* Enforce history visibility etc for /rooms/{roomID}/state
* Deduplicate OnIncomingStateRequest and OnIncomingStateTypeRequest
* Revert "Deduplicate OnIncomingStateRequest and OnIncomingStateTypeRequest"
This reverts commit 335035d66e629022232abc682d6631e3cf669e23.
* Client API: mutex on (user_id, room_id)
* Client API: mutex on (user_id, room_id)
Changed variable name used for the mutexes map
Changed the place where the mutex is locked
Changed unlock to a defered call instead of manually calling it
* Make PerformJoin send input membership event
* Invite input room events in separate goroutine
* Don't limit roomserver input events using request context
* Synchronous input room events
* Nope, that didn't work
* oops send state key to GetMembership
* Don't generate stripped state in client API more times than necessary, generate output events on receiving end of federated invite
* Commit membership updater changes
* Tweaks
* Initial pass at refactoring config (not finished)
* Don't forget current state and EDU servers
* More shifting around
* Update server key API tests
* Fix roomserver test
* Fix more tests
* Further tweaks
* Fix current state server test (sort of)
* Maybe fix appservices
* Fix client API test
* Include database connection string in database options
* Fix sync API build
* Update config test
* Fix unit tests
* Fix federation sender build
* Fix gobind build
* Set Listen address for all services in HTTP monolith mode
* Validate config, reinstate appservice derived in directory, tweaks
* Tweak federation API test
* Set MaxOpenConnections/MaxIdleConnections to previous values
* Update generate-config
* Fix New users appear in /keys/changes
* Create blank device keys when logging in on a new device
* Add PerformDeviceUpdate and fix a few bugs
- Correct device deletion query on sqlite
- Return no keys on /keys/query rather than an empty key
* Unbreak sqlite properly
* Use a real DB for currentstateserver integration tests
* Race fix
* Recheck device lists when join/leave events come in
* Add PerformDeviceDeletion
* Notify clients when devices are deleted
* Unbreak things
* Remove debug logging
* User directory
* Fix syncapi unit test
* Make user directory only show remote users you know about from your joined rooms
* Update sytest-whitelist
* Review comments
* Modify /state/{eventType}/{stateKey} to return the event at the time the user left
Or live, depending on their current state. Hopefully fixes some sytests!
* Linting
* Set HasBeenInRoom
* Fix cases for world-readable history visibility
* Fix bug in finding the requested state event
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* Add storage layer for postgres/sqlite
* Return OTK counts when inserting new keys
* Hook up the key DB and make a test pass
* Convert postgres queries to be sqlite queries
* Blacklist test due to requiring rejected events
* Unbreak tests
* Update blacklist
* Add User-Interactive Authentication
And use it when deleting a device. With tests.
* Make remaining sytest pass
* Linting
* 403 not 401 on wrong user/pass
* Don't return null to public directory request
* Initial support for finding public rooms in Yggdrasil demo (incomplete)
* Increase QUIC idle time to 15 minutes
* Use content_value instead of membership
* Fix build
* Replace publicroomsapi with a combination of clientapi/roomserver/currentstateserver
- All public rooms paths are now handled by clientapi
- Requests to (un)publish rooms are sent to the roomserver via `PerformPublish`
which are stored in a new `published_table.go`
- Requests for public rooms are handled in clientapi by:
* Fetch all room IDs which are published using `QueryPublishedRooms` on the roomserver.
* Apply pagination parameters to the slice.
* Do a `QueryBulkStateContent` request to the currentstateserver to pull out
required state event *content* (not entire events).
* Aggregate and return the chunk.
Mostly but not fully implemented (DB queries on currentstateserver are missing)
* Fix pq query
* Make postgres work
* Make sqlite work
* Fix tests
* Unbreak pagination tests
* Linting
* Remove membership table from account DB
And make code which needs that data use the currentstate server
* Unbreak tests; use a membership enum for space
* Move filter table to syncapi where it is used
* Implement /sync `limited` and read timeline limit from stored filters
We now fully handle `room.timeline.limit` filters (in-line + stored) and
return the right value for `limited` syncs.
* Update whitelist
* Default to the default timeline limit if it's unset, also strip the extra event correctly
* Update whitelist
* Return remote errors from FS.PerformJoin
Follows the same pattern as PerformJoin on roomserver (no error return).
Also return the right format for incompatible room version errors.
Makes a bunch of tests pass!
* Handle network errors better when returning remote HTTP errors
* Linting
* Fix tests
* Update whitelist, pass network errors through in API=1 mode
* Add PerformInvite and refactor how errors get handled
- Rename `JoinError` to `PerformError`
- Remove `error` from the API function signature entirely. This forces
errors to be bundled into `PerformError` which makes it easier for callers
to detect and handle errors. On network errors, HTTP clients will make a
`PerformError`.
* Unbreak everything; thanks Go!
* Send back JSONResponse according to the PerformError
* Update federation invite code too
* Pass join errors through internal API boundaries
Required for certain invite sytests. We will need to think of a
better way of handling this going forwards.
* Include m.room.avatar in stripped state; handle trailing slashes when GETing state events
* Update whitelist
* Update whitelist
* Join room body is optional
* Support deprecated login by user/password
* Implement dummy key upload endpoint
* Make a very determinate end to /messages if we hit the create event in back-pagination
* Linting
* BREAKING: Make eduserver/appservice use userapi
This is a breaking change because this PR restructures how the AS API
tracks its position in Kafka streams. Previously, it used the account DB
to store partition offsets. However, this is also being used by `clientapi`
for the same purpose, which is bad (each component needs to store offsets
independently or else you might lose messages across restarts). This PR
changes this behaviour to now store partition offsets in the `appservice`
database.
This means that:
- Upon restart, the `appservice` component will attempt to replay all
room events from the beginning of time.
- An additional table will be created in the appservice database, which
in and of itself is backwards compatible.
* Return ErrorConflict
* Make userapi responsible for checking access tokens
There's still plenty of dependencies on account/device DBs, but this
is a start. This is a breaking change as it adds a required config
value `listen.user_api`.
* Cleanup
* Review comments and test fix
This is a wrapper around whatever impl we have which then logs
the function name/request/response/error.
Also tweak when we log on kafka streams: only log on the producer
side not the consumer side: we've never had issues with comms and
having 1 message rather than N would be nice.
* s/QueryBackfill/PerformBackfill/g
* OutputEvent now includes AddStateEvents which contain the full event of extra state events
* Only include adds not the current event
* Get adding state right
* Remove clientapi producers which aren't actually producers
They are actually just convenience wrappers around the internal APIs
for roomserver/eduserver. Move their logic to their respective `api`
packages and call them directly.
* Remove TODO
* unbreak ygg
Previously we had 3 monoliths:
- dendrite-monolith-server
- dendrite-demo-libp2p
- dendritejs
which all had their own of setting up public routes. Factor this
out into a new `setup.Monolith` struct which gets all dependencies
set as fields. This is different to `basecomponent.Base` which
doesn't provide any way to set configured deps (e.g public rooms db)
Part of a larger process to clean up how we initialise Dendrite.
* Split out adding HTTP routes from making internal APIs for clarity
* Split out more components
* Split out more things
* Finish converting
* internal mux for internal routes