seven[0].image = Image("7-1.png"); seven[0].sprite = Sprite(seven[0].image); seven[0].sprite.SetOpacity (0.0); for (i = 1; i < 106; i++){ seven[i].image = Image("7-" + i + ".png"); seven[i].sprite = Sprite(seven[i].image); seven[i].sprite.SetOpacity (0.0); } x = 1; lasti = 0; loop = 0; fun refresh () { if (Math.Int (x/2) < 105) i = (Math.Int (x / 2)) % 105; else{ i = 61 + (Math.Int (x / 2) - 61) % 45; zoom = i; } seven[i].sprite.SetX(Window.GetWidth () / 2 - seven[i].image.GetWidth() / 2); seven[i].sprite.SetY(Window.GetHeight () / 2 - seven[i].image.GetHeight() / 2); seven[i].sprite.SetZ(10); seven[lasti].sprite.SetOpacity(0.0); seven[i].sprite.SetOpacity(1.0); lasti = i; x++; } Plymouth.SetRefreshFunction (refresh); #----------------------------------------- Dialogue -------------------------------- status = "normal"; fun dialog_setup() { local.box; local.lock; local.entry; box.image = Image("box.png"); lock.image = Image("lock.png"); entry.image = Image("entry.png"); box.sprite = Sprite(box.image); box.x = Window.GetWidth() / 2 - box.image.GetWidth ()/2; box.y = Window.GetHeight() / 2 - box.image.GetHeight()/2; box.z = 10000; box.sprite.SetPosition(box.x, box.y, box.z); lock.sprite = Sprite(lock.image); lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2; lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2; lock.z = box.z + 1; lock.sprite.SetPosition(lock.x, lock.y, lock.z); entry.sprite = Sprite(entry.image); entry.x = lock.x + lock.image.GetWidth(); entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2; entry.z = box.z + 1; entry.sprite.SetPosition(entry.x, entry.y, entry.z); global.dialog.box = box; global.dialog.lock = lock; global.dialog.entry = entry; global.dialog.bullet_image = Image("bullet.png"); dialog_opacity (1); } fun dialog_opacity(opacity) { dialog.box.sprite.SetOpacity (opacity); dialog.lock.sprite.SetOpacity (opacity); dialog.entry.sprite.SetOpacity (opacity); for (index = 0; dialog.bullet[index]; index++) { dialog.bullet[index].sprite.SetOpacity(opacity); } } fun display_normal_callback () { global.status = "normal"; if (global.dialog) dialog_opacity (0); } fun display_password_callback (prompt, bullets) { global.status = "password"; if (!global.dialog) dialog_setup(); else dialog_opacity(1); for (index = 0; dialog.bullet[index] || index < bullets; index++) { if (!dialog.bullet[index]) { dialog.bullet[index].sprite = Sprite(dialog.bullet_image); dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth(); dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2; dialog.bullet[index].z = dialog.entry.z + 1; dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); } if (index < bullets) dialog.bullet[index].sprite.SetOpacity(1); else dialog.bullet[index].sprite.SetOpacity(0); } } Plymouth.SetDisplayNormalFunction(display_normal_callback); Plymouth.SetDisplayPasswordFunction(display_password_callback); #----------------------------------------- Progress Bar -------------------------------- progress_box.image = Image("progress_box.png"); #progress_box.sprite = Sprite(progress_box.image); progress_box.x = Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2; progress_box.y = Window.GetHeight() * 0.75 - progress_box.image.GetHeight() / 2; progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0); progress_bar.original_image = Image("progress_bar.png"); #progress_bar.sprite = Sprite(); progress_bar.x = Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2; progress_bar.y = Window.GetHeight() / 2 * 1.5 - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2; progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1); fun progress_callback (duration, progress) { if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress)) { progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress, progress_bar.original_image.GetHeight()); progress_bar.sprite.SetImage (progress_bar.image); } } #Plymouth.SetBootProgressFunction(progress_callback); #----------------------------------------- Quit -------------------------------- fun quit_callback () { } Plymouth.SetQuitFunction(quit_callback); #----------------------------------------- Message -------------------------------- message_sprite = Sprite(); message_sprite.SetPosition(10, 10, 10000); fun message_callback (text) { my_image = Image.Text(text, 1, 1, 1); message_sprite.SetImage(my_image); message_sprite.SetX(Window.GetWidth () / 2 - my_image.GetWidth() / 2); message_sprite.SetY(Window.GetHeight () / 2 - my_image.GetHeight() / 2 + 100); message.sprite.SetZ(11); } Plymouth.SetMessageFunction(message_callback);