use rand::{thread_rng, Rng}; pub const CONSONANTS: &'static str = "bcdfghjklmnpqrstvwxyz"; pub const VOCALS: &'static str = "aeiou"; pub const VOCALS_ACCENTS: &'static str = "aeiouàèìòùáéíóúäëïöü"; // TODO replace Vec with HashMap, where the value is the probability pub struct Structure { pub onset: usize, pub onset_dict: Vec, pub nucleus: usize, pub nucleus_dict: Vec, pub coda: usize, pub coda_dict: Vec, pub min_len: usize, pub suggested_len: usize, } pub fn incantata(structure: &Structure) -> String { let mut rng = thread_rng(); let len = rng.gen_range(structure.min_len..structure.suggested_len); let mut s = String::new(); while s.len() < len { let syl = syllable(structure); s.push_str(&syl); } s } enum State { Onset(usize), Nucleus(usize), Coda(usize), } fn syllable(structure: &Structure) -> String { let mut rng = thread_rng(); let mut state = State::Onset(0); let mut s = String::new(); 'syl: loop { match state { State::Onset(n) => { if n >= structure.onset || rng.gen_bool(0.3) { state = State::Nucleus(0); } else { state = State::Onset(n + 1); s.push(structure.onset_dict[rng.gen_range(0..structure.onset_dict.len())]); } } State::Nucleus(n) => { // nucleus is one or more if n >= structure.nucleus || (n > 0 && rng.gen_bool(0.3)) { state = State::Coda(0); } else { state = State::Nucleus(n + 1); s.push(structure.nucleus_dict[rng.gen_range(0..structure.nucleus_dict.len())]); } } State::Coda(n) => { if n >= structure.coda || rng.gen_bool(0.3) { break 'syl; } else { state = State::Coda(n + 1); s.push(structure.coda_dict[rng.gen_range(0..structure.coda_dict.len())]); } } } } s } #[cfg(test)] mod tests { use super::*; #[test] fn it_works() { let s = Structure { onset: 1, onset_dict: CONSONANTS.chars().collect(), nucleus: 1, nucleus_dict: VOCALS.chars().collect(), coda: 1, coda_dict: CONSONANTS.chars().collect(), min_len: 4, suggested_len: 10, }; for _ in 0..100 { let r = incantata(&s); assert!(r.len() >= 4); } } }