2017-06-28 15:10:17 +00:00
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// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package queue
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import (
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2020-07-01 10:46:38 +00:00
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"context"
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2020-06-10 15:54:43 +00:00
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"crypto/ed25519"
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2020-07-01 10:46:38 +00:00
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"encoding/json"
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2017-06-28 15:10:17 +00:00
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"fmt"
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"sync"
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2020-07-22 16:01:29 +00:00
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"github.com/matrix-org/dendrite/federationsender/statistics"
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2020-07-01 10:46:38 +00:00
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"github.com/matrix-org/dendrite/federationsender/storage"
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2020-06-10 15:54:43 +00:00
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"github.com/matrix-org/dendrite/roomserver/api"
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2017-06-28 15:10:17 +00:00
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"github.com/matrix-org/gomatrixserverlib"
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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"github.com/matrix-org/util"
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2017-11-16 10:12:02 +00:00
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log "github.com/sirupsen/logrus"
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2017-06-28 15:10:17 +00:00
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)
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// OutgoingQueues is a collection of queues for sending transactions to other
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// matrix servers
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type OutgoingQueues struct {
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2020-07-01 10:46:38 +00:00
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db storage.Database
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2020-06-10 15:54:43 +00:00
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rsAPI api.RoomserverInternalAPI
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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origin gomatrixserverlib.ServerName
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client *gomatrixserverlib.FederationClient
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2020-07-22 16:01:29 +00:00
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statistics *statistics.Statistics
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2020-06-10 15:54:43 +00:00
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signing *SigningInfo
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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queuesMutex sync.Mutex // protects the below
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2017-06-28 15:10:17 +00:00
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queues map[gomatrixserverlib.ServerName]*destinationQueue
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}
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// NewOutgoingQueues makes a new OutgoingQueues
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2020-04-28 09:53:07 +00:00
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func NewOutgoingQueues(
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2020-07-01 10:46:38 +00:00
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db storage.Database,
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2020-04-28 09:53:07 +00:00
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origin gomatrixserverlib.ServerName,
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client *gomatrixserverlib.FederationClient,
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2020-06-10 15:54:43 +00:00
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rsAPI api.RoomserverInternalAPI,
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2020-07-22 16:01:29 +00:00
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statistics *statistics.Statistics,
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2020-06-10 15:54:43 +00:00
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signing *SigningInfo,
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2020-04-28 09:53:07 +00:00
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) *OutgoingQueues {
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2020-07-03 10:49:49 +00:00
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queues := &OutgoingQueues{
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2020-07-01 10:46:38 +00:00
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db: db,
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2020-06-10 15:54:43 +00:00
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rsAPI: rsAPI,
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2020-04-28 09:53:07 +00:00
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origin: origin,
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client: client,
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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statistics: statistics,
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2020-06-10 15:54:43 +00:00
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signing: signing,
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2020-04-28 09:53:07 +00:00
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queues: map[gomatrixserverlib.ServerName]*destinationQueue{},
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2017-06-28 15:10:17 +00:00
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}
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2020-07-03 10:49:49 +00:00
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// Look up which servers we have pending items for and then rehydrate those queues.
