use nannou::prelude::*; use utils::*; fn main() { nannou::app(model).update(update).simple_window(view).run(); } struct Model {} fn model(_app: &App) -> Model { Model {} } fn update(_app: &App, _model: &mut Model, _update: Update) {} const D: f32 = 300.0; fn view(app: &App, _model: &Model, frame: Frame) { let t = frame.nth() as f32 / 60.0; let draw = app.draw(); draw.background().color(SNOW); let div = map_cos(t, 2.0, 50.0).floor() as i32; let offset = D / div as f32; let resolution = map_cos(t, 5.0, 50.0).floor() * 2.0; for i in (0..=div).rev() { let fi = i as f32; draw.scissor(Rect::from_corners(vec2(-D, 0.0), vec2(D, D))) .ellipse() .resolution(resolution) .w_h(offset * fi, offset * fi) .x(offset * (div as f32 - fi) / 2.0) .color(srgb( i as f32 / div as f32, 0.0, (div - i + 1) as f32 / div as f32, )); } for i in (0..=div).rev() { let fi = i as f32; draw.scissor(Rect::from_corners(vec2(D, 0.0), vec2(-D, -D))) .ellipse() .resolution(resolution) .w_h(offset * fi, offset * fi) .x(-offset * (div as f32 - fi) / 2.0) .color(srgb( (div - i + 1) as f32 / div as f32, 0.0, i as f32 / div as f32, )); } draw.to_frame(app, &frame).unwrap(); utils::record::record(app, &frame); }