Include the state before the event in roomserver output (#143)
* Include the state before the event in roomserver output * Fix roomserver integration test * Remove VisibilityEventIDs from the JSON * More comments * Remove spurious TODOmain
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524475f8a3
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572f6c399d
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@ -340,7 +340,8 @@ func main() {
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"state_key":"@richvdh:matrix.org",
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"type":"m.room.member"
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},
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"VisibilityEventIDs":null,
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"StateBeforeRemovesEventIDs":["$1463671339126270PnVwC:matrix.org"],
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"StateBeforeAddsEventIDs":null,
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"LatestEventIDs":["$1463671339126270PnVwC:matrix.org"],
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"AddsStateEventIDs":["$1463671337126266wrSBX:matrix.org", "$1463671339126270PnVwC:matrix.org"],
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"RemovesStateEventIDs":null,
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@ -19,12 +19,17 @@ import (
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)
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// An OutputRoomEvent is written when the roomserver receives a new event.
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// It contains the full matrix room event and enough information for a
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// consumer to construct the current state of the room and the state before the
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// event.
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//
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// When we talk about state in a matrix room we are talking about the state
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// after a list of events. The current state is the state after the latest
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// event IDs in the room. The state before an event is the state after its
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// prev_events.
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type OutputRoomEvent struct {
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// The JSON bytes of the event.
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Event []byte
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// The state event IDs needed to determine who can see this event.
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// This can be used to tell which users to send the event to.
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VisibilityEventIDs []string
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// The latest events in the room after this event.
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// This can be used to set the prev events for new events in the room.
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// This also can be used to get the full current state after this event.
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@ -40,9 +45,27 @@ type OutputRoomEvent struct {
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// This is used by consumers to check if they can safely update their
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// current state using the delta supplied in AddsStateEventIDs and
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// RemovesStateEventIDs.
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//
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// If the LastSentEventID doesn't match what they were expecting it to be
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// they can use the LatestEventIDs to request the full current state.
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LastSentEventID string
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// The state event IDs that are part of the state at the event, but not
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// part of the current state. Together with the StateBeforeRemovesEventIDs
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// this can be used to construct the state before the event from the
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// current state. The StateBeforeAddsEventIDs and StateBeforeRemovesEventIDs
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// delta is applied after the AddsStateEventIDs and RemovesStateEventIDs.
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//
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// Consumers need to know the state at each event in order to determine
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// which users and servers are allowed to see the event. This information
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// is needed to apply the history visibility rules and to tell which
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// servers we need to push events to over federation.
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//
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// The state is given as a delta against the current state because they are
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// usually either the same state, or differ by just a couple of events.
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StateBeforeAddsEventIDs []string
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// The state event IDs that are part of the current state, but not part
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// of the state at the event.
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StateBeforeRemovesEventIDs []string
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}
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// UnmarshalJSON implements json.Unmarshaller
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@ -53,11 +76,12 @@ func (ore *OutputRoomEvent) UnmarshalJSON(data []byte) error {
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// being base64 encoded which is the default for []byte.
