ASK ME ABOUT MY DINNERS
2
.obsidian/workspace.json
vendored
|
|
@ -170,6 +170,7 @@
|
||||||
},
|
},
|
||||||
"active": "9838d81e3d14d8d7",
|
"active": "9838d81e3d14d8d7",
|
||||||
"lastOpenFiles": [
|
"lastOpenFiles": [
|
||||||
|
"3d_models/akira/model 4.13/avatar.png",
|
||||||
"pixel_art/controlstrip_genders.aseprite",
|
"pixel_art/controlstrip_genders.aseprite",
|
||||||
"drawings/junk/akirapink_AuroraBorealisConcept.xcf",
|
"drawings/junk/akirapink_AuroraBorealisConcept.xcf",
|
||||||
"drawings/akirapink_sharedcollective_higordon.aseprite",
|
"drawings/akirapink_sharedcollective_higordon.aseprite",
|
||||||
|
|
@ -186,7 +187,6 @@
|
||||||
"memes/akirapink_c_ob_fbx_horrorbasement.png",
|
"memes/akirapink_c_ob_fbx_horrorbasement.png",
|
||||||
"drawings/akirapink-FWD-astra_underscore-astraverse.aseprite",
|
"drawings/akirapink-FWD-astra_underscore-astraverse.aseprite",
|
||||||
"drawings/net_Akirapink_ppdat.aseprite",
|
"drawings/net_Akirapink_ppdat.aseprite",
|
||||||
"memes/net.akirapink.gordon_secured_powered_by_the_dragon.xcf",
|
|
||||||
"TH.md",
|
"TH.md",
|
||||||
"writings/SharedCollective/Obesk Embassy.md",
|
"writings/SharedCollective/Obesk Embassy.md",
|
||||||
"writings/SharedCollective/Missy's Talk - Life, Identity, Death.md",
|
"writings/SharedCollective/Missy's Talk - Life, Identity, Death.md",
|
||||||
|
|
|
||||||
BIN
3d_models/akira/01_whiphard.ogg
Normal file
BIN
3d_models/akira/02_swing.ogg
Normal file
BIN
3d_models/akira/03_punchspin.ogg
Normal file
BIN
3d_models/akira/04_coin.ogg
Normal file
BIN
3d_models/akira/05_grab.ogg
Normal file
BIN
3d_models/akira/06_bookspin.ogg
Normal file
BIN
3d_models/akira/07_magnifyclose.ogg
Normal file
BIN
3d_models/akira/08_menudecision.ogg
Normal file
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
BIN
3d_models/akira/model 4.13/00_taunt.ogg
Normal file
155
3d_models/akira/model 4.13/CharterIntegration.lua
Normal file
|
|
@ -0,0 +1,155 @@
|
||||||
|
local IMMUNITIES = {
|
||||||
|
Movement = false,
|
||||||
|
Charter = false
|
||||||
|
}
|
||||||
|
--- @class MovementAPI
|
||||||
|
local movement = {}
|
||||||
|
--- @class CharterIntegration
|
||||||
|
local CharterIntegration = {}
|
||||||
|
local page = {
|
||||||
|
immunities = IMMUNITIES,
|
||||||
|
movement = function (state, self)
|
||||||
|
IMMUNITIES.Movement = state
|
||||||
|
host:actionbar("§fMovement Immunity: " .. tostring(IMMUNITIES.Movement))
|
||||||
|
end,
|
||||||
|
charter = function (state, self)
|
||||||
|
IMMUNITIES.Charter = state
|
||||||
|
host:actionbar("§6Charter Immunity: " .. tostring(IMMUNITIES.Charter))
|
||||||
|
end
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
---Divine Dominance's clamping of position. Creates the "stuck in the field" effect.
|
||||||
|
---@param c1 Vector3
|
||||||
|
---@param c2 Vector3
|
||||||
|
---@return boolean; return false to symbolize that you don't want this to happen. Any CI-compliant avatar will cancel upon returning false.
|
||||||
|
function CharterIntegration:DD_ClampPos(c1, c2)
|
||||||
|
if IMMUNITIES.Charter or not player:isLoaded() then return false end
|
||||||
|
local p = player:getPos()
|
||||||
|
local newVec = vec(
|
||||||
|
math.clamp(p.x, c1.x, c2.x),
|
||||||
|
math.clamp(p.y, c1.y, c2.y),
|
||||||
|
math.clamp(p.z, c1.z, c2.z)
|
||||||
|
)
|
||||||
|
if newVec ~= p then
|
||||||
|
c1 = c1 + 0.01
|
||||||
|
c2 = c2 - 0.01
|
||||||
|
newVec = vec(
|
||||||
|
math.clamp(p.x, c1.x, c2.x),
|
||||||
|
math.clamp(p.y, c1.y+0.1, c2.y),
|
||||||
|
math.clamp(p.z, c1.z, c2.z)
|
||||||
|
)
|
||||||
|
movement.SetPos(newVec)
|
||||||
|
if p.y ~= newVec.y then
|
||||||
|
movement.AddVelocity(0,0.1,0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
---Function that is called when the player is caught in the Divine Dominance's area of effect.
|
||||||
|
---@param attacker string
|
||||||
|
---@return boolean; return false to symbolize that you don't want this to happen. Any CI-compliant avatar will cancel upon returning false.
|
||||||
|
function CharterIntegration:DD_Collapse(attacker)
|
||||||
|
if IMMUNITIES.Charter or not player:isLoaded() then return false end
|
||||||
|
movement.AddVelocity(0,60,0)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
---Function that is called when the player is hit by the Lesser Divinity
|
||||||
|
---@param attacker string
|
||||||
|
---@return boolean?; return false to symbolize that you don't want this to happen. Any CI-compliant avatar will cancel upon returning false.
|
||||||
|
function CharterIntegration:LD_Hit(attacker)
|
||||||
|
if IMMUNITIES.Charter or not player:isLoaded() then return end
|
||||||
|
movement.AddVelocity(0,60,0)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
---Function that is called when the player is hit by the Broken Lesser Divinity
|
||||||
|
---@param attacker string
|
||||||
|
---@return boolean?; return false to symbolize that you don't want this to happen. Any CI-compliant avatar will cancel upon returning false.
|
||||||
|
function CharterIntegration:BLD_Hit(attacker)
|
||||||
|
if IMMUNITIES.Charter or not player:isLoaded() then return end
|
||||||
|
movement.AddVelocity(-30 ,30,0)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
---Adds velocity to the player.
|
||||||
|
---@param x integer | Vector3
|
||||||
|
---@param y integer?
|
||||||
|
---@param z integer?
|
||||||
|
function movement.AddVelocity(x, y, z)
|
||||||
|
if IMMUNITIES.Movement or not player:isLoaded() then return end
|
||||||
|
local velocity
|
||||||
|
if type(x) == "number" then
|
||||||
|
velocity = vec(x,y--[[@as number]],z--[[@as number]])
|
||||||
|
else
|
||||||
|
velocity = x
|
||||||
|
end
|
||||||
|
if host:isHost() and goofy then
|
||||||
|
goofy:setVelocity((getActualPlayerVelocity() + velocity):clampLength(-60, 60)--[[@as Vector3]])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---Adds velocity to the player.
|
||||||
|
---@param x integer | Vector3
|
||||||
|
---@param y integer?
|
||||||
|
---@param z integer?
|
||||||
|
function movement.SetVelocity(x, y, z)
|
||||||
|
if IMMUNITIES.Movement or not player:isLoaded() then return end
|
||||||
|
local velocity
|
||||||
|
if type(x) == "number" then
|
||||||
|
velocity = vec(x,y--[[@as number]],z--[[@as number]])
|
||||||
|
else
|
||||||
|
velocity = x
|
||||||
|
end
|
||||||
|
if host:isHost() and goofy then
|
||||||
|
goofy:setVelocity(velocity:clampLength(-60, 60))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Sets the position of the player.
|
||||||
|
---@param x integer | Vector3
|
||||||
|
---@param y integer?
|
||||||
|
---@param z integer?
|
||||||
|
function movement.SetPos(x, y, z)
|
||||||
|
if IMMUNITIES.Movement or not player:isLoaded() then return end
|
||||||
|
local pos
|
||||||
|
if type(x) == "number" then
|
||||||
|
pos = vec(x,y--[[@as number]],z--[[@as number]])
|
||||||
|
else
|
||||||
|
pos = x
|
||||||
|
end
|
||||||
|
if host:isHost() and goofy then
|
||||||
|
goofy:setPos(pos)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Sets the position of the player.
|
||||||
|
---@param x integer | Vector3
|
||||||
|
---@param y integer?
|
||||||
|
---@param z integer?
|
||||||
|
function movement.ThrowToPos(x, y, z)
|
||||||
|
if IMMUNITIES.Movement or not player:isLoaded() then return end
|
||||||
|
local pos
|
||||||
|
if type(x) == "number" then
|
||||||
|
pos = vec(x,y--[[@as number]],z--[[@as number]])
|
||||||
|
else
|
||||||
|
pos = x
|
||||||
|
end
|
||||||
|
if host:isHost() and goofy then
|
||||||
|
goofy:setVelocity((pos - player:getPos()):clampLength(-60, 60))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function getActualPlayerVelocity()
|
||||||
|
return vec(table.unpack(player:getNbt().Motion))
|
||||||
|
end
|
||||||
|
avatar:store("MovementAPI", movement)
|
||||||
|
avatar:store("CharterIntegration", CharterIntegration)
|
||||||
|
|
||||||
|
return page
|
||||||
|
|
@ -1,6 +1,5 @@
|
||||||
-- V1.14 for 0.1.0 and above
|
-- V2.1 for 0.1.0 and above
|
||||||
-- Made by JimmyHelp
|
-- Made by JimmyHelp
|
||||||
-- Contains Manuel's runLater
|
|
||||||
|
|
||||||
local anims = {}
|
local anims = {}
|
||||||
|
|
||||||
|
|
@ -10,16 +9,18 @@ local controllerMT = {__index = controller}
|
||||||
local objects = {}
|
local objects = {}
|
||||||
|
|
||||||
local exList = {
|
local exList = {
|
||||||
"idling",
|
"idle",
|
||||||
"walking",
|
"walk",
|
||||||
"walkingback",
|
"walkback",
|
||||||
"jumpingup",
|
"jumpup",
|
||||||
"jumpingdown",
|
"jumpdown",
|
||||||
"falling",
|
"walkjumpup",
|
||||||
"sprinting",
|
"walkjumpdown",
|
||||||
|
"fall",
|
||||||
|
"sprint",
|
||||||
"sprintjumpup",
|
"sprintjumpup",
|
||||||
"sprintjumpdown",
|
"sprintjumpdown",
|
||||||
"crouching",
|
"crouch",
|
||||||
"crouchwalk",
|
"crouchwalk",
|
||||||
"crouchwalkback",
|
"crouchwalkback",
|
||||||
"crouchjumpup",
|
"crouchjumpup",
|
||||||
|
|
@ -27,27 +28,27 @@ local exList = {
|
||||||
"elytra",
|
"elytra",
|
||||||
"elytradown",
|
"elytradown",
|
||||||
"trident",
|
"trident",
|
||||||
"sleeping",
|
"sleep",
|
||||||
"swimming",
|
"swim",
|
||||||
"sitting",
|
"sit",
|
||||||
"sitmove",
|
"sitmove",
|
||||||
"sitmoveback",
|
"sitmoveback",
|
||||||
"sitjumpup",
|
"sitjumpup",
|
||||||
"sitjumpdown",
|
"sitjumpdown",
|
||||||
"sitpass",
|
"sitpass",
|
||||||
"crawling",
|
"crawl",
|
||||||
"crawlstill",
|
"crawlstill",
|
||||||
"flying",
|
"fly",
|
||||||
"flywalk",
|
"flywalk",
|
||||||
"flywalkback",
|
"flywalkback",
|
||||||
"flysprint",
|
"flysprint",
|
||||||
"flyup",
|
"flyup",
|
||||||
"flydown",
|
"flydown",
|
||||||
"climbing",
|
"climb",
|
||||||
"climbstill",
|
"climbstill",
|
||||||
"climbdown",
|
"climbdown",
|
||||||
"climbcrouch",
|
"climbcrouch",
|
||||||
"climbcrouchwalking",
|
"climbcrouchwalk",
|
||||||
"water",
|
"water",
|
||||||
"waterwalk",
|
"waterwalk",
|
||||||
"waterwalkback",
|
"waterwalkback",
|
||||||
|
|
@ -91,12 +92,6 @@ local incList = {
|
||||||
"brushL",
|
"brushL",
|
||||||
}
|
}
|
||||||
|
|
||||||
--[[local oldList = {} -- simply make the list again
|
|
||||||
|
|
||||||
for key, _ in pairs(aList) do
|
|
||||||
oldList[key] = {active = false}
|
|
||||||
end]]
|
|
||||||
|
|
||||||
local GSAnimBlend
|
local GSAnimBlend
|
||||||
for _, key in ipairs(listFiles(nil,true)) do
|
for _, key in ipairs(listFiles(nil,true)) do
|
||||||
if key:find("GSAnimBlend$") then
|
if key:find("GSAnimBlend$") then
|
||||||
|
|
@ -134,16 +129,28 @@ function controller:setBlendTimes(ex,inc)
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function getSeg(name)
|
||||||
|
local words = {}
|
||||||
|
for word in name:gmatch("[^_]+") do
|
||||||
|
words[#words+1] = word
|
||||||
|
end
|
||||||
|
return words
|
||||||
|
end
|
||||||
|
|
||||||
local flyinit
|
local flyinit
|
||||||
local function addAnims(bb,o)
|
local function addAnims(bb,o)
|
||||||
local listy = o.aList
|
local listy = o.aList
|
||||||
for _,anim in pairs(bb) do
|
for _,anim in pairs(bb) do
|
||||||
for name,animation in pairs(anim) do
|
for name,animation in pairs(anim) do
|
||||||
if name:find("fly") then flyinit = true end
|
local words = getSeg(name)
|
||||||
|
if not flyinit then
|
||||||
|
if words[1]:find("fly") then
|
||||||
|
flyinit = true
|
||||||
|
end
|
||||||
|
end
|
||||||
for key, _ in pairs(o.aList) do
|
for key, _ in pairs(o.aList) do
|
||||||
if name:find(key.."$") then
|
if words[1] == key then
|
||||||
listy[key].list[#listy[key].list+1] = animation
|
listy[key].list[#listy[key].list+1] = animation
|
||||||
break
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -163,26 +170,6 @@ function controller:setAnims(anim,ifFly)
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
---- Run Later by manuel_2867 ----
|
|
||||||
local tmrs={}
|
|
||||||
local t=0
|
|
||||||
---Schedules a function to run after a certain amount of ticks
|
|
||||||
---@param ticks number|function Amount of ticks to wait, or a predicate function to check each tick until it returns true
|
|
||||||
---@param next function Function to run after amount of ticks, or after the predicate function returned true
|
|
||||||
local function wait(ticks,next)
|
|
||||||
local x=type(ticks)=="number"
|
|
||||||
table.insert(tmrs,{t=x and t+ticks,p=x and function()end or ticks,n=next})
|
|
||||||
end
|
|
||||||
function events.TICK()
|
|
||||||
t=t+1
|
|
||||||
for key,timer in pairs(tmrs) do
|
|
||||||
if timer.p()or(timer.t and t >= timer.t)then
|
|
||||||
timer.n()
|
|
||||||
tmrs[key]=nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local fallVel = -0.6
|
local fallVel = -0.6
|
||||||
---@param vel? number
|
---@param vel? number
|
||||||
function anims:setFallVel(vel)
|
function anims:setFallVel(vel)
|
||||||
|
|
@ -286,37 +273,50 @@ function controller:getAnimationStates(spec)
|
||||||
if type(spec) ~= "string" and spec ~= nil then
|
if type(spec) ~= "string" and spec ~= nil then
|
||||||
error("The animation state is a non-string value ("..type(spec).."), must be a string or nil.",2)
|
error("The animation state is a non-string value ("..type(spec).."), must be a string or nil.",2)
|
||||||
end
|
end
|
||||||
local states = {}
|
if spec then
|
||||||
for k,v in pairs(self.aList) do
|
return self.aList[spec].active
|
||||||
states[k] = v.active
|
else
|
||||||
|
local states = {}
|
||||||
|
for k,v in pairs(self.aList) do
|
||||||
|
states[k] = v.active
|
||||||
|
end
|
||||||
|
return states
|
||||||
end
|
end
|
||||||
if spec then return self.aList[spec].active else return states end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function setAnimation(anim,override,state,o)
|
local function setAnimation(anim,override,state,o)
|
||||||
local saved = o.aList[anim]
|
local saved = o.aList[anim]
|
||||||
local exists = true
|
local exists = true
|
||||||
|
local words = {}
|
||||||
for _,value in pairs(saved.list) do
|
for _,value in pairs(saved.list) do
|
||||||
if value:getName() == state..anim then
|
if getSeg(value:getName())[2] == state then
|
||||||
if not saved.active and saved.stop then break end
|
|
||||||
value:setPlaying(saved.active and not override)
|
|
||||||
if saved.active and saved.stop and not override then
|
|
||||||
value:stop():play()
|
|
||||||
end
|
|
||||||
exists = false
|
exists = false
|
||||||
else
|
|
||||||
if not saved.active and saved.stop then break end
|
|
||||||
value:stop()
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for _,value in pairs(saved.list) do
|
for _, value in pairs(saved.list) do
|
||||||
if exists and value:getName() == anim then
|
words = getSeg(value:getName())
|
||||||
if not saved.active and saved.stop then break end
|
if not words[2] then words[2] = not exists and "" or state end
|
||||||
if saved.active and saved.stop and not override then
|
if words[2] == "outro" then words[3] = "outro" words[2] = "" end
|
||||||
value:stop():play()
|
if words[1] == anim then
|
||||||
break
|
if words[3] == "outro" then
|
||||||
|
if words[2] == state then -- outro anims
|
||||||
|
value:setPlaying(not saved.active and not override)
|
||||||
|
else
|
||||||
|
value:stop()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if words[2] == state then -- not outro anims
|
||||||
|
if not saved.active and saved.stop then break end
|
||||||
|
if saved.active and saved.stop and not override then
|
||||||
|
value:restart()
|
||||||
|
end
|
||||||
|
value:setPlaying(saved.active and not override)
|
||||||
|
else
|
||||||
|
value:stop()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
value:setPlaying(saved.active and not override)
|
else
|
||||||
|
value:stop()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -332,6 +332,7 @@ local yvel, grounded, oldgrounded, hasJumped, cFlying, oldcFlying
|
||||||
local cooldown = false
|
local cooldown = false
|
||||||
local updateTimer = 0
|
local updateTimer = 0
|
||||||
local toggleDiff
|
local toggleDiff
|
||||||
|
local timer = 10
|
||||||
local function getInfo()
|
local function getInfo()
|
||||||
if host:isHost() then
|
if host:isHost() then
|
||||||
if flyinit then
|
if flyinit then
|
||||||
|
|
@ -397,7 +398,13 @@ local function getInfo()
|
||||||
|
|
||||||
if oldgrounded ~= grounded and not grounded and yvel > 0 then
|
if oldgrounded ~= grounded and not grounded and yvel > 0 then
