* Make PerformJoin send input membership event
* Invite input room events in separate goroutine
* Don't limit roomserver input events using request context
* Synchronous input room events
* Nope, that didn't work
* oops send state key to GetMembership
* Don't generate stripped state in client API more times than necessary, generate output events on receiving end of federated invite
* Commit membership updater changes
* Tweaks
- As a last resort, query the DB when exhausting all possible remote query
endpoints, but keep the field in `failures` so clients can detect that this
is stale data.
- Unblock `DeviceListUpdater.Update` on failures rather than timing out.
- Use a mutex when writing directly to `res`, not just for failures.
* WIP: Eagerly sync device lists on /user/keys/query requests
Also notify servers when a user's device display name changes. Few
caveats:
- sytest `Device deletion propagates over federation` fails
- `populateResponseWithDeviceKeysFromDatabase` is called from multiple
goroutines and hence is unsafe.
* Handle deleted devices correctly over federation
* Add sync mechanism to block when updating device lists
With a timeout, mainly for sytest to fix the test
"Server correctly handles incoming m.device_list_update"
which is flakey because it assumes that when `/send` 200 OKs
that the server has updated the device lists in prep for
`/keys/query` which is not always true when using workers.
* Fix UT
* Add new working test
* First pass at server ACLs (not efficient)
* Use transaction origin, update whitelist
* Fix federation API test
It's sufficient for us to return nothing in response to current state, so that the server ACL check returns no ACLs.
* More efficient server ACLs - hopefully
* Fix queries
* Fix queries
* Avoid panics by nil pointers
* Bug fixes
* Fix state event type
* Fix mutex
* Update logging
* Ignore port when matching servername
* Use read mutex
* Fix bugs
* Fix sync API test
* Comments
* Add tests, tweaks to behaviour
* Fix test output
* Add tests for device list updates
* Add stale_device_lists table and use db before asking remote for device keys
* Fetch remote keys if all devices are requested
* Add display_name col to store remote device names
Few other tweaks to make `Server correctly handles incoming m.device_list_update`
pass.
* Fix sqlite otk bug
* Unbuffered channel to block /send causing sytest to not race anymore
* Linting and fix bug whereby we didn't send updated dl tokens to the client causing a tightloop on /sync sometimes
* No longer assert staleness as Update blocks on workers now
* Back out tweaks
* Bugfixes
* Fix New users appear in /keys/changes
* Create blank device keys when logging in on a new device
* Add PerformDeviceUpdate and fix a few bugs
- Correct device deletion query on sqlite
- Return no keys on /keys/query rather than an empty key
* Unbreak sqlite properly
* Use a real DB for currentstateserver integration tests
* Race fix
* Recheck device lists when join/leave events come in
* Add PerformDeviceDeletion
* Notify clients when devices are deleted
* Unbreak things
* Remove debug logging
* User directory
* Fix syncapi unit test
* Make user directory only show remote users you know about from your joined rooms
* Update sytest-whitelist
* Review comments
* Modify /state/{eventType}/{stateKey} to return the event at the time the user left
Or live, depending on their current state. Hopefully fixes some sytests!
* Linting
* Set HasBeenInRoom
* Fix cases for world-readable history visibility
* Fix bug in finding the requested state event
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* Add storage layer for postgres/sqlite
* Return OTK counts when inserting new keys
* Hook up the key DB and make a test pass
* Convert postgres queries to be sqlite queries
* Blacklist test due to requiring rejected events
* Unbreak tests
* Update blacklist
* Initial work to send send-to-device messages over federation
* Wire up send-to-device consumer, message formatting
* Generate random message ID
* Review comments, update sytest whitelist
* Add User-Interactive Authentication
And use it when deleting a device. With tests.
* Make remaining sytest pass
* Linting
* 403 not 401 on wrong user/pass
* Add a bit more logging to the fedsender
* bugfix: continue sending PDUs if ones are added whilst sending another PDU
Without this, the queue goes back to sleep on `<-oq.notifyPDUs` which won't
fire because `pendingPDUs` is already > 0. This should fix a flakey sytest.
* Break if no txn is sent
* WIP syncapi work
* More debugging
* Bump GMSL version to pull in working Event.Redact
* Remove logging
* Make redactions work on v3+
* Fix more tests
* Use content_value instead of membership
* Fix build
* Replace publicroomsapi with a combination of clientapi/roomserver/currentstateserver
- All public rooms paths are now handled by clientapi
- Requests to (un)publish rooms are sent to the roomserver via `PerformPublish`
which are stored in a new `published_table.go`
- Requests for public rooms are handled in clientapi by:
* Fetch all room IDs which are published using `QueryPublishedRooms` on the roomserver.
* Apply pagination parameters to the slice.
* Do a `QueryBulkStateContent` request to the currentstateserver to pull out
required state event *content* (not entire events).
* Aggregate and return the chunk.
Mostly but not fully implemented (DB queries on currentstateserver are missing)
* Fix pq query
* Make postgres work
* Make sqlite work
* Fix tests
* Unbreak pagination tests
* Linting
* Move filter table to syncapi where it is used
* Implement /sync `limited` and read timeline limit from stored filters
We now fully handle `room.timeline.limit` filters (in-line + stored) and
return the right value for `limited` syncs.
* Update whitelist
* Default to the default timeline limit if it's unset, also strip the extra event correctly
* Update whitelist
* Return remote errors from FS.PerformJoin
Follows the same pattern as PerformJoin on roomserver (no error return).
Also return the right format for incompatible room version errors.
Makes a bunch of tests pass!
* Handle network errors better when returning remote HTTP errors
* Linting
* Fix tests
* Update whitelist, pass network errors through in API=1 mode
* Pass join errors through internal API boundaries
Required for certain invite sytests. We will need to think of a
better way of handling this going forwards.
* Include m.room.avatar in stripped state; handle trailing slashes when GETing state events
* Update whitelist
* Update whitelist
We would return a 403 first (as the server would not be allowed to
see this event) and only then return a 404 if the event is not in
the given room. We now invert those checks for /state and /state_ids
to make the tests pass.