Right-click to delete a domino
parent
5165a2cd4f
commit
5df0507bf3
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@ -8,6 +8,8 @@ var camera: Camera3D
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var tool_active: bool = true
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var raytrace_results: Dictionary = {}
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func _ready():
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domino = preload("res://Domino.tscn")
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ghost_domino = preload("res://GhostDomino.tscn").instantiate()
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@ -21,6 +23,7 @@ func _physics_process(delta):
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remove_child(ghost_domino)
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if not _is_active():
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raytrace_results = {}
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return
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var space_state = get_world_3d().direct_space_state
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@ -35,17 +38,23 @@ func _physics_process(delta):
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query.from = camera.position
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query.to = mouse_3d_origin + mouse_3d_normal * 64
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var raytrace_results = space_state.intersect_ray(query)
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if raytrace_results.has("position"):
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raytrace_results = space_state.intersect_ray(query)
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if not raytrace_results.is_empty():
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ghost_domino.position = raytrace_results.position + Vector3.UP * 0.5
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if not ghost_domino.get_parent():
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add_child(ghost_domino)
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if raytrace_results.has("collider"):
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var collider: CollisionObject3D = raytrace_results.collider
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if self.is_ancestor_of(collider):
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ghost_domino.global_transform = collider.global_transform
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func _input(event):
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if not _is_active():
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return
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if event.is_action_pressed("use_tool") and ghost_domino.get_parent():
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if event.is_action_pressed("place_domino") and ghost_domino.get_parent():
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var new_domino: RigidDynamicBody3D = domino.instantiate()
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new_domino.transform = ghost_domino.transform
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add_child(new_domino)
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@ -55,4 +64,10 @@ func _input(event):
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if event.is_action_pressed("domino_rotate_anticlockwise"):
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ghost_domino.rotate_y(PI / 12)
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if event.is_action_pressed("remove_domino"):
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if raytrace_results.has("collider"):
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var collider: Node = raytrace_results.collider
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if self.is_ancestor_of(collider):
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collider.get_parent().remove_child(collider)
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@ -12,7 +12,7 @@ backlight = Color(0.282353, 0.282353, 0.282353, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_n8mck"]
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material = SubResource( "StandardMaterial3D_lep5x" )
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size = Vector3(0.1, 1, 0.5)
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size = Vector3(0.105, 1.005, 0.505)
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[node name="GhostDomino" type="MeshInstance3D"]
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mesh = SubResource( "BoxMesh_n8mck" )
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@ -15,12 +15,8 @@ func _ready():
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func _process(delta):
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var adjusting = Input.is_action_pressed("cam_adjust")
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if Input.is_action_pressed("cam_pan_mod"):
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is_dragging_position = adjusting
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is_dragging_rotation = false
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else:
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is_dragging_position = false
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is_dragging_rotation = adjusting
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is_dragging_position = adjusting and Input.is_action_pressed("cam_pan_mod")
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is_dragging_rotation = adjusting and Input.is_action_pressed("cam_rot_mod")
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if is_dragging_position or is_dragging_rotation:
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Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED)
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@ -24,19 +24,31 @@ node_naming/name_num_separator=2
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cam_adjust={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"pressed":false,"double_click":false,"script":null)
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"pressed":false,"double_click":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":false,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777237,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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cam_pan_mod={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777237,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"pressed":false,"double_click":false,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"pressed":false,"double_click":false,"script":null)
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]
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}
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use_tool={
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cam_rot_mod={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
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]
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}
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place_domino={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
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]
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}
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remove_domino={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"pressed":false,"double_click":false,"script":null)
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]
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}
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domino_rotate_clockwise={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"pressed":false,"double_click":false,"script":null)
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