p2p: Use JSServer for comms rather than GoJsConn (#888)
* p2p: Use JSServer for comms rather than GoJsConn This has several benefits: - it fixes a bug whereby you could not transmit >4k bytes to/from JS/Go land. - it more clearly exposes the interface point between Go and JS: a single global function call. - it presents a nicer API shape than the previous `net.Conn`. - it doesn't needlessly 'stream' data which is already sitting in-memory. This is currently only active for local CS API traffic, another PR will add Federation P2P support. * Typomain
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// Copyright 2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build wasm
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package main
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import (
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"bufio"
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"fmt"
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"net/http"
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"net/http/httptest"
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"strings"
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"syscall/js"
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)
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// JSServer exposes an HTTP-like server interface which allows JS to 'send' requests to it.
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type JSServer struct {
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// The router which will service requests
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Mux *http.ServeMux
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}
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// OnRequestFromJS is the function that JS will invoke when there is a new request.
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// The JS function signature is:
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// function(reqString: string): Promise<{result: string, error: string}>
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// Usage is like:
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// const res = await global._go_js_server.fetch(reqString);
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// if (res.error) {
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// // handle error: this is a 'network' error, not a non-2xx error.
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// }
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// const rawHttpResponse = res.result;
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func (h *JSServer) OnRequestFromJS(this js.Value, args []js.Value) interface{} {
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// we HAVE to spawn a new goroutine and return immediately or else Go will deadlock
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// if this request blocks at all e.g for /sync calls
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httpStr := args[0].String()
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promise := js.Global().Get("Promise").New(js.FuncOf(func(pthis js.Value, pargs []js.Value) interface{} {
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// The initial callback code for new Promise() is also called on the critical path, which is why
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// we need to put this in an immediately invoked goroutine.
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go func() {
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resolve := pargs[0]
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fmt.Println("Received request:")
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fmt.Printf("%s\n", httpStr)
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resStr, err := h.handle(httpStr)
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errStr := ""
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if err != nil {
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errStr = err.Error()
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}
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fmt.Println("Sending response:")
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fmt.Printf("%s\n", resStr)
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resolve.Invoke(map[string]interface{}{
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"result": resStr,
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"error": errStr,
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})
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}()
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return nil
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}))
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return promise
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}
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// handle invokes the http.ServeMux for this request and returns the raw HTTP response.
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func (h *JSServer) handle(httpStr string) (resStr string, err error) {
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req, err := http.ReadRequest(bufio.NewReader(strings.NewReader(httpStr)))
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if err != nil {
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return
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}
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w := httptest.NewRecorder()
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h.Mux.ServeHTTP(w, req)
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res := w.Result()
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var resBuffer strings.Builder
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err = res.Write(&resBuffer)
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return resBuffer.String(), err
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}
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// ListenAndServe registers a variable in JS-land with the given namespace. This variable is
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// a function which JS-land can call to 'send' HTTP requests. The function is attached to
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// a global object called "_go_js_server". See OnRequestFromJS for more info.
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func (h *JSServer) ListenAndServe(namespace string) {
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globalName := "_go_js_server"
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// register a hook in JS-land for it to invoke stuff
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server := js.Global().Get(globalName)
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if !server.Truthy() {
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server = js.Global().Get("Object").New()
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js.Global().Set(globalName, server)
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}
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server.Set(namespace, js.FuncOf(h.OnRequestFromJS))
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fmt.Printf("Listening for requests from JS on function %s.%s\n", globalName, namespace)
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// Block forever to mimic http.ListenAndServe
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select {}
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}
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@ -156,10 +156,10 @@ func main() {
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// Expose the matrix APIs via fetch - for local traffic
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go func() {
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logrus.Info("Listening for service-worker fetch traffic")
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listener := go_http_js_libp2p.NewFetchListener()
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s := &http.Server{}
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go s.Serve(listener)
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s := JSServer{
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Mux: http.DefaultServeMux,
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}
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s.ListenAndServe("fetch")
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}()
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// We want to block forever to let the fetch and libp2p handler serve the APIs
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2
go.mod
2
go.mod
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@ -7,7 +7,7 @@ require (
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github.com/lib/pq v1.2.0
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github.com/libp2p/go-libp2p-core v0.5.0
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github.com/matrix-org/dugong v0.0.0-20171220115018-ea0a4690a0d5
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github.com/matrix-org/go-http-js-libp2p v0.0.0-20200306192008-b9e71eeaa437
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github.com/matrix-org/go-http-js-libp2p v0.0.0-20200310180544-7f3fad43b51c
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github.com/matrix-org/go-sqlite3-js v0.0.0-20200304164012-aa524245b658
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github.com/matrix-org/gomatrix v0.0.0-20190528120928-7df988a63f26
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github.com/matrix-org/gomatrixserverlib v0.0.0-20200306154041-df6bb9a3e424
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2
go.sum
2
go.sum
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@ -122,6 +122,8 @@ github.com/matrix-org/go-http-js-libp2p v0.0.0-20200306190227-af44d7013315 h1:tE
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github.com/matrix-org/go-http-js-libp2p v0.0.0-20200306190227-af44d7013315/go.mod h1:/giSXVd8D6DZGSfTmhQrLEoZZwsfkC14kSqP9MiLqIY=
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github.com/matrix-org/go-http-js-libp2p v0.0.0-20200306192008-b9e71eeaa437 h1:zcGpWvVV6swXw9LBMRsdDHPOugQYSwesH2RByUfBx2I=
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github.com/matrix-org/go-http-js-libp2p v0.0.0-20200306192008-b9e71eeaa437/go.mod h1:/giSXVd8D6DZGSfTmhQrLEoZZwsfkC14kSqP9MiLqIY=
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github.com/matrix-org/go-http-js-libp2p v0.0.0-20200310180544-7f3fad43b51c h1:jj/LIZKMO7GK6O0UarpRwse9L3ZyzozpyMtdPA7ddSk=
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github.com/matrix-org/go-http-js-libp2p v0.0.0-20200310180544-7f3fad43b51c/go.mod h1:qK3LUW7RCLhFM7gC3pabj3EXT9A1DsCK33MHstUhhbk=
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github.com/matrix-org/go-sqlite3-js v0.0.0-20200226144546-ea6ed5b90074 h1:UWz6vfhmQVshBuE67X1BCsdMhEDtd+uOz8CJ48Fc0F4=
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github.com/matrix-org/go-sqlite3-js v0.0.0-20200226144546-ea6ed5b90074/go.mod h1:e+cg2q7C7yE5QnAXgzo512tgFh1RbQLC0+jozuegKgo=
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github.com/matrix-org/go-sqlite3-js v0.0.0-20200304163011-cfb4884075db h1:ERuFJq4DI8fakfBZlvXHltHZ0ix3K5YsLG0tQfQn6TI=
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17
p2p.md
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p2p.md
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@ -16,7 +16,7 @@ $ cp main.wasm ../riot-web/src/vector/dendrite.wasm
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This is how peers discover each other and communicate.
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By default, Dendrite uses the IPFS-hosted websocket star **Development** relay server at `/dns4/ws-star.discovery.libp2p.io/tcp/443/wss/p2p-websocket-star`.
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By default, Dendrite uses the Matrix-hosted websocket star relay server at TODO `/dns4/ws-star.discovery.libp2p.io/tcp/443/wss/p2p-websocket-star`.
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This is currently hard-coded in `./cmd/dendritejs/main.go` - you can also use a local one if you run your own relay:
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```
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$ rendezvous --port=9090 --host=127.0.0.1
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```
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Then use `/ip4/127.0.0.1/tcp/9090/ws/p2p-websocket-star/`. We'll probably run our own relay server at some point.
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Then use `/ip4/127.0.0.1/tcp/9090/ws/p2p-websocket-star/`.
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### Riot-web
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You need to check out these repos:
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``
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```
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$ git clone git@github.com:matrix-org/go-http-js-libp2p.git
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$ git clone git@github.com:matrix-org/go-sqlite3-js.git
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```
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- `$ cp "$(go env GOROOT)/misc/wasm/wasm_exec.js" ./src/vector/`
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- Comment out the lines in `wasm_exec.js` which contains:
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```
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if (!global.fs && global.require) {
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global.fs = require("fs");
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TODO: Make a Docker image with all of this in it and a volume mount for `dendrite.wasm`.
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## Running
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### Running
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You need a Chrome and a Firefox running to test locally as service workers don't work in incognito tabs.
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- For Chrome, use `chrome://serviceworker-internals/` to unregister/see logs.
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- For Firefox, use `about:debugging#/runtime/this-firefox` to unregister. Use the console window to see logs.
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Assuming you've `yarn start`ed Riot-Web, go to `http://localhost:8080` and wait a bit. Then refresh the page (this is required
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because the fetch interceptor races with setting up dendrite. If you don't refresh, you won't be able to contact your HS). After
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the refresh, click Register and use `http://localhost:8080` as your HS URL.
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TODO: Fix the race so we don't need multiple refreshes.
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Assuming you've `yarn start`ed Riot-Web, go to `http://localhost:8080` and register with `http://localhost:8080` as your HS URL.
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You can join rooms by room alias e.g `/join #foo:bar`.
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- When registering you may be unable to find the server, it'll seem flakey. This happens because the SW, particularly in Firefox,
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gets killed after 30s of inactivity. When you are not registered, you aren't doing `/sync` calls to keep the SW alive, so if you
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don't register for a while and idle on the page, the HS will disappear. To fix, unregister the SW, and then refresh the page *twice*.
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don't register for a while and idle on the page, the HS will disappear. To fix, unregister the SW, and then refresh the page.
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- The libp2p layer has rate limits, so frequent Federation traffic may cause the connection to drop and messages to not be transferred.
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I guess in other words, don't send too much traffic?
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