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Pluey Industries

This commit is contained in:
Akira Olivia Pink 2025-09-03 14:44:54 -03:00
parent 4d30d62f47
commit a9de5b5541
101 changed files with 14292 additions and 438 deletions

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@ -22,6 +22,12 @@ end
function pings.Sitting(state) function pings.Sitting(state)
animations.akira_eiko_olivia_pink.sit_emote:setPlaying(state) animations.akira_eiko_olivia_pink.sit_emote:setPlaying(state)
end end
function pings.ThumbsUp()
if not player:isLoaded() then return end
animations.akira_eiko_olivia_pink.thumbs_up:play()
end
--- ---
--- ---
-- function pings.Gun(state) -- function pings.Gun(state)
@ -53,6 +59,12 @@ mainPage:newAction()
:hoverColor(1,1,0) :hoverColor(1,1,0)
:onToggle(pings.Sitting) :onToggle(pings.Sitting)
mainPage:newAction()
:title("Correct")
:item("minecraft:lime_dye")
:hoverColor(1,1,0)
:onLeftClick(pings.ThumbsUp)
mainPage:newAction() mainPage:newAction()
:title("Taunt") :title("Taunt")
:item("minecraft:nether_star") :item("minecraft:nether_star")
@ -63,7 +75,6 @@ mainPage:newAction()
buffer = 0 buffer = 0
end) end)
-- mainPage:newAction() -- mainPage:newAction()
-- :title("Gun") -- :title("Gun")
-- :item("minecraft:crossbow") -- :item("minecraft:crossbow")
@ -77,19 +88,9 @@ soundTable = {
} }
-- CREDIT: grandpa_scout on Figura Discord
-- function pings.action5_click() -- I forgot what used to go here...It is lost forever
-- models.akira_eiko_olivia_pink.preRender = function(delta) -- CREDIT: jimmyhelp on Figura Discord
-- if not player:isLoaded() then return end
-- math.random(#randAnims)
-- end
-- end
-- local taunt = keybinds:newKeybind("Taunt", "key.keyboard.b")
-- taunt.press = pings.action5_click
-- CREDIT: grandpa_scout on Figura Discord ( 373116290115829760 )
-- CREDIT: jimmyhelp on Figura Discord ( 1344410975830409441 )
local randAnims = { local randAnims = {
animations.akira_eiko_olivia_pink.taunt_01, animations.akira_eiko_olivia_pink.taunt_01,
animations.akira_eiko_olivia_pink.taunt_02, animations.akira_eiko_olivia_pink.taunt_02,
@ -103,7 +104,7 @@ local randAnims = {
animations.akira_eiko_olivia_pink.taunt_10, animations.akira_eiko_olivia_pink.taunt_10,
animations.akira_eiko_olivia_pink.taunt_11, animations.akira_eiko_olivia_pink.taunt_11,
animations.akira_eiko_olivia_pink.taunt_12, animations.akira_eiko_olivia_pink.taunt_12,
-- animations.akira_eiko_olivia_pink.taunt_13, animations.akira_eiko_olivia_pink.taunt_13,
-- animations.akira_eiko_olivia_pink.taunt_11, -- animations.akira_eiko_olivia_pink.taunt_11,
-- animations.akira_eiko_olivia_pink.taunt_14, -- animations.akira_eiko_olivia_pink.taunt_14,
-- animations.akira_eiko_olivia_pink.taunt_15, -- animations.akira_eiko_olivia_pink.taunt_15,
@ -118,13 +119,21 @@ function events.tick()
end end
end end
function pings.action5_click(number) function pings.action5_click(number)
if not player:isLoaded() then return end if not player:isLoaded() then return end
randAnims[number]:play() randAnims[number]:play()
animations.akira_eiko_olivia_pink.taunt_effect:play() animations.akira_eiko_olivia_pink.taunt_effect:play()
end end
local taunt = keybinds:newKeybind("Taunt", "key.keyboard.b") local thumb = keybinds:newKeybind("Correct", "key.keyboard.y")
thumb.press = function()
pings.ThumbsUp()
end
local taunt = keybinds:newKeybind("Taunt", "key.keyboard.c")
taunt.press = function() taunt.press = function()
if buffer < 5 then return end if buffer < 5 then return end
-- if buffer < 10 then return print("You are being rate limited.") end -- if buffer < 10 then return print("You are being rate limited.") end
@ -133,48 +142,16 @@ taunt.press = function()
end end
-- CREDIT: Stevelocks on Figura Discord ( 709164804144758814 )
--[[
local mainPage = action_wheel:newPage()
function pings.taunt()
if clock > -5 then return 0 end
renderer:setShadowRadius(0)
local current_anim = anim_table[state.selected_anim]
--print(state.selected_anim)
current_anim:setBlendTime(1)
current_anim:play()
animations.model.taunt:setBlendTime(1)
animations.model.taunt:play()
models.model.center.bBillboardtaunt:setVisible(true)
sounds:playSound("taunt", player:getPos(), 1, 1, false)
models.model.center:setParentType("World")
local playerPos = player:getPos()
local playerRot = player:getRot()
root_part:setPos(playerPos.x * 16, (playerPos.y) * 16, playerPos.z * 16)
root_part:setRot(0, 180 - (playerRot.y % 360), 0)
root_part:setLight(15,15)
clock = 7
end
]]
-- Auto generated script file -- -- Auto generated script file --
models.akira_eiko_olivia_pink.Add:setPrimaryRenderType("EMISSIVE_SOLID") models.akira_eiko_olivia_pink.Add:setPrimaryRenderType("EMISSIVE_SOLID")
models.akira_eiko_olivia_pink.Add:setOpacity(1) models.akira_eiko_olivia_pink.Add:setOpacity(1)
models.akira_eiko_olivia_pink.Add.fountain.inner:setOpacity(1) models.akira_eiko_olivia_pink.Add.fountain.inner:setOpacity(1)
models.akira_eiko_olivia_pink.symbols:setVisible(false) models.akira_eiko_olivia_pink.symbols:setVisible(false)
--[[
local testBind = keybinds:newKeybind("Тест","key.keyboard.z") local testBind = keybinds:newKeybind("Тест","key.keyboard.z")
fountain_darking=false fountain_darking=false
hide_all=false hide_all=false
]]
function pings.open_fountain() function pings.open_fountain()
animations.akira_eiko_olivia_pink.fountain_opening:play() animations.akira_eiko_olivia_pink.fountain_opening:play()
models.akira_eiko_olivia_pink.Add:setParentType("World") models.akira_eiko_olivia_pink.Add:setParentType("World")
@ -238,3 +215,47 @@ function events.tick()
) )
end end
]] ]]
-- CREDIT: Stevelocks on Figura Discord
--[[
local mainPage = action_wheel:newPage()
function pings.taunt()
if clock > -5 then return 0 end
renderer:setShadowRadius(0)
local current_anim = anim_table[state.selected_anim]
--print(state.selected_anim)
current_anim:setBlendTime(1)
current_anim:play()
animations.model.taunt:setBlendTime(1)
animations.model.taunt:play()
models.model.center.bBillboardtaunt:setVisible(true)
sounds:playSound("taunt", player:getPos(), 1, 1, false)
models.model.center:setParentType("World")
local playerPos = player:getPos()
local playerRot = player:getRot()
root_part:setPos(playerPos.x * 16, (playerPos.y) * 16, playerPos.z * 16)
root_part:setRot(0, 180 - (playerRot.y % 360), 0)
root_part:setLight(15,15)
clock = 7
end
]]
-- function pings.action5_click()
-- models.akira_eiko_olivia_pink.preRender = function(delta)
-- if not player:isLoaded() then return end
-- math.random(#randAnims)
-- end
-- end
-- local taunt = keybinds:newKeybind("Taunt", "key.keyboard.b")
-- taunt.press = pings.action5_click

