-- Auto generated script file -- vanilla_model.PLAYER:setVisible(false) --hide vanilla armor model vanilla_model.ARMOR:setVisible(false) --hide vanilla armor model vanilla_model.CAPE:setVisible(false) --hide vanilla cape model vanilla_model.ELYTRA:setVisible(false) --hide vanilla elytra model --entity init event, used for when the avatar entity is loaded for the first time function events.entity_init() --player functions goes here end --tick event, called 20 times per second -- function events.tick() -- local time = world.getTime() -- models.player.Head.Screen:setUV(0,(time)/31) -- end local frames = { vec(0,16), -- open eyes vec(0,16), -- open eyes vec(0,32), -- half closed eyes vec(0,48), -- closed eyes vec(0,64), -- wide open eyes } function events.tick() local time = world.getTime() models.player.root.Head.Screen:setUV(frames[(time % #frames)]) end --render event, called every time your avatar is rendered --it have two arguments, "delta" and "context" --"delta" is the percentage between the last and the next tick (as a decimal value, 0.0 to 1.0) --"context" is a string that tells from where this render event was called (the paperdoll, gui, player render, first person) function events.render(delta, context) --code goes here end