16 lines
648 B
GLSL
16 lines
648 B
GLSL
// NOTE: This shader requires being manually compiled to SPIR-V in order to
|
|
// avoid having downstream users require building shaderc and compiling the
|
|
// shader themselves. If you update this shader, be sure to also re-compile it
|
|
// and update `vert.spv`. You can do so using `glslangValidator` with the
|
|
// following command: `glslangValidator -V shader.vert`
|
|
|
|
#version 450
|
|
|
|
// maybe change for this https://github.com/castor-software/rethread/blob/69a5746b02c260982a812c52da15ee364bc047e8/code/software-evolution/drift_vis/src/shaders/blur.vert
|
|
|
|
layout(location = 0) in vec2 position;
|
|
|
|
void main() {
|
|
gl_Position = vec4(position, 0.0, 1.0);
|
|
}
|