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@ -8,24 +8,6 @@ vanilla_model.CAPE:setVisible(false)
vanilla_model.ELYTRA:setVisible(false) vanilla_model.ELYTRA:setVisible(false)
animations.akira_eiko_olivia_pink.sit_emote:setBlendTime(2) animations.akira_eiko_olivia_pink.sit_emote:setBlendTime(2)
example:addAllOverrider(animations.akira_eiko_olivia_pink.spyglog)
example:addAllOverrider(animations.akira_eiko_olivia_pink.spyglog2)
example:addAllOverrider(animations.akira_eiko_olivia_pink.attackL)
example:addAllOverrider(animations.akira_eiko_olivia_pink.attackR)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_01)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_02)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_03)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_04)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_05)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_06)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_07)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_08)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_09)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_10)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_11)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_12)
-- nameplate.All:setText('[{"text":"akirapink","color":"#ff73d3"}]') -- nameplate.All:setText('[{"text":"akirapink","color":"#ff73d3"}]')
models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand.RightCamera:setPrimaryTexture("Custom", textures["camera"]) models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand.RightCamera:setPrimaryTexture("Custom", textures["camera"])
@ -35,22 +17,15 @@ function events.entity_init() -- when the avatar first loads...
local MovementAPI = player:getVariable().MovementAPI local MovementAPI = player:getVariable().MovementAPI
end end
-- bladeHeld = false
-- local sword = keybinds:newKeybind("Show Sword", "key.keyboard.p")
-- function sword.press()
-- bladeHeld = not bladeHeld
-- end
-- local afkMod = require("FOXAPI.api").afk -- Require FOXAPI's AFK module
local camera = keybinds:newKeybind("Show Camcorder", "key.keyboard.z") local camera = keybinds:newKeybind("Show Camcorder", "key.keyboard.z")
local keyHeld = false local keyHeld = false
function camera.press() function camera.press()
if not player:isLoaded() then return end
sounds:playSound("item.spyglass.use", player:getPos(), 1, 1, false) sounds:playSound("item.spyglass.use", player:getPos(), 1, 1, false)
models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand.RightCamera:setVisible(true) models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand.RightCamera:setVisible(true)
animations.akira_eiko_olivia_pink.spyglog2:setPlaying(true) animations.akira_eiko_olivia_pink.spyglog2:setPlaying(true)
models.akira_eiko_olivia_pink.root.Body.Elytra:setPrimaryTexture("Custom", textures["elytra"]) models.akira_eiko_olivia_pink.root.Body.Elytra:setPrimaryTexture("Custom", textures["elytra"]) -- I hate that I have to do this but I see no other choice Just In Case I want to change more about the alternative textures than just the face
models.akira_eiko_olivia_pink.RipeCamera:moveTo(models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand) models.akira_eiko_olivia_pink.RipeCamera:moveTo(models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand)
models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand.RipeCamera:setPrimaryTexture("Custom", textures["camera"]) models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand.RipeCamera:setPrimaryTexture("Custom", textures["camera"])
models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand.RipeCamera:setVisible(true) models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand.RipeCamera:setVisible(true)
@ -66,43 +41,14 @@ function camera.release()
keyHeld = false keyHeld = false
end end
-- afkMod.config.timeUntilAFK = 40
---@param dirVec Vector3
---@return Vector3
local function directionToEuler(dirVec)
local yaw = math.atan2(dirVec.x, dirVec.z)
local pitch = math.atan2(dirVec.y, dirVec.xz:length())
return vec(-pitch, -yaw, 0)
end
---@param dirVec Vector3
---@return Vector3
local function directionToEulerDegree(dirVec)
local yaw = math.atan2(dirVec.x, dirVec.z)
local pitch = math.atan2(dirVec.y, dirVec.xz:length())
return vec(-math.deg(pitch), -math.deg(yaw), 0)
end
-- function events.render(delta,context)
-- local firstPerson = context == "FIRST_PERSON"
-- models.akira_eiko_olivia_pink.root.Head:setVisible(not (renderer:isFirstPerson() and context == "OTHER"))
-- if keyHeld then
-- models.akira_eiko_olivia_pink.root.RightArm:setVisible(not (renderer:isFirstPerson() and context == "OTHER"))
-- end
-- end
function events.tick() -- every tick... function events.tick() -- every tick...
if curxp < player:getExperienceLevel() then -- ...compare LV to what it was, and if it's higher... if curxp < player:getExperienceLevel() then -- ...compare LV to what it was, and if it's higher...
sounds:playSound("levelup", player:getPos(), 0.15, 1) -- ... Your LOVE increased! (plays the sound) sounds:playSound("levelup", player:getPos(), 0.15, 1) -- ... Your LOVE increased! (plays the sound)
end end
curxp = player:getExperienceLevel() -- set the value again so it doesn't play constantly curxp = player:getExperienceLevel() -- set the value again so it doesn't play constantly
-- if wasAFK ~= afkMod.isAFK then
-- animations.akira_eiko_olivia_pink.afk_loop:setPlaying(afkMod.isAFK) -- Animation to play when you become AFK
-- animations.akira_eiko_olivia_pink.afk_end:setPlaying(not afkMod.isAFK) -- Animation to play when you stop being AFK
-- end
end end
-- wasAFK = afkMod.isAFKlocal
randAnims = { randAnims = {
animations.akira_eiko_olivia_pink.taunt_01, animations.akira_eiko_olivia_pink.taunt_01,
animations.akira_eiko_olivia_pink.taunt_02, animations.akira_eiko_olivia_pink.taunt_02,
@ -116,7 +62,7 @@ randAnims = {
animations.akira_eiko_olivia_pink.taunt_10, animations.akira_eiko_olivia_pink.taunt_10,
animations.akira_eiko_olivia_pink.taunt_11, animations.akira_eiko_olivia_pink.taunt_11,
animations.akira_eiko_olivia_pink.taunt_12, animations.akira_eiko_olivia_pink.taunt_12,
-- animations.akira_eiko_olivia_pink.taunt_13, animations.akira_eiko_olivia_pink.taunt_13,
-- animations.akira_eiko_olivia_pink.taunt_11, -- animations.akira_eiko_olivia_pink.taunt_11,
-- animations.akira_eiko_olivia_pink.taunt_14, -- animations.akira_eiko_olivia_pink.taunt_14,
-- animations.akira_eiko_olivia_pink.taunt_15, -- animations.akira_eiko_olivia_pink.taunt_15,
@ -145,17 +91,6 @@ function events.POST_RENDER(delta)
end end
local bladeHeld = false
function pings.examplePing(state)
bladeHeld = state
end
-- local exampleKey = keybinds:newKeybind("Show Rose Gold Rapier", "key.keyboard.p")
-- exampleKey.press = function()
-- bladeHeld = not bladeHeld
-- pings.examplePing(bladeHeld)
-- end
function events.item_render(item, mode) function events.item_render(item, mode)
if item:getName():find("Rose Gold Rapier") or bladeHeld then if item:getName():find("Rose Gold Rapier") or bladeHeld then
return models.akira_eiko_olivia_pink.ItemRapier return models.akira_eiko_olivia_pink.ItemRapier
@ -165,6 +100,76 @@ function events.item_render(item, mode)
end end
end end
example:addAllOverrider(animations.akira_eiko_olivia_pink.spyglog)
example:addAllOverrider(animations.akira_eiko_olivia_pink.spyglog2)
example:addAllOverrider(animations.akira_eiko_olivia_pink.attackL)
example:addAllOverrider(animations.akira_eiko_olivia_pink.attackR)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_01)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_02)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_03)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_04)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_05)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_06)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_07)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_08)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_09)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_10)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_11)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_12)
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_13)
example:addAllOverrider(animations.akira_eiko_olivia_pink.thumbs_up)
--[[
local bladeHeld = false
function pings.examplePing(state)
bladeHeld = state
end
]]
-- local afkMod = require("FOXAPI.api").afk -- Require FOXAPI's AFK module
-- afkMod.config.timeUntilAFK = 40
-- wasAFK = afkMod.isAFKlocal
--[[
---@param dirVec Vector3
---@return Vector3
local function directionToEuler(dirVec)
local yaw = math.atan2(dirVec.x, dirVec.z)
local pitch = math.atan2(dirVec.y, dirVec.xz:length())
return vec(-pitch, -yaw, 0)
end
---@param dirVec Vector3
---@return Vector3
local function directionToEulerDegree(dirVec)
local yaw = math.atan2(dirVec.x, dirVec.z)
local pitch = math.atan2(dirVec.y, dirVec.xz:length())
return vec(-math.deg(pitch), -math.deg(yaw), 0)
end
]]
-- function events.render(delta,context)
-- local firstPerson = context == "FIRST_PERSON"
-- models.akira_eiko_olivia_pink.root.Head:setVisible(not (renderer:isFirstPerson() and context == "OTHER"))
-- if keyHeld then
-- models.akira_eiko_olivia_pink.root.RightArm:setVisible(not (renderer:isFirstPerson() and context == "OTHER"))
-- end
-- end
-- if wasAFK ~= afkMod.isAFK then
-- animations.akira_eiko_olivia_pink.afk_loop:setPlaying(afkMod.isAFK) -- Animation to play when you become AFK
-- animations.akira_eiko_olivia_pink.afk_end:setPlaying(not afkMod.isAFK) -- Animation to play when you stop being AFK
-- end
-- local exampleKey = keybinds:newKeybind("Show Rose Gold Rapier", "key.keyboard.p")
-- exampleKey.press = function()
-- bladeHeld = not bladeHeld
-- pings.examplePing(bladeHeld)
-- end
--[[ The Horror Terror --[[ The Horror Terror
function events.item_render(item, mode) function events.item_render(item, mode)
if item:getName():find("Rose Gold Rapier") then if item:getName():find("Rose Gold Rapier") then
@ -203,3 +208,8 @@ function events.item_render(item, mode, pos, rot, scale, left)
end end
]] ]]
-- bladeHeld = false
-- local sword = keybinds:newKeybind("Show Sword", "key.keyboard.p")
-- function sword.press()
-- bladeHeld = not bladeHeld
-- end

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@ -0,0 +1,73 @@
--EMOTES--
local mainPage = action_wheel:newPage()
action_wheel:setPage(mainPage)
function pings.Follow()
animations.player_model.followMe:play()
end
---
function pings.Wave()
animations.player_model.wave:play()
end
---
function pings.Clap()
animations.player_model.clap:play()
end
---
function pings.Sitting(state)
animations.player_model.sitting:setPlaying(state)
end
---
function pings.Tilt(state)
animations.player_model.tilt:setPlaying(state)
end
function pings.Casual()
models.player_model:setPrimaryTexture("CUSTOM", textures["rw_moon_casual"])
end
function pings.Work()
models.player_model:setPrimaryTexture("CUSTOM", textures["rw_moon_work"])
end
-------------------------------------------------------------------------------
mainPage:newAction()
:title("Casual")
:item("minecraft:yellow_wool")
:hoverColor(1,1,0)
:onLeftClick(pings.Casual)
mainPage:newAction()
:title("Work")
:item("minecraft:orange_wool")
:hoverColor(1,1,0)
:onLeftClick(pings.Work)
mainPage:newAction()
:title("Wave")
:item("minecraft:lantern")
:hoverColor(1,1,0)
:onLeftClick(pings.Wave)
mainPage:newAction()
:title("Follow Me")
:item("minecraft:compass")
:hoverColor(1,1,0)
:onLeftClick(pings.Follow)
mainPage:newAction()
:title("Clap")
:item("minecraft:rabbit_foot")
:hoverColor(1,1,0)
:onLeftClick(pings.Clap)
mainPage:newAction()
:title("Sit")
:item("minecraft:purpur_stairs")
:hoverColor(1,1,0)
:onToggle(pings.Sitting)

