2017-04-20 22:40:52 +00:00
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// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2017-02-03 13:52:32 +00:00
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// Package types provides the types that are used internally within the roomserver.
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package types
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2017-02-09 16:48:14 +00:00
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import (
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2017-08-21 15:37:11 +00:00
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"github.com/matrix-org/dendrite/common"
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2017-02-09 16:48:14 +00:00
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"github.com/matrix-org/gomatrixserverlib"
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)
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2017-02-15 11:05:45 +00:00
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// EventTypeNID is a numeric ID for an event type.
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type EventTypeNID int64
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// EventStateKeyNID is a numeric ID for an event state_key.
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type EventStateKeyNID int64
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// EventNID is a numeric ID for an event.
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type EventNID int64
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// RoomNID is a numeric ID for a room.
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type RoomNID int64
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// StateSnapshotNID is a numeric ID for the state at an event.
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type StateSnapshotNID int64
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// StateBlockNID is a numeric ID for a block of state data.
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// These blocks of state data are combined to form the actual state.
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type StateBlockNID int64
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// A StateKeyTuple is a pair of a numeric event type and a numeric state key.
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// It is used to lookup state entries.
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type StateKeyTuple struct {
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// The numeric ID for the event type.
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EventTypeNID EventTypeNID
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// The numeric ID for the state key.
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EventStateKeyNID EventStateKeyNID
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}
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// LessThan returns true if this state key is less than the other state key.
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// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
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func (a StateKeyTuple) LessThan(b StateKeyTuple) bool {
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if a.EventTypeNID != b.EventTypeNID {
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return a.EventTypeNID < b.EventTypeNID
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}
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return a.EventStateKeyNID < b.EventStateKeyNID
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}
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// A StateEntry is an entry in the room state of a matrix room.
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type StateEntry struct {
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StateKeyTuple
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// The numeric ID for the event.
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EventNID EventNID
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}
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// LessThan returns true if this state entry is less than the other state entry.
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// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
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func (a StateEntry) LessThan(b StateEntry) bool {
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if a.StateKeyTuple != b.StateKeyTuple {
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return a.StateKeyTuple.LessThan(b.StateKeyTuple)
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}
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return a.EventNID < b.EventNID
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}
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// StateAtEvent is the state before and after a matrix event.
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type StateAtEvent struct {
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// Should this state overwrite the latest events and memberships of the room?
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// This might be necessary when rejoining a federated room after a period of
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// absence, as our state and latest events will be out of date.
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Overwrite bool
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// The state before the event.
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BeforeStateSnapshotNID StateSnapshotNID
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// The state entry for the event itself, allows us to calculate the state after the event.
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StateEntry
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}
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// IsStateEvent returns whether the event the state is at is a state event.
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func (s StateAtEvent) IsStateEvent() bool {
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return s.EventStateKeyNID != 0
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}
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2017-02-21 14:50:30 +00:00
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// StateAtEventAndReference is StateAtEvent and gomatrixserverlib.EventReference glued together.
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// It is used when looking up the latest events in a room in the database.
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// The gomatrixserverlib.EventReference is used to check whether a new event references the event.
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// The StateAtEvent is used to construct the current state of the room from the latest events.
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type StateAtEventAndReference struct {
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StateAtEvent
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gomatrixserverlib.EventReference
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}
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// An Event is a gomatrixserverlib.Event with the numeric event ID attached.
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// It is when performing bulk event lookup in the database.
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type Event struct {
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EventNID EventNID
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gomatrixserverlib.Event
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}
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const (
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// MRoomCreateNID is the numeric ID for the "m.room.create" event type.
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MRoomCreateNID = 1
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// MRoomPowerLevelsNID is the numeric ID for the "m.room.power_levels" event type.
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MRoomPowerLevelsNID = 2
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// MRoomJoinRulesNID is the numeric ID for the "m.room.join_rules" event type.
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MRoomJoinRulesNID = 3
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// MRoomThirdPartyInviteNID is the numeric ID for the "m.room.third_party_invite" event type.
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MRoomThirdPartyInviteNID = 4
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// MRoomMemberNID is the numeric ID for the "m.room.member" event type.