|
||||||
cooldown = true
|
cooldown = true
|
||||||
wait(10,function() cooldown = false end)
|
timer = 0
|
||||||
|
end
|
||||||
|
if timer < 11 then
|
||||||
|
timer = timer + 1
|
||||||
|
end
|
||||||
|
if timer == 11 then
|
||||||
|
cooldown = false
|
||||||
end
|
end
|
||||||
|
|
||||||
if (oldgrounded ~= grounded and not grounded and yvel > 0) and canJump then hasJumped = true end
|
if (oldgrounded ~= grounded and not grounded and yvel > 0) and canJump then hasJumped = true end
|
||||||
|
|
@ -468,7 +475,7 @@ local function getInfo()
|
||||||
ob.flydown.active = creativeFlying and goingDown
|
ob.flydown.active = creativeFlying and goingDown
|
||||||
ob.flywalk.active = creativeFlying and forward and (not (goingDown or goingUp)) and not sleeping or (ob.flysprint.active and next(ob.flysprint.list)==nil) or (ob.flywalkback.active and next(ob.flywalkback.list)==nil)
|
ob.flywalk.active = creativeFlying and forward and (not (goingDown or goingUp)) and not sleeping or (ob.flysprint.active and next(ob.flysprint.list)==nil) or (ob.flywalkback.active and next(ob.flywalkback.list)==nil)
|
||||||
or (ob.flyup.active and next(ob.flyup.list)==nil) or (ob.flydown.active and next(ob.flydown.list)==nil)
|
or (ob.flyup.active and next(ob.flyup.list)==nil) or (ob.flydown.active and next(ob.flydown.list)==nil)
|
||||||
ob.flying.active = creativeFlying and not sprinting and not moving and standing and not isJumping and (not (goingDown or goingUp)) and not sleeping or (ob.flywalk.active and next(ob.flywalk.list)==nil)
|
ob.fly.active = creativeFlying and not sprinting and not moving and standing and not isJumping and (not (goingDown or goingUp)) and not sleeping or (ob.flywalk.active and next(ob.flywalk.list)==nil)
|
||||||
|
|
||||||
ob.watercrouchwalkback.active = inWater and crouching and backward and not goingDown
|
ob.watercrouchwalkback.active = inWater and crouching and backward and not goingDown
|
||||||
ob.watercrouchwalk.active = inWater and crouching and forward and not (goingDown or goingUp) or (ob.watercrouchwalkback.active and next(ob.watercrouchwalkback.list)==nil)
|
ob.watercrouchwalk.active = inWater and crouching and forward and not (goingDown or goingUp) or (ob.watercrouchwalkback.active and next(ob.watercrouchwalkback.list)==nil)
|
||||||
|
|
@ -486,9 +493,9 @@ local function getInfo()
|
||||||
|
|
||||||
|
|
||||||
ob.crawlstill.active = crawling and not moving
|
ob.crawlstill.active = crawling and not moving
|
||||||
ob.crawling.active = crawling and moving or (ob.crawlstill.active and next(ob.crawlstill.list)==nil)
|
ob.crawl.active = crawling and moving or (ob.crawlstill.active and next(ob.crawlstill.list)==nil)
|
||||||
|
|
||||||
ob.swimming.active = liquidSwim or (ob.crawling.active and next(ob.crawling.list)==nil)
|
ob.swim.active = liquidSwim or (ob.crawl.active and next(ob.crawl.list)==nil)
|
||||||
|
|
||||||
ob.elytradown.active = gliding and goingDown
|
ob.elytradown.active = gliding and goingDown
|
||||||
ob.elytra.active = gliding and not goingDown or (ob.elytradown.active and next(ob.elytradown.list)==nil)
|
ob.elytra.active = gliding and not goingDown or (ob.elytradown.active and next(ob.elytradown.list)==nil)
|
||||||
|
|
@ -498,37 +505,38 @@ local function getInfo()
|
||||||
ob.sitjumpup.active = sitting and not passenger and jumpingUp and standing or (ob.sitjumpdown.active and next(ob.sitjumpdown.list)==nil)
|
ob.sitjumpup.active = sitting and not passenger and jumpingUp and standing or (ob.sitjumpdown.active and next(ob.sitjumpdown.list)==nil)
|
||||||
ob.sitmoveback.active = sitting and not passenger and not isJumping and backwards and standing
|
ob.sitmoveback.active = sitting and not passenger and not isJumping and backwards and standing
|
||||||
ob.sitmove.active = velocity:length() > 0 and not passenger and not backwards and standing and sitting and not isJumping or (ob.sitmoveback.active and next(ob.sitmoveback.list)==nil) or (ob.sitjumpup.active and next(ob.sitjumpup.list)==nil)
|
ob.sitmove.active = velocity:length() > 0 and not passenger and not backwards and standing and sitting and not isJumping or (ob.sitmoveback.active and next(ob.sitmoveback.list)==nil) or (ob.sitjumpup.active and next(ob.sitjumpup.list)==nil)
|
||||||
ob.sitting.active = sitting and not passenger and velocity:length() == 0 and not isJumping and standing or (ob.sitmove.active and next(ob.sitmove.list)==nil) or (ob.sitpass.active and next(ob.sitpass.list)==nil) or false
|
ob.sit.active = sitting and not passenger and velocity:length() == 0 and not isJumping and standing or (ob.sitmove.active and next(ob.sitmove.list)==nil) or (ob.sitpass.active and next(ob.sitpass.list)==nil) or false
|
||||||
|
|
||||||
ob.trident.active = spin
|
ob.trident.active = spin
|
||||||
ob.sleeping.active = sleeping
|
ob.sleep.active = sleeping
|
||||||
|
ob.climbcrouchwalk.active = ladder and crouching and not inWater and (moving or yvel ~= 0)
|
||||||
ob.climbcrouchwalking.active = ladder and crouching and not inWater and (moving or yvel ~= 0)
|
ob.climbcrouch.active = ladder and crouching and hover and not moving or (ob.climbcrouchwalk.active and next(ob.climbcrouchwalk.list)==nil)
|
||||||
ob.climbcrouch.active = ladder and crouching and hover and not moving or (ob.climbcrouchwalking.active and next(ob.climbcrouchwalking.list)==nil)
|
|
||||||
ob.climbdown.active = ladder and goingDown and not crouching
|
ob.climbdown.active = ladder and goingDown and not crouching
|
||||||
ob.climbstill.active = ladder and not crouching and hover
|
ob.climbstill.active = ladder and not crouching and hover
|
||||||
ob.climbing.active = ladder and goingUp and not crouching or (ob.climbdown.active and next(ob.climbdown.list)==nil) or (ob.climbstill.active and next(ob.climbstill.list)==nil)
|
ob.climb.active = ladder and goingUp and not crouching or (ob.climbdown.active and next(ob.climbdown.list)==nil) or (ob.climbstill.active and next(ob.climbstill.list)==nil)
|
||||||
|
|
||||||
ob.crouchjumpdown.active = crouching and jumpingDown and not inWater and not ladder
|
ob.crouchjumpdown.active = crouching and jumpingDown and not inWater and not ladder
|
||||||
ob.crouchjumpup.active = crouching and jumpingUp and not inWater and not ladder or (not oneJump and (ob.crouchjumpdown.active and next(ob.crouchjumpdown.list)==nil))
|
ob.crouchjumpup.active = crouching and jumpingUp and not inWater and not ladder or (not oneJump and (ob.crouchjumpdown.active and next(ob.crouchjumpdown.list)==nil))
|
||||||
ob.crouchwalkback.active = backward and crouching and not inWater and not ladder or (ob.watercrouchwalkback.active and next(ob.watercrouchwalkback.list)==nil and next(ob.watercrouchwalk.list)==nil and next(ob.watercrouch.list)==nil)
|
ob.crouchwalkback.active = backward and crouching and not inWater and not ladder or (ob.watercrouchwalkback.active and next(ob.watercrouchwalkback.list)==nil and next(ob.watercrouchwalk.list)==nil and next(ob.watercrouch.list)==nil)
|
||||||
ob.crouchwalk.active = forward and crouching and not (jumpingDown or jumpingUp) and not inWater and not ladder or (ob.crouchwalkback.active and next(ob.crouchwalkback.list)==nil) or (not oneJump and (ob.crouchjumpup.active and next(ob.crouchjumpup.list)==nil)) or ((ob.watercrouchwalk.active and not ob.watercrouchwalkback.active) and next(ob.watercrouchwalk.list)==nil and next(ob.watercrouch.list)==nil)
|
ob.crouchwalk.active = forward and crouching and not (jumpingDown or jumpingUp) and not inWater and not ladder or (ob.crouchwalkback.active and next(ob.crouchwalkback.list)==nil) or (not oneJump and (ob.crouchjumpup.active and next(ob.crouchjumpup.list)==nil)) or ((ob.watercrouchwalk.active and not ob.watercrouchwalkback.active) and next(ob.watercrouchwalk.list)==nil and next(ob.watercrouch.list)==nil)
|
||||||
ob.crouching.active = crouching and not walking and not inWater and not isJumping and not ladder and not cooldown or (ob.crouchwalk.active and next(ob.crouchwalk.list)==nil) or (ob.climbcrouch.active and next(ob.climbcrouch.list)==nil) or ((ob.watercrouch.active and not ob.watercrouchwalk.active) and next(ob.watercrouch.list)==nil)
|
ob.crouch.active = crouching and not walking and not inWater and not isJumping and not ladder and not cooldown or (ob.crouchwalk.active and next(ob.crouchwalk.list)==nil) or (ob.climbcrouch.active and next(ob.climbcrouch.list)==nil) or ((ob.watercrouch.active and not ob.watercrouchwalk.active) and next(ob.watercrouch.list)==nil)
|
||||||
|
|
||||||
ob.falling.active = falling and not gliding and not creativeFlying and not sitting
|
ob.fall.active = falling and not gliding and not creativeFlying and not sitting
|
||||||
|
|
||||||
ob.sprintjumpdown.active = jumpingDown and sprinting and not creativeFlying and not ladder or false
|
ob.sprintjumpdown.active = jumpingDown and sprinting and not creativeFlying and not ladder or false
|
||||||
ob.sprintjumpup.active = jumpingUp and sprinting and not creativeFlying and not ladder or (not oneJump and (ob.sprintjumpdown.active and next(ob.sprintjumpdown.list)==nil)) or false
|
ob.sprintjumpup.active = jumpingUp and sprinting and not creativeFlying and not ladder or (not oneJump and (ob.sprintjumpdown.active and next(ob.sprintjumpdown.list)==nil)) or false
|
||||||
ob.jumpingdown.active = jumpingDown and not ladder and not sprinting and not crouching and not sitting and not sleeping and not gliding and not creativeFlying and not spin and not inWater or (ob.falling.active and next(ob.falling.list)==nil) or (oneJump and (ob.sprintjumpdown.active and next(ob.sprintjumpdown.list)==nil)) or (oneJump and (ob.crouchjumpdown.active and next(ob.crouchjumpdown.list)==nil))
|
ob.walkjumpdown.active = jumpingDown and moving and not ladder and not sprinting and not crouching and not sitting and not sleeping and not gliding and not creativeFlying and not spin and not inWater
|
||||||
ob.jumpingup.active = jumpingUp and not ladder and not sprinting and not crouching and not sitting and not creativeFlying and not inWater or (ob.jumpingdown.active and next(ob.jumpingdown.list)==nil) or (ob.trident.active and next(ob.trident.list)==nil) or (oneJump and (ob.sprintjumpup.active and next(ob.sprintjumpup.list)==nil)) or (oneJump and (ob.crouchjumpup.active and next(ob.crouchjumpup.list)==nil))
|
ob.walkjumpup.active = jumpingUp and moving and not ladder and not sprinting and not crouching and not sitting and not creativeFlying and not inWater or (not oneJump and (ob.walkjumpdown.active and next(ob.walkjumpdown.list)==nil)) or false
|
||||||
|
ob.jumpdown.active = jumpingDown and not moving and not ladder and not sprinting and not crouching and not sitting and not sleeping and not gliding and not creativeFlying and not spin and not inWater or (ob.fall.active and next(ob.fall.list)==nil) or (oneJump and (ob.sprintjumpdown.active and next(ob.sprintjumpdown.list)==nil)) or (oneJump and (ob.crouchjumpdown.active and next(ob.crouchjumpdown.list)==nil)) or (oneJump and (ob.walkjumpdown.active and next(ob.walkjumpdown.list)==nil))
|
||||||
|
ob.jumpup.active = jumpingUp and not moving and not ladder and not sprinting and not crouching and not sitting and not creativeFlying and not inWater or (ob.jumpdown.active and next(ob.jumpdown.list)==nil) or (ob.trident.active and next(ob.trident.list)==nil) or (oneJump and (ob.sprintjumpup.active and next(ob.sprintjumpup.list)==nil)) or (oneJump and (ob.walkjumpup.active and next(ob.walkjumpup.list)==nil))
|
||||||
|
|
||||||
ob.sprinting.active = sprinting and not isJumping and not creativeFlying and not ladder and not cooldown and not inWater or (not oneJump and (ob.sprintjumpup.active and next(ob.sprintjumpup.list)==nil)) or false
|
ob.sprint.active = sprinting and not isJumping and not creativeFlying and not ladder and not cooldown and not inWater or (not oneJump and (ob.sprintjumpup.active and next(ob.sprintjumpup.list)==nil)) or false
|
||||||
ob.walkingback.active = backward and standing and not creativeFlying and not ladder and not inWater or (ob.flywalkback.active and next(ob.flywalkback.list)==nil and next(ob.flywalk.list)==nil and next(ob.flying.list)==nil)
|
ob.walkback.active = backward and standing and not creativeFlying and not ladder and not inWater or (ob.flywalkback.active and next(ob.flywalkback.list)==nil and next(ob.flywalk.list)==nil and next(ob.fly.list)==nil)
|
||||||
ob.walking.active = forward and standing and not creativeFlying and not ladder and not cooldown and not inWater or (ob.walkingback.active and next(ob.walkingback.list)==nil) or (ob.sprinting.active and next(ob.sprinting.list)==nil) or (ob.climbing.active and next(ob.climbing.list)==nil)
|
ob.walk.active = forward and standing and not creativeFlying and not ladder and not cooldown and not inWater or (ob.walkback.active and next(ob.walkback.list)==nil) or (ob.sprint.active and next(ob.sprint.list)==nil) or (ob.climb.active and next(ob.climb.list)==nil)
|
||||||
or (ob.swimming.active and next(ob.swimming.list)==nil) or (ob.elytra.active and next(ob.elytra.list)==nil) or (ob.jumpingup.active and next(ob.jumpingup.list)==nil) or (ob.waterwalk.active and (next(ob.waterwalk.list)==nil and next(ob.water.list)==nil)) or ((ob.flywalk.active and not ob.flywalkback.active) and next(ob.flywalk.list)==nil and next(ob.flying.list)==nil)
|
or (ob.swim.active and next(ob.swim.list)==nil) or (ob.elytra.active and next(ob.elytra.list)==nil) or (ob.waterwalk.active and (next(ob.waterwalk.list)==nil and next(ob.water.list)==nil)) or ((ob.flywalk.active and not ob.flywalkback.active) and next(ob.flywalk.list)==nil and next(ob.fly.list)==nil)
|
||||||
or (ob.crouchwalk.active and (next(ob.crouchwalk)==nil or next(ob.crouching.list)==nil))
|
or (ob.crouchwalk.active and (next(ob.crouchwalk)==nil and next(ob.crouch.list)==nil)) or (not oneJump and ob.walkjumpup.active and next(ob.walkjumpup.list)==nil)
|
||||||
ob.idling.active = not moving and not sprinting and standing and not isJumping and not sitting and not inWater and not creativeFlying and not ladder or (ob.sleeping.active and next(ob.sleeping.list)==nil) or (ob.sitting.active and next(ob.sitting.list)==nil)
|
ob.idle.active = not moving and not sprinting and standing and not isJumping and not sitting and not inWater and not creativeFlying and not ladder or (ob.sleep.active and next(ob.sleep.list)==nil) or (ob.sit.active and next(ob.sit.list)==nil)
|
||||||
or ((ob.water.active and not ob.waterwalk.active) and next(ob.water.list)==nil) or ((ob.flying.active and not ob.flywalk.active) and next(ob.flying.list)==nil) or ((ob.crouching.active and not ob.crouchwalk.active) and next(ob.crouching.list)==nil)
|
or ((ob.water.active and not ob.waterwalk.active) and next(ob.water.list)==nil) or ((ob.fly.active and not ob.flywalk.active) and next(ob.fly.list)==nil) or ((ob.crouch.active and not ob.crouchwalk.active) and next(ob.crouch.list)==nil) or (ob.jumpup.active and next(ob.jumpup.list)==nil)
|
||||||
|
|
||||||
ob.death.active = hp <= 0
|
ob.death.active = hp <= 0
|
||||||
ob.hurt.active = player:getNbt().HurtTime > 0 and hp > 0
|
ob.hurt.active = player:getNbt().HurtTime > 0 and hp > 0
|
||||||
|
|
|
||||||
197
3d_models/akira/model 4.13/action_wheel_sounds.lua
Normal file
|
|
@ -0,0 +1,197 @@
|
||||||
|
local action_wheel_sounds = {
|
||||||
|
open={"minecraft:item.bundle.insert", 1.4},
|
||||||
|
close={"minecraft:item.bundle.remove_one", 0.7},
|
||||||
|
hover={"minecraft:block.copper_bulb.turn_on", 1.5},
|
||||||
|
leftClick={"minecraft:block.stone_pressure_plate.click_on", 0.8},
|
||||||
|
rightClick={"minecraft:block.stone_pressure_plate.click_off", 0.6},
|
||||||
|
toggle={"minecraft:block.wooden_button.click_on", 0.8},
|
||||||
|
untoggle={"minecraft:block.wooden_button.click_off", 0.6},
|
||||||
|
scroll={"minecraft:block.copper_bulb.turn_on"},
|
||||||
|
}
|
||||||
|
if host:isHost() then
|
||||||
|
if false then
|
||||||
|
---@diagnostic disable: duplicate-set-field, duplicate-doc-field, duplicate-doc-alias
|
||||||
|
---@diagnostic disable: missing-return, unused-local, lowercase-global, unreachable-code
|
||||||
|
|
||||||
|
---@class Action
|
||||||
|
---The function that is executed when the mouse starts hovering on this action.