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@ -0,0 +1,7 @@
{
"authors": [
"akirapink"
],
"name": "Big Sister Moon",
"description":"Looks To The Moon Supercomputer from Rain World"
}

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@ -0,0 +1,16 @@
require("GSAnimBlend")
vanilla_model.PLAYER:setVisible(false)
BlendTime = 2
animations.player_model.clap:setBlendTime(BlendTime)
animations.player_model.followMe:setBlendTime(BlendTime)
animations.player_model.wave:setBlendTime(BlendTime)
animations.player_model.sitting:setBlendTime(BlendTime)
animations.player_model.tilt:setBlendTime(BlendTime)
function events.ENTITY_INIT()
IsSlim = player:getModelType() == "SLIM"
models.player_model.root.RightArm.RSlim:setVisible(IsSlim)
models.player_model.root.LeftArm.LSlim:setVisible(IsSlim)
models.player_model.root.LeftArm.LSteve:setVisible(not IsSlim)
models.player_model.root.RightArm.RSteve:setVisible(not IsSlim)
end

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@ -0,0 +1,10 @@
{
"name": "Emmie \"Legacy Edition Minigames\" Undertale",
"description": "It's you!",
"authors": [
"akirapink",
"Perfect System DX",
"Emmie"
],
"color": "#00f0ff"
}

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@ -0,0 +1,21 @@
BlendTime = 2
animations.player_model.idle2:play()
-- Auto generated script file --
--hide vanilla model
vanilla_model.PLAYER:setVisible(false)
--hide vanilla cape model
vanilla_model.CAPE:setVisible(false)
--hide vanilla elytra model
vanilla_model.ELYTRA:setVisible(false)
function events.tick()
models.player_model.root.Body.Skirt:setVisible(not player:getItem(4):isArmor())
models.player_model.root.Body.Breasts:setVisible(not player:getItem(5):isArmor())
-- models.player_model.root.LeftLeg.LeftSkirt:setVisible(not player:getItem(4):isArmor())
-- models.player_model.root.RightLeg.RightSkirt:setVisible(not player:getItem(4):isArmor())
end

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--EMOTES--
local mainPage = action_wheel:newPage()
action_wheel:setPage(mainPage)
function pings.Follow()
animations.player_model.followMe:play()
end
---
function pings.Wave()
animations.player_model.wave:play()
end
---
function pings.Clap()
animations.player_model.clap:play()
end
---
function pings.Sitting(state)
animations.player_model.sitting:setPlaying(state)
end
---
function pings.Tilt(state)
animations.player_model.tilt:setPlaying(state)
end
function pings.Casual()
models.player_model:setPrimaryTexture("CUSTOM", textures["rw_pebs_casual"])
end
function pings.Work()
models.player_model:setPrimaryTexture("CUSTOM", textures["rw_pebs_work"])
end
-------------------------------------------------------------------------------
mainPage:newAction()
:title("Casual")
:item("minecraft:light_gray_wool")
:hoverColor(1,1,0)
:onLeftClick(pings.Casual)
mainPage:newAction()
:title("Work")
:item("minecraft:orange_wool")
:hoverColor(1,1,0)
:onLeftClick(pings.Work)
mainPage:newAction()
:title("Wave")
:item("minecraft:lantern")
:hoverColor(1,1,0)
:onLeftClick(pings.Wave)
mainPage:newAction()
:title("Follow Me")
:item("minecraft:compass")
:hoverColor(1,1,0)
:onLeftClick(pings.Follow)
mainPage:newAction()
:title("Clap")
:item("minecraft:rabbit_foot")
:hoverColor(1,1,0)
:onLeftClick(pings.Clap)
mainPage:newAction()
:title("Sit")
:item("minecraft:purpur_stairs")
:hoverColor(1,1,0)
:onToggle(pings.Sitting)

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{
"authors": [
"akirapink"
],
"name": "Five Pebbles/Erratic Pulse",
"description":"Five Pebbles Supercomputer from Rain World"
}

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require("GSAnimBlend")
vanilla_model.PLAYER:setVisible(false)
BlendTime = 2
animations.player_model.clap:setBlendTime(BlendTime)
animations.player_model.followMe:setBlendTime(BlendTime)
animations.player_model.wave:setBlendTime(BlendTime)
animations.player_model.sitting:setBlendTime(BlendTime)
animations.player_model.tilt:setBlendTime(BlendTime)
function events.ENTITY_INIT()
IsSlim = player:getModelType() == "SLIM"
models.player_model.root.RightArm.RSlim:setVisible(IsSlim)
models.player_model.root.LeftArm.LSlim:setVisible(IsSlim)
models.player_model.root.LeftArm.LSteve:setVisible(not IsSlim)
models.player_model.root.RightArm.RSteve:setVisible(not IsSlim)
end

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--EMOTES--
local mainPage = action_wheel:newPage()
action_wheel:setPage(mainPage)
function pings.Yeah()
animations.player_model.yes:play()
end
---
function pings.No()
animations.player_model.no:play()
end
---
function pings.NoNoNo(state)
animations.player_model.noNoNo:play()
end
---
function pings.Wave(state)
animations.player_model.wave:play()
end
---
function pings.FollowMe(state)
animations.player_model.followMe:play()
end
---
function pings.Sitting(state)
animations.player_model.sitting:setPlaying(state)
end
--------------------------------------------------------------------
mainPage:newAction()
:title("Yeah")
:item("minecraft:lime_concrete")
:hoverColor(1,1,0)
:onLeftClick(pings.Yeah)
mainPage:newAction()
:title("No")
:item("minecraft:red_concrete")
:hoverColor(1,1,0)
:onLeftClick(pings.No)
mainPage:newAction()
:title("No No No")
:item("minecraft:red_terracotta")
:hoverColor(1,1,0)
:onLeftClick(pings.NoNoNo)
mainPage:newAction()
:title("Wave")
:item("minecraft:lantern")
:hoverColor(1,1,0)
:onLeftClick(pings.Wave)
mainPage:newAction()
:title("Follow Me")
:item("minecraft:compass")
:hoverColor(1,1,0)
:onLeftClick(pings.FollowMe)
mainPage:newAction()
:title("Sit")
:item("minecraft:purpur_stairs")
:hoverColor(1,1,0)
:onToggle(pings.Sitting)

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{
"authors": [
"akirapink"
],
"name": "Gakvukani qou ¡æoÍ0ü",
"description":"§eGakvu from §bFortnite"
}

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-- Autogenerated Essential => Figura script
require("GSAnimBlend")
vanilla_model.PLAYER:setVisible(false)
vanilla_model.ARMOR:setVisible(false)
models.player_model:setVisible(true)
vanilla_model.HELD_ITEMS:setVisible(true)
vanilla_model.ELYTRA:setVisible(true)
BlendTime = 2
animations.player_model.followMe:setBlendTime(BlendTime)
animations.player_model.wave:setBlendTime(BlendTime)
animations.player_model.sitting:setBlendTime(BlendTime)
animations.player_model.yes:setBlendTime(BlendTime)
animations.player_model.no:setBlendTime(BlendTime)
animations.player_model.noNoNo:setBlendTime(BlendTime)

