* It's half-alive
* Wakeups largely working
* Other tweaks, typing works
* Fix bugs, add receipt stream
* Delete notifier, other tweaks
* Dedupe a bit, add a template for the invite stream
* Clean up, add templates for other streams
* Don't leak channels
* Bring forward some more PDU logic, clean up other places
* Add some more wakeups
* Use addRoomDeltaToResponse
* Log tweaks, typing fixed?
* Fix timed out syncs
* Don't reset next batch position on timeout
* Add account data stream/position
* End of day
* Fix complete sync for receipt, typing
* Streams package
* Clean up a bit
* Complete sync send-to-device
* Don't drop errors
* More lightweight notifications
* Fix typing positions
* Don't advance position on remove again unless needed
* Device list updates
* Advance account data position
* Use limit for incremental sync
* Limit fixes, amongst other things
* Remove some fmt.Println
* Tweaks
* Re-add notifier
* Fix invite position
* Fixes
* Notify account data without advancing PDU position in notifier
* Apply account data position
* Get initial position for account data
* Fix position update
* Fix complete sync positions
* Review comments @Kegsay
* Room consumer parameters
* Remove QueryBulkStateContent from current state server
Expected fail due to db impl not existing
* Implement query bulk state content
* Fix up rejecting invites over federation
* Fix bulk content marshalling
* First pass at server ACLs (not efficient)
* Use transaction origin, update whitelist
* Fix federation API test
It's sufficient for us to return nothing in response to current state, so that the server ACL check returns no ACLs.
* More efficient server ACLs - hopefully
* Fix queries
* Fix queries
* Avoid panics by nil pointers
* Bug fixes
* Fix state event type
* Fix mutex
* Update logging
* Ignore port when matching servername
* Use read mutex
* Fix bugs
* Fix sync API test
* Comments
* Add tests, tweaks to behaviour
* Fix test output
* Add InputDeviceListUpdate
* Unbreak unit tests
* Process inbound device list updates from federation
- Persist the keys in the keyserver and produce key changes
- Does not currently fetch keys from the remote server if the prev IDs are missing
* Linting
* Add QueryDeviceMessages to serve up device keys and stream IDs
* Consume key change events in fedsender
Don't yet send them to destinations as we haven't worked them out yet
* Send device list updates to all required servers
* Glue it all together
* Recheck device lists when join/leave events come in
* Add PerformDeviceDeletion
* Notify clients when devices are deleted
* Unbreak things
* Remove debug logging