add illumination and debug mode
parent
0474c8c036
commit
c9ecaffd6b
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@ -484,6 +484,15 @@ dependencies = [
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"bevy_window",
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]
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[[package]]
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name = "bevy_prototype_debug_lines"
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version = "0.3.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "70e5d04fa850cbfdc7b2525bb0d41ed3b19b0da7c013a09ce9ce85949f5b3102"
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dependencies = [
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"bevy",
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]
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[[package]]
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name = "bevy_reflect"
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version = "0.5.0"
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@ -2134,6 +2143,7 @@ version = "0.1.0"
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dependencies = [
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"bevy",
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"bevy_mod_raycast",
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"bevy_prototype_debug_lines",
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]
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[[package]]
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@ -8,3 +8,4 @@ edition = "2018"
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[dependencies]
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bevy = "0.5.0"
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bevy_mod_raycast = "0.2.2"
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bevy_prototype_debug_lines = "0.3.3"
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@ -0,0 +1,49 @@
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use std::f32::consts::TAU;
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use bevy::{ecs::schedule::ShouldRun, prelude::*};
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use bevy_prototype_debug_lines::*;
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use crate::illumination::Illumination;
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#[derive(Default)]
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pub struct Debug {
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on: bool,
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}
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pub fn debug_run_criteria(debug: Res<Debug>) -> ShouldRun {
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if debug.on {
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ShouldRun::Yes
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} else {
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ShouldRun::No
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}
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}
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pub fn debug_draw_illumination(
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query: Query<(&GlobalTransform, &Illumination)>,
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mut lines: ResMut<DebugLines>,
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) {
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for (trans, illumination) in query.iter() {
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draw_sphere(&mut lines, trans.translation, illumination.radius);
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}
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}
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fn draw_sphere(lines: &mut DebugLines, c: Vec3, r: f32) {
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const THICKNESS: f32 = 0.1;
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const MAX_LINES: usize = 10;
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for i in 0..MAX_LINES {
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let angle1 = (i as f32 / MAX_LINES as f32) * TAU;
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let angle2 = ((i + 1) as f32 / MAX_LINES as f32) * TAU;
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let start = Vec3::new(r * f32::cos(angle1), 1.0, r * f32::sin(angle1)) + c;
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let end = Vec3::new(r * f32::cos(angle2), 1.0, r * f32::sin(angle2)) + c;
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lines.line(start, end, THICKNESS);
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}
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}
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pub fn toggle_debug(mut debug: ResMut<Debug>, input: Res<Input<KeyCode>>) {
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if input.pressed(KeyCode::J) && input.pressed(KeyCode::K) && input.just_pressed(KeyCode::L) {
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debug.on = !debug.on;
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}
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}
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@ -0,0 +1,3 @@
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pub struct Illumination {
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pub radius: f32,
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}
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@ -1,6 +1,6 @@
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use bevy::prelude::*;
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use crate::player::Player;
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use crate::{illumination::Illumination, player::Player};
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const RANGE: f32 = 25.0;
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@ -14,6 +14,7 @@ pub fn light_up_ball_when_close_to_player(
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&LightBall,
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&mut Handle<StandardMaterial>,
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Option<&mut Light>,
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Option<&mut Illumination>,
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)>,
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materials: Res<LightBallMaterials>,
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) {
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@ -23,7 +24,7 @@ pub fn light_up_ball_when_close_to_player(
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return;
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};
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for (entity, trans, _, mut material, light) in thingies.iter_mut() {
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for (entity, trans, _, mut material, light, illumination) in thingies.iter_mut() {
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let dis = trans.translation.distance(player_pos);
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if dis < RANGE {
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*material = materials.lit.clone();
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@ -39,6 +40,15 @@ pub fn light_up_ball_when_close_to_player(
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..Default::default()
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});
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}
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// same with illumination
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if let Some(mut l) = illumination {
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l.radius = 15.0 * ((RANGE - dis) / RANGE).sqrt();
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} else {
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commands.entity(entity).insert(Illumination {
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radius: 15.0 * ((RANGE - dis) / RANGE).sqrt().sqrt(),
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});
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}
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} else {
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*material = materials.unlit.clone();
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@ -46,6 +56,9 @@ pub fn light_up_ball_when_close_to_player(
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if light.is_some() {
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commands.entity(entity).remove::<Light>();
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}
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if illumination.is_some() {
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commands.entity(entity).remove::<Illumination>();
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}
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}
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}
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}
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14
src/main.rs
14
src/main.rs
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@ -1,14 +1,18 @@
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use bevy::{input::system::exit_on_esc_system, pbr::AmbientLight, prelude::*};
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use bevy_mod_raycast::{build_rays, update_raycast, PluginState, RayCastMesh, RaycastSystem};
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use bevy_prototype_debug_lines::*;
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mod camera;
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mod columns;
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mod debug;
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mod illumination;
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mod light_balls;
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mod loading;
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mod player;
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mod rendering;
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use camera::*;
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use debug::*;
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use light_balls::*;
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use player::*;
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@ -23,6 +27,8 @@ fn main() {
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.insert_resource(Msaa { samples: 4 })
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.insert_resource(ClearColor(Color::rgb(0.0, 0.0, 0.0)))
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.add_plugins(rendering::CustomPlugins)
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.add_plugin(DebugLinesPlugin)
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.init_resource::<Debug>()
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.init_resource::<LightBallMaterials>()
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.init_resource::<MouseCoords>()
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.init_resource::<FloatingOrbsInterpolationState>()
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@ -64,7 +70,13 @@ fn main() {
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.with_system(update_floating_orbs_interpolation.system())
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.with_system(move_player.system())
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.with_system(camera_follow_player.system())
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.with_system(light_up_ball_when_close_to_player.system()),
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.with_system(light_up_ball_when_close_to_player.system())
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.with_system(toggle_debug.system()),
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)
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.add_system_set(
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SystemSet::on_update(AppState::Game)
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.with_run_criteria(debug_run_criteria.system())
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.with_system(debug_draw_illumination.system()),
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)
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.run();
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}
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@ -1,6 +1,6 @@
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use bevy::prelude::*;
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use crate::camera::MouseCoords;
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use crate::{camera::MouseCoords, illumination::Illumination};
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pub struct Player;
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pub struct PlayerLight {
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@ -59,7 +59,8 @@ pub fn spawn_player(
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},
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..Default::default()
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})
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.insert(PlayerLight { i: i as u8 + 1 });
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.insert(PlayerLight { i: i as u8 + 1 })
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.insert(Illumination { radius: 13.0 });
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}
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});
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}
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