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-- V1.14 for 0.1.0 and above
-- Made by JimmyHelp
-- Contains Manuel's runLater
local anims = {}
local controller = {}
local controllerMT = {__index = controller}
local objects = {}
local exList = {
"idling",
"walking",
"walkingback",
"jumpingup",
"jumpingdown",
"falling",
"sprinting",
"sprintjumpup",
"sprintjumpdown",
"crouching",
"crouchwalk",
"crouchwalkback",
"crouchjumpup",
"crouchjumpdown",
"elytra",
"elytradown",
"trident",
"sleeping",
"swimming",
"sitting",
"sitmove",
"sitmoveback",
"sitjumpup",
"sitjumpdown",
"sitpass",
"crawling",
"crawlstill",
"flying",
"flywalk",
"flywalkback",
"flysprint",
"flyup",
"flydown",
"climbing",
"climbstill",
"climbdown",
"climbcrouch",
"climbcrouchwalking",
"water",
"waterwalk",
"waterwalkback",
"waterup",
"waterdown",
"watercrouch",
"watercrouchwalk",
"watercrouchwalkback",
"watercrouchup",
"watercrouchdown",
"hurt",
"death"
}
local incList = {
"attackR",
"attackL",
"mineR",
"mineL",
"holdR",
"holdL",
"eatR",
"eatL",
"drinkR",
"drinkL",
"blockR",
"blockL",
"bowR",
"bowL",
"loadR",
"loadL",
"crossR",
"crossL",
"spearR",
"spearL",
"spyglassR",
"spyglassL",
"hornR",
"hornL",
"brushR",
"brushL",
}
--[[local oldList = {} -- simply make the list again
for key, _ in pairs(aList) do
oldList[key] = {active = false}
end]]
local GSAnimBlend
for _, key in ipairs(listFiles(nil,true)) do
if key:find("GSAnimBlend$") then
GSAnimBlend = require(key)
break
end
end
if GSAnimBlend then GSAnimBlend.safe = false end
local function setBlendTime(ex,inc,o)
for _,list in pairs(o.aList) do
for _,value in pairs(list.list) do
value:setBlendTime(list.type == "excluAnims" and ex or inc)
end
end
end
---@param ex? number
---@param inc? number
function controller:setBlendTimes(ex,inc)
if not GSAnimBlend then error("GSAnimBlend was not found in the avatar, and this function is for interacting with GSAnimBlend.",2) end
if type(ex) ~= "number" and ex ~= nil then
error("The first arg is a non-number value ("..type(ex).."), must be a number or nil.",2)
end
if type(inc) ~= "number" and inc ~= nil then
error("The second arg is a non-number value ("..type(inc).."), must be a number or nil.",2)
end
if ex == nil then
ex = 0
end
if inc == nil then
inc = ex
end
setBlendTime(ex,inc,self)
return self
end
local flyinit
local function addAnims(bb,o)
local listy = o.aList
for _,anim in pairs(bb) do
for name,animation in pairs(anim) do
if name:find("fly") then flyinit = true end
for key, _ in pairs(o.aList) do
if name:find(key.."$") then
listy[key].list[#listy[key].list+1] = animation
break
end
end
end
end
if GSAnimBlend then setBlendTime(4,4,o) end
end
---@param anim table
---@param ifFly? boolean
function controller:setAnims(anim,ifFly)
flyinit = ifFly
for key, value in pairs(anim) do
self.aList[key].list = value
end
if GSAnimBlend then setBlendTime(4,4,self) end
return self
end
---- Run Later by manuel_2867 ----
local tmrs={}
local t=0
---Schedules a function to run after a certain amount of ticks
---@param ticks number|function Amount of ticks to wait, or a predicate function to check each tick until it returns true
---@param next function Function to run after amount of ticks, or after the predicate function returned true
local function wait(ticks,next)
local x=type(ticks)=="number"
table.insert(tmrs,{t=x and t+ticks,p=x and function()end or ticks,n=next})
end
function events.TICK()
t=t+1
for key,timer in pairs(tmrs) do
if timer.p()or(timer.t and t >= timer.t)then
timer.n()
tmrs[key]=nil
end
end
end
local fallVel = -0.6
---@param vel? number
function anims:setFallVel(vel)
if type(vel) ~= "number" and vel ~= nil then
error("Tried to set the velocity to a non-number value ("..type(vel)..").")
end
fallVel = vel or -0.6
return self
end
local oneJump = false
---@param state? boolean
function anims:setOneJump(state)
oneJump = state or false
return self
end
local auto = true
function anims:disableAutoSearch()
auto = false
return self
end
local function getPlay(anim)
local exists, hold = pcall(anim.isHolding,anim)
return anim:isPlaying() or (exists and hold)
end
local function getOverriders(type,o)
return o.overrideStates[type] or o.overrideStates.allAnims
end
local function addOverriders(self,type,...)
for _, value in pairs({...}) do
if #self.overriders[type] == 64 then
error("The max amount of overriding animations for "..type.." (64) was reached. Do not put the code for adding overriding animations in a function, it will infinitely add animations.",3)
end
self.overriders[type][#self.overriders[type]+1] = value
end
end
---@param state? boolean
function controller:setAllOff(state)
self.setOverrides.allAnims = state
return self
end
---@param state? boolean
function controller:setExcluOff(state)
self.setOverrides.excluAnims = state
return self
end
---@param state? boolean
function controller:setIncluOff(state)
self.setOverrides.incluAnims = state
return self
end
---@param ... Animation
function controller:addExcluOverrider(...)
addOverriders(self,"excluAnims",...)
return self
end
---@param ... Animation
function controller:addIncluOverrider(...)
addOverriders(self,"incluAnims",...)
return self
end
---@param ... Animation
function controller:addAllOverrider(...)
addOverriders(self,"allAnims",...)
return self
end
---@param exState? string
---@param inState? string
function controller:setState(exState,inState)
if type(exState) ~= "string" and exState ~= nil then
error("The first arg is a non-string value ("..type(exState).."), must be a string or nil.",2)
end
if type(inState) ~= "string" and inState ~= nil then
error("The second arg is a non-string value ("..type(inState).."), must be a string or nil.",2)
end
self.toggleState = {excluAnims = exState or "",incluAnims = inState or exState or ""}
return self
end
function controller:getState()
return self.toggleState
end
local function getStates(type,o)
return o.toggleState[type]
end
---@param spec? string
function controller:getAnimationStates(spec)
if type(spec) ~= "string" and spec ~= nil then
error("The animation state is a non-string value ("..type(spec).."), must be a string or nil.",2)
end
local states = {}
for k,v in pairs(self.aList) do
states[k] = v.active
end
if spec then return self.aList[spec].active else return states end
end
local function setAnimation(anim,override,state,o)
local saved = o.aList[anim]
local exists = true
for _,value in pairs(saved.list) do
if value:getName() == state..anim then
if not saved.active and saved.stop then break end
value:setPlaying(saved.active and not override)
if saved.active and saved.stop and not override then
value:stop():play()
end
exists = false
else
if not saved.active and saved.stop then break end
value:stop()
end
end
for _,value in pairs(saved.list) do
if exists and value:getName() == anim then
if not saved.active and saved.stop then break end
if saved.active and saved.stop and not override then
value:stop():play()
break
end
value:setPlaying(saved.active and not override)
end
end
end
local flying
function pings.EZAnims_cFly(x)
flying = x
end
local diff = false
local rightResult, leftResult, targetEntity, rightMine, leftMine, rightAttack, leftAttack, oldhitBlock, targetBlock, blockSuccess, blockResult, hitBlock
local yvel, grounded, oldgrounded, hasJumped, cFlying, oldcFlying
local cooldown = false
local updateTimer = 0
local toggleDiff
local function getInfo()
if host:isHost() then
if flyinit then
cFlying = host:isFlying()
if cFlying ~= oldcFlying then
pings.EZAnims_cFly(cFlying)
end
oldcFlying = cFlying
updateTimer = updateTimer + 1
if updateTimer % 200 == 0 then
pings.EZAnims_cFly(cFlying)
end
end
end
local pose = player:getPose()
local velocity = player:getVelocity()
local moving = velocity.xz:length() > 0.01
local sprinty = player:isSprinting()
local vehicle = player:getVehicle()
local sitting = vehicle ~= nil or pose == "SITTING" -- if you're reading this code and see this, "SITTING" isn't a vanilla pose, this is for mods
local passenger = vehicle and vehicle:getControllingPassenger() ~= player
local creativeFlying = (flying or false) and not sitting
local standing = pose == "STANDING"
local crouching = pose == "CROUCHING" and not creativeFlying
local gliding = pose == "FALL_FLYING"
local spin = pose == "SPIN_ATTACK"
local sleeping = pose == "SLEEPING"
local swimming = pose == "SWIMMING"
local inWater = player:isUnderwater() and not sitting
local inLiquid = player:isInWater() or player:isInLava()
local liquidSwim = swimming and inLiquid
local crawling = swimming and not inLiquid
-- hasJumped stuff
yvel = velocity.y
local hover = yvel < .01 and yvel > -.01
local goingUp = yvel > .01
local goingDown = yvel < -.01
local falling = yvel < fallVel
local playerGround = world.getBlockState(player:getPos():add(0,-.1,0))
local vehicleGround = sitting and world.getBlockState(vehicle:getPos():add(0,-.1,0))
oldgrounded = grounded
grounded = playerGround:isSolidBlock() or player:isOnGround() or (sitting and vehicleGround:isSolidBlock() or sitting and vehicle:isOnGround())
local pv = velocity:mul(1, 0, 1):normalize()
local pl = models:partToWorldMatrix():applyDir(0,0,-1):mul(1, 0, 1):normalize()
local fwd = pv:dot(pl)
local backwards = fwd < -.8
--local sideways = pv:cross(pl)
--local right = sideways.y > .6
--local left = sideways.y < -.6
-- canJump stuff
local webbed = world.getBlockState(player:getPos()).id == "minecraft:cobweb"
local ladder = player:isClimbing() and not grounded and not flying
local canJump = not (inLiquid or webbed or grounded)
local hp = player:getHealth() + player:getAbsorptionAmount()
if oldgrounded ~= grounded and not grounded and yvel > 0 then
cooldown = true
wait(10,function() cooldown = false end)
end
if (oldgrounded ~= grounded and not grounded and yvel > 0) and canJump then hasJumped = true end
if (grounded and (yvel <= 0 and yvel > -0.1)) or (gliding or inLiquid) then hasJumped = false end
local neverJump = not (gliding or spin or sleeping or swimming or ladder)
local jumpingUp = hasJumped and goingUp and neverJump
local jumpingDown = hasJumped and goingDown and not falling and neverJump or (cooldown and not jumpingUp)
local isJumping = jumpingUp or jumpingDown or falling
local sprinting = sprinty and standing and not inLiquid and not sitting
local walking = moving and not sprinting and not isJumping and not sitting
local forward = walking and not backwards
local backward = walking and backwards
local handedness = player:isLeftHanded()
local rightItem = player:getHeldItem(handedness)
local leftItem = player:getHeldItem(not handedness)
local rightActive = handedness and "OFF_HAND" or "MAIN_HAND"
local leftActive = not handedness and "OFF_HAND" or "MAIN_HAND"
local activeness = player:getActiveHand()
local using = player:isUsingItem()
local rightSuccess = pcall(rightItem.getUseAction,rightItem)
if rightSuccess then rightResult = rightItem:getUseAction() else rightResult = "NONE" end
local usingR = using and activeness == rightActive and rightResult
local leftSuccess = pcall(leftItem.getUseAction,leftItem)
if leftSuccess then leftResult = leftItem:getUseAction() else leftResult = "NONE" end
local usingL = using and activeness == leftActive and leftResult
local swing = player:getSwingTime()
local arm = swing == 1 and not sleeping and player:getSwingArm()
local rTag= rightItem.tag
local lTag = leftItem.tag
local crossR = rTag and (rTag["Charged"] == 1 or (rTag["ChargedProjectiles"] and next(rTag["ChargedProjectiles"])~= nil)) or false
local crossL = lTag and (lTag["Charged"] == 1 or (lTag["ChargedProjectiles"] and next(lTag["ChargedProjectiles"])~= nil)) or false
local exclude = not (crossR or crossL or using)
local game = player:getGamemode()
local reach = game and 6 or 3
if swing == 1 then
targetEntity = type(player:getTargetedEntity(reach)) == "PlayerAPI" or type(player:getTargetedEntity(reach)) == "LivingEntityAPI"
rightMine = oldhitBlock and not targetEntity
leftMine = oldhitBlock and not targetEntity
rightAttack = (not oldhitBlock or targetEntity)
leftAttack = (not oldhitBlock or targetEntity)
end
for _,o in pairs(objects) do
o.diff = false
for types, tabs in pairs(o.overriders) do
o.overrideStates[types] = o.setOverrides[types] or false
for _, value in pairs(tabs) do
if getPlay(value) then
o.overrideStates[types] = true
break
end
end
if o.oldoverStates[types] ~= o.overrideStates[types] then
o.diff = true
end
o.oldoverStates[types] = o.overrideStates[types]
end
local ob = o.aList
ob.flywalkback.active = creativeFlying and backward and (not (goingDown or goingUp))
ob.flysprint.active = creativeFlying and sprinting and not isJumping and (not (goingDown or goingUp))
ob.flyup.active = creativeFlying and goingUp
ob.flydown.active = creativeFlying and goingDown
