annieversary ca9d8de37f | ||
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examples | ||
src | ||
.gitignore | ||
Cargo.toml | ||
README.md |
README.md
bad optics
ergonomic lenses in rust
bad-optics
implements the haskell concept of lenses, prisms, and traversals in rust
it does not implement the operators, as it's not really a thing we can do in rust
does bringing lenses into rust actually make sense? probably not, but it was fun to implement
example
use bad_optics::{
lenses::{over, set},
prelude::*,
};
fn main() {
let a = ((1, 2), 3);
// use view to access inside the tuple
let res = view(_0, a);
assert_eq!(res, (1, 2));
let res = view(_1, a);
assert_eq!(res, 3);
// you can combine lenses
let lens = _0 + _1;
// use the view function to access
let res = view(lens, a);
assert_eq!(res, 2);
// you can also call the lens as a function
let res = lens(a);
assert_eq!(res, 2);
// call the over function to modify the value
let a = over(lens, a, |v| v + 1);
assert_eq!(a, ((1, 3), 3));
// call the set function to set the value
let a = set(lens, a, 5);
assert_eq!(a, ((1, 5), 3));
// you can also call the lens as a function to modify the value
let res = lens(a, |v| v + 1);
assert_eq!(res, ((1, 6), 3));
}
how to use
bad-optics provides some of the lenses, prisms, and traversals defined in lens
. i'm still trying to add more, so if there's one you need and it's missing from here, feel free to open a PR
if you don't know how lenses work, this is not really gonna be a tutorial, you should read this first instead. the general idea is that they are first-class getters and setters