use nannou::prelude::*; use utils::*; fn main() { nannou::app(model).update(update).simple_window(view).run(); } struct Model { walkers: Vec, clustered: Vec, } fn model(_app: &App) -> Model { Model { walkers: (0..5000).map(|_| vec2_range(-1.0, 1.0) * 300.0).collect(), clustered: vec![Vec2::ZERO], } } fn update(app: &App, model: &mut Model, _update: Update) { let _t = app.elapsed_frames() as f32 / 60.0; // sort them by x to be a bit more efficient with the collision detection model .clustered .sort_by(|a, b| a.x.partial_cmp(&b.x).unwrap()); let clusters = model.clustered.clone(); let mut to_remove = vec![]; for (i, p) in &mut model.walkers.iter_mut().enumerate() { *p += vec2_range(-1.0, 1.0) * 3.5 + 0.5 * vec2(p.y, -p.x).normalize(); const RAD: f32 = 6.0; for &c in &clusters { // skip the ones outside the x range if c.x < p.x - RAD { continue; } if c.x > p.x + RAD { break; } // if it's colliding, make it be a clustered point if p.distance_squared(c) < RAD * RAD { model.clustered.push(*p); to_remove.push(i); break; } } } // remove the ones that have become clustered // backwards cause otherwise you shift the indexes for i in to_remove.into_iter().rev() { model.walkers.remove(i); } } fn view(app: &App, model: &Model, frame: Frame) { let t = frame.nth() as f32 / 60.0; let draw = app.draw(); drawing::draw_soft_bg(&draw, app, SNOW, 1.0); for &p in &model.clustered { let v = map_sin(t + (p.x.powi(2) + p.y.powi(2) + t) * 0.00003, -20.0, 20.0); let h = (100.0 + v) / 360.0; draw.ellipse().xy(p).radius(4.0).color(hsl(h, 0.5, 0.5)); } for &p in &model.walkers { draw.ellipse().xy(p).radius(0.0).color(BLACK); } // use nannou::rand::seq::SliceRandom; // let mut rng = nannou::rand::thread_rng(); // let n = (frame.nth() as f32 * 0.7) as usize; // for _ in 0..n { // let a = model.clustered.choose(&mut rng); // let b = model.clustered.choose(&mut rng); // if let (Some(&a), Some(&b)) = (a, b) { // let v = map_sin(t * 2.0 + a.x * a.y, -20.0, 20.0); // let h = (100.0 + v) / 360.0; // draw.line() // .stroke_weight(3.0) // .points(a, b) // .color(hsla(h, 0.5, 0.5, 0.04)); // } // } draw.to_frame(app, &frame).unwrap(); utils::record::record(app, &frame); }