change some comments
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@ -1,7 +1,4 @@
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use nannou::prelude::*;
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use nannou::prelude::*;
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// use utils::*;
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// from https://fabiensanglard.net/doom_fire_psx/
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fn main() {
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fn main() {
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nannou::app(model)
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nannou::app(model)
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@ -28,14 +25,10 @@ fn shader(i: usize, j: usize, w: usize, h: usize, t: f32) -> Rgb {
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let y = j as f32 / h as f32;
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let y = j as f32 / h as f32;
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let pos = vec2(x, y);
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let pos = vec2(x, y);
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// srgb(pos.x, pos.y, 0.0)
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// let a = (pos - vec2(0.5, 0.5)).length();
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// srgb(a, a, a)
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creation(pos, t)
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creation(pos, t)
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}
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}
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// https://www.shadertoy.com/view/XsXXDn
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fn creation(pos: Vec2, t: f32) -> Rgb {
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fn creation(pos: Vec2, t: f32) -> Rgb {
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let mut l = t;
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let mut l = t;
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let mut z = t;
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let mut z = t;
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