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var content struct {
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Event *json.RawMessage
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VisibilityEventIDs []string
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LatestEventIDs []string
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AddsStateEventIDs []string
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RemovesStateEventIDs []string
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LastSentEventID string
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StateBeforeAddsEventIDs []string
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StateBeforeRemovesEventIDs []string
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}
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if err := json.Unmarshal(data, &content); err != nil {
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return err
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@ -65,11 +89,12 @@ func (ore *OutputRoomEvent) UnmarshalJSON(data []byte) error {
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if content.Event != nil {
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ore.Event = []byte(*content.Event)
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}
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ore.VisibilityEventIDs = content.VisibilityEventIDs
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ore.LatestEventIDs = content.LatestEventIDs
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ore.AddsStateEventIDs = content.AddsStateEventIDs
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ore.RemovesStateEventIDs = content.RemovesStateEventIDs
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ore.LastSentEventID = content.LastSentEventID
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ore.StateBeforeAddsEventIDs = content.StateBeforeAddsEventIDs
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ore.StateBeforeRemovesEventIDs = content.StateBeforeRemovesEventIDs
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return nil
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}
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@ -82,18 +107,20 @@ func (ore OutputRoomEvent) MarshalJSON() ([]byte, error) {
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event := json.RawMessage(ore.Event)
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content := struct {
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Event *json.RawMessage
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VisibilityEventIDs []string
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LatestEventIDs []string
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AddsStateEventIDs []string
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RemovesStateEventIDs []string
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LastSentEventID string
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StateBeforeAddsEventIDs []string
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StateBeforeRemovesEventIDs []string
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}{
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Event: &event,
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VisibilityEventIDs: ore.VisibilityEventIDs,
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LatestEventIDs: ore.LatestEventIDs,
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AddsStateEventIDs: ore.AddsStateEventIDs,
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RemovesStateEventIDs: ore.RemovesStateEventIDs,
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LastSentEventID: ore.LastSentEventID,
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StateBeforeAddsEventIDs: ore.StateBeforeAddsEventIDs,
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StateBeforeRemovesEventIDs: ore.StateBeforeRemovesEventIDs,
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}
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return json.Marshal(&content)
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}
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@ -20,6 +20,7 @@ import (
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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)
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// updateLatestEvents updates the list of latest events for this room in the database and writes the
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@ -110,6 +111,13 @@ func doUpdateLatestEvents(
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return err
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}
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stateBeforeEventRemoves, stateBeforeEventAdds, err := state.DifferenceBetweeenStateSnapshots(
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db, newStateNID, stateAtEvent.BeforeStateSnapshotNID,
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)
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if err != nil {
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return err
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}
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// Send the event to the output logs.
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// We do this inside the database transaction to ensure that we only mark an event as sent if we sent it.
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// (n.b. this means that it's possible that the same event will be sent twice if the transaction fails but
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@ -118,7 +126,10 @@ func doUpdateLatestEvents(
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// send the event asynchronously but we would need to ensure that 1) the events are written to the log in
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// the correct order, 2) that pending writes are resent across restarts. In order to avoid writing all the
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// necessary bookkeeping we'll keep the event sending synchronous for now.
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if err = writeEvent(db, ow, lastEventIDSent, event, newLatest, removed, added); err != nil {
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if err = writeEvent(
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db, ow, lastEventIDSent, event, newLatest, removed, added,
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stateBeforeEventRemoves, stateBeforeEventAdds,
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); err != nil {
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return err
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}
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@ -170,6 +181,7 @@ func writeEvent(
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db RoomEventDatabase, ow OutputRoomEventWriter, lastEventIDSent string,
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event gomatrixserverlib.Event, latest []types.StateAtEventAndReference,
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removed, added []types.StateEntry,
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stateBeforeEventRemoves, stateBeforeEventAdds []types.StateEntry,
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) error {
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latestEventIDs := make([]string, len(latest))
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@ -190,6 +202,13 @@ func writeEvent(
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for _, entry := range removed {
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stateEventNIDs = append(stateEventNIDs, entry.EventNID)
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}
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for _, entry := range stateBeforeEventRemoves {
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stateEventNIDs = append(stateEventNIDs, entry.EventNID)
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}
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for _, entry := range stateBeforeEventAdds {
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stateEventNIDs = append(stateEventNIDs, entry.EventNID)
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}
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stateEventNIDs = stateEventNIDs[:util.SortAndUnique(eventNIDSorter(stateEventNIDs))]
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eventIDMap, err := db.EventIDs(stateEventNIDs)
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if err != nil {
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return err
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@ -200,7 +219,17 @@ func writeEvent(
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for _, entry := range removed {
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ore.RemovesStateEventIDs = append(ore.RemovesStateEventIDs, eventIDMap[entry.EventNID])
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}
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// TODO: Fill out VisibilityStateIDs
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for _, entry := range stateBeforeEventRemoves {
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ore.StateBeforeRemovesEventIDs = append(ore.StateBeforeRemovesEventIDs, eventIDMap[entry.EventNID])
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}
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for _, entry := range stateBeforeEventAdds {
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ore.StateBeforeAddsEventIDs = append(ore.StateBeforeAddsEventIDs, eventIDMap[entry.EventNID])
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}
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return ow.WriteOutputRoomEvent(ore)
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}
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type eventNIDSorter []types.EventNID
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func (s eventNIDSorter) Len() int { return len(s) }
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func (s eventNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
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func (s eventNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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