require("GSAnimBlend") vanilla_model.PLAYER:setVisible(false) models.player_model.root:setPrimaryTexture("SKIN") BlendTime = 2 animations.player_model.clap:setBlendTime(BlendTime) animations.player_model.followMe:setBlendTime(BlendTime) animations.player_model.wave:setBlendTime(BlendTime) animations.player_model.sitting:setBlendTime(BlendTime) animations.player_model.tilt:setBlendTime(BlendTime) function events.ENTITY_INIT() IsSlim = player:getModelType() == "SLIM" models.player_model.root.RightArm.RSlim:setVisible(IsSlim) models.player_model.root.LeftArm.LSlim:setVisible(IsSlim) models.player_model.root.LeftArm.LSteve:setVisible(not IsSlim) models.player_model.root.RightArm.RSteve:setVisible(not IsSlim) end