|
||||||
|
---@field hover? function
|
||||||
|
local Action
|
||||||
|
|
||||||
|
---Sets the function that executed when the mouse starts hovering over the action.
|
||||||
|
---@generic self
|
||||||
|
---@param self self
|
||||||
|
---@param func? fun(self?: Action)
|
||||||
|
---@return self
|
||||||
|
function Action:setOnHover(func) end
|
||||||
|
|
||||||
|
---Sets the function that executed when the mouse starts hovering over the action.
|
||||||
|
---@generic self
|
||||||
|
---@param self self
|
||||||
|
---@param func? fun(self?: Action)
|
||||||
|
---@return self
|
||||||
|
function Action:onHover(func) end
|
||||||
|
|
||||||
|
---@diagnostic enable: duplicate-set-field, duplicate-doc-field, duplicate-doc-alias
|
||||||
|
---@diagnostic enable: missing-return, unused-local, lowercase-global, unreachable-code
|
||||||
|
end
|
||||||
|
setmetatable(action_wheel_sounds, {
|
||||||
|
__index={
|
||||||
|
onLeftClick=action_wheel_sounds.leftClick,
|
||||||
|
setOnLeftClick=action_wheel_sounds.leftClick,
|
||||||
|
onRightClick=action_wheel_sounds.rightClick,
|
||||||
|
setOnRightClick=action_wheel_sounds.rightClick,
|
||||||
|
onToggle=action_wheel_sounds.toggle,
|
||||||
|
setOnToggle=action_wheel_sounds.toggle,
|
||||||
|
onUntoggle=action_wheel_sounds.untoggle,
|
||||||
|
setOnUntoggle=action_wheel_sounds.untoggle,
|
||||||
|
onScroll=action_wheel_sounds.scroll,
|
||||||
|
setOnScroll=action_wheel_sounds.scroll,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
local scroll = 0
|
||||||
|
local acted = false
|
||||||
|
local Action__index = figuraMetatables.Action.__index
|
||||||
|
local Action__newindex = figuraMetatables.Action.__newindex
|
||||||
|
local hovers = {}
|
||||||
|
figuraMetatables.Action.__newindex = function(self, key, value)
|
||||||
|
if key == "leftClick" or key == "rightClick" or key == "toggle" or key == "untoggle" then
|
||||||
|
return Action__newindex(self, key, function(...)
|
||||||
|
local nkey = key
|
||||||
|
if nkey == "toggle" and not (({...})[1]) then
|
||||||
|
nkey = "untoggle"
|
||||||
|
end
|
||||||
|
sounds:playSound(action_wheel_sounds[nkey][1], player:getPos(), 1, action_wheel_sounds[nkey][2])
|
||||||
|
acted = true
|
||||||
|
return value(...)
|
||||||
|
end)
|
||||||
|
elseif key == "scroll" then
|
||||||
|
return Action__newindex(self, key, function(...)
|
||||||
|
scroll = scroll + ({...})[1]
|
||||||
|
local p1 = math.pow(2,(scroll%24 - 12) / 12)
|
||||||
|
local p2 = math.pow(2,((scroll+12) % 24 - 12) / 12)
|
||||||
|
local v1 = (12-math.abs(-12+scroll%24))/12
|
||||||
|
local v2 = (12-math.abs(-12+((scroll+12)%24)))/12
|
||||||
|
sounds:playSound(action_wheel_sounds[key][1], player:getPos(), v1, p1)
|
||||||
|
sounds:playSound(action_wheel_sounds[key][1], player:getPos(), v2, p2)
|
||||||
|
return value(...)
|
||||||
|
end)
|
||||||
|
elseif key == "hover" then
|
||||||
|
hovers[self] = value
|
||||||
|
return
|
||||||
|
end
|
||||||
|
return Action__newindex(self, key, value)
|
||||||
|
end
|
||||||
|
figuraMetatables.Action.__index = function(self, key)
|
||||||
|
if key == "setOnLeftClick" or key == "onLeftClick" or key == "setOnRightClick" or key == "onRightClick" or key == "onToggle" or key == "setOnToggle" or key == "setOnUntoggle" or key == "onUntoggle" then
|
||||||
|
return function(slf,callback)
|
||||||
|
return Action__index(slf, key)(slf, function(...)
|
||||||
|
local nkey = key
|
||||||
|
if (nkey == "setOnToggle" or key == "onToggle") and not (({...})[1]) then
|
||||||
|
nkey = "setOnUntoggle"
|
||||||
|
end
|
||||||
|
sounds:playSound(action_wheel_sounds[nkey][1], player:getPos(), 1, action_wheel_sounds[nkey][2])
|
||||||
|
acted = true
|
||||||
|
return callback(...)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
elseif key == "setOnScroll" or key == "onScroll" then
|
||||||
|
return function(slf,callback)
|
||||||
|
return Action__index(slf, key)(slf, function(...)
|
||||||
|
scroll = scroll + ({...})[1]
|
||||||
|
local p1 = math.pow(2,(scroll%24 - 12) / 12)
|
||||||
|
local p2 = math.pow(2,((scroll+12) % 24 - 12) / 12)
|
||||||
|
local v1 = math.abs(math.sin(scroll/7.64))
|
||||||
|
local v2 = math.abs(math.sin(((scroll+12)%24)/7.64))
|
||||||
|
sounds:playSound(action_wheel_sounds[key][1], player:getPos(), v1, p1)
|
||||||
|
sounds:playSound(action_wheel_sounds[key][1], player:getPos(), v2, p2)
|
||||||
|
return callback(...)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
elseif key=="hover" then
|
||||||
|
return hovers[self]
|
||||||
|
elseif key=="setOnHover" or key=="onHover" then
|
||||||
|
return function(slf,callback)
|
||||||
|
hovers[slf] = callback
|
||||||
|
return slf
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return Action__index(self, key)
|
||||||
|
end
|
||||||
|
local e = action_wheel:isEnabled()
|
||||||
|
local x,y,d,r,_d,_r,c = 0,0,0,0,0,0,0
|
||||||
|
local function border(n)
|
||||||
|
return _r <= n and r > n or r <= n and _r > n
|
||||||
|
end
|
||||||
|
local regions = {}
|
||||||
|
local function changedAction()
|
||||||
|
regions = {}
|
||||||
|
local dist = 19*client.getGuiScale()
|
||||||
|
local ret = _d < dist
|
||||||
|
if c == 0 then
|
||||||
|
return false
|
||||||
|
elseif c == 1 then
|
||||||
|
regions[1] = 360
|
||||||
|
return d > dist and r > 180 and (_d < dist or border(180))
|
||||||
|
elseif c%2 == 0 then
|
||||||
|
for i=1,c do
|
||||||
|
ret = ret or border(i*(360/c))
|
||||||
|
regions[i] = i*(360/c)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
for i=1,c do
|
||||||
|
if i < c/2 then
|
||||||
|
ret = ret or border(i*(360/(c-1)))
|
||||||
|
regions[i] = i*(360/(c-1))
|
||||||
|
else
|
||||||
|
ret = ret or border((i+1)*(360/(c+1)))
|
||||||
|
regions[i] = (i+1)*(360/(c+1))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return d > dist and ret
|
||||||
|
end
|
||||||
|
function events.MOUSE_MOVE(dx,dy)
|
||||||
|
x,y = x+dx, y+dy
|
||||||
|
d = math.sqrt(x*x+y*y)
|
||||||
|
r = math.deg(math.atan2(x,y))+180
|
||||||
|
if action_wheel:isEnabled() and changedAction() then
|
||||||
|
local current = 0
|
||||||
|
for index, region in ipairs(regions) do
|
||||||
|
if r <= region then
|
||||||
|
current = index
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local page = action_wheel:getCurrentPage()
|
||||||
|
if page and current ~= 0 then
|
||||||
|
current = c - current + 1 + (page:getSlotsShift()-1) * 8
|
||||||
|
local action = page:getAction(current)
|
||||||
|
if action.hover then action:hover() end
|
||||||
|
end
|
||||||
|
scroll = 0
|
||||||
|
sounds:playSound(action_wheel_sounds["hover"][1], player:getPos(), 1, action_wheel_sounds["hover"][2])
|
||||||
|
end
|
||||||
|
_d, _r = d, r
|
||||||
|
end
|
||||||
|
function events.TICK()
|
||||||
|
if action_wheel:isEnabled() and not e then
|
||||||
|
x,y,d,r,_d,_r = 0,0,0,0,0,0
|
||||||
|
sounds:playSound(action_wheel_sounds["open"][1], player:getPos(), 1, action_wheel_sounds["open"][2])
|
||||||
|
elseif not action_wheel:isEnabled() and e and not acted then
|
||||||
|
sounds:playSound(action_wheel_sounds["close"][1], player:getPos(), 1, action_wheel_sounds["close"][2])
|
||||||
|
end
|
||||||
|
acted = false
|
||||||
|
e = action_wheel:isEnabled()
|
||||||
|
local page = action_wheel:getCurrentPage()
|
||||||
|
if not page then return end
|
||||||
|
c = #page:getActions()
|
||||||
|
local s = action_wheel:getCurrentPage():getSlotsShift()
|
||||||
|
while s > 1 do
|
||||||
|
c = c - 8
|
||||||
|
s = s - 1
|
||||||
|
end
|
||||||
|
c = math.min(c, 8)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return action_wheel_sounds
|
||||||
|
|
@ -1,28 +1,32 @@
|
||||||
|
models.akira_eiko_olivia_pink.tauntfx:setPrimaryRenderType("EMISSIVE")
|
||||||
|
|
||||||
--EMOTES--
|
--EMOTES--
|
||||||
|
|
||||||
local mainPage = action_wheel:newPage()
|
local mainPage = action_wheel:newPage()
|
||||||
action_wheel:setPage(mainPage)
|
action_wheel:setPage(mainPage)
|
||||||
|
|
||||||
function pings.Follow()
|
|
||||||
animations.akira_olivia_pink.followMe:play()
|
function pings.Wave()
|
||||||
|
animations.akira_eiko_olivia_pink.wave:play()
|
||||||
end
|
end
|
||||||
---
|
---
|
||||||
function pings.Wave()
|
function pings.Follow()
|
||||||
animations.akira_olivia_pink.wave:play()
|
animations.akira_eiko_olivia_pink.followMe:play()
|
||||||
end
|
end
|
||||||
---
|
---
|
||||||
function pings.Clap()
|
function pings.Clap()
|
||||||
animations.akira_olivia_pink.clap:play()
|
animations.akira_eiko_olivia_pink.clap:play()
|
||||||
end
|
end
|
||||||
---
|
|
||||||
-- function pings.Gun(state)
|
|
||||||
-- animations.akira_olivia_pink.ready_gun:setPlaying(state)
|
|
||||||
-- end
|
|
||||||
---
|
---
|
||||||
function pings.Sitting(state)
|
function pings.Sitting(state)
|
||||||
animations.akira_olivia_pink.sit_emote:setPlaying(state)
|
animations.akira_eiko_olivia_pink.sit_emote:setPlaying(state)
|
||||||
end
|
end
|
||||||
---
|
---
|
||||||
|
---
|
||||||
|
-- function pings.Gun(state)
|
||||||
|
-- animations.akira_eiko_olivia_pink.ready_gun:setPlaying(state)
|
||||||
|
-- end
|
||||||
--------------------------------------------------------------------
|
--------------------------------------------------------------------
|
||||||
|
|
||||||
mainPage:newAction()
|
mainPage:newAction()
|
||||||
|
|
@ -31,7 +35,6 @@ mainPage:newAction()
|
||||||
:hoverColor(1,1,0)
|
:hoverColor(1,1,0)
|
||||||
:onLeftClick(pings.Wave)
|
:onLeftClick(pings.Wave)
|
||||||
|
|
||||||
|
|
||||||
mainPage:newAction()
|
mainPage:newAction()
|
||||||
:title("Follow Me")
|
:title("Follow Me")
|
||||||
:item("minecraft:compass")
|
:item("minecraft:compass")
|
||||||
|
|
@ -50,9 +53,114 @@ mainPage:newAction()
|
||||||
:hoverColor(1,1,0)
|
:hoverColor(1,1,0)
|
||||||
:onToggle(pings.Sitting)
|
:onToggle(pings.Sitting)
|
||||||
|
|
||||||
|
mainPage:newAction()
|
||||||
|
:title("Taunt")
|
||||||
|
:item("minecraft:nether_star")
|
||||||
|
:hoverColor(1,1,0)
|
||||||
|
:onLeftClick(function()
|
||||||
|
if buffer < 5 then return end
|
||||||
|
pings.action5_click(math.random(#randAnims))
|
||||||
|
buffer = 0
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
-- mainPage:newAction()
|
-- mainPage:newAction()
|
||||||
-- :title("Gun")
|
-- :title("Gun")
|
||||||
-- :item("minecraft:crossbow")
|
-- :item("minecraft:crossbow")
|
||||||
-- :hoverColor(1,1,0)
|
-- :hoverColor(1,1,0)
|
||||||
-- :onToggle(pings.Gun)
|
-- :onToggle(pings.Gun)
|
||||||
|
|
||||||
|
soundTable = {
|
||||||
|
"bookspin",
|
||||||
|
"punchspin",
|
||||||
|
"fryspin"
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-- function pings.action5_click()
|
||||||
|
-- models.akira_eiko_olivia_pink.preRender = function(delta)
|
||||||
|
-- if not player:isLoaded() then return end
|
||||||
|
-- math.random(#randAnims)
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
-- local taunt = keybinds:newKeybind("Taunt", "key.keyboard.b")
|
||||||
|
-- taunt.press = pings.action5_click
|
||||||
|
|
||||||
|
|
||||||
|
-- CREDIT: grandpa_scout on Figura Discord ( 373116290115829760 )
|
||||||
|
-- CREDIT: jimmyhelp on Figura Discord ( 1344410975830409441 )
|
||||||
|
local randAnims = {
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_01,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_02,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_03,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_04,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_05,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_06,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_07,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_08,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_09,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_10,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_11,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_12,
|
||||||
|
-- animations.akira_eiko_olivia_pink.taunt_13,
|
||||||
|
-- animations.akira_eiko_olivia_pink.taunt_11,
|
||||||
|
-- animations.akira_eiko_olivia_pink.taunt_14,
|
||||||
|
-- animations.akira_eiko_olivia_pink.taunt_15,
|
||||||
|
-- animations.akira_eiko_olivia_pink.taunt_16,
|
||||||
|
}
|
||||||
|
|
||||||
|
buffer = 0
|
||||||
|
|
||||||
|
function events.tick()
|
||||||
|
if buffer < 5 then
|
||||||
|
buffer = buffer + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function pings.action5_click(number)
|
||||||
|
