* First pass at server ACLs (not efficient)
* Use transaction origin, update whitelist
* Fix federation API test
It's sufficient for us to return nothing in response to current state, so that the server ACL check returns no ACLs.
* More efficient server ACLs - hopefully
* Fix queries
* Fix queries
* Avoid panics by nil pointers
* Bug fixes
* Fix state event type
* Fix mutex
* Update logging
* Ignore port when matching servername
* Use read mutex
* Fix bugs
* Fix sync API test
* Comments
* Add tests, tweaks to behaviour
* Fix test output
* Initial pass at refactoring config (not finished)
* Don't forget current state and EDU servers
* More shifting around
* Update server key API tests
* Fix roomserver test
* Fix more tests
* Further tweaks
* Fix current state server test (sort of)
* Maybe fix appservices
* Fix client API test
* Include database connection string in database options
* Fix sync API build
* Update config test
* Fix unit tests
* Fix federation sender build
* Fix gobind build
* Set Listen address for all services in HTTP monolith mode
* Validate config, reinstate appservice derived in directory, tweaks
* Tweak federation API test
* Set MaxOpenConnections/MaxIdleConnections to previous values
* Update generate-config
* Add InputDeviceListUpdate
* Unbreak unit tests
* Process inbound device list updates from federation
- Persist the keys in the keyserver and produce key changes
- Does not currently fetch keys from the remote server if the prev IDs are missing
* Linting
* Add QueryDeviceMessages to serve up device keys and stream IDs
* Consume key change events in fedsender
Don't yet send them to destinations as we haven't worked them out yet
* Send device list updates to all required servers
* Glue it all together
* Use content_value instead of membership
* Fix build
* Replace publicroomsapi with a combination of clientapi/roomserver/currentstateserver
- All public rooms paths are now handled by clientapi
- Requests to (un)publish rooms are sent to the roomserver via `PerformPublish`
which are stored in a new `published_table.go`
- Requests for public rooms are handled in clientapi by:
* Fetch all room IDs which are published using `QueryPublishedRooms` on the roomserver.
* Apply pagination parameters to the slice.
* Do a `QueryBulkStateContent` request to the currentstateserver to pull out
required state event *content* (not entire events).
* Aggregate and return the chunk.
Mostly but not fully implemented (DB queries on currentstateserver are missing)
* Fix pq query
* Make postgres work
* Make sqlite work
* Fix tests
* Unbreak pagination tests
* Linting
* Add PerformInvite and refactor how errors get handled
- Rename `JoinError` to `PerformError`
- Remove `error` from the API function signature entirely. This forces
errors to be bundled into `PerformError` which makes it easier for callers
to detect and handle errors. On network errors, HTTP clients will make a
`PerformError`.
* Unbreak everything; thanks Go!
* Send back JSONResponse according to the PerformError
* Update federation invite code too
We would return a 403 first (as the server would not be allowed to
see this event) and only then return a 404 if the event is not in
the given room. We now invert those checks for /state and /state_ids
to make the tests pass.
* Fix rooms v3 url paths for good - with tests
- Add a test rig around `federationapi` to test routing.
- Use `JSONVerifier` over `KeyRing` so we can stub things out more easily.
- Add `test.NopJSONVerifier` which verifies nothing.
- Add `base.BaseMux` which is the original `mux.Router` used to spawn public/internal routers.
- Listen on `base.BaseMux` and not the default serve mux as it cleans paths which we don't want.
- Factor out `ListenAndServe` to `test.ListenAndServe` and add flag for listening on TLS.
* Fix comments
* Linting
* Minor perf/debugging improvements
- publicroomsapi: Don't call QueryEventsByID with no event IDs
- appservice: Consume only if there are 1 or more ASes
- roomserver: don't keep a copy of the request "for debugging" - we trace now
* fedsender: return early if we have no destinations
* Unbreak tests
* s/QueryBackfill/PerformBackfill/g
* OutputEvent now includes AddStateEvents which contain the full event of extra state events
* Only include adds not the current event
* Get adding state right
* Remove clientapi producers which aren't actually producers
They are actually just convenience wrappers around the internal APIs
for roomserver/eduserver. Move their logic to their respective `api`
packages and call them directly.