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2020-07-20 15:55:20 +00:00
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serverNames := map[gomatrixserverlib.ServerName]struct{}{}
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if names, err := db.GetPendingPDUServerNames(context.Background()); err == nil {
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for _, serverName := range names {
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serverNames[serverName] = struct{}{}
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2020-07-03 10:49:49 +00:00
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}
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} else {
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2020-07-20 15:55:20 +00:00
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log.WithError(err).Error("Failed to get PDU server names for destination queue hydration")
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}
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if names, err := db.GetPendingEDUServerNames(context.Background()); err == nil {
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for _, serverName := range names {
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serverNames[serverName] = struct{}{}
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}
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} else {
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log.WithError(err).Error("Failed to get EDU server names for destination queue hydration")
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}
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for serverName := range serverNames {
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2020-07-22 16:01:29 +00:00
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if !queues.getQueue(serverName).statistics.Blacklisted() {
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queues.getQueue(serverName).wakeQueueIfNeeded()
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}
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2020-07-03 10:49:49 +00:00
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}
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return queues
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2017-06-28 15:10:17 +00:00
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}
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2020-06-10 15:54:43 +00:00
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// TODO: Move this somewhere useful for other components as we often need to ferry these 3 variables
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// around together
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type SigningInfo struct {
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ServerName gomatrixserverlib.ServerName
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KeyID gomatrixserverlib.KeyID
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PrivateKey ed25519.PrivateKey
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}
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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func (oqs *OutgoingQueues) getQueue(destination gomatrixserverlib.ServerName) *destinationQueue {
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oqs.queuesMutex.Lock()
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defer oqs.queuesMutex.Unlock()
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oq := oqs.queues[destination]
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if oq == nil {
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oq = &destinationQueue{
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2020-07-03 15:31:56 +00:00
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db: oqs.db,
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rsAPI: oqs.rsAPI,
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origin: oqs.origin,
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destination: destination,
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client: oqs.client,
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statistics: oqs.statistics.ForServer(destination),
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incomingInvites: make(chan *gomatrixserverlib.InviteV2Request, 128),
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2020-07-07 15:36:10 +00:00
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notifyPDUs: make(chan bool, 1),
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2020-07-20 15:55:20 +00:00
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notifyEDUs: make(chan bool, 1),
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2020-07-03 15:31:56 +00:00
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interruptBackoff: make(chan bool),
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signing: oqs.signing,
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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}
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oqs.queues[destination] = oq
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}
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return oq
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}
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2017-06-28 15:10:17 +00:00
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// SendEvent sends an event to the destinations
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func (oqs *OutgoingQueues) SendEvent(
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2020-03-27 16:28:22 +00:00
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ev *gomatrixserverlib.HeaderedEvent, origin gomatrixserverlib.ServerName,
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2017-06-28 15:10:17 +00:00
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destinations []gomatrixserverlib.ServerName,
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) error {
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if origin != oqs.origin {
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2018-08-10 15:26:57 +00:00
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// TODO: Support virtual hosting; gh issue #577.
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2017-06-28 15:10:17 +00:00
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return fmt.Errorf(
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"sendevent: unexpected server to send as: got %q expected %q",
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origin, oqs.origin,
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)
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}
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// Remove our own server from the list of destinations.
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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destinations = filterAndDedupeDests(oqs.origin, destinations)
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2020-06-12 14:11:33 +00:00
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if len(destinations) == 0 {
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return nil
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}
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2017-06-28 15:10:17 +00:00
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log.WithFields(log.Fields{
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"destinations": destinations, "event": ev.EventID(),
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}).Info("Sending event")
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2020-07-01 10:46:38 +00:00
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headeredJSON, err := json.Marshal(ev)
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if err != nil {
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return fmt.Errorf("json.Marshal: %w", err)
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}
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nid, err := oqs.db.StoreJSON(context.TODO(), string(headeredJSON))
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if err != nil {
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return fmt.Errorf("sendevent: oqs.db.StoreJSON: %w", err)
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}
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2017-06-28 15:10:17 +00:00
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for _, destination := range destinations {
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2020-07-01 10:46:38 +00:00
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oqs.getQueue(destination).sendEvent(nid)
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2017-06-28 15:10:17 +00:00
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}
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2018-08-10 15:26:57 +00:00
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return nil
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}
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2020-04-03 13:29:06 +00:00
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// SendEvent sends an event to the destinations
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func (oqs *OutgoingQueues) SendInvite(
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inviteReq *gomatrixserverlib.InviteV2Request,
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) error {
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ev := inviteReq.Event()
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stateKey := ev.StateKey()
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if stateKey == nil {
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log.WithFields(log.Fields{
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"event_id": ev.EventID(),
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}).Info("invite had no state key, dropping")
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return nil
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}
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_, destination, err := gomatrixserverlib.SplitID('@', *stateKey)
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if err != nil {
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log.WithFields(log.Fields{
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"event_id": ev.EventID(),
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"state_key": stateKey,
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}).Info("failed to split destination from state key")
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return nil
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}
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log.WithFields(log.Fields{
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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"event_id": ev.EventID(),
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"server_name": destination,
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2020-04-03 13:29:06 +00:00
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}).Info("Sending invite")
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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oqs.getQueue(destination).sendInvite(inviteReq)
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2020-04-03 13:29:06 +00:00
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return nil
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}
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2020-07-14 11:33:37 +00:00
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// SendEDU sends an EDU event to the destinations.
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2018-08-10 15:26:57 +00:00
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func (oqs *OutgoingQueues) SendEDU(
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e *gomatrixserverlib.EDU, origin gomatrixserverlib.ServerName,
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destinations []gomatrixserverlib.ServerName,
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) error {
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if origin != oqs.origin {
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// TODO: Support virtual hosting; gh issue #577.
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return fmt.Errorf(
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"sendevent: unexpected server to send as: got %q expected %q",
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origin, oqs.origin,
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)
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}
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// Remove our own server from the list of destinations.
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
destinations = filterAndDedupeDests(oqs.origin, destinations)
|
2018-08-10 15:26:57 +00:00
|
|
|
|
2019-07-01 15:04:49 +00:00
|
|
|
if len(destinations) > 0 {
|
|
|
|
log.WithFields(log.Fields{
|
|
|
|
"destinations": destinations, "edu_type": e.Type,
|
|
|
|
}).Info("Sending EDU event")
|
|
|
|
}
|
2018-08-10 15:26:57 +00:00
|
|
|
|
2020-07-20 15:55:20 +00:00
|
|
|
ephemeralJSON, err := json.Marshal(e)
|
|
|
|
if err != nil {
|
|
|
|
return fmt.Errorf("json.Marshal: %w", err)
|
|
|
|
}
|
|
|
|
|
|
|
|
nid, err := oqs.db.StoreJSON(context.TODO(), string(ephemeralJSON))
|
|
|
|
if err != nil {
|
|
|
|
return fmt.Errorf("sendevent: oqs.db.StoreJSON: %w", err)
|
|
|
|
}
|
|
|
|
|
2018-08-10 15:26:57 +00:00
|
|
|
for _, destination := range destinations {
|
2020-07-20 15:55:20 +00:00
|
|
|
oqs.getQueue(destination).sendEDU(nid)
|
2018-08-10 15:26:57 +00:00
|
|
|
}
|
|
|
|
|
2017-06-28 15:10:17 +00:00
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2020-06-01 17:34:08 +00:00
|
|
|
// RetryServer attempts to resend events to the given server if we had given up.
|
|
|
|
func (oqs *OutgoingQueues) RetryServer(srv gomatrixserverlib.ServerName) {
|
2020-07-03 15:31:56 +00:00
|
|
|
q := oqs.getQueue(srv)
|
2020-06-01 17:34:08 +00:00
|
|
|
if q == nil {
|
|
|
|
return
|
|
|
|
}
|
2020-07-03 15:31:56 +00:00
|
|
|
q.wakeQueueIfNeeded()
|
2020-06-01 17:34:08 +00:00
|
|
|
}
|
|
|
|
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
// filterAndDedupeDests removes our own server from the list of destinations
|
|
|
|
// and deduplicates any servers in the list that may appear more than once.
|
|
|
|
func filterAndDedupeDests(origin gomatrixserverlib.ServerName, destinations []gomatrixserverlib.ServerName) (
|
|
|
|
result []gomatrixserverlib.ServerName,
|
|
|
|
) {
|
|
|
|
strs := make([]string, len(destinations))
|
|
|
|
for i, d := range destinations {
|
|
|
|
strs[i] = string(d)
|
|
|
|
}
|
|
|
|
for _, destination := range util.UniqueStrings(strs) {
|
|
|
|
if gomatrixserverlib.ServerName(destination) == origin {
|
2017-06-28 15:10:17 +00:00
|
|
|
continue
|
|
|
|
}
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
result = append(result, gomatrixserverlib.ServerName(destination))
|
2017-06-28 15:10:17 +00:00
|
|
|
}
|
|
|
|
return result
|
|
|
|
}
|