ob.flywalk.active = creativeFlying and forward and (not (goingDown or goingUp)) and not sleeping or (ob.flysprint.active and next(ob.flysprint.list)==nil) or (ob.flywalkback.active and next(ob.flywalkback.list)==nil)
or (ob.flyup.active and next(ob.flyup.list)==nil) or (ob.flydown.active and next(ob.flydown.list)==nil)
ob.flying.active = creativeFlying and not sprinting and not moving and standing and not isJumping and (not (goingDown or goingUp)) and not sleeping or (ob.flywalk.active and next(ob.flywalk.list)==nil)
ob.watercrouchwalkback.active = inWater and crouching and backward and not goingDown
ob.watercrouchwalk.active = inWater and crouching and forward and not (goingDown or goingUp) or (ob.watercrouchwalkback.active and next(ob.watercrouchwalkback.list)==nil)
ob.watercrouchup.active = inWater and crouching and goingUp
ob.watercrouchdown.active = inWater and crouching and goingDown or (ob.watercrouchup.active and next(ob.watercrouchup.list)==nil)
ob.watercrouch.active = inWater and crouching and not moving and not (goingDown or goingUp) or (ob.watercrouchdown.active and next(ob.watercrouchdown.list)==nil) or (ob.watercrouchwalk.active and next(ob.watercrouchwalk.list)==nil)
ob.waterdown.active = inWater and goingDown and not falling and standing and not creativeFlying
ob.waterup.active = inWater and goingUp and standing and not creativeFlying
ob.waterwalkback.active = inWater and backward and hover and standing and not creativeFlying
ob.waterwalk.active = inWater and forward and hover and standing and not creativeFlying or (ob.waterwalkback.active and next(ob.waterwalkback.list)==nil) or (ob.waterdown.active and next(ob.waterdown.list)==nil)
or (ob.waterup.active and next(ob.waterup.list)==nil)
ob.water.active = inWater and not moving and standing and hover and not creativeFlying or (ob.waterwalk.active and next(ob.waterwalk.list)==nil)
ob.crawlstill.active = crawling and not moving
ob.crawling.active = crawling and moving or (ob.crawlstill.active and next(ob.crawlstill.list)==nil)
ob.swimming.active = liquidSwim or (ob.crawling.active and next(ob.crawling.list)==nil)
ob.elytradown.active = gliding and goingDown
ob.elytra.active = gliding and not goingDown or (ob.elytradown.active and next(ob.elytradown.list)==nil)
ob.sitpass.active = passenger and standing or false
ob.sitjumpdown.active = sitting and not passenger and standing and (jumpingDown or falling)
ob.sitjumpup.active = sitting and not passenger and jumpingUp and standing or (ob.sitjumpdown.active and next(ob.sitjumpdown.list)==nil)
ob.sitmoveback.active = sitting and not passenger and not isJumping and backwards and standing
ob.sitmove.active = velocity:length() > 0 and not passenger and not backwards and standing and sitting and not isJumping or (ob.sitmoveback.active and next(ob.sitmoveback.list)==nil) or (ob.sitjumpup.active and next(ob.sitjumpup.list)==nil)
ob.sitting.active = sitting and not passenger and velocity:length() == 0 and not isJumping and standing or (ob.sitmove.active and next(ob.sitmove.list)==nil) or (ob.sitpass.active and next(ob.sitpass.list)==nil) or false
ob.trident.active = spin
ob.sleeping.active = sleeping
ob.climbcrouchwalking.active = ladder and crouching and not inWater and (moving or yvel ~= 0)
ob.climbcrouch.active = ladder and crouching and hover and not moving or (ob.climbcrouchwalking.active and next(ob.climbcrouchwalking.list)==nil)
ob.climbdown.active = ladder and goingDown and not crouching
ob.climbstill.active = ladder and not crouching and hover
ob.climbing.active = ladder and goingUp and not crouching or (ob.climbdown.active and next(ob.climbdown.list)==nil) or (ob.climbstill.active and next(ob.climbstill.list)==nil)
ob.crouchjumpdown.active = crouching and jumpingDown and not inWater and not ladder
ob.crouchjumpup.active = crouching and jumpingUp and not inWater and not ladder or (not oneJump and (ob.crouchjumpdown.active and next(ob.crouchjumpdown.list)==nil))
ob.crouchwalkback.active = backward and crouching and not inWater and not ladder or (ob.watercrouchwalkback.active and next(ob.watercrouchwalkback.list)==nil and next(ob.watercrouchwalk.list)==nil and next(ob.watercrouch.list)==nil)
ob.crouchwalk.active = forward and crouching and not (jumpingDown or jumpingUp) and not inWater and not ladder or (ob.crouchwalkback.active and next(ob.crouchwalkback.list)==nil) or (not oneJump and (ob.crouchjumpup.active and next(ob.crouchjumpup.list)==nil)) or ((ob.watercrouchwalk.active and not ob.watercrouchwalkback.active) and next(ob.watercrouchwalk.list)==nil and next(ob.watercrouch.list)==nil)
ob.crouching.active = crouching and not walking and not inWater and not isJumping and not ladder and not cooldown or (ob.crouchwalk.active and next(ob.crouchwalk.list)==nil) or (ob.climbcrouch.active and next(ob.climbcrouch.list)==nil) or ((ob.watercrouch.active and not ob.watercrouchwalk.active) and next(ob.watercrouch.list)==nil)
ob.falling.active = falling and not gliding and not creativeFlying and not sitting
ob.sprintjumpdown.active = jumpingDown and sprinting and not creativeFlying and not ladder or false
ob.sprintjumpup.active = jumpingUp and sprinting and not creativeFlying and not ladder or (not oneJump and (ob.sprintjumpdown.active and next(ob.sprintjumpdown.list)==nil)) or false
ob.jumpingdown.active = jumpingDown and not ladder and not sprinting and not crouching and not sitting and not sleeping and not gliding and not creativeFlying and not spin and not inWater or (ob.falling.active and next(ob.falling.list)==nil) or (oneJump and (ob.sprintjumpdown.active and next(ob.sprintjumpdown.list)==nil)) or (oneJump and (ob.crouchjumpdown.active and next(ob.crouchjumpdown.list)==nil))
ob.jumpingup.active = jumpingUp and not ladder and not sprinting and not crouching and not sitting and not creativeFlying and not inWater or (ob.jumpingdown.active and next(ob.jumpingdown.list)==nil) or (ob.trident.active and next(ob.trident.list)==nil) or (oneJump and (ob.sprintjumpup.active and next(ob.sprintjumpup.list)==nil)) or (oneJump and (ob.crouchjumpup.active and next(ob.crouchjumpup.list)==nil))
ob.sprinting.active = sprinting and not isJumping and not creativeFlying and not ladder and not cooldown and not inWater or (not oneJump and (ob.sprintjumpup.active and next(ob.sprintjumpup.list)==nil)) or false
ob.walkingback.active = backward and standing and not creativeFlying and not ladder and not inWater or (ob.flywalkback.active and next(ob.flywalkback.list)==nil and next(ob.flywalk.list)==nil and next(ob.flying.list)==nil)
ob.walking.active = forward and standing and not creativeFlying and not ladder and not cooldown and not inWater or (ob.walkingback.active and next(ob.walkingback.list)==nil) or (ob.sprinting.active and next(ob.sprinting.list)==nil) or (ob.climbing.active and next(ob.climbing.list)==nil)
or (ob.swimming.active and next(ob.swimming.list)==nil) or (ob.elytra.active and next(ob.elytra.list)==nil) or (ob.jumpingup.active and next(ob.jumpingup.list)==nil) or (ob.waterwalk.active and (next(ob.waterwalk.list)==nil and next(ob.water.list)==nil)) or ((ob.flywalk.active and not ob.flywalkback.active) and next(ob.flywalk.list)==nil and next(ob.flying.list)==nil)
or (ob.crouchwalk.active and (next(ob.crouchwalk)==nil or next(ob.crouching.list)==nil))
ob.idling.active = not moving and not sprinting and standing and not isJumping and not sitting and not inWater and not creativeFlying and not ladder or (ob.sleeping.active and next(ob.sleeping.list)==nil) or (ob.sitting.active and next(ob.sitting.list)==nil)
or ((ob.water.active and not ob.waterwalk.active) and next(ob.water.list)==nil) or ((ob.flying.active and not ob.flywalk.active) and next(ob.flying.list)==nil) or ((ob.crouching.active and not ob.crouchwalk.active) and next(ob.crouching.list)==nil)
ob.death.active = hp <= 0
ob.hurt.active = player:getNbt().HurtTime > 0 and hp > 0
ob.attackR.active = arm == rightActive and rightAttack
ob.attackL.active = arm == leftActive and leftAttack
ob.mineR.active = arm == rightActive and rightMine
ob.mineL.active = arm == leftActive and leftMine
ob.holdR.active = rightItem.id~="minecraft:air" and exclude
ob.holdL.active = leftItem.id~="minecraft:air" and exclude
ob.eatR.active = usingR == "EAT"
ob.eatL.active = usingL == "EAT"
ob.drinkR.active = usingR == "DRINK"
ob.drinkL.active = usingL == "DRINK"
ob.blockR.active = usingR == "BLOCK"
ob.blockL.active = usingL == "BLOCK"
ob.bowR.active = usingR == "BOW"
ob.bowL.active = usingL == "BOW"
ob.loadR.active = usingR == "CROSSBOW"
ob.loadL.active = usingL == "CROSSBOW"
ob.crossR.active = crossR
ob.crossL.active = crossL
ob.spearR.active = usingR == "SPEAR"
ob.spearL.active = usingL == "SPEAR"
ob.spyglassR.active = usingR == "SPYGLASS"
ob.spyglassL.active = usingL == "SPYGLASS"
ob.hornR.active = usingR == "TOOT_HORN"
ob.hornL.active = usingL == "TOOT_HORN"
ob.brushR.active = usingR == "BRUSH"
ob.brushL.active = usingL == "BRUSH"
for key,value in pairs(o.aList) do
if (value.active ~= o.oldList[key].active) then
setAnimation(key,getOverriders(value.type,o),getStates(value.type,o),o)
end
if (o.toggleDiff or o.diff) and value.active then
setAnimation(key,getOverriders(value.type,o),getStates(value.type,o),o)
end
o.oldList[key].active = value.active
end
o.toggleDiff = false
for key,_ in pairs(o.toggleState) do
if o.oldToggle[key] ~= o.toggleState[key] then
o.toggleDiff = true
end
o.oldToggle[key] = o.toggleState[key]
end
end
oldhitBlock = hitBlock
targetBlock = player:getTargetedBlock(true, game and 5 or 4.5)
blockSuccess, blockResult = pcall(targetBlock.getTextures, targetBlock)
if blockSuccess then hitBlock = not (next(blockResult) == nil) else hitBlock = true end
end
function events.tick()
getInfo()
end
local function getBBModels()
local bbmodels = {}
for _,layer in pairs(models:getChildren()) do
local name = layer:getName()
if animations[name] then
bbmodels[name] = animations[name]
else
for _,layer2 in pairs(layer:getChildren()) do
local name2 = name.."."..layer2:getName()
bbmodels[name2] = animations[name2]
end
end
end
if next(bbmodels) == nil then
error("No blockbench models containing animations were found.")
end
local aList = {}
local oldList = {}
for _, value in pairs(exList) do
aList[value] = {active = false,list = {},type = "excluAnims"}
oldList[value] = {active = false}
end
for _, value in pairs(incList) do
aList[value] = {active = false,list = {},type = "incluAnims"}
oldList[value] = {active = false}
end
aList.attackR.stop = true
aList.attackL.stop = true
aList.mineR.stop = true
aList.mineL.stop = true
aList.hurt.stop = true
local o = setmetatable(
{
bbmodels=bbmodels,
aList=aList,
oldList=oldList,
toggleState = {excluAnims="",incluAnims=""},
oldToggle = {excluAnims="",incluAnims=""},
toggleDiff = toggleDiff,
overriders = {excluAnims = {},incluAnims = {}, allAnims = {}},
overrideStates = {excluAnims = false,incluAnims = false, allAnims = false},
oldoverStates = {excluAnims = false,incluAnims = false, allAnims = false},
setOverrides = {excluAnims = false,incluAnims = false, allAnims = false},
diff = diff
},
controllerMT)
objects[1] = o
addAnims(bbmodels,o)
end
function events.entity_init()
if #objects == 0 then getBBModels() end
end
local firstRun = true
---@param ... table
function anims:addBBModel(...)
local bbmodels = {...}
if next(bbmodels) == nil then
error("The blockbench model provided couldn't be found because it has no animations, or because of a typo or some other mistake.",2)
end
local aList = {}
local oldList = {}
for _, value in pairs(exList) do
aList[value] = {active = false,list = {},type = "excluAnims"}
oldList[value] = {active = false}
end
for _, value in pairs(incList) do
aList[value] = {active = false,list = {},type = "incluAnims"}
oldList[value] = {active = false}
end
aList.attackR.stop = true
aList.attackL.stop = true
aList.mineR.stop = true
aList.mineL.stop = true
aList.hurt.stop = true
local o = setmetatable(
{
bbmodels=bbmodels,
aList=aList,
oldList=oldList,
toggleState = {excluAnims="",incluAnims=""},
oldToggle = {excluAnims="",incluAnims=""},
toggleDiff = toggleDiff,
overriders = {excluAnims = {},incluAnims = {}, allAnims = {}},
overrideStates = {excluAnims = false,incluAnims = false, allAnims = false},
oldoverStates = {excluAnims = false,incluAnims = false, allAnims = false},
setOverrides = {excluAnims = false,incluAnims = false, allAnims = false},
diff = diff
},
controllerMT)
objects[#objects+1] = o
if #objects == 16 then
error("The max amount of blockbench models (16) was reached. Do not put the code for adding blockbench models in a function, it will infinitely add blockbench models.",3)
end
if auto then addAnims(bbmodels,o) end
return o
end
anims.controller = controller
return anims