* Remove TODO
* unbreak ygg
* Split out adding HTTP routes from making internal APIs for clarity
* Split out more components
* Split out more things
* Finish converting
* internal mux for internal routes
* Use MissingAuthEventHandler on performjoin to try and speed up cases where we have missing events
* Update gomatrixserverlib
* Use supplied room version
* Use AuthChainProvider
* Tweaks
* Update gomatrixserverlib
* Signature checks
* Return bad request on CS API /send if bad JSON
* Return some more M_BAD_JSON in the right places
* nolint because damnit gocyclo all I added was a type check for an error
* Update gomatrixserverlib
* Update gomatrixserverlib
* Update sytest-whitelist
* Update gomatrixserverlib
* Update sytest-whitelist
* NotJSON -> BadJSON
* Groundwork for send-to-device messaging
* Update sample config
* Add unstable routing for now
* Send to device consumer in sync API
* Start the send-to-device consumer
* fix indentation in dendrite-config.yaml
* Create send-to-device database tables, other tweaks
* Add some logic for send-to-device messages, add them into sync stream
* Handle incoming send-to-device messages, count them with EDU stream pos
* Undo changes to test
* pq.Array
* Fix sync
* Logging
* Fix a couple of transaction things, fix client API
* Add send-to-device test, hopefully fix bugs
* Comments
* Refactor a bit
* Fix schema
* Fix queries
* Debug logging
* Fix storing and retrieving of send-to-device messages
* Try to avoid database locks
* Update sync position
* Use latest sync position
* Jiggle about sync a bit
* Fix tests
* Break out the retrieval from the update/delete behaviour
* Comments
* nolint on getResponseWithPDUsForCompleteSync
* Try to line up sync tokens again
* Implement wildcard
* Add all send-to-device tests to whitelist, what could possibly go wrong?
* Only care about wildcard when targeted locally
* Deduplicate transactions
* Handle tokens properly, return immediately if waiting send-to-device messages
* Fix sync
* Update sytest-whitelist
* Fix copyright notice (need to do more of this)
* Comments, copyrights
* Return errors from Do, fix dendritejs
* Review comments
* Comments
* Constructor for TransactionWriter
* defletions
* Update gomatrixserverlib, sytest-blacklist
* Separate muxes for public and internal APIs
* Update client-api-proxy and federation-api-proxy so they don't add /api to the path
* Tidy up
* Consistent HTTP setup
* Set up prefixes properly
* sytest: Make 'Inbound federation can backfill events' pass
This breaks 'Outbound federation can backfill events' because now
we are returning the right number of events, which the previous
test was relying on.
Previously, /messages was backfilling the membership event, causing
the test to pass. Now we are no longer backfilling the membership
event due to the change in this commit, causing the test to fail.
The test should instead be returning the membership event locally
from synacpis database, but it doesn't do it fast enough, resulting
in a no-op /sync response with a next_batch=s0_0 which will never
pick up the local membership event when it rolls in. The test
does attempt to retry, but doesn't take the new next_batch=s1_0
resulting in it missing from the /messages response.
* Linting
* WIP get_missing_events work
* More WIP get_missing_events work
* First working /get_missing_events implementation
Flakey currently due to racing between /sync and /send
* Final tweaks
* Remove log lines
* Linting
* go mod tidy
* Clamp min depth to 0
* sort events by depth because sytest makes me sad
Specifically I think it's
4172585c25/lib/SyTest/Federation/Client.pm (L265)
to blame here.
* only send new events to RS; add tests for /state_ids and /event
* Review comments: send in auth event order
* Ignore order of state events for this test as RespState.Events is non-deterministic
* Add PerformJoin template
* Try roomserver perform join
* Send correct server name to FS API
* Pass through content, try to handle multiple server names
* Fix local server checks
* Don't refer to non-existent error
* Add directory lookups of aliases
* Remove unneeded parameters
* Don't repeat join events into the roomserver
* Unmarshal the content, that would help
* Check if the user is already in the room in the fedeationapi too
* Return incompatible room version error
* Use Membership, don't try more servers than needed
* Review comments, make FS API take list of servernames, dedupe them, break out of loop properly on success
* Tweaks