16 lines
648 B
GLSL
16 lines
648 B
GLSL
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// NOTE: This shader requires being manually compiled to SPIR-V in order to
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// avoid having downstream users require building shaderc and compiling the
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// shader themselves. If you update this shader, be sure to also re-compile it
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// and update `vert.spv`. You can do so using `glslangValidator` with the
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// following command: `glslangValidator -V shader.vert`
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#version 450
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// maybe change for this https://github.com/castor-software/rethread/blob/69a5746b02c260982a812c52da15ee364bc047e8/code/software-evolution/drift_vis/src/shaders/blur.vert
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layout(location = 0) in vec2 position;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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}
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