sketch #5
parent
ec6da840be
commit
808fc8e90b
|
@ -2372,6 +2372,14 @@ dependencies = [
|
|||
"utils",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "subtitled5"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"nannou",
|
||||
"utils",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "syn"
|
||||
version = "1.0.74"
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
[package]
|
||||
name = "subtitled5"
|
||||
version = "0.1.0"
|
||||
edition = "2018"
|
||||
|
||||
[dependencies]
|
||||
nannou = "0.17"
|
||||
utils = { path = "../utils" }
|
|
@ -0,0 +1,44 @@
|
|||
use nannou::prelude::*;
|
||||
|
||||
mod shapes;
|
||||
use shapes::*;
|
||||
|
||||
fn main() {
|
||||
nannou::app(model).update(update).simple_window(view).run();
|
||||
}
|
||||
|
||||
struct Model {
|
||||
shape: Shapes,
|
||||
}
|
||||
|
||||
fn model(_app: &App) -> Model {
|
||||
Model {
|
||||
shape: Shapes::new(),
|
||||
}
|
||||
}
|
||||
|
||||
fn update(app: &App, model: &mut Model, _update: Update) {
|
||||
if app.elapsed_frames() % 60 == 0 {
|
||||
model.shape = Shapes::new();
|
||||
}
|
||||
}
|
||||
|
||||
fn view(app: &App, model: &Model, frame: Frame) {
|
||||
let _t = frame.nth() as f32 / 60.0;
|
||||
|
||||
let draw = app.draw();
|
||||
if frame.nth() == 0 {
|
||||
draw.background().color(BLACK);
|
||||
} else if frame.nth() % 60 > 40 {
|
||||
let win = app.window_rect();
|
||||
draw.rect().wh(win.wh()).color(srgba(0.0, 0.0, 0.0, 0.2));
|
||||
}
|
||||
|
||||
if frame.nth() % 60 == 0 {
|
||||
model.shape.draw(draw.clone());
|
||||
}
|
||||
|
||||
draw.to_frame(app, &frame).unwrap();
|
||||
|
||||
utils::record::record(app, &frame);
|
||||
}
|
|
@ -0,0 +1,106 @@
|
|||
use nannou::prelude::*;
|
||||
|
||||
pub struct Shapes(Vec<Shape>);
|
||||
impl Shapes {
|
||||
pub fn draw(&self, draw: Draw) {
|
||||
for shape in &self.0 {
|
||||
match shape {
|
||||
Shape::Triangle { center, radius } => {
|
||||
let points = vec![vec2(0., 1.), vec2(0.866, -0.5), vec2(-0.866, -0.5)]
|
||||
.into_iter()
|
||||
.map(|v| v * *radius + *center)
|
||||
.collect::<Vec<_>>();
|
||||
draw.polyline().weight(3.).points_closed(points).color(PINK);
|
||||
}
|
||||
Shape::Circle { center, radius } => {
|
||||
draw.ellipse()
|
||||
.radius(*radius)
|
||||
.no_fill()
|
||||
.stroke_weight(3.)
|
||||
.xy(*center)
|
||||
.stroke_color(PINK);
|
||||
}
|
||||
Shape::Line { center, radius } => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new() -> Self {
|
||||
let root = Shape::random(Vec2::ZERO, 100.0);
|
||||
|
||||
let mut vec = vec![];
|
||||
|
||||
for _ in 0..3 {
|
||||
let (c, r) = root.get_random_point_distance();
|
||||
let s = Shape::random(c, r);
|
||||
|
||||
let children = random_range(0, 3);
|
||||
for _ in 0..children {
|
||||
let (c, r) = s.get_random_point_distance();
|
||||
let s = Shape::random(c, r);
|
||||
vec.push(s);
|
||||
}
|
||||
|
||||
vec.push(s);
|
||||
}
|
||||
vec.push(root);
|
||||
|
||||
Self(vec)
|
||||
}
|
||||
}
|
||||
|
||||
pub enum Shape {
|
||||
Triangle { center: Vec2, radius: f32 },
|
||||
Circle { center: Vec2, radius: f32 },
|
||||
Line { center: Vec2, radius: f32 },
|
||||
}
|
||||
impl Shape {
|
||||
fn random(center: Vec2, radius: f32) -> Self {
|
||||
match random_range(0, 3) {
|
||||
0 => Self::tri(center, radius),
|
||||
1 => Self::line(center, radius),
|
||||
_ => Self::circ(center, radius),
|
||||
}
|
||||
}
|
||||
|
||||
fn tri(center: Vec2, radius: f32) -> Self {
|
||||
Self::Triangle { center, radius }
|
||||
}
|
||||
fn circ(center: Vec2, radius: f32) -> Self {
|
||||
Self::Circle { center, radius }
|
||||
}
|
||||
fn line(center: Vec2, radius: f32) -> Self {
|
||||
Self::Line { center, radius }
|
||||
}
|
||||
|
||||
fn get_random_point_distance(&self) -> (Vec2, f32) {
|
||||
match self {
|
||||
Shape::Triangle { center, radius } => {
|
||||
let points = vec![vec2(0., 1.), vec2(0.866, -0.5), vec2(-0.866, -0.5)]
|
||||
.into_iter()
|
||||
.map(|v| v * *radius + *center)
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let denom = random_range(1.0, 5.0).floor();
|
||||
(points[random_range(0, points.len())], radius / denom)
|
||||
}
|
||||
Shape::Circle { center, radius } => {
|
||||
let point = match random_range(0, 4) {
|
||||
0 => *center + Vec2::X * *radius,
|
||||
1 => *center - Vec2::X * *radius,
|
||||
2 => *center + Vec2::Y * *radius,
|
||||
_ => *center - Vec2::Y * *radius,
|
||||
};
|
||||
|
||||
let denom = random_range(1.0, 5.0).floor();
|
||||
(point, radius / denom)
|
||||
}
|
||||
Shape::Line { center, radius } => {
|
||||
let point = todo!("one of the two vertices");
|
||||
|
||||
let denom = random_range(1.0, 5.0).floor();
|
||||
(point, radius / denom)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue