62 lines
1.5 KiB
Bash
Executable File
62 lines
1.5 KiB
Bash
Executable File
#!/bin/bash
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# Make sure we have the arguments we need
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if [[ -z $1 || -z $2 ]]; then
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echo "Generates a macOS bundle from a compiled dylib file"
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echo "Example:"
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echo -e "\t$0 Plugin target/release/plugin.dylib"
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echo -e "\tCreates a Plugin.vst bundle"
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else
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# Make the bundle folder
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mkdir -p "build/$1.vst/Contents/MacOS"
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# Create the PkgInfo
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echo "BNDL????" > "build/$1.vst/Contents/PkgInfo"
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#build the Info.Plist
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echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>
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<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
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<plist version=\"1.0\">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>$1</string>
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<key>CFBundleGetInfoString</key>
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<string>vst</string>
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<key>CFBundleIconFile</key>
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<string></string>
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<key>CFBundleIdentifier</key>
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<string>com.unnieversal.$1</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>$1</string>
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<key>CFBundlePackageType</key>
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<string>BNDL</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>CFBundleSignature</key>
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<string>$((RANDOM % 9999))</string>
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<key>CSResourcesFileMapped</key>
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<string></string>
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</dict>
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</plist>" > "build/$1.vst/Contents/Info.plist"
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# move the provided library to the correct location
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cp "$2" "build/$1.vst/Contents/MacOS/$1"
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echo "Created bundle build/$1.vst"
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fi
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