if not player:isLoaded() then return end
|
||||||
|
randAnims[number]:play()
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_effect:play()
|
||||||
|
end
|
||||||
|
|
||||||
|
local taunt = keybinds:newKeybind("Taunt", "key.keyboard.b")
|
||||||
|
taunt.press = function()
|
||||||
|
if buffer < 5 then return end
|
||||||
|
-- if buffer < 10 then return print("You are being rate limited.") end
|
||||||
|
pings.action5_click(math.random(#randAnims))
|
||||||
|
buffer = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-- CREDIT: Stevelocks on Figura Discord ( 709164804144758814 )
|
||||||
|
|
||||||
|
--[[
|
||||||
|
local mainPage = action_wheel:newPage()
|
||||||
|
|
||||||
|
function pings.taunt()
|
||||||
|
if clock > -5 then return 0 end
|
||||||
|
renderer:setShadowRadius(0)
|
||||||
|
local current_anim = anim_table[state.selected_anim]
|
||||||
|
--print(state.selected_anim)
|
||||||
|
current_anim:setBlendTime(1)
|
||||||
|
current_anim:play()
|
||||||
|
animations.model.taunt:setBlendTime(1)
|
||||||
|
animations.model.taunt:play()
|
||||||
|
models.model.center.bBillboardtaunt:setVisible(true)
|
||||||
|
sounds:playSound("taunt", player:getPos(), 1, 1, false)
|
||||||
|
models.model.center:setParentType("World")
|
||||||
|
local playerPos = player:getPos()
|
||||||
|
local playerRot = player:getRot()
|
||||||
|
|
||||||
|
root_part:setPos(playerPos.x * 16, (playerPos.y) * 16, playerPos.z * 16)
|
||||||
|
|
||||||
|
root_part:setRot(0, 180 - (playerRot.y % 360), 0)
|
||||||
|
root_part:setLight(15,15)
|
||||||
|
clock = 7
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
]]
|
||||||
BIN
3d_models/akira/model 4.13/akiracombined_angry.png
Normal file
|
After Width: | Height: | Size: 559 B |
BIN
3d_models/akira/model 4.13/akiracombined_fear.png
Normal file
|
After Width: | Height: | Size: 565 B |
BIN
3d_models/akira/model 4.13/akiracombined_glad.png
Normal file
|
After Width: | Height: | Size: 942 B |
BIN
3d_models/akira/model 4.13/akiracombined_happy.png
Normal file
|
After Width: | Height: | Size: 573 B |
BIN
3d_models/akira/model 4.13/akiracombined_mischief.png
Normal file
|
After Width: | Height: | Size: 951 B |
BIN
3d_models/akira/model 4.13/akiracombined_sleep.png
Normal file
|
After Width: | Height: | Size: 548 B |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 970 B |
BIN
3d_models/akira/model 4.13/apply.ogg
Normal file
|
|
@ -5,5 +5,10 @@
|
||||||
],
|
],
|
||||||
"name": "Akira Eiko Olivia Pink (v4)",
|
"name": "Akira Eiko Olivia Pink (v4)",
|
||||||
"description":"The Last Human on the Internet",
|
"description":"The Last Human on the Internet",
|
||||||
"color": "#ff73d3"
|
"color": "#ff73d3",
|
||||||
|
"customizations": {
|
||||||
|
"akira_eiko_olivia_pink.root": {
|
||||||
|
"smooth": false
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
BIN
3d_models/akira/model 4.13/avatar.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
3d_models/akira/model 4.13/camera.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
3d_models/akira/model 4.13/chat_submit.ogg
Normal file
BIN
3d_models/akira/model 4.13/disclaimer.png
Normal file
|
After Width: | Height: | Size: 459 B |
7
3d_models/akira/model 4.13/explard.lua
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
-- local movement = require("CharterIntegration")
|
||||||
|
-- local explode = keybinds:newKeybind("Explode", "key.keyboard.period")
|
||||||
|
--
|
||||||
|
-- function explode.press()
|
||||||
|
-- movement.setVelocity(0,6,0)
|
||||||
|
-- sounds:playSound("entity.generic.explode", player:getPos(), 1, 1, false)
|
||||||
|
-- end
|
||||||
BIN
3d_models/akira/model 4.13/levelup.ogg
Normal file
BIN
3d_models/akira/model 4.13/pool_noodle.png
Normal file
|
After Width: | Height: | Size: 737 B |
BIN
3d_models/akira/model 4.13/rose_gold_rapier_handheld.png
Normal file
|
After Width: | Height: | Size: 445 B |
BIN
3d_models/akira/model 4.13/rose_gold_rapier_upright.png
Normal file
|
After Width: | Height: | Size: 255 B |
|
|
@ -1,29 +1,186 @@
|
||||||
require("GSAnimBlend")
|
require("GSAnimBlend")
|
||||||
local anims = require("EZAnims")
|
local anims = require("EZAnims")
|
||||||
local example = anims:addBBModel(animations.akira_olivia_pink)
|
local example = anims:addBBModel(animations.akira_eiko_olivia_pink)
|
||||||
vanilla_model.PLAYER:setVisible(false)
|
vanilla_model.PLAYER:setVisible(false)
|
||||||
vanilla_model.ARMOR:setVisible(false)
|
vanilla_model.ARMOR:setVisible(false)
|
||||||
vanilla_model.HELD_ITEMS:setVisible(true)
|
vanilla_model.HELD_ITEMS:setVisible(true)
|
||||||
vanilla_model.ELYTRA:setVisible(true)
|
|
||||||
vanilla_model.CAPE:setVisible(false)
|
vanilla_model.CAPE:setVisible(false)
|
||||||
BlendTime = 2
|
|
||||||
animations.akira_olivia_pink.sit_emote:setBlendTime(2)
|
|
||||||
-- nameplate.All:setText('[{"text":"akirapink","color":"#ff73d3"}]')
|
|
||||||
|
|
||||||
|
|
||||||
-- models.akira_olivia_pink.root.RightArm
|
|
||||||
-- :copy("RightArmCopy") -- Create a copy of the arm
|
|
||||||
-- :setParentType("models.akira_olivia_pink.root.Torso.RightArm") -- Set the parent type of the copy
|
|
||||||
-- :moveTo(models.akira_olivia_pink.root.Torso) -- Move it to some location in the model
|
|
||||||
--
|
|
||||||
--function events.RENDER(_, context)
|
|
||||||
-- local is_firstperson = context == "FIRST_PERSON"f
|
|
||||||
-- models.akira_olivia_pink.root.Torso.RightArm:setVisible(not is_firstperson)
|
|
||||||
-- models.akira_olivia_pink.root.Torso:setVisible(not is_firstperson)
|
|
||||||
-- models.akira_olivia_pink.root.Torso.backpack:setVisible(not is_firstperson)
|
|
||||||
-- models.akira_olivia_pink.root.Torso.RightArmCopy:setVisible(is_firstperson)
|
|
||||||
--end
|
|
||||||
|
|
||||||
|
|
||||||
--hide vanilla elytra model
|
|
||||||
vanilla_model.ELYTRA:setVisible(false)
|
vanilla_model.ELYTRA:setVisible(false)
|
||||||
|
animations.akira_eiko_olivia_pink.sit_emote:setBlendTime(2)
|
||||||
|
|
||||||
|
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.attackL)
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.attackR)
|
||||||
|
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_01)
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_02)
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_03)
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_04)
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_05)
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_06)
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_07)
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_08)
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_09)
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_10)
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_11)
|
||||||
|
example:addAllOverrider(animations.akira_eiko_olivia_pink.taunt_12)
|
||||||
|
|
||||||
|
|
||||||
|
-- nameplate.All:setText('[{"text":"akirapink","color":"#ff73d3"}]')
|
||||||
|
models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand.RightCamera:setPrimaryTexture("Custom", textures["camera"])
|
||||||
|
|
||||||
|
--end
|
||||||
|
function events.entity_init() -- when the avatar first loads...
|
||||||
|
curxp = player:getExperienceLevel() -- set it once so there's not immediately an error
|
||||||
|
local MovementAPI = player:getVariable().MovementAPI
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- bladeHeld = false
|
||||||
|
-- local sword = keybinds:newKeybind("Show Sword", "key.keyboard.p")
|
||||||
|
-- function sword.press()
|
||||||
|
-- bladeHeld = not bladeHeld
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- local afkMod = require("FOXAPI.api").afk -- Require FOXAPI's AFK module
|
||||||
|
local camera = keybinds:newKeybind("Show Camcorder", "key.keyboard.z")
|
||||||
|
local keyHeld = false
|
||||||
|
|
||||||
|
function camera.press()
|
||||||
|
sounds:playSound("item.spyglass.use", player:getPos(), 1, 1, false)
|
||||||
|
models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand.RightCamera:setVisible(true)
|
||||||
|
animations.akira_eiko_olivia_pink.spyglog2:setPlaying(true)
|
||||||
|
keyHeld = true
|
||||||
|
end
|
||||||
|
|
||||||
|
function camera.release()
|
||||||
|
sounds:playSound("item.spyglass.stop", player:getPos(), 1, 1, false)
|
||||||
|
models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand.RightCamera:setVisible(false)
|
||||||
|
animations.akira_eiko_olivia_pink.spyglog2:setPlaying(false)
|
||||||
|
keyHeld = false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- afkMod.config.timeUntilAFK = 40
|
||||||
|
---@param dirVec Vector3
|
||||||
|
---@return Vector3
|
||||||
|
local function directionToEuler(dirVec)
|
||||||
|
local yaw = math.atan2(dirVec.x, dirVec.z)
|
||||||
|
local pitch = math.atan2(dirVec.y, dirVec.xz:length())
|
||||||
|
return vec(-pitch, -yaw, 0)
|
||||||
|
end
|
||||||
|
---@param dirVec Vector3
|
||||||
|
---@return Vector3
|
||||||
|
local function directionToEulerDegree(dirVec)
|
||||||
|
local yaw = math.atan2(dirVec.x, dirVec.z)
|
||||||
|
local pitch = math.atan2(dirVec.y, dirVec.xz:length())
|
||||||
|
return vec(-math.deg(pitch), -math.deg(yaw), 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function events.render(delta,context)
|
||||||
|
local firstPerson = context == "FIRST_PERSON"
|
||||||
|
models.akira_eiko_olivia_pink.root.Head:setVisible(not (renderer:isFirstPerson() and context == "OTHER"))
|
||||||
|
if keyHeld then
|
||||||
|
models.akira_eiko_olivia_pink.root.RightArm:setVisible(not (renderer:isFirstPerson() and context == "OTHER"))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function events.tick() -- every tick...
|
||||||
|
if curxp < player:getExperienceLevel() then -- ...compare LV to what it was, and if it's higher...
|
||||||
|
sounds:playSound("levelup", player:getPos(), 0.15, 1) -- ... Your LOVE increased! (plays the sound)
|
||||||
|
end
|
||||||
|
curxp = player:getExperienceLevel() -- set the value again so it doesn't play constantly
|
||||||
|
-- if wasAFK ~= afkMod.isAFK then
|
||||||
|
-- animations.akira_eiko_olivia_pink.afk_loop:setPlaying(afkMod.isAFK) -- Animation to play when you become AFK
|
||||||
|
-- animations.akira_eiko_olivia_pink.afk_end:setPlaying(not afkMod.isAFK) -- Animation to play when you stop being AFK
|
||||||
|
-- end
|
||||||
|
end
|
||||||
|
-- wasAFK = afkMod.isAFKlocal
|
||||||
|
randAnims = {
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_01,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_02,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_03,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_04,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_05,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_06,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_07,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_08,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_09,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_10,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_11,
|
||||||
|
animations.akira_eiko_olivia_pink.taunt_12,
|
||||||
|
-- animations.akira_eiko_olivia_pink.taunt_13,
|
||||||
|
-- animations.akira_eiko_olivia_pink.taunt_11,
|
||||||
|
-- animations.akira_eiko_olivia_pink.taunt_14,
|
||||||
|
-- animations.akira_eiko_olivia_pink.taunt_15,
|
||||||
|
-- animations.akira_eiko_olivia_pink.taunt_16,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function models.akira_eiko_olivia_pink.preRender()
|
||||||
|
if keyHeld then
|
||||||
|
models.akira_eiko_olivia_pink.root.RightArm:setOffsetRot(vanilla_model.HEAD:getOriginRot())
|
||||||
|
else
|
||||||
|
models.akira_eiko_olivia_pink.root.RightArm:setOffsetRot(0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--change nameplate
|
||||||
|
function events.POST_RENDER(delta)
|
||||||
|
-- Get the world-space position of the head plus the offset of the nameplate.
|
||||||
|
local head_pos = models.akira_eiko_olivia_pink.root.Head:partToWorldMatrix():apply():add(0, 0.89375)
|
||||||
|
-- Get the offset Minecraft uses to determine where the nameplate goes.
|
||||||
|
local plate_offset = vec(0, player:getBoundingBox().y + 0.5, 0)
|
||||||
|
-- Combine the player's position with that offset to get the plate's world position.
|
||||||
|
local plate_pos = player:getPos(delta):add(plate_offset)
|
||||||
|
-- Add the difference between the head and plates world positions to the plate offset.