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--EMOTES--
local mainPage = action_wheel:newPage()
action_wheel:setPage(mainPage)
function pings.Victory()
animations.model.win:play()
end
function pings.Sitting(state)
animations.model.sit_emote:setPlaying(state)
end
--
mainPage:newAction()
:title("Wave")
:item("minecraft:lantern")
:hoverColor(1,1,0)
:onLeftClick(pings.Wave)
mainPage:newAction()
:title("Wave")
:item("minecraft:lantern")
:hoverColor(1,1,0)
:onLeftClick(pings.Victory)
local lastItem = "minecraft:air"
function events.tick()
if player:getHeldItem().id ~= lastItem then
--do stuff
lastItem = player:getHeldItem().id
animations.model.item:play()
end
end

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{
"name": "Paper Mario (Modern)",
"description": "Brings Paper Mario from hit videogame series Paper Mario",
"authors": [
"akirapink"
],
"color": "#00f0ff"
}

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local anims = require("EZAnims")
local example = anims:addBBModel(animations.model)
--hide vanilla model
vanilla_model.PLAYER:setVisible(false)
--hide vanilla armor model
vanilla_model.ARMOR:setVisible(false)
--re-enable the helmet item
vanilla_model.HELMET_ITEM:setVisible(true)
--hide vanilla cape model
vanilla_model.CAPE:setVisible(false)
--hide vanilla elytra model
vanilla_model.ELYTRA:setVisible(false)
models.model:setPrimaryRenderType("CUTOUT_CULL")
example:addAllOverrider(animations.model.item)
example:addAllOverrider(animations.model.win)

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{
"authors": [
"akirapink"
],
"name": "Supreme Witch Calamitas",
"description":"§cDo you enjoy going through §e§lhell?"
}

