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README.md
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README.md
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@ -63,7 +63,6 @@ the following is the current list of plugins
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- `threebandfolding`: 3 band wave folding distortion
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- `threebandfolding`: 3 band wave folding distortion
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- `double_reverse_delta_inverter`: idk, a weird distortion
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- `double_reverse_delta_inverter`: idk, a weird distortion
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- `transmute_pitch`: pitch to midi converter
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- `transmute_pitch`: pitch to midi converter
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- `reverter`: play sound backwards
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there's a bit of an explanation of each of the plugins below, but it's not a thorough documentation or a manual, it's just a bunch of notes i've written and a short description of the parameters
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there's a bit of an explanation of each of the plugins below, but it's not a thorough documentation or a manual, it's just a bunch of notes i've written and a short description of the parameters
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@ -253,17 +252,6 @@ aside from that, it works well enough on my quick tests
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you can use it to play synths using other instruments, like a guitar, or by whistling! it's quite fun
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you can use it to play synths using other instruments, like a guitar, or by whistling! it's quite fun
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### reverter
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records small grains of audio and plays them backwards
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params:
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- `length`: length of the grains
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this plugin will introduce a delay of `length` samples, since it has to record that many samples before being able to play them backwards
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in my experience values between 5000 and 8000 tend to work well, but you might want to experiment a bit to see what works for you
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## contributing
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## contributing
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issues and prs are welcome, but please open an issue before making any big pr, i don't wanna have to reject a pr where you have put a lot of effort on. if you are fine with that, ig go ahead i'm not your mum
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issues and prs are welcome, but please open an issue before making any big pr, i don't wanna have to reject a pr where you have put a lot of effort on. if you are fine with that, ig go ahead i'm not your mum
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@ -273,9 +261,3 @@ issues and prs are welcome, but please open an issue before making any big pr, i
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gpl3 or something, i need to check which one to use and the add the correct file
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gpl3 or something, i need to check which one to use and the add the correct file
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consider it gpl3 for now
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consider it gpl3 for now
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## naming
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uhhhh yeah cause the plugins are universal or something, but uni is spelled like annie. also sounds like 언니, which is fun
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the plugins are named very lazily, it's just whatever name i could come up with before creating the crate, so yeah many are not good
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@ -9,5 +9,3 @@ crate-type = ["cdylib"]
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[dependencies]
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[dependencies]
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baseplug = { git = "https://github.com/wrl/baseplug.git", rev = "9cec68f31cca9c0c7a1448379f75d92bbbc782a8" }
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baseplug = { git = "https://github.com/wrl/baseplug.git", rev = "9cec68f31cca9c0c7a1448379f75d92bbbc782a8" }
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serde = "1.0.126"
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serde = "1.0.126"
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# utils = { path = "../utils" }
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@ -1,13 +0,0 @@
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[package]
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name = "reverter"
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version = "0.1.0"
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edition = "2018"
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[lib]
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crate-type = ["cdylib"]
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[dependencies]
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baseplug = { git = "https://github.com/wrl/baseplug.git", rev = "9cec68f31cca9c0c7a1448379f75d92bbbc782a8" }
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serde = "1.0.126"
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utils = { path = "../utils" }
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@ -1,77 +0,0 @@
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#![allow(incomplete_features)]
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#![feature(generic_associated_types)]
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use baseplug::{Plugin, ProcessContext};
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use serde::{Deserialize, Serialize};
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use utils::buffers::*;
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// If you change this remember to change the max on the model
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const LEN: usize = 48000;
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baseplug::model! {
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#[derive(Debug, Serialize, Deserialize)]
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struct ReverterModel {
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#[model(min = 10.0, max = 48000.0)]
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#[parameter(name = "length")]
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length: f32,
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}
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}
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impl Default for ReverterModel {
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fn default() -> Self {
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Self { length: 1.0 }
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}
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}
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struct Reverter {
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recording: Buffers<LEN>,
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playing: Buffers<LEN>,
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}
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impl Plugin for Reverter {
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const NAME: &'static str = "reverter";
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const PRODUCT: &'static str = "reverter";
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const VENDOR: &'static str = "unnieversal";
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const INPUT_CHANNELS: usize = 2;
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const OUTPUT_CHANNELS: usize = 2;
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type Model = ReverterModel;
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#[inline]
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fn new(_sample_rate: f32, _model: &ReverterModel) -> Self {
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Self {
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recording: Buffers::<LEN>::new(),
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playing: Buffers::<LEN>::new(),
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}
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}
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#[inline]
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fn process(&mut self, model: &ReverterModelProcess, ctx: &mut ProcessContext<Self>) {
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let input = &ctx.inputs[0].buffers;
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let output = &mut ctx.outputs[0].buffers;
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for i in 0..ctx.nframes {
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let len = model.length[i].floor() as usize;
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// add to recording buffer
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let finished = self.recording.write_advance(input[0][i], input[1][i]);
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// we read from the playing buffer at the inverse of the recording buffer
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// this ensures the two don't go out of sync
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let (l, r) = self.playing.read_at(len - self.recording.idx);
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// if we're done, swap the two buffers and reset the index
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if finished || self.recording.idx >= len {
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self.recording.reset();
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std::mem::swap(&mut self.recording, &mut self.playing);
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}
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output[0][i] = l;
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output[1][i] = r;
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}
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}
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}
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baseplug::vst2!(Reverter, b"reve");
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@ -140,7 +140,7 @@ impl Plugin for Sosten {
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let idx = self.buffers.idx.min(len - 1);
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let idx = self.buffers.idx.min(len - 1);
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// Play from Buffer
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// Play from Buffer
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let (l, r) = self.buffers.read_at((LEN - len) + idx);
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let (l, r) = self.buffers.read((LEN - len) + idx);
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output[0][i] = l;
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output[0][i] = l;
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output[1][i] = r;
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output[1][i] = r;
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@ -47,12 +47,7 @@ impl<const LEN: usize> Buffers<LEN> {
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})
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})
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}
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}
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/// Reads buffer, advances idx, returns true if buffer is full
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pub fn read(&self, idx: usize) -> (f32, f32) {
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pub fn read(&self) -> (f32, f32) {
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(self.l[self.idx], self.r[self.idx])
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}
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pub fn read_at(&self, idx: usize) -> (f32, f32) {
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let idx = idx % LEN;
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let idx = idx % LEN;
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(self.l[idx], self.r[idx])
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(self.l[idx], self.r[idx])
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}
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}
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