|
||||||
|
nameplate.ENTITY:setPivot(plate_offset:add(head_pos:sub(plate_pos)))
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local bladeHeld = false
|
||||||
|
function pings.examplePing(state)
|
||||||
|
bladeHeld = state
|
||||||
|
end
|
||||||
|
local exampleKey = keybinds:newKeybind("Show Rose Gold Rapier", "key.keyboard.p")
|
||||||
|
|
||||||
|
exampleKey.press = function()
|
||||||
|
bladeHeld = not bladeHeld
|
||||||
|
pings.examplePing(bladeHeld)
|
||||||
|
end
|
||||||
|
|
||||||
|
function events.item_render(item)
|
||||||
|
if item:getName()=="Rose Gold Rapier" or bladeHeld then
|
||||||
|
return models.akira_eiko_olivia_pink.ItemRapier
|
||||||
|
else if item:getName()=="Pool Noodle" then
|
||||||
|
return models.akira_eiko_olivia_pink.ItemNoodle
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- animations.akira_eiko_olivia_pink.spyglassL:setBlendTime(0)
|
||||||
|
-- animations.akira_eiko_olivia_pink.spyglassR:setBlendTime(0)
|
||||||
|
|
||||||
|
--replaces Spyglass with custom Camera
|
||||||
|
-- CREDIT: asteroidandroid on Figura Discord ( 316032015097135114 )
|
||||||
|
--[[
|
||||||
|
function events.item_render(item, mode, pos, rot, scale, left)
|
||||||
|
if mode:find("LEFT") then
|
||||||
|
if item.id:find("spyglass") then
|
||||||
|
models.akira_eiko_olivia_pink.root.LeftArm.LeftForeArm.LeftHand.LeftCamera:setVisible(true)
|
||||||
|
models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand.RightCamera:setVisible(false)
|
||||||
|
return models.akira_eiko_olivia_pink.ItemSpyglass
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if item.id:find("spyglass") then
|
||||||
|
models.akira_eiko_olivia_pink.root.LeftArm.LeftForeArm.LeftHand.LeftCamera:setVisible(false)
|
||||||
|
models.akira_eiko_olivia_pink.root.RightArm.RightForeArm.RightHand.RightCamera:setVisible(true)
|
||||||
|
return models.akira_eiko_olivia_pink.ItemSpyglass
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
]]
|
||||||
|
|
||||||
|
|
|
||||||
BIN
3d_models/akira/model 4.13/taunt3.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.8 MiB After Width: | Height: | Size: 1.8 MiB |
32756
3d_models/akira/old model backup/akira_eiko_olivia_pink.bbmodel
Normal file
707
3d_models/akira/rose_gold_rapier.bbmodel
Normal file
|
|
@ -0,0 +1,707 @@
|
||||||
|
{
|
||||||
|
"meta": {
|
||||||
|
"format_version": "4.10",
|
||||||
|
"model_format": "free",
|
||||||
|
"box_uv": false
|
||||||
|
},
|
||||||
|
"name": "rose_gold_rapier",
|
||||||
|
"model_identifier": "",
|
||||||
|
"visible_box": [1, 1, 0],
|
||||||
|
"variable_placeholders": "",
|
||||||
|
"variable_placeholder_buttons": [],
|
||||||
|
"timeline_setups": [],
|
||||||
|
"unhandled_root_fields": {},
|
||||||
|
"resolution": {
|
||||||
|
"width": 16,
|
||||||
|
"height": 16
|
||||||
|
},
|
||||||
|
"elements": [
|
||||||
|
{
|
||||||
|
"name": "cube",
|
||||||
|
"box_uv": false,
|
||||||
|
"rescale": false,
|
||||||
|
"locked": false,
|
||||||
|
"light_emission": 0,
|
||||||
|
"render_order": "default",
|
||||||
|
"allow_mirror_modeling": true,
|
||||||
|
"from": [-8, 0, 0],
|
||||||
|
"to": [8, 16, 0],
|
||||||
|
"autouv": 0,
|
||||||
|
"color": 2,
|
||||||
|
"rotation": [0, 0, -45],
|
||||||
|
"origin": [0, 8, 0],
|
||||||
|
"faces": {
|
||||||
|
"north": {
|
||||||
|
"uv": [0, 0, 16, 16],
|
||||||
|
"texture": 0
|
||||||
|
},
|
||||||
|
"east": {
|
||||||
|
"uv": [0, 0, 2, 16],
|
||||||
|
"texture": 0
|
||||||
|
},
|
||||||
|
"south": {
|
||||||
|
"uv": [16, 0, 0, 16],
|
||||||
|
"texture": 0
|
||||||
|
},
|
||||||
|
"west": {
|
||||||
|
"uv": [0, 0, 2, 16],
|
||||||
|
"texture": 0
|
||||||
|
},
|
||||||
|
"up": {
|
||||||
|
"uv": [0, 0, 16, 2],
|
||||||
|
"texture": 0
|
||||||
|
},
|
||||||
|
"down": {
|
||||||
|
"uv": [0, 0, 16, 2],
|
||||||
|
"texture": 0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"type": "cube",
|
||||||
|
"uuid": "052db693-c868-d28b-90ae-afa5264d3d55"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "cube",
|
||||||
|
"color": 7,
|
||||||
|
"origin": [0, 0, 0],
|
||||||
|
"rotation": [0, 0, 0],
|
||||||
|
"export": true,
|
||||||
|
"visibility": true,
|
||||||
|
"locked": false,
|
||||||
|
"render_order": "default",
|
||||||
|
"allow_mirror_modeling": true,
|
||||||
|
"vertices": {
|
||||||
|
"y0YO": [2.35858, 3.35858, 0.5],
|
||||||
|
"2nwt": [2.35858, 3.35858, -0.5],
|
||||||
|
"5ijk": [1.65147, 2.65147, 0.5],
|
||||||
|
"6E7e": [1.65147, 2.65147, -0.5],
|
||||||
|
"OHUt": [-2.28284, 4.63137, 0.5],
|
||||||
|
"Et9g": [-2.28284, 4.63137, -0.5],
|
||||||
|
"d00m": [-2.98995, 3.92426, 0.5],
|
||||||
|
"87kM": [-2.98995, 3.92426, -0.5],
|
||||||
|
"5J2h": [-1.1, 3, 0.5],
|
||||||
|
"feTH": [-1.1, 4, 0.5],
|
||||||
|
"5ryg": [1.6, 3, 0.5],
|
||||||
|
"meiQ": [1.6, 4, 0.5],
|
||||||
|
"LUan": [-1.1, 4, -0.5],
|
||||||
|
"IV3H": [1.6, 4, -0.5],
|
||||||
|
"eeYz": [-1.1, 3, -0.5],
|
||||||
|
"CoLG": [1.6, 3, -0.5],
|
||||||
|
"iw79": [-0.6, 4.5, 0.5],
|
||||||
|
"PTHx": [-0.6, 4.5, -0.5],
|
||||||
|
"b6jv": [1.1, 4.5, 0.5],
|
||||||
|
"0q39": [1.1, 4.5, -0.5],
|
||||||
|
"dE0V": [-0.175, 4.5, 0.5],
|
||||||
|
"z4W7": [-0.175, 4.5, -0.5],
|
||||||
|
"BYKR": [0.675, 4.5, 0.5],
|
||||||
|
"Bgrj": [0.675, 4.5, -0.5],
|
||||||
|
"bOCL": [0.25, 17, 0.25],
|
||||||
|
"5B9K": [0.75, 17, 0.25],
|
||||||
|
"bFsm": [0.25, 17, -0.25],
|
||||||
|
"iv9a": [0.75, 17, -0.25],
|
||||||
|
"0McI": [-0.2, 3, -0.5],
|
||||||
|
"k62d": [-0.2, 3, 0.5],
|
||||||
|
"II3b": [0.7, 3, -0.5],
|
||||||
|
"R2Ar": [0.7, 3, 0.5],
|
||||||
|
"7qdP": [-0.2, 4, 0.5],
|
||||||
|
"BsRE": [0.7, 4, 0.5],
|
||||||
|
"B0zT": [-0.2, 4, -0.5],
|
||||||
|
"WuJC": [0.7, 4, -0.5],
|
||||||
|
"oaCv": [2.71213, 2.29792, -0.5],
|
||||||
|
"PN36": [2.71213, 2.29792, 0.5],
|
||||||
|
"CP5w": [1.71213, 2.29792, -0.5],
|
||||||
|
"FzCw": [1.71213, 2.29792, 0.5],
|
||||||
|
"jbWo": [2.21213, 1.29792, -0.5],
|
||||||
|
"24MH": [2.21213, 1.29792, 0.5],
|
||||||
|
"lwWH": [1.50503, 2.00503, -0.5],
|
||||||
|
"fNIZ": [1.50503, 2.00503, 0.5],
|
||||||
|
"KS44": [0.85147, 0.44437, -0.5],
|
||||||
|
"gqIN": [0.85147, 0.44437, 0.5],
|
||||||
|
"5yfO": [0.85147, 1.44437, -0.5],
|
||||||
|
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||||||
|
"uv": {
|
||||||
|
"PN36": [3, 19],
|
||||||
|
"oaCv": [4, 19],
|
||||||
|
"y0YO": [3, 18],
|
||||||
|
"2nwt": [4, 18]
|
||||||
|
},
|
||||||
|
"vertices": ["PN36", "oaCv", "2nwt", "y0YO"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"yurv1Zsl": {
|
||||||
|
"uv": {
|
||||||
|
"FzCw": [2, 19.99999],
|
||||||
|
"PN36": [2.99999, 19.99999],
|
||||||
|
"5ijk": [2, 19],
|
||||||
|
"y0YO": [2.99999, 19]
|
||||||
|
},
|
||||||
|
"vertices": ["FzCw", "PN36", "y0YO", "5ijk"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"VTlfIGkS": {
|
||||||
|
"uv": {
|
||||||
|
"FzCw": [4, 20],
|
||||||
|
"CP5w": [3, 20],
|
||||||
|
"6E7e": [3, 19],
|
||||||
|
"5ijk": [4, 19]
|
||||||
|
},
|
||||||
|
"vertices": ["CP5w", "FzCw", "5ijk", "6E7e"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"o8UMQZWl": {
|
||||||
|
"uv": {
|
||||||
|
"lwWH": [3, 20],
|
||||||
|
"jbWo": [2, 20],
|
||||||
|
"oaCv": [2, 19],
|
||||||
|
"CP5w": [3, 19]
|
||||||
|
},
|
||||||
|
"vertices": ["jbWo", "lwWH", "CP5w", "oaCv"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"faaa7zP5": {
|
||||||
|
"uv": {
|
||||||
|
"24MH": [3, 20],
|
||||||
|
"jbWo": [4, 20],
|
||||||
|
"PN36": [3, 19],
|
||||||
|
"oaCv": [4, 19]
|
||||||
|
},
|
||||||
|
"vertices": ["24MH", "jbWo", "oaCv", "PN36"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"t2xyoJIy": {
|
||||||
|
"uv": {
|
||||||
|
"fNIZ": [2, 20],
|
||||||
|
"24MH": [3, 20],
|
||||||
|
"FzCw": [2, 19],
|
||||||
|
"PN36": [3, 19]
|
||||||
|
},
|
||||||
|
"vertices": ["fNIZ", "24MH", "PN36", "FzCw"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"YQEz17vK": {
|
||||||
|
"uv": {
|
||||||
|
"fNIZ": [4, 21],
|
||||||
|
"lwWH": [3, 21],
|
||||||
|
"CP5w": [3, 20],
|
||||||
|
"FzCw": [4, 20]
|
||||||
|
},
|
||||||
|
"vertices": ["lwWH", "fNIZ", "FzCw", "CP5w"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"50lCWbPl": {
|
||||||
|
"uv": {
|
||||||
|
"5yfO": [2.99999, 19.99999],
|
||||||
|
"KS44": [2, 19.99999],
|
||||||
|
"jbWo": [2, 19],
|
||||||
|
"lwWH": [2.99999, 19]
|
||||||
|
},
|
||||||
|
"vertices": ["KS44", "5yfO", "lwWH", "jbWo"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"0aiazfqz": {
|
||||||
|
"uv": {
|
||||||
|
"gqIN": [3, 20],
|
||||||
|
"KS44": [4, 20],
|
||||||
|
"24MH": [3, 19],
|
||||||
|
"jbWo": [4, 19]
|
||||||
|
},
|
||||||
|
"vertices": ["gqIN", "KS44", "jbWo", "24MH"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"i4viwk27": {
|
||||||
|
"uv": {
|
||||||
|
"wDm6": [2, 19],
|
||||||
|
"gqIN": [2, 19.99999],
|
||||||
|
"fNIZ": [2.99999, 19],
|
||||||
|
"24MH": [2.99999, 19.99999]
|
||||||
|
},
|
||||||
|
"vertices": ["wDm6", "gqIN", "24MH", "fNIZ"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"GzSWVV8p": {
|
||||||
|
"uv": {
|
||||||
|
"wDm6": [4, 21],
|
||||||
|
"5yfO": [3, 21],
|
||||||
|
"lwWH": [3, 20],
|
||||||
|
"fNIZ": [4, 20]
|
||||||
|
},
|
||||||
|
"vertices": ["5yfO", "wDm6", "fNIZ", "lwWH"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"tjRnRdN8": {
|
||||||
|
"uv": {
|
||||||
|
"HeS1": [3, 19],
|
||||||
|
"cUEI": [3.9, 19],
|
||||||
|
"II3b": [3, 18],
|
||||||
|
"0McI": [3.9, 18]
|
||||||
|
},
|
||||||
|
"vertices": ["HeS1", "cUEI", "0McI", "II3b"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"3kuxg3K1": {
|
||||||
|
"uv": {
|
||||||
|
"FnkL": [4, 19],
|
||||||
|
"HeS1": [5, 19],
|
||||||
|
"R2Ar": [4, 18],
|
||||||
|
"II3b": [5, 18]
|
||||||
|
},
|
||||||
|
"vertices": ["FnkL", "HeS1", "II3b", "R2Ar"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"AwG5Hznw": {
|
||||||
|
"uv": {
|
||||||
|
"KG6f": [3, 19],
|
||||||
|
"FnkL": [3.9, 19],
|
||||||
|
"k62d": [3, 18],
|
||||||
|
"R2Ar": [3.9, 18]
|
||||||
|
},
|
||||||
|
"vertices": ["KG6f", "FnkL", "R2Ar", "k62d"],
|
||||||
|
"texture": 1
|
||||||
|
},
|
||||||
|
"g6yFT1Xf": {
|
||||||
|
"uv": {
|
||||||
|
"KG6f": [5, 19],
|
||||||
|
"cUEI": [4, 19],
|
||||||
|
"0McI": [4, 18],
|
||||||
|
"k62d": [5, 18]
|
||||||
|
},
|
||||||
|
"vertices": ["cUEI", "KG6f", "k62d", "0McI"],
|
||||||
|
"texture": 1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"type": "mesh",
|
||||||
|
"uuid": "ffb30c21-c19e-28da-b80f-b8ebcc577bac"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"outliner": ["052db693-c868-d28b-90ae-afa5264d3d55", "ffb30c21-c19e-28da-b80f-b8ebcc577bac"],
|
||||||
|
"textures": [
|
||||||
|
{
|
||||||
|
"path": "/home/akirapink/Documents/made-in-akira/3d_models/akira/model 4.13/rose_gold_rapier_handheld.png",
|
||||||
|
"name": "rose_gold_rapier_handheld.png",
|
||||||
|
"folder": "",
|
||||||
|
"namespace": "",
|
||||||
|
"id": "2",
|
||||||
|
"group": "",
|
||||||
|
"width": 32,
|
||||||
|
"height": 32,
|
||||||
|
"uv_width": 16,
|
||||||
|
"uv_height": 16,
|
||||||
|
"particle": false,
|
||||||
|
"use_as_default": false,
|
||||||
|
"layers_enabled": false,
|
||||||
|
"sync_to_project": "",
|
||||||
|
"render_mode": "default",
|
||||||
|
"render_sides": "auto",
|
||||||
|
"pbr_channel": "color",
|
||||||
|
"frame_time": 1,
|
||||||
|
"frame_order_type": "loop",
|
||||||
|
"frame_order": "",
|
||||||
|
"frame_interpolate": false,
|
||||||
|
"visible": true,
|
||||||
|
"internal": false,
|
||||||
|
"saved": true,
|
||||||
|
"uuid": "fc384b37-eb65-ef88-ff43-00008d1a316e",
|
||||||
|
"relative_path": "rose_gold_rapier_handheld.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "/home/akirapink/Documents/made-in-akira/3d_models/akira/model 4.13/rose_gold_rapier_upright.png",
|
||||||
|
"name": "rose_gold_rapier_upright.png",
|
||||||
|
"folder": "",
|
||||||
|
"namespace": "",
|
||||||
|
"id": "1",
|
||||||
|
"group": "",
|
||||||
|
"width": 16,
|
||||||
|
"height": 48,
|
||||||
|
"uv_width": 16,
|
||||||
|
"uv_height": 48,
|
||||||
|
"particle": false,
|
||||||
|
"use_as_default": false,
|
||||||
|
"layers_enabled": false,
|
||||||
|
"sync_to_project": "",
|
||||||
|
"render_mode": "default",
|
||||||
|
"render_sides": "auto",
|
||||||
|
"pbr_channel": "color",
|
||||||
|
"frame_time": 1,
|
||||||
|
"frame_order_type": "loop",
|
||||||
|
"frame_order": "",
|
||||||
|
"frame_interpolate": false,
|
||||||
|
"visible": true,
|
||||||
|
"internal": false,
|
||||||
|
"saved": true,
|
||||||
|
"uuid": "76207701-c0de-62b7-54a5-7abc5ec84097",
|
||||||
|
"relative_path": "rose_gold_rapier_upright.png"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
1400
3d_models/akira/rose_gold_rapier_1.bbmodel
Normal file
BIN
3d_models/akira/taunt1_e.png
Normal file
|
After Width: | Height: | Size: 781 B |
BIN
3d_models/akira/taunt2_e.png
Normal file
|
After Width: | Height: | Size: 842 B |
BIN
3d_models/akizet/akizetesche qou jokzi_v3.5.gif
Normal file
|
After Width: | Height: | Size: 1.3 MiB |
BIN
3d_models/akizet/akizetesche qou jokzi_v3.5wings.gif
Normal file
|
After Width: | Height: | Size: 979 KiB |
BIN
3d_models/akizet/akizetesche qou jokzi_v3.gif
Normal file
|
After Width: | Height: | Size: 1.5 MiB |
2277
3d_models/akizet/model 1/GSAnimBlend.lua
Normal file
73
3d_models/akizet/model 1/actionwheel.lua
Normal file
|
|
@ -0,0 +1,73 @@
|
||||||
|
--EMOTES--
|
||||||
|
|
||||||
|
local mainPage = action_wheel:newPage()
|
||||||
|
action_wheel:setPage(mainPage)
|
||||||
|
|
||||||
|
function pings.Sippy()
|
||||||
|
animations.player_model.sipulacrum:play()
|
||||||
|
end
|
||||||
|
---
|
||||||
|
function pings.Yeah()
|
||||||
|
animations.player_model.yes:play()
|
||||||
|
end
|
||||||
|
---
|
||||||
|
function pings.No()
|
||||||
|
animations.player_model.no:play()
|
||||||
|
end
|
||||||
|
---
|
||||||
|
function pings.NoNoNo(state)
|
||||||
|
animations.player_model.noNoNo:play()
|
||||||
|
end
|
||||||
|
---
|
||||||
|
function pings.Wave(state)
|
||||||
|
animations.player_model.wave:play()
|
||||||
|
end
|
||||||
|
---
|
||||||
|
function pings.FollowMe(state)
|
||||||
|
animations.player_model.followMe:play()
|
||||||
|
end
|
||||||
|
---
|
||||||
|
function pings.Sitting(state)
|
||||||
|
animations.player_model.sitting:setPlaying(state)
|
||||||
|
end
|
||||||
|
--------------------------------------------------------------------
|
||||||
|
|
||||||
|
mainPage:newAction()
|
||||||
|
:title("Sippy")
|
||||||
|
:item('minecraft:potion{Potion:"minecraft:fire_resistance"}')
|
||||||
|
:hoverColor(1,1,0)
|
||||||
|
:onLeftClick(pings.Sippy)
|
||||||
|
|
||||||
|
mainPage:newAction()
|
||||||
|
:title("Yeah")
|
||||||
|
:item("minecraft:lime_concrete")
|
||||||
|
:hoverColor(1,1,0)
|
||||||
|
:onLeftClick(pings.Yeah)
|
||||||
|
mainPage:newAction()
|
||||||
|
:title("No")
|
||||||
|
:item("minecraft:red_concrete")
|
||||||
|
:hoverColor(1,1,0)
|
||||||
|
:onLeftClick(pings.No)
|
||||||
|
mainPage:newAction()
|
||||||
|
:title("No No No")
|
||||||
|
:item("minecraft:red_terracotta")
|
||||||
|
:hoverColor(1,1,0)
|
||||||
|
:onLeftClick(pings.NoNoNo)
|
||||||
|
|
||||||
|
mainPage:newAction()
|
||||||
|
:title("Wave")
|
||||||
|
:item("minecraft:lantern")
|
||||||
|
:hoverColor(1,1,0)
|
||||||
|
:onLeftClick(pings.Wave)
|
||||||
|
mainPage:newAction()
|
||||||
|
:title("Follow Me")
|
||||||
|
:item("minecraft:compass")
|
||||||
|
:hoverColor(1,1,0)
|
||||||
|
:onLeftClick(pings.FollowMe)
|
||||||
|
|
||||||
|
mainPage:newAction()
|
||||||
|
:title("Sit")
|
||||||
|
:item("minecraft:purpur_stairs")
|
||||||
|
:hoverColor(1,1,0)
|
||||||
|
:onToggle(pings.Sitting)
|
||||||
|
|
||||||
BIN
3d_models/akizet/model 1/avatar.gif
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
13
3d_models/akizet/model 1/avatar.json
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
{
|
||||||
|
"authors": [
|
||||||
|
"oatmealine",
|
||||||
|
"akirapink"
|
||||||
|
],
|
||||||
|
"name": "Akizetesche qou Jokzi",
|
||||||
|
"description":"§e§lINHERITED CONTEXT::
|
||||||
|
§r§e+'vaznian surrealist influence'
|
||||||
|
+'mark of oltazni' : 'let fly the eyes!'
