Commit graph

10 commits

Author SHA1 Message Date
Neil Alexander
a06c18bb56
Soft-fail (#1364)
* Initial work on soft-fail

* Fix state block retrieval

* Copy-pasta QueryLatestEventsAndState code

* Fix state lookup

* Clean up

* Fix up failing sytest

* Linting

* Update previous events SQLite insert query

* Update SQLite InsertPreviousEvent properly

* Hopefully fix the event references updates

Co-authored-by: Kegan Dougal <kegan@matrix.org>
2020-09-21 14:55:46 +01:00
Kegsay
18231f25b4
Implement rejected events (#1426)
* WIP Event rejection

* Still send back errors for rejected events

Instead, discard them at the federationapi /send layer rather than
re-implementing checks at the clientapi/PerformJoin layer.

* Implement rejected events

Critically, rejected events CAN cause state resolution to happen
as it can merge forks in the DAG. This is fine, _provided_ we
do not add the rejected event when performing state resolution,
which is what this PR does. It also fixes the error handling
when NotAllowed happens, as we were checking too early and needlessly
handling NotAllowed in more than one place.

* Update test to match reality

* Modify InputRoomEvents to no longer return an error

Errors do not serialise across HTTP boundaries in polylith mode,
so instead set fields on the InputRoomEventsResponse. Add `Err()`
function to make the API shape basically the same.

* Remove redundant returns; linting

* Update blacklist
2020-09-16 13:00:52 +01:00
Neil Alexander
965f068d1a
Handle state with input event as new events (#1415)
* SendEventWithState events as new

* Use cumulative state IDs for final event

* Error wrapping in calculateAndSetState

* Handle overwriting same event type and state key

* Hacky way to spot historical events

* Don't exclude from sync

* Don't generate output events when rewriting forward extremities

* Update output event check

* Historical output events

* Define output room event type

* Notify key changes on state

* Don't send our membership event twice

* Deduplicate state entries

* Tweaks

* Remove unnecessary nolint

* Fix current state upsert in sync API

* Send auth events as outliers, state events as rewrite

* Sync API don't consume state events

* Process events actually

* Improve outlier check

* Fix local room check

* Remove extra room check, it seems to break the whole damn world

* Fix federated join check

* Fix nil pointer exception

* Better comments on DeduplicateStateEntries

* Reflow forced federated joins

* Don't force federated join for possibly even local invites

* Comment SendEventWithState better

* Rewrite room state in sync API storage

* Add TODO

* Clean up all room data when receiving create event

* Don't generate output events for rewrites, but instead notify that state is rewritten on the final new event

* Rename to PurgeRoom

* Exclude backfilled messages from /sync

* Split out rewriting state from updating state from state res

Co-authored-by: Kegan Dougal <kegan@matrix.org>
2020-09-15 11:17:46 +01:00
Kegsay
b20386123e
Move currentstateserver API to roomserver (#1387)
* Move currentstateserver API to roomserver

Stub out DB functions for now, nothing uses the roomserver version yet.

* Allow it to startup

* Implement some current-state-server storage interface functions

* Add missing package
2020-09-03 17:20:54 +01:00
Neil Alexander
6150de6cb3
FIFO ordering of input events (#1386)
* Initial FIFOing of roomserver inputs

* Remove EventID response from api.InputRoomEventsResponse

* Don't send back event ID unnecessarily

* Fix ordering hopefully

* Reduce copies, use buffered task channel to reduce contention on other rooms

* Fix error handling
2020-09-03 15:22:16 +01:00
Neil Alexander
a5a85c6a11
Make PerformJoin responsible for sending invite to RS input (#1277)
* Make PerformJoin send input membership event

* Invite input room events in separate goroutine

* Don't limit roomserver input events using request context

* Synchronous input room events

* Nope, that didn't work

* oops send state key to GetMembership

* Don't generate stripped state in client API more times than necessary, generate output events on receiving end of federated invite

* Commit membership updater changes

* Tweaks
2020-08-17 17:33:19 +01:00
Neil Alexander
6cb1a65809
Synchronous invites (#1273)
* Refactor invites to be synchronous

* Fix synchronous invites

* Fix client API return type for send invite error

* Linter

* Restore PerformError on rsAPI.PerformInvite

* Update sytest-whitelist

* Don't override PerformError with normal errors

* Fix error passing

* Un-whitelist a couple of tests

* Update sytest-whitelist

* Try to handle multiple invite rejections better

* nolint

* Update gomatrixserverlib

* Fix /v1/invite test

* Remove replace from go.mod
2020-08-17 11:40:49 +01:00
Kegsay
ea9df46c70
Implement local redaction (#1182)
* Create redaction events and apply checks (but do not send them)

* Send redactions to the roomserver

* Linting

* Slightly better wording
2020-07-03 17:24:51 +01:00
Kegsay
002fe05a20
Add PerformInvite and refactor how errors get handled (#1158)
* Add PerformInvite and refactor how errors get handled

- Rename `JoinError` to `PerformError`
- Remove `error` from the API function signature entirely. This forces
  errors to be bundled into `PerformError` which makes it easier for callers
  to detect and handle errors. On network errors, HTTP clients will make a
  `PerformError`.

* Unbreak everything; thanks Go!

* Send back JSONResponse according to the PerformError

* Update federation invite code too
2020-06-24 15:06:14 +01:00
Kegsay
b7187a9a35
Remove clientapi producers which aren't actually producers (#1111)
* Remove clientapi producers which aren't actually producers

They are actually just convenience wrappers around the internal APIs
for roomserver/eduserver. Move their logic to their respective `api`
packages and call them directly.

* Remove TODO

* unbreak ygg
2020-06-10 12:17:54 +01:00
Renamed from clientapi/producers/roomserver.go (Browse further)