dendrite/src/github.com/matrix-org/dendrite/roomserver/input/latest_events.go

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package input
import (
"bytes"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/state"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
)
// updateLatestEvents updates the list of latest events for this room in the database and writes the
// event to the output log.
// The latest events are the events that aren't referenced by another event in the database:
//
// Time goes down the page. 1 is the m.room.create event (root).
//
// 1 After storing 1 the latest events are {1}
// | After storing 2 the latest events are {2}
// 2 After storing 3 the latest events are {3}
// / \ After storing 4 the latest events are {3,4}
// 3 4 After storing 5 the latest events are {5,4}
// | | After storing 6 the latest events are {5,6}
// 5 6 <--- latest After storing 7 the latest events are {6,7}
// |
// 7 <----- latest
//
func updateLatestEvents(
db RoomEventDatabase, ow OutputRoomEventWriter, roomNID types.RoomNID, stateAtEvent types.StateAtEvent, event gomatrixserverlib.Event,
) (err error) {
updater, err := db.GetLatestEventsForUpdate(roomNID)
if err != nil {
return
}
defer func() {
if err == nil {
// Commit if there wasn't an error.
// Set the returned err value if we encounter an error committing.
// This only works because err is a named return.
err = updater.Commit()
} else {
// Ignore any error we get rolling back since we don't want to
// clobber the current error
// TODO: log the error here.
updater.Rollback()
}
}()
err = doUpdateLatestEvents(db, updater, ow, roomNID, stateAtEvent, event)
return
}
func doUpdateLatestEvents(
db RoomEventDatabase, updater types.RoomRecentEventsUpdater, ow OutputRoomEventWriter, roomNID types.RoomNID, stateAtEvent types.StateAtEvent, event gomatrixserverlib.Event,
) error {
var err error
var prevEvents []gomatrixserverlib.EventReference
prevEvents = event.PrevEvents()
oldLatest := updater.LatestEvents()
lastEventIDSent := updater.LastEventIDSent()
oldStateNID := updater.CurrentStateSnapshotNID()
if hasBeenSent, err := updater.HasEventBeenSent(stateAtEvent.EventNID); err != nil {
return err
} else if hasBeenSent {
// Already sent this event so we can stop processing
return nil
}
if err = updater.StorePreviousEvents(stateAtEvent.EventNID, prevEvents); err != nil {
return err
}
eventReference := event.EventReference()
// Check if this event is already referenced by another event in the room.
var alreadyReferenced bool
if alreadyReferenced, err = updater.IsReferenced(eventReference); err != nil {
return err
}
newLatest := calculateLatest(oldLatest, alreadyReferenced, prevEvents, types.StateAtEventAndReference{
EventReference: eventReference,
StateAtEvent: stateAtEvent,
})
latestStateAtEvents := make([]types.StateAtEvent, len(newLatest))
for i := range newLatest {
latestStateAtEvents[i] = newLatest[i].StateAtEvent
}
newStateNID, err := state.CalculateAndStoreStateAfterEvents(db, roomNID, latestStateAtEvents)
if err != nil {
return err
}
removed, added, err := state.DifferenceBetweeenStateSnapshots(db, oldStateNID, newStateNID)
if err != nil {
return err
}
stateBeforeEventRemoves, stateBeforeEventAdds, err := state.DifferenceBetweeenStateSnapshots(
db, newStateNID, stateAtEvent.BeforeStateSnapshotNID,
)
if err != nil {
return err
}
// Send the event to the output logs.
// We do this inside the database transaction to ensure that we only mark an event as sent if we sent it.