|
||||||
|
+'vel receptors, curled'
|
||||||
|
+'cousinly eyes' : 'i just think they are cool'
|
||||||
|
+'self-designed signature'"
|
||||||
|
}
|
||||||
BIN
3d_models/akizet/model 1/avatar.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
3d_models/akizet/model 1/cob_akizetesche.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
3d_models/akizet/model 1/cob_akizetesche_noaccessories.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
1
3d_models/akizet/model 1/player_model.bbmodel
Normal file
14
3d_models/akizet/model 1/script.lua
Normal file
|
|
@ -0,0 +1,14 @@
|
||||||
|
-- Autogenerated Essential => Figura script
|
||||||
|
require("GSAnimBlend")
|
||||||
|
vanilla_model.PLAYER:setVisible(false)
|
||||||
|
vanilla_model.ARMOR:setVisible(false)
|
||||||
|
models.player_model:setVisible(true)
|
||||||
|
vanilla_model.HELD_ITEMS:setVisible(true)
|
||||||
|
vanilla_model.ELYTRA:setVisible(true)
|
||||||
|
BlendTime = 2
|
||||||
|
animations.player_model.followMe:setBlendTime(BlendTime)
|
||||||
|
animations.player_model.wave:setBlendTime(BlendTime)
|
||||||
|
animations.player_model.sitting:setBlendTime(BlendTime)
|
||||||
|
animations.player_model.yes:setBlendTime(BlendTime)
|
||||||
|
animations.player_model.no:setBlendTime(BlendTime)
|
||||||
|
animations.player_model.noNoNo:setBlendTime(BlendTime)
|
||||||
1
3d_models/akizet/model 1/script.lua~
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
-- Autogenerated Essential => Figura script
|
||||||
2277
3d_models/akizet/model 2/GSAnimBlend.lua
Normal file
924
3d_models/akizet/model 2/JimmyAnims.lua
Normal file
|
|
@ -0,0 +1,924 @@
|
||||||
|
-- + Made by Jimmy Hellp
|
||||||
|
-- + V6 for 0.1.0 and above
|
||||||
|
-- + Thank you GrandpaScout for helping with the library stuff!
|
||||||
|
-- + Automatically compatible with GSAnimBlend for automatic smooth animation blending
|
||||||
|
-- + Also includes Manuel's Run Later script
|
||||||
|
|
||||||
|
local animsList = {
|
||||||
|
-- Exclusive Animations
|
||||||
|
idle="idling",
|
||||||
|
walk="walking",
|
||||||
|
walkback="walking backwards",
|
||||||
|
jumpup="jumping up caused via the jump key",
|
||||||
|
jumpdown="jumping down after a jump up",
|
||||||
|
fall="falling after a while",
|
||||||
|
|
||||||
|
sprint = "sprinting",
|
||||||
|
sprintjumpup="sprinting and jumping up caused via the jump key",
|
||||||
|
sprintjumpdown="sprinting and jumping down after a jump up",
|
||||||
|
|
||||||
|
crouch = "crouching",
|
||||||
|
crouchwalk = "crouching and walking",
|
||||||
|
crouchwalkback = "crouching and walking backwards",
|
||||||
|
crouchjumpup = "crouching and jumping up caused via the jump key",
|
||||||
|
crouchjumpdown = "crouching and jumping down after a jump up",
|
||||||
|
|
||||||
|
elytra = "elytra flying",
|
||||||
|
elytradown = "flying down/diving while elytra flying",
|
||||||
|
|
||||||
|
trident = "riptide trident lunging",
|
||||||
|
sleep = "sleeping",
|
||||||
|
swim = "while swimming",
|
||||||
|
|
||||||
|
sit = "while in any vehicle or modded sitting",
|
||||||
|
sitmove = "while in any vehicle and moving",
|
||||||
|
sitmoveback = "while in any vehicle and moving backwards",
|
||||||
|
sitjumpup = "while in any vehicle and jumping up",
|
||||||
|
sitjumpdown = "while in any vehicle and jumping down",
|
||||||
|
sitpass = "while in any vehicle as a passenger",
|
||||||
|
|
||||||
|
crawl = "crawling and moving",
|
||||||
|
crawlstill = "crawling and still",
|
||||||
|
|
||||||
|
fly = "creative flying",
|
||||||
|
flywalk = "flying and moving",
|
||||||
|
flywalkback = "flying and moving backwards",
|
||||||
|
flysprint = "flying and sprinting",
|
||||||
|
flyup = "flying and going up",
|
||||||
|
flydown = "flying and going down",
|
||||||
|
|
||||||
|
climb = "climbing a ladder",
|
||||||
|
climbstill = "not moving on a ladder without crouching (hitting a ceiling usually)",
|
||||||
|
climbdown = "going down a ladder",
|
||||||
|
climbcrouch = "crouching on a ladder",
|
||||||
|
climbcrouchwalk = "crouching on a ladder and moving",
|
||||||
|
|
||||||
|
water = "being in water without swimming",
|
||||||
|
waterwalk = "in water and moving",
|
||||||
|
waterwalkback = "in water and moving backwards",
|
||||||
|
waterup = "in water and going up",
|
||||||
|
waterdown = "in water and going down",
|
||||||
|
watercrouch = "in water and crouching",
|
||||||
|
watercrouchwalk = "in water and crouching and walking",
|
||||||
|
watercrouchwalkback = "in water and crouching and walking backwards",
|
||||||
|
watercrouchdown = "in water and crouching and going down",
|
||||||
|
watercrouchup = "in water and crouching and going up. only possible in bubble columns",
|
||||||
|
|
||||||
|
hurt = "MUST BE IN PLAY ONCE LOOP MODE. when hurt",
|
||||||
|
death = "dying",
|
||||||
|
|
||||||
|
-- Inclusive Animations:
|
||||||
|
|
||||||
|
attackR = "MUST BE IN PLAY ONCE LOOP MODE. attacking with the right hand",
|
||||||
|
attackL = "MUST BE IN PLAY ONCE LOOP MODE. attacking with the left hand",
|
||||||
|
mineR = "MUST BE IN PLAY ONCE LOOP MODE. mining with the right hand",
|
||||||
|
mineL = "MUST BE IN PLAY ONCE LOOP MODE. mining with the left hand",
|
||||||
|
|
||||||
|
eatR = "eating from the right hand",
|
||||||
|
eatL = "eating from the left hand",
|
||||||
|
drinkR = "drinking from the right hand",
|
||||||
|
drinkL = "drinking from the left hand",
|
||||||
|
blockR = "blocking from the right hand",
|
||||||
|
blockL = "blocking from the left hand",
|
||||||
|
bowR = "drawing back a bow from the right hand",
|
||||||
|
bowL = "drawing back a bow from the left hand",
|
||||||
|
loadR = "loading a crossbow from the right hand",
|
||||||
|
loadL = "loading a crossbow from the left hand",
|
||||||
|
crossbowR = "holding a loaded crossbow in the right hand",
|
||||||
|
crossbowL = "holding a loaded crossbow in the left hand",
|
||||||
|
spearR = "holding up a trident in the right hand",
|
||||||
|
spearL = "holding up a trident in the left hand",
|
||||||
|
spyglassR = "holding up a spyglass from the right hand",
|
||||||
|
spyglassL = "holding up a spyglass from the left hand",
|
||||||
|
hornR = "using a horn in the right hand",
|
||||||
|
hornL = "using a horn in the left hand",
|
||||||
|
brushR = "using a brush in the right hand",
|
||||||
|
brushL = "using a brush in the left hand",
|
||||||
|
|
||||||
|
holdR = "holding an item in the right hand",
|
||||||
|
holdL = "holding an item in the left hand",
|
||||||
|
}
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
local function errors(paths,dismiss)
|
||||||
|
assert(
|
||||||
|
next(paths),
|
||||||
|
"§aCustom Script Warning: §6No blockbench models were found, or the blockbench model found contained no animations. \n" .." Check that there are no typos in the given bbmodel name, or that the bbmodel has animations by using this line of code at the top of your script: \n"
|
||||||
|
.."§f logTable(animations.BBMODEL_NAME_HERE) \n ".."§6If this returns nil your bbmodel name is wrong or it has no animations. You can use \n".."§f logTable(models:getChildren()) \n".."§6 to get the name of every bbmodel in your avatar.§c"
|
||||||
|
)
|
||||||
|
|
||||||
|
for _, path in pairs(paths) do
|
||||||
|
for _, anim in pairs(path) do
|
||||||
|
if anim:getName():find("%.") and not dismiss then
|
||||||
|
error(
|
||||||
|
"§aCustom Script Warning: §6The animation §b'"..anim:getName().."'§6 has a period ( . ) in its name, the handler can't use that animation and it must be renamed to fit the handler's accepted animation names. \n" ..
|
||||||
|
" If the animation isn't meant for the handler, you can dismiss this error by adding §fanims.dismiss = true§6 after the require but before setting the bbmodel.§c")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local setAllOnVar = true
|
||||||
|
local setIncluOnVar = true
|
||||||
|
local setExcluOnVar = true
|
||||||
|
|
||||||
|
local allAnims = {}
|
||||||
|
local excluAnims = {}
|
||||||
|
local incluAnims = {}
|
||||||
|
local animsTable= {
|
||||||
|
allVar = false,
|
||||||
|
excluVar = false,
|
||||||
|
incluVar = false
|
||||||
|
}
|
||||||
|
local excluState
|
||||||
|
local incluState
|
||||||
|
|
||||||
|
local holdRanims = {}
|
||||||
|
local holdLanims = {}
|
||||||
|
local attackRanims = {}
|
||||||
|
local attackLanims = {}
|
||||||
|
local mineRanims = {}
|
||||||
|
local mineLanims = {}
|
||||||
|
|
||||||
|
local hasJumped = false
|
||||||
|
local oneJump = false
|
||||||
|
|
||||||
|
local hitBlock
|
||||||
|
|
||||||
|
local cFlying = false
|
||||||
|
local oldcFlying = cFlying
|
||||||
|
local flying = false
|
||||||
|
local updateTimer = 0
|
||||||
|
local flyinit = false
|
||||||
|
local distinit = false
|
||||||
|
|
||||||
|
local dist = 4.5
|
||||||
|
local oldDist = dist
|
||||||
|
local reach = 4.5
|
||||||
|
|
||||||
|
local yvel
|
||||||
|
local cooldown
|
||||||
|
|
||||||
|
local grounded
|
||||||
|
local oldgrounded
|
||||||
|
|
||||||
|
local fallVel = -0.6
|
||||||
|
|
||||||
|
-- wait code from Manuel
|
||||||
|
local timers = {}
|
||||||
|
|
||||||
|
local function wait(ticks,next)
|
||||||
|
table.insert(timers,{t=world.getTime()+ticks,n=next})
|
||||||
|
end
|
||||||
|
|
||||||
|
events.TICK:register(function()
|
||||||
|
for key,timer in pairs(timers) do
|
||||||
|
if world.getTime() >= timer.t then
|
||||||
|
timer.n()
|
||||||
|
timers[key] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
--
|
||||||
|
|
||||||
|
local bbmodels = {} -- don't put things in here
|
||||||
|
|
||||||
|
function pings.JimmyAnims_cFly(x)
|
||||||
|
flying = x
|
||||||
|
end
|
||||||
|
|
||||||
|
function pings.JimmyAnims_Distance(x)
|
||||||
|
reach = x
|
||||||
|
end
|
||||||
|
|
||||||
|
function pings.JimmyAnims_Update(fly,dis)
|
||||||
|
flying = fly
|
||||||
|
reach = dis
|
||||||
|
end
|
||||||
|
|
||||||
|
local prev
|
||||||
|
local function JimmyAnims_Swing(anim)
|
||||||
|
-- test how this works with multiple bbmodels
|
||||||
|
for _,path in pairs(bbmodels) do
|
||||||
|
if path[prev] then path[prev]:stop() end
|
||||||
|
if path[anim] then path[anim]:play() end
|
||||||
|
prev = anim
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function anims()
|
||||||
|
for _, value in ipairs(allAnims) do
|
||||||
|
if value:isPlaying() then
|
||||||
|
animsTable.allVar = true
|
||||||
|
break
|
||||||
|
else
|
||||||
|
animsTable.allVar = false or not setAllOnVar
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if next(allAnims) == nil then
|
||||||
|
animsTable.allVar = not setAllOnVar
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, value in ipairs(excluAnims) do
|
||||||
|
if value:isPlaying() then
|
||||||
|
animsTable.excluVar = true
|
||||||
|
break
|
||||||
|
else
|
||||||
|
animsTable.excluVar = false or not setExcluOnVar
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if next(excluAnims) == nil then
|
||||||
|
animsTable.excluVar = not setExcluOnVar
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, value in ipairs(incluAnims) do
|
||||||
|
if value:isPlaying() then
|
||||||
|
animsTable.incluVar = true
|
||||||
|
break
|
||||||
|
else
|
||||||
|
animsTable.incluVar = false or not setIncluOnVar
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if next(incluAnims) == nil then
|
||||||
|
animsTable.incluVar = not setIncluOnVar
|
||||||
|
end
|
||||||
|
|
||||||
|
excluState = not animsTable.allVar and not animsTable.excluVar
|
||||||
|
incluState = not animsTable.allVar and not animsTable.incluVar
|
||||||
|
|
||||||
|
if host:isHost() then
|
||||||
|
if flyinit and not distinit then
|
||||||
|
cFlying = host:isFlying()
|
||||||
|
if cFlying ~= oldcFlying then
|
||||||
|
pings.JimmyAnims_cFly(cFlying)
|
||||||
|
end
|
||||||
|
oldcFlying = cFlying
|
||||||
|
|
||||||
|
updateTimer = updateTimer + 1
|
||||||
|
if updateTimer % 200 == 0 then
|
||||||
|
pings.JimmyAnims_cFly(cFlying)
|
||||||
|
end
|
||||||
|
elseif distinit and not flyinit then
|
||||||
|
dist = host:getReachDistance()
|
||||||
|
if dist ~= oldDist then
|
||||||
|
pings.JimmyAnims_Distance(dist)
|
||||||
|
end
|
||||||
|
oldDist = dist
|
||||||
|
|
||||||
|
updateTimer = updateTimer + 1
|
||||||
|
if updateTimer % 200 == 0 then
|
||||||
|
pings.JimmyAnims_Distance(dist)
|
||||||
|
end
|
||||||
|
elseif distinit and flyinit then
|
||||||
|
cFlying = host:isFlying()
|
||||||
|
if cFlying ~= oldcFlying then
|
||||||
|
pings.JimmyAnims_cFly(cFlying)
|
||||||
|
end
|
||||||
|
oldcFlying = cFlying
|
||||||
|
|
||||||
|
dist = host:getReachDistance()
|
||||||
|
if dist ~= oldDist then
|
||||||
|
pings.JimmyAnims_Distance(dist)
|
||||||
|
end
|
||||||
|
oldDist = dist
|
||||||
|
|
||||||
|
updateTimer = updateTimer + 1
|
||||||
|
if updateTimer % 200 == 0 then
|
||||||
|
pings.JimmyAnims_Update(cFlying,dist)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local pose = player:getPose()
|
||||||
|
local velocity = player:getVelocity()
|
||||||
|
local moving = velocity.xz:length() > 0.01
|
||||||
|
local sprinty = player:isSprinting()
|
||||||
|
local vehicle = player:getVehicle()
|
||||||
|
local sitting = vehicle ~= nil or pose == "SITTING" -- if you're reading this code and see this, "SITTING" isn't a vanilla pose, this is for mods
|
||||||
|
local passenger = vehicle and vehicle:getControllingPassenger() ~= player
|
||||||
|
local creativeFlying = flying and not sitting
|
||||||
|
local standing = pose == "STANDING"
|
||||||
|
local crouching = pose == "CROUCHING" and not creativeFlying
|
||||||
|
local gliding = pose == "FALL_FLYING"
|
||||||
|
local spin = pose == "SPIN_ATTACK"
|
||||||
|
local sleeping = pose == "SLEEPING"
|
||||||
|
local swimming = pose == "SWIMMING"
|
||||||
|
local inWater = player:isUnderwater() and not sitting
|
||||||
|
local inLiquid = player:isInWater() or player:isInLava()
|
||||||
|
local liquidSwim = swimming and inLiquid
|
||||||
|
local crawling = swimming and not inLiquid
|
||||||
|
|
||||||
|
-- hasJumped stuff
|
||||||
|
|
||||||
|
yvel = velocity.y
|
||||||
|
local hover = yvel < .01 and yvel > -.01
|
||||||
|
local goingUp = yvel > .01
|
||||||
|
local goingDown = yvel < -.01
|
||||||
|
local falling = yvel < fallVel
|
||||||
|
local playerGround = world.getBlockState(player:getPos():add(0,-.1,0))
|
||||||
|
local vehicleGround = sitting and world.getBlockState(vehicle:getPos():add(0,-.1,0))
|
||||||
|
oldgrounded = grounded
|
||||||
|
grounded = playerGround:isSolidBlock() or player:isOnGround() or (sitting and vehicleGround:isSolidBlock() or sitting and vehicle:isOnGround())
|
||||||
|
|
||||||
|
local pv = velocity:mul(1, 0, 1):normalize()
|
||||||
|
local pl = models:partToWorldMatrix():applyDir(0,0,-1):mul(1, 0, 1):normalize()
|
||||||
|
local fwd = pv:dot(pl)
|
||||||
|
local backwards = fwd < -.8
|
||||||
|
--local sideways = pv:cross(pl)
|
||||||
|
--local right = sideways.y > .6
|
||||||
|
--local left = sideways.y < -.6
|
||||||
|
|
||||||
|
-- canJump stuff
|
||||||
|
local webbed = world.getBlockState(player:getPos()).id == "minecraft:cobweb"
|
||||||
|
local ladder = player:isClimbing() and not grounded and not flying
|
||||||
|
|
||||||
|
local canJump = not (inLiquid or webbed or grounded)
|
||||||
|
|
||||||
|
local hp = player:getHealth() + player:getAbsorptionAmount()
|
||||||
|
|
||||||
|
if oldgrounded ~= grounded and not grounded and yvel > 0 then
|
||||||
|
cooldown = true
|
||||||
|
wait(10,function() cooldown = false end)
|
||||||
|
end
|
||||||
|
|
||||||
|
if (oldgrounded ~= grounded and not grounded and yvel > 0) and canJump then hasJumped = true end
|
||||||
|
if (grounded and (yvel <= 0 and yvel > -0.1)) or (gliding or inLiquid) then hasJumped = false end
|
||||||
|
|
||||||
|
local neverJump = not (gliding or spin or sleeping or swimming or ladder)
|
||||||
|
local jumpingUp = hasJumped and goingUp and neverJump
|
||||||
|
local jumpingDown = hasJumped and goingDown and not falling and neverJump or (cooldown and not jumpingUp)
|
||||||
|
local isJumping = jumpingUp or jumpingDown or falling
|
||||||
|
local sprinting = sprinty and standing and not inLiquid and not sitting
|
||||||
|
local walking = moving and not sprinting and not isJumping and not sitting
|
||||||
|
local forward = walking and not backwards
|
||||||
|
local backward = walking and backwards
|
||||||
|
|
||||||
|
-- we be holding items tho
|
||||||
|
local handedness = player:isLeftHanded()
|
||||||
|
local rightActive = handedness and "OFF_HAND" or "MAIN_HAND"
|
||||||
|
local leftActive = not handedness and "OFF_HAND" or "MAIN_HAND"
|
||||||
|
local activeness = player:getActiveHand()
|
||||||
|
local using = player:isUsingItem()
|
||||||
|
local rightSwing = player:getSwingArm() == rightActive and not sleeping
|
||||||
|
local leftSwing = player:getSwingArm() == leftActive and not sleeping
|
||||||
|
local targetEntity = type(player:getTargetedEntity()) == "PlayerAPI" or type(player:getTargetedEntity()) == "LivingEntityAPI"
|
||||||
|
local targetBlock = player:getTargetedBlock(true, reach)
|
||||||
|
local swingTime = player:getSwingTime() == 1
|
||||||
|
local success, result = pcall(targetBlock.getTextures, targetBlock)
|
||||||
|
if success then hitBlock = not (next(result) == nil) else hitBlock = true end
|
||||||
|
local rightMine = rightSwing and hitBlock and not targetEntity
|
||||||
|
local leftMine = leftSwing and hitBlock and not targetEntity
|
||||||
|
local rightAttack = rightSwing and (not hitBlock or targetEntity)
|
||||||
|
local leftAttack = leftSwing and (not hitBlock or targetEntity)
|
||||||
|
local rightItem = player:getHeldItem(handedness)
|
||||||
|
local leftItem = player:getHeldItem(not handedness)
|
||||||
|
local usingR = activeness == rightActive and rightItem:getUseAction()
|
||||||
|
local usingL = activeness == leftActive and leftItem:getUseAction()
|
||||||
|
|
||||||
|
local crossR = rightItem.tag and rightItem.tag["Charged"] == 1
|
||||||
|
local crossL = leftItem.tag and leftItem.tag["Charged"] == 1
|
||||||
|
|
||||||
|
local drinkRState = using and usingR == "DRINK"
|
||||||
|
local drinkLState = using and usingL == "DRINK"
|
||||||
|
|
||||||
|
local eatRState = using and usingR == "EAT"
|
||||||
|
local eatLState = using and usingL == "EAT"
|
||||||
|
|
||||||
|
local blockRState = using and usingR == "BLOCK"
|
||||||
|
local blockLState = using and usingL == "BLOCK"
|
||||||
|
|
||||||
|
local bowRState = using and usingR == "BOW"
|
||||||
|
local bowLState = using and usingL == "BOW"
|
||||||
|
|
||||||
|
local spearRState = using and usingR == "SPEAR"
|
||||||
|
local spearLState = using and usingL == "SPEAR"
|
||||||
|
|
||||||
|
local spyglassRState = using and usingR == "SPYGLASS"
|
||||||
|
local spyglassLState = using and usingL == "SPYGLASS"
|
||||||
|
|
||||||
|
local hornRState = using and usingR == "TOOT_HORN"
|
||||||
|
local hornLState = using and usingL == "TOOT_HORN"
|
||||||
|
|
||||||
|
local loadRState = using and usingR == "CROSSBOW"
|
||||||
|
local loadLState = using and usingL == "CROSSBOW"
|
||||||
|
|
||||||
|
local brushRState = using and usingR == "BRUSH"
|
||||||
|
local brushLState = using and usingL == "BRUSH"
|
||||||
|
|
||||||
|
local exclude = not (using or crossR or crossL)
|
||||||
|
local rightHoldState = rightItem.id ~= "minecraft:air" and exclude
|
||||||
|
local leftHoldState = leftItem.id ~= "minecraft:air" and exclude
|
||||||
|
|
||||||
|
-- anim states
|
||||||
|
for _, path in pairs(bbmodels) do
|
||||||
|
|
||||||
|
local flywalkbackState = creativeFlying and backward and (not (goingDown or goingUp))
|
||||||
|
local flysprintState = creativeFlying and sprinting and not isJumping and (not (goingDown or goingUp))
|
||||||
|
local flyupState = creativeFlying and goingUp
|
||||||
|
local flydownState = creativeFlying and goingDown
|
||||||
|
local flywalkState = creativeFlying and forward and (not (goingDown or goingUp)) and not sleeping or (flysprintState and not path.flysprint) or (flywalkbackState and not path.flywalkback)
|
||||||
|
or (flyupState and not path.flyup) or (flydownState and not path.flydown)
|
||||||
|
local flyState = creativeFlying and not sprinting and not moving and standing and not isJumping and (not (goingDown or goingUp)) and not sleeping or (flywalkState and not path.flywalk)
|
||||||
|
|
||||||
|
local watercrouchwalkbackState = inWater and crouching and backward and not goingDown
|
||||||
|
local watercrouchwalkState = inWater and crouching and forward and not (goingDown or goingUp) or (watercrouchwalkbackState and not path.watercrouchwalkback)
|
||||||
|
local watercrouchupState = inWater and crouching and goingUp
|
||||||
|
local watercrouchdownState = inWater and crouching and goingDown or (watercrouchupState and not path.watercrouchup)
|
||||||
|
local watercrouchState = inWater and crouching and not moving and not (goingDown or goingUp) or (watercrouchdownState and not path.watercrouchdown) or (watercrouchwalkState and not path.watercrouchwalk)
|
||||||
|
|
||||||
|
local waterdownState = inWater and goingDown and not falling and standing and not creativeFlying
|
||||||
|
local waterupState = inWater and goingUp and standing and not creativeFlying
|
||||||
|
local waterwalkbackState = inWater and backward and hover and standing and not creativeFlying
|
||||||
|
local waterwalkState = inWater and forward and hover and standing and not creativeFlying or (waterwalkbackState and not path.waterwalkback) or (waterdownState and not path.waterdown)
|
||||||
|
or (waterupState and not path.waterup)
|
||||||
|
local waterState = inWater and not moving and standing and hover and not creativeFlying or (waterwalkState and not path.waterwalk)
|
||||||
|
|
||||||
|
local crawlstillState = crawling and not moving
|
||||||
|
local crawlState = crawling and moving or (crawlstillState and not path.crawlstill)
|
||||||
|
|
||||||
|
local swimState = liquidSwim or (crawlState and not path.crawl)
|
||||||
|
|
||||||
|
local elytradownState = gliding and goingDown
|
||||||
|
local elytraState = gliding and not goingDown or (elytradownState and not path.elytradown)
|
||||||
|
|
||||||
|
local sitpassState = passenger and standing
|
||||||
|
local sitjumpdownState = sitting and not passenger and standing and (jumpingDown or falling)
|
||||||
|
local sitjumpupState = sitting and not passenger and jumpingUp and standing or (sitjumpdownState and not path.sitjumpdown)
|
||||||
|
local sitmovebackState = sitting and not passenger and not isJumping and backwards and standing
|
||||||
|
local sitmoveState = velocity:length() > 0 and not passenger and not backwards and standing and sitting and not isJumping or (sitmovebackState and not path.sitmoveback) or (sitjumpupState and not path.sitjumpup)
|
||||||
|
local sitState = sitting and not passenger and velocity:length() == 0 and not isJumping and standing or (sitmoveState and not path.sitmove) or (sitpassState and not path.sitpass)
|
||||||
|
|
||||||
|
local tridentState = spin
|
||||||
|
local sleepState = sleeping
|
||||||
|
|
||||||
|
local climbcrouchwalkState = ladder and crouching and (moving or yvel ~= 0)
|
||||||
|
local climbcrouchState = ladder and crouching and hover and not moving or (climbcrouchwalkState and not path.climbcrouchwalk)
|
||||||
|
local climbdownState = ladder and goingDown
|
||||||
|
local climbstillState = ladder and not crouching and hover
|
||||||
|
local climbState = ladder and goingUp and not crouching or (climbdownState and not path.climbdown) or (climbstillState and not path.climbstill)
|
||||||
|
|
||||||
|
local crouchjumpdownState = crouching and jumpingDown and not ladder and not inWater
|
||||||
|
local crouchjumpupState = crouching and jumpingUp and not ladder or (not oneJump and (crouchjumpdownState and not path.crouchjumpdown))
|
||||||
|
local crouchwalkbackState = backward and crouching and not ladder and not inWater or (watercrouchwalkbackState and not path.watercrouchwalkback and not path.watercrouchwalk and not path.watercrouch)
|
||||||
|
local crouchwalkState = forward and crouching and not ladder and not inWater or (crouchwalkbackState and not path.crouchwalkback) or (not oneJump and (crouchjumpupState and not path.crouchjumpup)) or ((watercrouchwalkState and not watercrouchwalkbackState) and not path.watercrouchwalk and not path.watercrouch)
|
||||||
|
local crouchState = crouching and not walking and not isJumping and not ladder and not inWater and not cooldown or (crouchwalkState and not path.crouchwalk) or (climbcrouchState and not path.climbcrouch) or ((watercrouchState and not watercrouchwalkState) and not path.watercrouch)
|
||||||
|
|
||||||
|
local fallState = falling and not gliding and not creativeFlying and not sitting
|
||||||
|
|
||||||
|
local sprintjumpdownState = jumpingDown and sprinting and not creativeFlying and not ladder
|
||||||
|
local sprintjumpupState = jumpingUp and sprinting and not creativeFlying and not ladder or (not oneJump and (sprintjumpdownState and not path.sprintjumpdown))
|
||||||
|
local jumpdownState = jumpingDown and not sprinting and not crouching and not sitting and not gliding and not creativeFlying and not spin and not inWater or (fallState and not path.fall) or (oneJump and (sprintjumpdownState and not path.sprintjumpdown)) or (oneJump and (crouchjumpdownState and not path.crouchjumpdown))
|
||||||
|
local jumpupState = jumpingUp and not sprinting and not crouching and not sitting and not creativeFlying and not inWater or (jumpdownState and not path.jumpdown) or (tridentState and not path.trident) or (oneJump and (sprintjumpupState and not path.sprintjumpup)) or (oneJump and (crouchjumpupState and not path.crouchjumpup))
|
||||||
|
|
||||||
|
local sprintState = sprinting and not isJumping and not creativeFlying and not ladder and not cooldown or (not oneJump and (sprintjumpupState and not path.sprintjumpup))
|
||||||
|
local walkbackState = backward and standing and not creativeFlying and not ladder and not inWater or (flywalkbackState and not path.flywalkback and not path.flywalk and not path.fly)
|
||||||
|
local walkState = forward and standing and not creativeFlying and not ladder and not inWater and not cooldown or (walkbackState and not path.walkback) or (sprintState and not path.sprint) or (climbState and not path.climb)
|
||||||
|
or (swimState and not path.swim) or (elytraState and not path.elytra) or (jumpupState and not path.jumpup) or (waterwalkState and (not path.waterwalk and not path.water)) or ((flywalkState and not flywalkbackState) and not path.flywalk and not path.fly)
|
||||||
|
or (crouchwalkState and not path.crouch)
|
||||||
|
local idleState = not moving and not sprinting and standing and not isJumping and not sitting and not creativeFlying and not ladder and not inWater or (sleepState and not path.sleep) or (sitState and not path.sit)
|
||||||
|
or ((waterState and not waterwalkState) and not path.water) or ((flyState and not flywalkState) and not path.fly) or ((crouchState and not crouchwalkState) and not path.crouch)
|
||||||
|
|
||||||
|
local deadState = hp <= 0
|
||||||
|
|
||||||
|
if path.death then path.death:playing(excluState and deadState) end
|
||||||
|
|
||||||
|
-- anim play testing
|
||||||
|
if path.hurt and player:getNbt().HurtTime == 9 then
|
||||||
|
path.hurt:restart()
|
||||||
|
end
|
||||||
|
|
||||||
|
if path.idle then path.idle:playing(excluState and idleState) end
|
||||||
|
if path.walk then path.walk:playing(excluState and walkState) end
|
||||||
|
if path.walkback then path.walkback:playing(excluState and walkbackState) end
|
||||||
|
if path.sprint then path.sprint:playing(excluState and sprintState) end
|
||||||
|
if path.sprintjumpup then path.sprintjumpup:playing(excluState and sprintjumpupState) end
|
||||||
|
if path.sprintjumpdown then path.sprintjumpdown:playing(excluState and sprintjumpdownState) end
|
||||||
|
if path.crouch then path.crouch:playing(excluState and crouchState) end
|
||||||
|
if path.crouchwalk then path.crouchwalk:playing(excluState and crouchwalkState) end
|
||||||
|
if path.crouchwalkback then path.crouchwalkback:playing(excluState and crouchwalkbackState) end
|
||||||
|
if path.crouchjumpup then path.crouchjumpup:playing(excluState and crouchjumpupState) end
|
||||||
|
if path.crouchjumpdown then path.crouchjumpdown:playing(excluState and crouchjumpdownState) end
|
||||||
|
if path.jumpup then path.jumpup:playing(excluState and jumpupState) end
|
||||||
|
if path.jumpdown then path.jumpdown:playing(excluState and jumpdownState) end
|
