* Add a way to force federationsender to retry sending transactions
And use it in P2P mode when we pick up new nodes.
* Linting
* Use atomic bool to stop us blocking on the channel
* Groundwork for send-to-device messaging
* Update sample config
* Add unstable routing for now
* Send to device consumer in sync API
* Start the send-to-device consumer
* fix indentation in dendrite-config.yaml
* Create send-to-device database tables, other tweaks
* Add some logic for send-to-device messages, add them into sync stream
* Handle incoming send-to-device messages, count them with EDU stream pos
* Undo changes to test
* pq.Array
* Fix sync
* Logging
* Fix a couple of transaction things, fix client API
* Add send-to-device test, hopefully fix bugs
* Comments
* Refactor a bit
* Fix schema
* Fix queries
* Debug logging
* Fix storing and retrieving of send-to-device messages
* Try to avoid database locks
* Update sync position
* Use latest sync position
* Jiggle about sync a bit
* Fix tests
* Break out the retrieval from the update/delete behaviour
* Comments
* nolint on getResponseWithPDUsForCompleteSync
* Try to line up sync tokens again
* Implement wildcard
* Add all send-to-device tests to whitelist, what could possibly go wrong?
* Only care about wildcard when targeted locally
* Deduplicate transactions
* Handle tokens properly, return immediately if waiting send-to-device messages
* Fix sync
* Update sytest-whitelist
* Fix copyright notice (need to do more of this)
* Comments, copyrights
* Return errors from Do, fix dendritejs
* Review comments
* Comments
* Constructor for TransactionWriter
* defletions
* Update gomatrixserverlib, sytest-blacklist
- We don't want a serverKeyAPI as fetching keys doesn't need a DB.
- De-dupe rooms so we don't see them multiple times, but shuffle the
alias we join via so we don't all flood a single server.
* Server key API (works for monolith but not for polylith yet)
* Re-enable caching on server key API component
* Groundwork for HTTP APIs for server key API
* Hopefully implement HTTP for server key API
* Simplify public key request marshalling from map keys
* Update gomatrixserverlib
* go mod tidy
* Common -> internal
* remove keyring.go
* Update Docker Hub for server key API
* YAML is funny about indentation
* Wire in new server key API into hybrid monolith mode
* Create maps
* Route server key API endpoints on internal API mux
* Fix server key API URLs
* Add fetcher behaviour into server key API implementation
* Return error if we failed to fetch some keys
* Return results anyway
* Move things about a bit
* Remove unused code
* Fix comments, don't use federation sender URL in polylith mode
* Add server_key_api to sample config
* Review comments
* HTTP API to cache keys that have been requested
* Overwrite server_key_api listen in monolith hybrid mode
* Separate muxes for public and internal APIs
* Update client-api-proxy and federation-api-proxy so they don't add /api to the path
* Tidy up
* Consistent HTTP setup
* Set up prefixes properly
* Consolidation of roomserver APIs
* Comment out alias tests for now, they are broken
* Wire AS API into roomserver again
* Roomserver didn't take asAPI param before so return to that
* Prevent roomserver asking AS API for alias info
* Rename some files
* Remove alias_test, incoherent tests and unwanted appservice integration
* Remove FS API inject on syncapi component
* Define an input API for the federationsender
* Wiring for rooomserver input API and federation sender input API
* Whoops, commit common too
* Merge input API into query API
* Rename FederationSenderQueryAPI to FederationSenderInternalAPI
* Fix dendritejs
* Rename Input to Perform
* Fix a couple of inputs -> performs
* Remove needless storage interface, add comments
* Add libp2p-go
* Some tweaks, tidying up
(cherry picked from commit 1a5bb121f8121c4f68a27abbf25a9a35a1b7c63e)
* Move p2p dockerfile
(cherry picked from commit 8d3bf44ea1bf37f950034e73bcdc315afdabe79a)
* Remove containsBackwardsExtremity
* Fix some linter errors, update some libp2p packages/calls, other tidying up
* Add -port for dendrite-p2p-demo
* Use instance name as key ID
* Remove P2P demo docker stuff, no longer needed now that we have SQLite
* Remove Dockerfile-p2p too
* Remove p2p logic from dendrite-monolith-server
* Inject publicRoomsDB in publicroomsapi
Inject publicRoomsDB instead of switching on base.libP2P.
See: https://github.com/matrix-org/dendrite/pull/956/files?file-filters%5B%5D=.go#r406276914
* Fix lint warning
* Extract mDNSListener from base.go
* Extract CreateFederationClient into demo
* Create P2PDendrite from BaseDendrite
Extract logic specific to P2PDendrite from base.go
* Set base.go to upstream/master
* Move pubsub to demo cmd
* Move PostgreswithDHT to cmd
* Remove unstable features
* Add copyrights
* Move libp2pvalidator into p2pdendrite
* Rename dendrite-p2p-demo -> dendrite-demo-libp2p
* Update copyrights
* go mod tidy
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* Create and glue ExternalPublicRoomsProvider into the public rooms component
This is how we will link p2p stuff to dendrite proper.
* Use gmsl structs rather than our own
* Implement federated public rooms
- Make thirdparty endpoint r0 so riot-web loads the public room list
* Typo
* Missing callsites
* maintenance: Fix matrix-org#896 use %w format verb to wrap errors
* In Go version 1.13 a new formatting verb introduced for fmt.Errorf
%w https://blog.golang.org/go1.13-errors
* update %s to %w to wrap errors.
* Update all instances of error type to use %w
Signed-off-by: Abhinav Krishna C K <me@abhy.me>
Co-authored-by: Kegsay <kegan@matrix.org>
* p2p: Use JSServer for comms rather than GoJsConn
This has several benefits:
- it fixes a bug whereby you could not transmit >4k bytes to/from JS/Go land.
- it more clearly exposes the interface point between Go and JS: a single
global function call.
- it presents a nicer API shape than the previous `net.Conn`.
- it doesn't needlessly 'stream' data which is already sitting in-memory.
This is currently only active for local CS API traffic, another PR will
add Federation P2P support.
* Typo
* Pass in the private key seed to NewP2PLocalNode to use the same key for p2p
* Extract the ed25519 key from the server name and use it for event checks
This allows HSes which no longer exist to still have events verified for
them. This means that new members can join rooms that has missing servers.
* Remove no-op ipfs uri which we don't use anymore
* Use a fork of pq which supports userCurrent on wasm
* Use sqlite3_js driver when running in JS
* Add cmd/dendritejs to pull in sqlite3_js driver for wasm only
* Update to latest go-sqlite-js version
* Replace prometheus with a stub. sigh
* Hard-code a config and don't use opentracing
* Latest go-sqlite3-js version
* Generate a key for now
* Listen for fetch traffic rather than HTTP
* Latest hacks for js
* libp2p support
* More libp2p
* Fork gjson to allow us to enforce auth checks as before
Previously, all events would come down redacted because the hash
checks would fail. They would fail because sjson.DeleteBytes didn't
remove keys not used for hashing. This didn't work because of a build
tag which included a file which no-oped the index returned.
See https://github.com/tidwall/gjson/issues/157
When it's resolved, let's go back to mainline.
* Use gjson@1.6.0 as it fixes https://github.com/tidwall/gjson/issues/157
* Use latest gomatrixserverlib for sig checks
* Fix a bug which could cause exclude_from_sync to not be set
Caused when sending events over federation.
* Use query variadic to make lookups actually work!
* Latest gomatrixserverlib
* Add notes on getting p2p up and running
Partly so I don't forget myself!
* refactor: Move p2p specific stuff to cmd/dendritejs
This is important or else the normal build of dendrite will fail
because the p2p libraries depend on syscall/js which doesn't work
on normal builds.
Also, clean up main.go to read a bit better.
* Update ho-http-js-libp2p to return errors from RoundTrip
* Add an LRU cache around the key DB
We actually need this for P2P because otherwise we can *segfault*
with things like: "runtime: unexpected return pc for runtime.handleEvent"
where the event is a `syscall/js` event, caused by spamming sql.js
caused by "Checking event signatures for 14 events of room state" which
hammers the key DB repeatedly in quick succession.
Using a cache fixes this, though the underlying cause is probably a bug
in the version of Go I'm on (1.13.7)
* breaking: Add Tracing.Enabled to toggle whether we do opentracing
Defaults to false, which is why this is a breaking change. We need
this flag because WASM builds cannot do opentracing.
* Start adding conditional builds for wasm to handle lib/pq
The general idea here is to have the wasm build have a `NewXXXDatabase`
that doesn't import any postgres package and hence we never import
`lib/pq`, which doesn't work under WASM (undefined `userCurrent`).
* Remove lib/pq for wasm for syncapi
* Add conditional building to remaining storage APIs
* Update build script to set env vars correctly for dendritejs
* sqlite bug fixes
* Docs
* Add a no-op main for dendritejs when not building under wasm
* Use the real prometheus, even for WASM
Instead, the dendrite-sw.js must mock out `process.pid` and
`fs.stat` - which must invoke the callback with an error (e.g `EINVAL`)
in order for it to work:
```
global.process = {
pid: 1,
};
global.fs.stat = function(path, cb) {
cb({
code: "EINVAL",
});
}
```
* Linting