#---------------------------------------------------------------------------------------- # Mac OS 8 Boot Script for Plymouth # An attempt to a pixel-perfect recreation of the Mac OS 8 boot sequence in Plymouth # by akasaka, 2019 # Ⓒ Genjitsu Labs, 2019; All rights reserved # Graphics Ⓒ Apple Computer, Inc, 1997 # Apple Computer, Macintosh, Mac OS and Apple are registered trademarks of Apple, Inc. # You are free to use and modify this script as long as the above lines are preserved. #---------------------------------------------------------------------------------------- # Revision 1.0: Jan 11, 2019 # Initial revision, supports: boot/shutdown/message # Todo: add password, question, input ? #---------------------------------------------------------------------------------------- // Frame counter timer timer = 0; // Stage state variable: /* -2 Dialog -1 Invalid for animation, i.e. within a message or shutdown context 0 "Welcome to Macintosh" dialog 1 Startup progress dialog */ stage = 0; // Current mode container mode = Plymouth.GetMode(); if(mode == "boot") { // Prepare stage for boot mode // Note: this is a New World Mac boot-time color Window.SetBackgroundTopColor (0.3, 0.3, 0.3); Window.SetBackgroundBottomColor (0.3, 0.3, 0.3); // Load the image of a checkerboard pattern 2x2 repeated to 200x200 (with 2x2 Plymouth hangs) chk = Image("checker.png"); // Start from bottom right corner y = Window.GetHeight()-200; array = []; // If we don't store sprites, Plymouth ignores them for some reason ai = 0; // Fill whole screen with the 2x2 checkered pattern while ( y > -200 ) { x = Window.GetWidth()-200; while ( x > -200 ) { array[ai] = Sprite(chk); array[ai].SetPosition(x, y, 1); ai++; x -= 200; } y -= 200; } } if(mode == "boot") { // Welcome to Macintosh dialog picasso = Image("picasso.png"); } else if(mode == "shutdown") { // It is now safe to turn off your Macintosh... picasso = Image("shutdown.png"); stage = -1; } else { // Whatever is happening, just do a black screen stage = -1; } // Place dialog on screen welcome = Sprite(picasso); picasso_x = Window.GetWidth() / 2 - picasso.GetWidth() / 2 ; picasso_y = Window.GetHeight() / 3 - picasso.GetHeight() / 2; welcome.SetPosition( picasso_x, picasso_y, 2); // Boot window backdrop = Image("os8_boot.png"); boot = Sprite(backdrop); boot.SetOpacity(0); // hidden for now boot_x = Window.GetWidth() / 2 - backdrop.GetWidth() / 2; boot_y = Window.GetHeight() / 3 - backdrop.GetHeight() / 2; boot.SetPosition( boot_x, boot_y, 2); #--------------------------------------- Extension Icon -------------------------------- // Position of next icon extz_x = 16; extz_y = Window.GetHeight() - 48; // All icons icons = []; icon_i = 0; // Display a new 32x32 icon from png name fun spawn_icon(iname) { next_icon = Image(iname); icons[icon_i] = Sprite(next_icon); icons[icon_i].SetPosition(extz_x, extz_y, 2); icon_i ++; extz_x += 40; } // Hide all icons (i.e. before showing a dialog) fun hide_icons() { i = 0; for(i = 0; i < icon_i; i++) { icons[i].SetOpacity(0); } } #----------------------------------------- Progress Bar -------------------------------- progress_bar.original_image = Image("os8_swatch.png"); progress_bar.sprite = Sprite(); progress_bar.x = boot_x + 132; progress_bar.y = boot_y + 292; progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 3); fun progress_callback (duration, progress) { if (progress_bar.image.GetWidth () != Math.Int (158 * progress)) { progress_bar.image = progress_bar.original_image.Scale(158 * progress, progress_bar.original_image.GetHeight()); progress_bar.sprite.SetImage (progress_bar.image); } } #----------------------------------------- Frame Handler-------------------------------- // Icon name storage cur_icon = 0; max_icon = 13; icons = ["8help", "8dbus", "8graphic", "8media", "8script", "9accel", "9macintalk", "9nodisp", "9sound", "9tv", "9media", "9vrml", "9flash", "9pcexchange"]; // Every-frame function fun refresh_callback () { timer++; # Transition from Welcome to Boot in about 500ms if ( stage == 0 && timer >= 25 ) { welcome.SetOpacity(0); boot.SetOpacity(1); Plymouth.SetBootProgressFunction(progress_callback); stage = 1; } if (stage == 1 && timer % 52 == 0) { if(cur_icon < max_icon) { spawn_icon( "icons/" + icons[cur_icon] + ".png" ); cur_icon ++; } } } Plymouth.SetRefreshFunction (refresh_callback); #----------------------------------------- Dialog -------------------------------- picasso_text_x = 84; picasso_text_y = 21; fun dialog_setup() { picasso = Image("message.png"); welcome.SetImage(picasso); welcome.SetOpacity(1); boot.SetOpacity(0); progress_bar.sprite.SetOpacity(0); stage = -2; hide_icons(); } fun display_normal_callback () { if(stage == -2) { welcome.SetOpacity(0); boot.SetOpacity(1); progress_bar.sprite.SetOpacity(1); stage = 1; } } Plymouth.SetDisplayNormalFunction(display_normal_callback); #----------------------------------------- Message -------------------------------- message_sprite = Sprite(); message_sprite.SetPosition(picasso_x + picasso_text_x, picasso_y + picasso_text_y, 10000); fun message_callback (text) { dialog_setup(); my_image = Image.Text(text, 0, 0, 0); message_sprite.SetImage(my_image); } Plymouth.SetMessageFunction(message_callback);