artyversary/crates/subtitled15/shaders/shader.vert

16 lines
648 B
GLSL

// NOTE: This shader requires being manually compiled to SPIR-V in order to
// avoid having downstream users require building shaderc and compiling the
// shader themselves. If you update this shader, be sure to also re-compile it
// and update `vert.spv`. You can do so using `glslangValidator` with the
// following command: `glslangValidator -V shader.vert`
#version 450
// maybe change for this https://github.com/castor-software/rethread/blob/69a5746b02c260982a812c52da15ee364bc047e8/code/software-evolution/drift_vis/src/shaders/blur.vert
layout(location = 0) in vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}