// NOTE: This shader requires being manually compiled to SPIR-V in order to // avoid having downstream users require building shaderc and compiling the // shader themselves. If you update this shader, be sure to also re-compile it // and update `vert.spv`. You can do so using `glslangValidator` with the // following command: `glslangValidator -V shader.vert` #version 450 // maybe change for this https://github.com/castor-software/rethread/blob/69a5746b02c260982a812c52da15ee364bc047e8/code/software-evolution/drift_vis/src/shaders/blur.vert layout(location = 0) in vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); }