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MRoomMemberNID = 5
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// MRoomRedactionNID is the numeric ID for the "m.room.redaction" event type.
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MRoomRedactionNID = 6
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// MRoomHistoryVisibilityNID is the numeric ID for the "m.room.history_visibility" event type.
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MRoomHistoryVisibilityNID = 7
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)
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const (
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// EmptyStateKeyNID is the numeric ID for the empty state key.
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EmptyStateKeyNID = 1
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)
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// StateBlockNIDList is used to return the result of bulk StateBlockNID lookups from the database.
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type StateBlockNIDList struct {
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StateSnapshotNID StateSnapshotNID
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StateBlockNIDs []StateBlockNID
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}
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// StateEntryList is used to return the result of bulk state entry lookups from the database.
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type StateEntryList struct {
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StateBlockNID StateBlockNID
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StateEntries []StateEntry
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}
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// A RoomRecentEventsUpdater is used to update the recent events in a room.
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// (On postgresql this wraps a database transaction that holds a "FOR UPDATE"
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// lock on the row in the rooms table holding the latest events for the room.)
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type RoomRecentEventsUpdater interface {
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// The room version of the room.
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RoomVersion() gomatrixserverlib.RoomVersion
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// The latest event IDs and state in the room.
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LatestEvents() []StateAtEventAndReference
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// The event ID of the latest event written to the output log in the room.
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LastEventIDSent() string
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// The current state of the room.
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CurrentStateSnapshotNID() StateSnapshotNID
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// Store the previous events referenced by an event.
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// This adds the event NID to an entry in the database for each of the previous events.
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// If there isn't an entry for one of previous events then an entry is created.
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// If the entry already lists the event NID as a referrer then the entry unmodified.
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// (i.e. the operation is idempotent)
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StorePreviousEvents(eventNID EventNID, previousEventReferences []gomatrixserverlib.EventReference) error
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// Check whether the eventReference is already referenced by another matrix event.
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IsReferenced(eventReference gomatrixserverlib.EventReference) (bool, error)
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// Set the list of latest events for the room.
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// This replaces the current list stored in the database with the given list
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SetLatestEvents(
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roomNID RoomNID, latest []StateAtEventAndReference, lastEventNIDSent EventNID,
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currentStateSnapshotNID StateSnapshotNID,
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) error
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// Check if the event has already be written to the output logs.
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HasEventBeenSent(eventNID EventNID) (bool, error)
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// Mark the event as having been sent to the output logs.
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MarkEventAsSent(eventNID EventNID) error
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// Build a membership updater for the target user in this room.
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// It will share the same transaction as this updater.
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MembershipUpdater(targetUserNID EventStateKeyNID) (MembershipUpdater, error)
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// Implements Transaction so it can be committed or rolledback
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common.Transaction
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}
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// A MembershipUpdater is used to update the membership of a user in a room.
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// (On postgresql this wraps a database transaction that holds a "FOR UPDATE"
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// lock on the row in the membership table for this user in the room)
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// The caller should call one of SetToInvite, SetToJoin or SetToLeave once to
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// make the update, or none of them if no update is required.
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type MembershipUpdater interface {
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// True if the target user is invited to the room before updating.
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IsInvite() bool
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// True if the target user is joined to the room before updating.
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IsJoin() bool
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// True if the target user is not invited or joined to the room before updating.
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IsLeave() bool
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// Set the state to invite.
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// Returns whether this invite needs to be sent
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SetToInvite(event gomatrixserverlib.Event) (needsSending bool, err error)
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// Set the state to join or updates the event ID in the database.
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// Returns a list of invite event IDs that this state change retired.
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SetToJoin(senderUserID string, eventID string, isUpdate bool) (inviteEventIDs []string, err error)
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// Set the state to leave.
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// Returns a list of invite event IDs that this state change retired.
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SetToLeave(senderUserID string, eventID string) (inviteEventIDs []string, err error)
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// Implements Transaction so it can be committed or rolledback.
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common.Transaction
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}
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2017-06-07 13:32:53 +00:00
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// A MissingEventError is an error that happened because the roomserver was
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// missing requested events from its database.
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type MissingEventError string
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func (e MissingEventError) Error() string { return string(e) }
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