Commit Graph

10 Commits (7daa3bf098b8e3e0316b3c0d192f738daca1bca5)

Author SHA1 Message Date
Kegsay 43cddfe00f
Return remote errors from FS.PerformJoin (#1164)
* Return remote errors from FS.PerformJoin

Follows the same pattern as PerformJoin on roomserver (no error return).

Also return the right format for incompatible room version errors.

Makes a bunch of tests pass!

* Handle network errors better when returning remote HTTP errors

* Linting

* Fix tests

* Update whitelist, pass network errors through in API=1 mode
2020-06-25 15:04:48 +01:00
Kegsay 399b6ae334
Remove federationsender producer, which in fact was not a producer (#1115)
* Remove federationsender producer, which in fact was not a producer

* Set the signing struct
2020-06-10 16:54:43 +01:00
Kegsay cfc137652e
Add a way to force federationsender to retry sending transactions (#1077)
* Add a way to force federationsender to retry sending transactions

And use it in P2P mode when we pick up new nodes.

* Linting

* Use atomic bool to stop us blocking on the channel
2020-06-01 18:34:08 +01:00
Kegsay fe5cf6f880
fedsender: de-duplicate without sorting server names (#1073) 2020-05-29 13:50:06 +01:00
Neil Alexander 5f6f8adaa5
Don't prematurely stop trying to join using servers (#1041)
* Don't prematurely stop trying to join using servers

* Factor out performJoinUsingServer
2020-05-15 13:55:14 +01:00
Neil Alexander 17d27331a3 Fix 'input to Unique() must be sorted' panic 2020-05-07 17:14:32 +01:00
Neil Alexander a16db1c408
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff

* Tweaks

* Tweaks

* Tweaks

* Take copies of events before passing to destination queues

* Don't accidentally drop queued messages

* Don't take copies again

* Tidy up a bit

* Break out statistics (tracked component-wide), report success and failures from Perform actions

* Fix comment, use atomic add

* Improve logic a bit, don't block on wakeup, move idle check

* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc

* Dedupe destinations, fix other bug hopefully

* Dispatch sends again

* Federation sender to ignore invites that are destined locally

* Loopback invite events

* Remodel a bit with channels

* Linter

* Only loopback invite event if we know the room

* We should tell other resident servers about the invite if we know about the room

* Correct invite signing

* Fix invite loopback

* Check HTTP response codes, push new invites to front of queue

* Review comments
2020-05-07 12:42:06 +01:00
Neil Alexander 9b1b095b49
Roomserver perform leave (#1004)
* First pass at PerformLeave

* Fix SQLite bulkSelectEventStateKey

* Update gomatrixserverlib

* Fix bugs

* Tidy a bit

* Satisfy King Linter

* Review comments

* Review comments

* Fix constants in SQLite event state keys table
2020-05-04 18:34:09 +01:00
Neil Alexander 5c894efd0e
Roomserver perform join (#1001)
* Add PerformJoin template

* Try roomserver perform join

* Send correct server name to FS API

* Pass through content, try to handle multiple server names

* Fix local server checks

* Don't refer to non-existent error

* Add directory lookups of aliases

* Remove unneeded parameters

* Don't repeat join events into the roomserver

* Unmarshal the content, that would help

* Check if the user is already in the room in the fedeationapi too

* Return incompatible room version error

* Use Membership, don't try more servers than needed

* Review comments, make FS API take list of servernames, dedupe them, break out of loop properly on success

* Tweaks
2020-05-04 13:53:47 +01:00
Neil Alexander 908108c23e
Rename FS queue package to internal (#997) 2020-05-01 13:01:50 +01:00