// Copyright 2017 Vector Creations Ltd // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package types provides the types that are used internally within the roomserver. package types import ( "sort" "github.com/matrix-org/gomatrixserverlib" ) // EventTypeNID is a numeric ID for an event type. type EventTypeNID int64 // EventStateKeyNID is a numeric ID for an event state_key. type EventStateKeyNID int64 // EventNID is a numeric ID for an event. type EventNID int64 // RoomNID is a numeric ID for a room. type RoomNID int64 // StateSnapshotNID is a numeric ID for the state at an event. type StateSnapshotNID int64 // StateBlockNID is a numeric ID for a block of state data. // These blocks of state data are combined to form the actual state. type StateBlockNID int64 // A StateKeyTuple is a pair of a numeric event type and a numeric state key. // It is used to lookup state entries. type StateKeyTuple struct { // The numeric ID for the event type. EventTypeNID EventTypeNID // The numeric ID for the state key. EventStateKeyNID EventStateKeyNID } // LessThan returns true if this state key is less than the other state key. // The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries. func (a StateKeyTuple) LessThan(b StateKeyTuple) bool { if a.EventTypeNID != b.EventTypeNID { return a.EventTypeNID < b.EventTypeNID } return a.EventStateKeyNID < b.EventStateKeyNID } // A StateEntry is an entry in the room state of a matrix room. type StateEntry struct { StateKeyTuple // The numeric ID for the event. EventNID EventNID } // LessThan returns true if this state entry is less than the other state entry. // The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries. func (a StateEntry) LessThan(b StateEntry) bool { if a.StateKeyTuple != b.StateKeyTuple { return a.StateKeyTuple.LessThan(b.StateKeyTuple) } return a.EventNID < b.EventNID } // Deduplicate takes a set of state entries and ensures that there are no // duplicate (event type, state key) tuples. If there are then we dedupe // them, making sure that the latest/highest NIDs are always chosen. func DeduplicateStateEntries(a []StateEntry) []StateEntry { if len(a) < 2 { return a } sort.SliceStable(a, func(i, j int) bool { return a[i].LessThan(a[j]) }) for i := 0; i < len(a)-1; i++ { if a[i].StateKeyTuple == a[i+1].StateKeyTuple { a = append(a[:i], a[i+1:]...) i-- } } return a } // StateAtEvent is the state before and after a matrix event. type StateAtEvent struct { // Should this state overwrite the latest events and memberships of the room? // This might be necessary when rejoining a federated room after a period of // absence, as our state and latest events will be out of date. Overwrite bool // The state before the event. BeforeStateSnapshotNID StateSnapshotNID // True if this StateEntry is rejected. State resolution should then treat this // StateEntry as being a message event (not a state event). IsRejected bool // The state entry for the event itself, allows us to calculate the state after the event. StateEntry } // IsStateEvent returns whether the event the state is at is a state event. func (s StateAtEvent) IsStateEvent() bool { return s.EventStateKeyNID != 0 } // StateAtEventAndReference is StateAtEvent and gomatrixserverlib.EventReference glued together. // It is used when looking up the latest events in a room in the database. // The gomatrixserverlib.EventReference is used to check whether a new event references the event. // The StateAtEvent is used to construct the current state of the room from the latest events. type StateAtEventAndReference struct { StateAtEvent gomatrixserverlib.EventReference } // An Event is a gomatrixserverlib.Event with the numeric event ID attached. // It is when performing bulk event lookup in the database. type Event struct { EventNID EventNID gomatrixserverlib.Event } const ( // MRoomCreateNID is the numeric ID for the "m.room.create" event type. MRoomCreateNID = 1 // MRoomPowerLevelsNID is the numeric ID for the "m.room.power_levels" event type. MRoomPowerLevelsNID = 2 // MRoomJoinRulesNID is the numeric ID for the "m.room.join_rules" event type. MRoomJoinRulesNID = 3 // MRoomThirdPartyInviteNID is the numeric ID for the "m.room.third_party_invite" event type. MRoomThirdPartyInviteNID = 4 // MRoomMemberNID is the numeric ID for the "m.room.member" event type. MRoomMemberNID = 5 // MRoomRedactionNID is the numeric ID for the "m.room.redaction" event type. MRoomRedactionNID = 6 // MRoomHistoryVisibilityNID is the numeric ID for the "m.room.history_visibility" event type. MRoomHistoryVisibilityNID = 7 ) const ( // EmptyStateKeyNID is the numeric ID for the empty state key. EmptyStateKeyNID = 1 ) // StateBlockNIDList is used to return the result of bulk StateBlockNID lookups from the database. type StateBlockNIDList struct { StateSnapshotNID StateSnapshotNID StateBlockNIDs []StateBlockNID } // StateEntryList is used to return the result of bulk state entry lookups from the database. type StateEntryList struct { StateBlockNID StateBlockNID StateEntries []StateEntry } // A MissingEventError is an error that happened because the roomserver was // missing requested events from its database. type MissingEventError string func (e MissingEventError) Error() string { return string(e) } // RoomInfo contains metadata about a room type RoomInfo struct { RoomNID RoomNID RoomVersion gomatrixserverlib.RoomVersion StateSnapshotNID StateSnapshotNID IsStub bool }