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@ -0,0 +1,56 @@
vanilla_model.PLAYER:setVisible(false)
vanilla_model.ARMOR:setVisible(false)
models.player_model:setVisible(true)
vanilla_model.HELD_ITEMS:setVisible(true)
vanilla_model.ELYTRA:setVisible(true)
--change texture
local mainPage = action_wheel:newPage()
action_wheel:setPage(mainPage)
function pings.Hoodie()
models.player_model:setPrimaryTexture("CUSTOM", textures["hoodie"])
models.player_model:setSecondaryTexture("CUSTOM", textures["blank"])
end
function pings.Hoodless()
models.player_model:setPrimaryTexture("CUSTOM", textures["hoodieless"])
models.player_model:setSecondaryTexture("CUSTOM", textures["blank"])
end
function pings.DarkHoodie()
models.player_model:setPrimaryTexture("CUSTOM", textures["hoodie_dark"])
models.player_model:setSecondaryTexture("CUSTOM", textures["hoodie_dark_e"])
end
function pings.Shadow()
models.player_model:setPrimaryTexture("CUSTOM", textures["shadow"])
models.player_model:setSecondaryTexture("CUSTOM", textures["shadow_e"])
end
mainPage:newAction()
:title("Dark Hoodie")
:item("minecraft:black_dye")
:hoverColor(0,0,0)
:onLeftClick(pings.DarkHoodie)
mainPage:newAction()
:title("Default")
:item("minecraft:gray_dye")
:hoverColor(0.5,0.5,0.5)
:onLeftClick(pings.Hoodie)
mainPage:newAction()
:title("Hoodless")
:item("minecraft:white_dye")
:hoverColor(1,1,1)
:onLeftClick(pings.Hoodless)
mainPage:newAction()
:title("Shadow")
:item("minecraft:red_dye")
:hoverColor(1,0,0)
:onLeftClick(pings.Shadow)

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{
"authors": [
"oatmealine",
"akirapink"
],
"name": "Vel Receptors"
}

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@ -0,0 +1 @@
-- Autogenerated Essential => Figura script

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3d_models/grid.png Normal file

