Move room mutex in federation API (#1830)
* Move room mutex in federation API to surround resolveStatesAndCheck * Guard processEventWithMissingState instead * Revert "Guard processEventWithMissingState instead" This reverts commit 0ce88036aa79b0ce97e967afb70fe932a547d5f0.main
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e08942fb00
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080ae6a829
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@ -498,8 +498,6 @@ func (t *txnReq) getServers(ctx context.Context, roomID string) []gomatrixserver
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}
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func (t *txnReq) processEvent(ctx context.Context, e *gomatrixserverlib.Event) error {
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t.roomsMu.Lock(e.RoomID())
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defer t.roomsMu.Unlock(e.RoomID())
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logger := util.GetLogger(ctx).WithField("event_id", e.EventID()).WithField("room_id", e.RoomID())
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t.work = "" // reset from previous event
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@ -718,7 +716,9 @@ func (t *txnReq) processEventWithMissingState(
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respStates[i] = states[i].RespState
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}
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// There's more than one previous state - run them all through state res
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t.roomsMu.Lock(e.RoomID())
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resolvedState, err = t.resolveStatesAndCheck(gmectx, roomVersion, respStates, backwardsExtremity)
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t.roomsMu.Unlock(e.RoomID())
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if err != nil {
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util.GetLogger(ctx).WithError(err).Errorf("Failed to resolve state conflicts for event %s", backwardsExtremity.EventID())
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return err
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