Implement state conflict resolution (#37)
* Implement state conflict resolution
This commit is contained in:
parent
742e4aca85
commit
f2163c31c6
1 changed files with 93 additions and 3 deletions
|
@ -6,6 +6,7 @@ import (
|
|||
"github.com/matrix-org/dendrite/roomserver/types"
|
||||
"github.com/matrix-org/gomatrixserverlib"
|
||||
"github.com/matrix-org/util"
|
||||
"sort"
|
||||
)
|
||||
|
||||
// calculateAndStoreState calculates a snapshot of the state of a room before an event.
|
||||
|
@ -99,7 +100,16 @@ func calculateAndStoreStateAfterManyEvents(db RoomEventDatabase, roomNID types.R
|
|||
if len(conflicts) > 0 {
|
||||
// 5) There are conflicting state events, for each conflict workout
|
||||
// what the appropriate state event is.
|
||||
resolved, err := resolveConflicts(db, combined, conflicts)
|
||||
|
||||
// Work out which entries aren't conflicted.
|
||||
var notConflicted []types.StateEntry
|
||||
for _, entry := range combined {
|
||||
if _, ok := stateEntryMap(conflicts).lookup(entry.StateKeyTuple); !ok {
|
||||
notConflicted = append(notConflicted, entry)
|
||||
}
|
||||
}
|
||||
|
||||
resolved, err := resolveConflicts(db, notConflicted, conflicts)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
|
@ -114,8 +124,88 @@ func calculateAndStoreStateAfterManyEvents(db RoomEventDatabase, roomNID types.R
|
|||
return db.AddState(roomNID, nil, state)
|
||||
}
|
||||
|
||||
func resolveConflicts(db RoomEventDatabase, combined, conflicted []types.StateEntry) ([]types.StateEntry, error) {
|
||||
panic(fmt.Errorf("Not implemented"))
|
||||
// loadStateEvents loads the matrix events for a list of state entries.
|
||||
// Returns a list of state events in no particular order and a map from string event ID back to state entry.
|
||||
// The map can be used to recover which numeric state entry a given event is for.
|
||||
// Returns an error if there was a problem talking to the database.
|
||||
func loadStateEvents(db RoomEventDatabase, entries []types.StateEntry) ([]gomatrixserverlib.Event, map[string]types.StateEntry, error) {
|
||||
eventNIDs := make([]types.EventNID, len(entries))
|
||||
for i := range entries {
|
||||
eventNIDs[i] = entries[i].EventNID
|
||||
}
|
||||
events, err := db.Events(eventNIDs)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
eventIDMap := map[string]types.StateEntry{}
|
||||
result := make([]gomatrixserverlib.Event, len(entries))
|
||||
for i := range entries {
|
||||
event, ok := eventMap(events).lookup(entries[i].EventNID)
|
||||
if !ok {
|
||||
panic(fmt.Errorf("Corrupt DB: Missing event numeric ID %d", entries[i].EventNID))
|
||||
}
|
||||
result[i] = event.Event
|
||||
eventIDMap[event.Event.EventID()] = entries[i]
|
||||
}
|
||||
return result, eventIDMap, nil
|
||||
}
|
||||
|
||||
// resolveConflicts resolves a list of conflicted state entries. It takes two lists.
|
||||
// The first is a list of all state entries that are not conflicted.
|
||||
// The second is a list of all state entries that are conflicted
|
||||
// A state entry is conflicted when there is more than one numeric event ID for the same state key tuple.
|
||||
// Returns a list that combines the entries without conflicts with the result of state resolution for the entries with conflicts.
|
||||
// The returned list is sorted by state key tuple.
|
||||
// Returns an error if there was a problem talking to the database.
|
||||
func resolveConflicts(db RoomEventDatabase, notConflicted, conflicted []types.StateEntry) ([]types.StateEntry, error) {
|
||||
|
||||
// Load the conflicted events
|
||||
conflictedEvents, eventIDMap, err := loadStateEvents(db, conflicted)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Work out which auth events we need to load.
|
||||
needed := gomatrixserverlib.StateNeededForAuth(conflictedEvents)
|
||||
|
||||
// Find the numeric IDs for the necessary state keys.
|
||||
var neededStateKeys []string
|
||||
neededStateKeys = append(neededStateKeys, needed.Member...)
|
||||
neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
|
||||
stateKeyNIDMap, err := db.EventStateKeyNIDs(neededStateKeys)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Load the necessary auth events.
|
||||
tuplesNeeded := stateKeyTuplesNeeded(stateKeyNIDMap, needed)
|
||||
var authEntries []types.StateEntry
|
||||
for _, tuple := range tuplesNeeded {
|
||||
if eventNID, ok := stateEntryMap(notConflicted).lookup(tuple); ok {
|
||||
authEntries = append(authEntries, types.StateEntry{tuple, eventNID})
|
||||
}
|
||||
}
|
||||
authEvents, _, err := loadStateEvents(db, authEntries)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Resolve the conflicts.
|
||||
fmt.Println("Resolving", len(conflicted), "conflicts with", len(authEvents), "authEvents")
|
||||
resolvedEvents := gomatrixserverlib.ResolveStateConflicts(conflictedEvents, authEvents)
|
||||
|
||||
// Map from the full events back to numeric state entries.
|
||||
for _, resolvedEvent := range resolvedEvents {
|
||||
entry, ok := eventIDMap[resolvedEvent.EventID()]
|
||||
if !ok {
|
||||
panic(fmt.Errorf("Missing state entry for event ID %q", resolvedEvent.EventID()))
|
||||
}
|
||||
notConflicted = append(notConflicted, entry)
|
||||
}
|
||||
|
||||
// Sort the result so it can be searched.
|
||||
sort.Sort(stateEntrySorter(notConflicted))
|
||||
return notConflicted, nil
|
||||
}
|
||||
|
||||
// findDuplicateStateKeys finds the state entries where the state key tuple appears more than once in a sorted list.
|
||||
|
|
Loading…
Reference in a new issue