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@ -0,0 +1,410 @@
{
"meta": {
"format_version": "4.10",
"model_format": "free",
"box_uv": false
},
"name": "mainframes_perspective_test",
"model_identifier": "",
"visible_box": [1, 1, 0],
"variable_placeholders": "",
"variable_placeholder_buttons": [],
"timeline_setups": [],
"unhandled_root_fields": {},
"resolution": {
"width": 16,
"height": 16
},
"elements": [
{
"name": "cube",
"box_uv": false,
"rescale": false,
"locked": false,
"light_emission": 0,
"render_order": "default",
"allow_mirror_modeling": true,
"from": [3, -0.1, 5],
"to": [5, 5.9, 7],
"autouv": 1,
"color": 5,
"inflate": -0.1,
"origin": [3, -0.1, 6],
"faces": {
"north": {
"uv": [0, 0, 2, 6]
},
"east": {
"uv": [0, 0, 2, 6]
},
"south": {
"uv": [0, 0, 2, 6]
},
"west": {
"uv": [0, 0, 2, 6]
},
"up": {
"uv": [0, 0, 2, 2]
},
"down": {
"uv": [0, 0, 2, 2]
}
},
"type": "cube",
"uuid": "9332dff6-a10b-b99d-7f7b-0111174ed7de"
},
{
"name": "cube",
"box_uv": false,
"rescale": false,
"locked": false,
"light_emission": 0,
"render_order": "default",
"allow_mirror_modeling": true,
"from": [1, -0.1, 5],
"to": [3, 5.9, 7],
"autouv": 1,
"color": 5,
"inflate": -0.1,
"origin": [1, -0.1, 6],
"faces": {
"north": {
"uv": [0, 0, 2, 6]
},
"east": {
"uv": [0, 0, 2, 6]
},
"south": {
"uv": [0, 0, 2, 6]
},
"west": {
"uv": [0, 0, 2, 6]
},
"up": {
"uv": [0, 0, 2, 2]
},
"down": {
"uv": [0, 0, 2, 2]
}
},
"type": "cube",
"uuid": "8f976282-adc7-29e7-167c-ec1c03ebbca8"
},
{
"name": "cube",
"box_uv": false,
"rescale": false,
"locked": false,
"light_emission": 0,
"render_order": "default",
"allow_mirror_modeling": true,
"from": [-1, -0.1, 5],
"to": [1, 5.9, 7],
"autouv": 1,
"color": 5,
"inflate": -0.1,
"origin": [-1, -0.1, 6],
"faces": {
"north": {
"uv": [0, 0, 2, 6]
},
"east": {
"uv": [0, 0, 2, 6]
},
"south": {
"uv": [0, 0, 2, 6]
},
"west": {
"uv": [0, 0, 2, 6]
},
"up": {
"uv": [0, 0, 2, 2]
},
"down": {
"uv": [0, 0, 2, 2]
}
},
"type": "cube",
"uuid": "45c8487e-56c1-7151-fa97-44a771a54358"
},
{
"name": "cube",
"box_uv": false,
"rescale": false,
"locked": false,
"light_emission": 0,
"render_order": "default",
"allow_mirror_modeling": true,
"from": [-3, -0.1, 5],
"to": [-1, 5.9, 7],
"autouv": 1,
"color": 5,
"inflate": -0.1,
"origin": [-3, -0.1, 6],
"faces": {
"north": {
"uv": [0, 0, 2, 6]
},
"east": {
"uv": [0, 0, 2, 6]
},
"south": {
"uv": [0, 0, 2, 6]
},
"west": {
"uv": [0, 0, 2, 6]
},
"up": {
"uv": [0, 0, 2, 2]
},
"down": {
"uv": [0, 0, 2, 2]
}
},
"type": "cube",
"uuid": "21ada6bb-9b37-3a26-23f0-c5925330f440"
},
{
"name": "camera",
"path": "",
"position": [-3.18585, 2.75882, -5.82124],
"rotation": [177.43576, -25.16381, -180],
"fov": 50,
"aspect_ratio": [1, 1],
"linked_preview": "main",
"camera_linked": false,
"visibility": false,
"type": "camera",
"uuid": "00214e3e-1f02-0b4f-2e28-19fe12003d8f"
},
{
"name": "cube",
"box_uv": false,
"rescale": false,
"locked": false,
"light_emission": 0,
"render_order": "default",
"allow_mirror_modeling": true,
"from": [-15, 0, -15],
"to": [15, 0, 15],
"autouv": 0,
"color": 9,
"origin": [-6, 0, -15],
"faces": {
"north": {
"uv": [0, 0, 480, 480],
"texture": 0
},
"east": {
"uv": [0, 0, 480, 480],
"texture": 0
},
"south": {
"uv": [0, 0, 480, 480],
"texture": 0
},
"west": {
"uv": [0, 0, 480, 480],
"texture": 0
},
"up": {
"uv": [0, 0, 480, 480],
"texture": 0
},
"down": {
"uv": [0, 0, 480, 480],
"texture": 0
}
},
"type": "cube",
"uuid": "4eafc28d-3678-0486-485f-37098c1625b6"
},
{
"name": "cube",
"box_uv": false,
"rescale": false,
"locked": false,
"light_emission": 0,
"render_order": "default",
"allow_mirror_modeling": true,
"from": [10, 4, -14],
"to": [12, 15, 15],
"autouv": 1,
"color": 9,
"inflate": -0.025,
"origin": [11, 0, 0],
"faces": {
"north": {
"uv": [0, 0, 2, 11]
},
"east": {
"uv": [0, 0, 16, 11]
},
"south": {
"uv": [0, 0, 2, 11]
},
"west": {
"uv": [0, 0, 16, 11]
},
"up": {
"uv": [0, 0, 2, 16]
},
"down": {
"uv": [0, 0, 2, 16]
}
},
"type": "cube",
"uuid": "9a143832-0bbd-4736-8f7c-7dfb2f57c649"
},
{
"name": "cube",
"box_uv": false,
"rescale": false,
"locked": false,
"light_emission": 0,
"render_order": "default",
"allow_mirror_modeling": true,
"from": [10, 0, -14],
"to": [12, 7, 8],
"autouv": 1,
"color": 9,
"origin": [11, 0, 0],
"faces": {
"north": {
"uv": [0, 0, 2, 7]
},
"east": {
"uv": [0, 0, 16, 7]
},
"south": {
"uv": [0, 0, 2, 7]
},
"west": {
"uv": [0, 0, 16, 7]
},
"up": {
"uv": [0, 0, 2, 16]
},
"down": {
"uv": [0, 0, 2, 16]
}
},
"type": "cube",
"uuid": "2654914e-20b3-09a8-f12c-63697e5a5cfe"
},
{
"name": "cube",
"box_uv": false,
"rescale": false,
"locked": false,
"light_emission": 0,
"render_order": "default",
"allow_mirror_modeling": true,
"from": [10, 0, 10],
"to": [12, 7, 15],
"autouv": 1,
"color": 9,
"origin": [11, 0, 9],
"faces": {
"north": {
"uv": [0, 0, 2, 7]
},
"east": {
"uv": [0, 0, 5, 7]
},
"south": {
"uv": [0, 0, 2, 7]
},
"west": {
"uv": [0, 0, 5, 7]
},
"up": {
"uv": [0, 0, 2, 5]
},
"down": {
"uv": [0, 0, 2, 5]
}
},
"type": "cube",
"uuid": "5f529dbe-6c51-38f0-b373-c62f8bfa0840"
},
{
"name": "cube",
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@ -0,0 +1,361 @@
/)
20% Cooler!
Biden BLAST!!!
Re-implemented!
/!\ You have alerted the horse.
/!\ You are no longer safe.
(i) PLAYERNAME has been infected
I'm not gonna sugarcoat it,
I know what you are.
But do I know when you are!?
Moss? Eaten.
Never stop gambling!
Let's go gambling!
Aw dang it!
No matter what!
Open up your eyes!
Yee-Haw!
I'm from the past, and I'm from the future!
jessey...i turned myself into a bunger...
yeag
(removed)
(deleted)
Can you hear the sea? Do you see the lights?
Return to your bunker.
This place is safe. Stay here to hibernate
Nom
I know this is what must happen...
Michigan
**NOT CLICKBAIT**
**GONE WRONG**
Not on viewportOS!
[Money] SOON
KILL
Murderize!
Bad To the Bone!
You are fake. You dont exist,
Yes!
NOOOOOOOOOOOOOOO
GOOOOOOOOOOOOOOL
A Brave New Look!
A Brave New Gloop!
But here's the glooper:
Glooptastic, absolutely slorpcredible!
Knows where you live!
100% pure!
As seen on TV!
Hey, hello! My name is...
(pling) Leave me alone! (pling) Akira!
Faithless!
Faithful!
Made on Java!
Made with IntelliJ IDEA!
Made with Visual Studio Code!
Made with Notepad++!
Made with Notepad!
Please don't open re:squake config (no seriously)
Also try RubyDung!
Also try Bugsnax!
Also try Bugsnax: Isle of Bigsnax!
Also Try Minecraft: Bedrock Edition!
Also try Quake!
Also try re:squake!
Also try Linux Mint!
Also try Fedora Linux!
Also try corru.observer!
Also try corru.observer: EP2ADDZ!
Also try Splatoon!
Also try Splatoon 2!
Also try Splatoon 2: Octo Expansion!
Also try Splatoon 3!
Also try Splatoon 3: Side Order!
Also try Nintendogs!
Also try Rain World!
Also try Rain World: Downpour!
Also try Sonic Adventure!
Also try Not So Seecret Saturday!
Also try ReIndev!
Also try Better than Adventure!
Also try Legacy+!
Also try Raspberry Flavored!
Also try Secret Little Haven!
Also try Voices of the Void!
Also try Starbound!
Also try The Genesis Project!
Also try Terraria!
Also try Hytale!
Also try Paper Mario: Color Splash!
Also try Indigo Park!
Also try admiring plants!
Also listen to The Beths!
Also listen to Beau Jordan!
Give up on your dreams of becoming a baker!
Happy birthday!
Happy wriggling day!
Happy ascension gaze!
Animal Crossing: New Leaf!
(punching trees is not as effective in real life)
Basketball. Everyone remembers Basketball!
A bizarre adventure!
A wacky trip!
A blocky vacation!
Now with vertical slabs!
Oh, wouldn't you like to know?
Did you know?
Top-tier gaming.
Mojang please nerf skeletons
Mojang please
Mojank please
Mojang please I am begging
At home!
Home-made!
Made in Brasil!
Made in Brazil!
BRASIL NÚMERO UM CAMPEÃO DO BLUMBO :speaking_head::speaking_head:
Was that the craft of 87!?
Now With More Copper!
Now with More
A little bit of "?" in your life!
Now!
In case it isn't obvious, foxes are also players.
it's as shrimple as that
things are not so shrimple now, are they?
its actually very clamplicated
its that shrimple
its very benefishial
its kinda conchfusing
simply mantastic
its very resharkable
you've got to be squidding me
i cant believe you would becray me
its very effishient
your octopinion is invalid
your octopinion is valid
its very shellfish
would you please sealize the truth
the proccess is that grueeling
its not something you cod achieve easily
its actually immorayl
Apartment complex? I find it quite simple.
Snowier snow!
Trans rights now!
ACAB
13:12, make a wish!
Black lives matter!
Be anti-racist!
Learn about allyship!
Speak OUT against injustice and UP for equality!
Amplify and listen to Black and Indigenous voices!
Educate your friends on anti-racism!
Support creators from marginalized communities!
Stand up for equality in your community!
Be anti-racist!
sorry, we used your boyfriend in a crafting recipe...
? I sure hope it does!
I enjoy walks on the beach, and laying on the ground...
Taken for granted!
Not since The Incident...
Are you seeing this?
Going insane!
if not ok then return help
Fhqwhgads!
Giasfelfebrehber!
Giasfclfbrehber!
Successfully
Squish that cat.
Brings the bounty to the plains!
Through the torment and the rains!
You just missed the splash text, sorry...
Home of Challenge Missy!
Going up!
Going down!
Not really...
It really isn't...
Absolutely
EXCELLENT
This party's getting crazy!
Become a dark spirit!
New gloopy mode!
New Play Control!
Now with both Temptation and Sin!
Supports languages!
Mmmmmmm... Fishe...
Love is in the air? WRONG! Kavruka!
Love is in the air? WRONG! Deadly Neurotoxin!
Love is in the air? WRONG! Man-at-Legs!
Slime is falling from the sky!
A goblin army is approaching from the west!
Filmed in front of a live studio audience!
Every copy is personalized!
Wildly popular!
Y2K ready!
Y2K38 ready!
dink my oiter
they can dink it
they can't dink it
Save the world, stay inside!
Save the world, wear a mask!
Take it out on me!
Trying to get out of hell!
Could not stop growing!
Until last week!
Since last thursday!
pppppppppppppppppppppppppppppppppppppppppp
Woo, Create: Estrogen!
Woo, Spectrum!
Woo, Ars Nouveau!
Woo, Hex Casting!
Woo, Thaumcraft!
Amorphous!
Non-amorphous!
Non-non-amorphous!
Algebraic!
Mathematical!
Polynomial!
Your gender is valid!
Splashes by akirapink and friends!
Contains simulated goats!
Contains a real human soul!
Contains infinite genders!
But what about me?
Send me a dream, bartender!
Sand me a man!
Sand me a paper!
Can share a few exciting progress updates with you!
So it means...
Therefore...
You and me!
Your personal ScrongleBuddy!
Inside a bag of milk!
Approved by Mold Mario!
Many people say “Rome wasn't built in a day”. That's correct!
Many qou say “The Obesk Embassy wasn't built in a gaze”. That's correct!
Shimmer, shimmer...
Where Are They Now? Find Out Today!
Your #1 Download Source!
.com
.net
.org
.com.br
.co.uk
Forever and always!
Doesn't have a first level!
No more running!
§c<3 §rBecome longer
BE AFRAID!
<3
Xorg my beloathed!
Wayland my beloathed!
PulseAudio my beloathed!
PipeWire my beloathed!
Tiny-Huge Pizza!
Not that good!
Honestly quite incredible!
[this splash text is now available]
[this splash text is no longer available]
Try it. See what happens.
Enable Streamer Mode!
Windows G Enable
macOS P Disable
Linux S Continue
Have you heard of Xenia, the Linux Fox?
Let me tell you a story...
& Knuckles!
Knuckles In:
AudioJungle
AA EE OO
You wanna peep the horror? Here.
Aren't you excited?
Panic! In static! Out-manic!
Classic! Estatic! It's magic!
To trip the light fantastic, repeat it after me!
[citation needed]
[according to whom?]
By technicality!
It's blue and true!
It's bleen!
The videogame of all time!
Game of a Year!
Game of the Year!
There's a light inside your soul!
That's still shining in the cold!
With the truth, the promise in our hearts!
Don't forget!
I'm with you in the dark!
Don't forget this dream!
A sad, yet sweet memory!
That's what you left of me!
And yes, I do, think of you!
I hope that you do too!
Sponsored by IKEA!
Hit its Deltarune/Undertale reference limit 2 splashes ago!
Check your CPU temperature!
Check your RAM usage!
Check your SSD writes!
Check your HDD space!
Check your battery health!
Have you tried turning it off and on again?
§c=)
§c=(
§d=)
§d=(
§c6 left.
§c5 left.
§c4 left.
§c3 left.
§c2 left.
§c1 left.
It's Pride Month! You know what that means.
FUCK Notch!
Made by Hatsune Miku!
Made by Mojang Studios!
Something about Microsoft?
It's fast approaching!
Ouppy...So ouool...
Brought in for questioning!
300 splashes and counting!
Rotate it in your mind!
In your mind's eye, you are a big, big monster truck!
Remember to drink water!
Hydrate before you die-drate!
Happy Holidays!
What did you expect?
Chaps, are we cooked?
Baking Bread!
Gakvu: "Gakvu"
A second, funnier Minecraft!
A vision from an angry god!
Electrify mine!
Can't you do it sometime?
Pushed it in too far...
Green inside!
Intel inside!
AMD outside!
Groovy, and only sometimes glooby!
Girls...
Boys...
Enbys...
All The Mods 10...
With no disrespect to the &!
Open for business!
Sorry, we're closed!
So be it, we've clopen!
Nvidia beneath the soil, buried 1.8288 meters under!
It is now safe to turn off your computer.
It is no longer safe to turn off your computer.
0625. Willpower, though useful, does not alone a powerful being make.
1009. Early to bed and early to rise makes a "man" healthy but socially dead.
1111. A great change is coming.
1119. Everything not saved will be lost.
1224. At the end of the day... It's night!
1225. The holidays always come, whether you like them or not.
1312. No gods, no masters, no exceptions.
1604. Some conflicts can be resolved. Communicate before it's too late.
1614. The next package in your mailbox will have more value than you initially thought.
1707. Choose your battles.
2020. Nothing is sacred.
2506. Beware not gods, but those who worship them.
2612. Treat with love the relations you treasure.
3200. Don't make a promise you can't keep. If you do, a storm will find you!
4560. Minds are good at being convinced by repeated affirmation.
4561. Brains are for having ideas, not remembering them.

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