unnieversal/crates/baseplug
2021-09-16 15:35:41 +02:00
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baseplug-derive add the baseplug code directly cause idk how to use submodules :) 2021-09-16 15:35:41 +02:00
doc add the baseplug code directly cause idk how to use submodules :) 2021-09-16 15:35:41 +02:00
examples add the baseplug code directly cause idk how to use submodules :) 2021-09-16 15:35:41 +02:00
src add the baseplug code directly cause idk how to use submodules :) 2021-09-16 15:35:41 +02:00
.gitignore add the baseplug code directly cause idk how to use submodules :) 2021-09-16 15:35:41 +02:00
Cargo.toml add the baseplug code directly cause idk how to use submodules :) 2021-09-16 15:35:41 +02:00
CODE_OF_CONDUCT.md add the baseplug code directly cause idk how to use submodules :) 2021-09-16 15:35:41 +02:00
LICENSE-APACHE add the baseplug code directly cause idk how to use submodules :) 2021-09-16 15:35:41 +02:00
LICENSE-MIT add the baseplug code directly cause idk how to use submodules :) 2021-09-16 15:35:41 +02:00
README add the baseplug code directly cause idk how to use submodules :) 2021-09-16 15:35:41 +02:00

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  baseplug is a high-level model/view/controller-ish audio plugin framework.

  nightly-only right now, because of GATs and min_specialization.

  baseplug is still largely prototypal, but is maturing quickly. i highly
  encourage looking at the examples and building experiments with it. though
  there will be API breakage in the future, i do not see a significant
  divergence from the existing structures.

  with that said, baseplug is not currently in a place where you should *ship*
  any plugins built with it. as the baseplug APIs change, there is a high
  likelihood that your users' sessions will break, presets won't load
  correctly, and automation will be incorrect.

  the primary goal for the 0.1 milestone is resolving these issues of
  forward-compatibility, and at that juncture we will lift the above advisement
  against shipping plugins.

  i'm making this public in its pre-pre-alpha state to get feedback from folks.

  please file issues if things act weird or something's unclear.

  do note that, though i have extensive experience in audio dev, i am largely a
  neophyte when it comes to advanced rust usage, proper code style and best
  practices. especially when it comes to error handling in procmacros.

  best way to get in touch is to join the rust audio discord:
    https://discord.gg/8rPCp9Q

  -w