// (n.b. this means that it's possible that the same event will be sent twice if the transaction fails but
// the write to the output log succeeds)
// TODO: This assumes that writing the event to the output log is synchronous. It should be possible to
// send the event asynchronously but we would need to ensure that 1) the events are written to the log in
// the correct order, 2) that pending writes are resent across restarts. In order to avoid writing all the
// necessary bookkeeping we'll keep the event sending synchronous for now.
if err = writeEvent(
db, ow, lastEventIDSent, event, newLatest, removed, added,
stateBeforeEventRemoves, stateBeforeEventAdds,
); err != nil {
return err
}
if err = updater.SetLatestEvents(roomNID, newLatest, stateAtEvent.EventNID, newStateNID); err != nil {
return err
}
if err = updater.MarkEventAsSent(stateAtEvent.EventNID); err != nil {
return err
}
return nil
}
func calculateLatest(oldLatest []types.StateAtEventAndReference, alreadyReferenced bool, prevEvents []gomatrixserverlib.EventReference, newEvent types.StateAtEventAndReference) []types.StateAtEventAndReference {
var alreadyInLatest bool
var newLatest []types.StateAtEventAndReference
for _, l := range oldLatest {
keep := true
for _, prevEvent := range prevEvents {
if l.EventID == prevEvent.EventID && bytes.Compare(l.EventSHA256, prevEvent.EventSHA256) == 0 {
// This event can be removed from the latest events cause we've found an event that references it.
// (If an event is referenced by another event then it can't be one of the latest events in the room
// because we have an event that comes after it)
keep = false
break
}
}
if l.EventNID == newEvent.EventNID {
alreadyInLatest = true
}
if keep {
// Keep the event in the latest events.
newLatest = append(newLatest, l)
}
}
if !alreadyReferenced && !alreadyInLatest {
// This event is not referenced by any of the events in the room
// and the event is not already in the latest events.
// Add it to the latest events
newLatest = append(newLatest, newEvent)
}
return newLatest
}
func writeEvent(
db RoomEventDatabase, ow OutputRoomEventWriter, lastEventIDSent string,
event gomatrixserverlib.Event, latest []types.StateAtEventAndReference,
removed, added []types.StateEntry,
stateBeforeEventRemoves, stateBeforeEventAdds []types.StateEntry,
) error {
latestEventIDs := make([]string, len(latest))
for i := range latest {
latestEventIDs[i] = latest[i].EventID
}
ore := api.OutputRoomEvent{
Event: event.JSON(),
LastSentEventID: lastEventIDSent,
LatestEventIDs: latestEventIDs,
}
var stateEventNIDs []types.EventNID
for _, entry := range added {
stateEventNIDs = append(stateEventNIDs, entry.EventNID)
}
for _, entry := range removed {
stateEventNIDs = append(stateEventNIDs, entry.EventNID)
}
for _, entry := range stateBeforeEventRemoves {
stateEventNIDs = append(stateEventNIDs, entry.EventNID)
}
for _, entry := range stateBeforeEventAdds {
stateEventNIDs = append(stateEventNIDs, entry.EventNID)
}
stateEventNIDs = stateEventNIDs[:util.SortAndUnique(eventNIDSorter(stateEventNIDs))]
eventIDMap, err := db.EventIDs(stateEventNIDs)
if err != nil {
return err
}
for _, entry := range added {
ore.AddsStateEventIDs = append(ore.AddsStateEventIDs, eventIDMap[entry.EventNID])
}
for _, entry := range removed {
ore.RemovesStateEventIDs = append(ore.RemovesStateEventIDs, eventIDMap[entry.EventNID])
}
for _, entry := range stateBeforeEventRemoves {
ore.StateBeforeRemovesEventIDs = append(ore.StateBeforeRemovesEventIDs, eventIDMap[entry.EventNID])
}
for _, entry := range stateBeforeEventAdds {
ore.StateBeforeAddsEventIDs = append(ore.StateBeforeAddsEventIDs, eventIDMap[entry.EventNID])
}
return ow.WriteOutputRoomEvent(ore)
}
type eventNIDSorter []types.EventNID
func (s eventNIDSorter) Len() int { return len(s) }
func (s eventNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
func (s eventNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }