use bevy::prelude::*; use crate::player::LightFriends; const SIZE: f32 = 10.0; const HEIGHT: f32 = 20.0; pub struct UnlitPillar; pub struct LitPillar; pub fn spawn_pillar(commands: &mut Commands, materials: &PillarMaterials, pos: Vec3) { let mut column_material: StandardMaterial = Color::rgb(0.7, 0.7, 0.7).into(); column_material.metallic = 0.0; column_material.reflectance = 0.0; commands .spawn_bundle(PbrBundle { mesh: materials.mesh.clone(), material: materials.unlit.clone(), transform: Transform::from_translation(pos), ..Default::default() }) .insert(UnlitPillar); } #[derive(Default)] pub struct PillarActivationProgress(pub Option<(Entity, f32)>); pub fn increase_progress_when_activating_pillar( pillars: Query<(Entity, &Transform, &UnlitPillar)>, friends: Query<(&Transform, &LightFriends)>, mut progress: ResMut, input: Res>, ) { if !input.pressed(MouseButton::Left) { return; } let (friends_trans, _) = if let Some(f) = friends.iter().next() { f } else { return; }; for (entity, trans, _) in pillars.iter() { let d = trans.translation.distance(friends_trans.translation); if d < 5.0 { // set as the one on progress and increase if let Some(p) = &mut progress.0 { if p.0 == entity { p.1 = (p.1 + 0.008).clamp(0.0, 1.0); } else { *p = (entity, 0.0); } } else { progress.0 = Some((entity, 0.0)); } } } } pub fn activate_pillar_when_progress_is_1( mut commands: Commands, mut progress: ResMut, mut query: Query<(&mut Handle, &UnlitPillar)>, materials: Res, ) { if let Some(p) = progress.0 { if p.1 >= 1.0 { progress.0 = None; // activate pillar commands .entity(p.0) .remove::() .insert(LitPillar) .insert(Light { color: Color::rgb(15.0, 15.0, 15.0), intensity: 300.0, ..Default::default() }); if let Ok((mut handle, _)) = query.get_mut(p.0) { *handle = materials.lit.clone(); } } } } pub struct PillarMaterials { unlit: Handle, lit: Handle, mesh: Handle, } impl FromWorld for PillarMaterials { fn from_world(world: &mut World) -> Self { let world = world.cell(); let mut materials = world .get_resource_mut::>() .unwrap(); let mut meshes = world.get_resource_mut::>().unwrap(); let mut unlit: StandardMaterial = Color::rgb(0.9, 0.9, 0.9).into(); unlit.metallic = 0.0; unlit.reflectance = 0.0; let unlit = materials.add(unlit); let mut lit: StandardMaterial = Color::rgb(15.0, 15.0, 15.0).into(); lit.metallic = 0.5; lit.reflectance = 0.5; lit.emissive = Color::rgb(15.0, 15.0, 15.0); let lit = materials.add(lit); let mesh = meshes.add(Mesh::from(shape::Box::new(SIZE, HEIGHT, SIZE))); Self { lit, unlit, mesh } } }