||||||
|
if path.fall then path.fall:playing(excluState and fallState) end
|
||||||
|
if path.elytra then path.elytra:playing(excluState and elytraState) end
|
||||||
|
if path.elytradown then path.elytradown:playing(excluState and elytradownState) end
|
||||||
|
if path.trident then path.trident:playing(excluState and tridentState) end
|
||||||
|
if path.sleep then path.sleep:playing(excluState and sleepState) end
|
||||||
|
if path.swim then path.swim:playing(excluState and swimState) end
|
||||||
|
if path.sit then path.sit:playing(excluState and sitState) end
|
||||||
|
if path.sitmove then path.sitmove:playing(excluState and sitmoveState) end
|
||||||
|
if path.sitmoveback then path.sitmoveback:playing(excluState and sitmovebackState) end
|
||||||
|
if path.sitjumpup then path.sitjumpup:playing(excluState and sitjumpupState) end
|
||||||
|
if path.sitjumpdown then path.sitjumpdown:playing(excluState and sitjumpdownState) end
|
||||||
|
if path.sitpass then path.sitpass:playing(excluState and sitpassState) end
|
||||||
|
if path.crawl then path.crawl:playing(excluState and crawlState) end
|
||||||
|
if path.crawlstill then path.crawlstill:playing(excluState and crawlstillState) end
|
||||||
|
if path.fly then path.fly:playing(excluState and flyState) end
|
||||||
|
if path.flywalk then path.flywalk:playing(excluState and flywalkState) end
|
||||||
|
if path.flywalkback then path.flywalkback:playing(excluState and flywalkbackState) end
|
||||||
|
if path.flysprint then path.flysprint:playing(excluState and flysprintState) end
|
||||||
|
if path.flyup then path.flyup:playing(excluState and flyupState) end
|
||||||
|
if path.flydown then path.flydown:playing(excluState and flydownState) end
|
||||||
|
if path.climb then path.climb:playing(excluState and climbState) end
|
||||||
|
if path.climbstill then path.climbstill:playing(excluState and climbstillState) end
|
||||||
|
if path.climbdown then path.climbdown:playing(excluState and climbdownState) end
|
||||||
|
if path.climbcrouch then path.climbcrouch:playing(excluState and climbcrouchState) end
|
||||||
|
if path.climbcrouchwalk then path.climbcrouchwalk:playing(excluState and climbcrouchwalkState) end
|
||||||
|
if path.water then path.water:playing(excluState and waterState) end
|
||||||
|
if path.waterwalk then path.waterwalk:playing(excluState and waterwalkState) end
|
||||||
|
if path.waterwalkback then path.waterwalkback:playing(excluState and waterwalkbackState) end
|
||||||
|
if path.waterup then path.waterup:playing(excluState and waterupState) end
|
||||||
|
if path.waterdown then path.waterdown:playing(excluState and waterdownState) end
|
||||||
|
if path.watercrouch then path.watercrouch:playing(excluState and watercrouchState) end
|
||||||
|
if path.watercrouchwalk then path.watercrouchwalk:playing(excluState and watercrouchwalkState) end
|
||||||
|
if path.watercrouchwalkback then path.watercrouchwalkback:playing(excluState and watercrouchwalkbackState) end
|
||||||
|
if path.watercrouchdown then path.watercrouchdown:playing(excluState and watercrouchdownState) end
|
||||||
|
if path.watercrouchup then path.watercrouchup:playing(excluState and watercrouchupState) end
|
||||||
|
|
||||||
|
if path.eatR then path.eatR:playing(incluState and eatRState or (drinkRState and not path.drinkR)) end
|
||||||
|
if path.eatL then path.eatL:playing(incluState and eatLState or (drinkLState and not path.drinkL)) end
|
||||||
|
if path.drinkR then path.drinkR:playing(incluState and drinkRState) end
|
||||||
|
if path.drinkL then path.drinkL:playing(incluState and drinkLState) end
|
||||||
|
if path.blockR then path.blockR:playing(incluState and blockRState) end
|
||||||
|
if path.blockL then path.blockL:playing(incluState and blockLState) end
|
||||||
|
if path.bowR then path.bowR:playing(incluState and bowRState) end
|
||||||
|
if path.bowL then path.bowL:playing(incluState and bowLState) end
|
||||||
|
if path.loadR then path.loadR:playing(incluState and loadRState) end
|
||||||
|
if path.loadL then path.loadL:playing(incluState and loadLState) end
|
||||||
|
if path.crossbowR then path.crossbowR:playing(incluState and crossR) end
|
||||||
|
if path.crossbowL then path.crossbowL:playing(incluState and crossL) end
|
||||||
|
if path.spearR then path.spearR:playing(incluState and spearRState) end
|
||||||
|
if path.spearL then path.spearL:playing(incluState and spearLState) end
|
||||||
|
if path.spyglassR then path.spyglassR:playing(incluState and spyglassRState) end
|
||||||
|
if path.spyglassL then path.spyglassL:playing(incluState and spyglassLState) end
|
||||||
|
if path.hornR then path.hornR:playing(incluState and hornRState) end
|
||||||
|
if path.hornL then path.hornL:playing(incluState and hornLState) end
|
||||||
|
if path.brushR then path.brushR:playing(incluState and brushRState) end
|
||||||
|
if path.brushL then path.brushL:playing(incluState and brushLState) end
|
||||||
|
|
||||||
|
if path.holdR then path.holdR:playing(incluState and rightHoldState) end
|
||||||
|
if path.holdL then path.holdL:playing(incluState and leftHoldState) end
|
||||||
|
end
|
||||||
|
|
||||||
|
if swingTime then
|
||||||
|
local specialAttack = false
|
||||||
|
if rightAttack and incluState then
|
||||||
|
for _, value in pairs(attackRanims) do
|
||||||
|
if value:getName():find("ID_") then
|
||||||
|
if rightItem.id:find(value:getName():gsub("_attackR",""):gsub("ID_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
elseif value:getName():find("Name_") then
|
||||||
|
if rightItem:getName():find(value:getName():gsub("_attackR",""):gsub("Name_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not specialAttack then
|
||||||
|
JimmyAnims_Swing("attackR")
|
||||||
|
end
|
||||||
|
elseif leftAttack and incluState then
|
||||||
|
for _, value in pairs(attackLanims) do
|
||||||
|
if value:getName():find("ID_") then
|
||||||
|
if leftItem.id:find(value:getName():gsub("_attackL",""):gsub("ID_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
elseif value:getName():find("Name_") then
|
||||||
|
if leftItem:getName():find(value:getName():gsub("_attackL",""):gsub("Name_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if specialAttack == false then
|
||||||
|
JimmyAnims_Swing("attackL")
|
||||||
|
end
|
||||||
|
elseif rightMine and incluState then
|
||||||
|
for _, value in pairs(mineRanims) do
|
||||||
|
if value:getName():find("ID_") then
|
||||||
|
if rightItem.id:find(value:getName():gsub("_mineR",""):gsub("ID_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
elseif value:getName():find("Name_") then
|
||||||
|
if rightItem:getName():find(value:getName():gsub("_mineR",""):gsub("Name_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not specialAttack then
|
||||||
|
JimmyAnims_Swing("mineR")
|
||||||
|
end
|
||||||
|
elseif leftMine and incluState then
|
||||||
|
for _, value in pairs(mineLanims) do
|
||||||
|
if value:getName():find("ID_") then
|
||||||
|
if leftItem.id:find(value:getName():gsub("_mineL",""):gsub("ID_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
elseif value:getName():find("Name_") then
|
||||||
|
if leftItem:getName():find(value:getName():gsub("_mineL",""):gsub("Name_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not specialAttack then
|
||||||
|
JimmyAnims_Swing("mineL")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _,value in pairs(holdRanims) do
|
||||||
|
if value:getName():find("ID_") then
|
||||||
|
value:setPlaying(rightItem.id:find(value:getName():gsub("_holdR",""):gsub("ID_","")) and incluState and exclude)
|
||||||
|
elseif value:getName():find("Name_") then
|
||||||
|
value:setPlaying(rightItem:getName():find(value:getName():gsub("_holdR",""):gsub("Name_","")) and incluState and exclude)
|
||||||
|
end
|
||||||
|
if value:isPlaying() then
|
||||||
|
for _, path in pairs(bbmodels) do
|
||||||
|
if path.holdR then path.holdR:stop() end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _,value in pairs(holdLanims) do
|
||||||
|
if value:getName():find("ID_") then
|
||||||
|
value:setPlaying(leftItem.id:find(value:getName():gsub("_holdL",""):gsub("ID_","")) and incluState and exclude)
|
||||||
|
elseif value:getName():find("Name_") then
|
||||||
|
value:setPlaying(leftItem:getName():find(value:getName():gsub("_holdL",""):gsub("Name_","")) and incluState and exclude)
|
||||||
|
end
|
||||||
|
if value:isPlaying() then
|
||||||
|
for _, path in pairs(bbmodels) do
|
||||||
|
if path.holdL then path.holdL:stop() end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local attackinit = true
|
||||||
|
local function animInit()
|
||||||
|
for _, path in pairs(bbmodels) do
|
||||||
|
for _,anim in pairs(path) do
|
||||||
|
if (anim:getName():find("attackR") or anim:getName():find("attackL") or anim:getName():find("mineR") or anim:getName():find("mineL")) and attackinit then
|
||||||
|
attackinit = false
|
||||||
|
distinit = true
|
||||||
|
end
|
||||||
|
if anim:getName():find("^fly") then
|
||||||
|
flyinit = true
|
||||||
|
end
|
||||||
|
if anim:getName():find("_holdR") then
|
||||||
|
holdRanims[#holdRanims+1] = anim
|
||||||
|
end
|
||||||
|
if anim:getName():find("_holdL") then
|
||||||
|
holdLanims[#holdLanims+1] = anim
|
||||||
|
end
|
||||||
|
if anim:getName():find("_attackR") then
|
||||||
|
attackRanims[#attackRanims+1] = anim
|
||||||
|
end
|
||||||
|
if anim:getName():find("_attackL") then
|
||||||
|
attackLanims[#attackLanims+1] = anim
|
||||||
|
end
|
||||||
|
if anim:getName():find("_mineR") then
|
||||||
|
mineRanims[#mineRanims+1] = anim
|
||||||
|
end
|
||||||
|
if anim:getName():find("_mineL") then
|
||||||
|
mineLanims[#mineLanims+1] = anim
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function tick()
|
||||||
|
anims()
|
||||||
|
end
|
||||||
|
|
||||||
|
local GSAnimBlend
|
||||||
|
for _, key in ipairs(listFiles(nil,true)) do
|
||||||
|
if key:find("GSAnimBlend$") then
|
||||||
|
GSAnimBlend = require(key)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if GSAnimBlend then GSAnimBlend.safe = false end
|
||||||
|
|
||||||
|
local function blend(paths, time, itemTime)
|
||||||
|
if not GSAnimBlend then return end
|
||||||
|
for _, path in pairs(paths) do
|
||||||
|
if path.walk then path.walk:blendTime(time) end
|
||||||
|
if path.idle then path.idle:blendTime(time) end
|
||||||
|
if path.crouch then path.crouch:blendTime(time) end
|
||||||
|
if path.walkback then path.walkback:blendTime(time) end
|
||||||
|
if path.sprint then path.sprint:blendTime(time) end
|
||||||
|
if path.crouchwalk then path.crouchwalk:blendTime(time) end
|
||||||
|
if path.crouchwalkback then path.crouchwalkback:blendTime(time) end
|
||||||
|
if path.elytra then path.elytra:blendTime(time) end
|
||||||
|
if path.elytradown then path.elytradown:blendTime(time) end
|
||||||
|
if path.fly then path.fly:blendTime(time) end
|
||||||
|
if path.flywalk then path.flywalk:blendTime(time) end
|
||||||
|
if path.flywalkback then path.flywalkback:blendTime(time) end
|
||||||
|
if path.flysprint then path.flysprint:blendTime(time) end
|
||||||
|
if path.flyup then path.flyup:blendTime(time) end
|
||||||
|
if path.flydown then path.flydown:blendTime(time) end
|
||||||
|
if path.sit then path.sit:blendTime(time) end
|
||||||
|
if path.sitmove then path.sitmove:blendTime(time) end
|
||||||
|
if path.sitmoveback then path.sitmoveback:blendTime(time) end
|
||||||
|
if path.sitjumpup then path.sitjumpup:blendTime(time) end
|
||||||
|
if path.sitjumpdown then path.sitjumpdown:blendTime(time) end
|
||||||
|
if path.sitpass then path.sitpass:blendTime(time) end
|
||||||
|
if path.sleep then path.sleep:blendTime(time) end
|
||||||
|
if path.climb then path.climb:blendTime(time) end
|
||||||
|
if path.climbstill then path.climbstill:blendTime(time) end
|
||||||
|
if path.climbdown then path.climbdown:blendTime(time) end
|
||||||
|
if path.climbcrouch then path.climbcrouch:blendTime(time) end
|
||||||
|
if path.climbcrouchwalk then path.climbcrouchwalk:blendTime(time) end
|
||||||
|
if path.swim then path.swim:blendTime(time) end
|
||||||
|
if path.crawl then path.crawl:blendTime(time) end
|
||||||
|
if path.crawlstill then path.crawlstill:blendTime(time) end
|
||||||
|
if path.fall then path.fall:blendTime(time) end
|
||||||
|
if path.jumpup then path.jumpup:blendTime(time) end
|
||||||
|
if path.jumpdown then path.jumpdown:blendTime(time) end
|
||||||
|
if path.sprintjumpup then path.sprintjumpup:blendTime(time) end
|
||||||
|
if path.sprintjumpdown then path.sprintjumpdown:blendTime(time) end
|
||||||
|
if path.crouchjumpup then path.crouchjumpup:blendTime(time) end
|
||||||
|
if path.crouchjumpdown then path.crouchjumpdown:blendTime(time) end
|
||||||
|
if path.trident then path.trident:blendTime(time) end
|
||||||
|
if path.death then path.death:blendTime(time) end
|
||||||
|
if path.water then path.water:blendTime(time) end
|
||||||
|
if path.waterwalk then path.waterwalk:blendTime(time) end
|
||||||
|
if path.waterwalkback then path.waterwalkback:blendTime(time) end
|
||||||
|
if path.waterup then path.waterup:blendTime(time) end
|
||||||
|
if path.waterdown then path.waterdown:blendTime(time) end
|
||||||
|
if path.watercrouch then path.watercrouch:blendTime(time) end
|
||||||
|
if path.watercrouchwalk then path.watercrouchwalk:blendTime(time) end
|
||||||
|
if path.watercrouchwakback then path.watercrouchwakback:blendTime(time) end
|
||||||
|
if path.watercrouchdown then path.watercrouchdown:blendTime(time) end
|
||||||
|
if path.watercrouchup then path.watercrouchup:blendTime(time) end
|
||||||
|
|
||||||
|
if path.eatR then path.eatR:blendTime(itemTime) end
|
||||||
|
if path.eatL then path.eatL:blendTime(itemTime) end
|
||||||
|
if path.drinkR then path.drinkR:blendTime(itemTime) end
|
||||||
|
if path.drinkL then path.drinkL:blendTime(itemTime) end
|
||||||
|
if path.blockR then path.blockR:blendTime(itemTime) end
|
||||||
|
if path.blockL then path.blockL:blendTime(itemTime) end
|
||||||
|
if path.bowR then path.bowR:blendTime(itemTime) end
|
||||||
|
if path.bowL then path.bowL:blendTime(itemTime) end
|
||||||
|
if path.crossbowR then path.crossbowR:blendTime(itemTime) end
|
||||||
|
if path.crossbowL then path.crossbowL:blendTime(itemTime) end
|
||||||
|
if path.loadR then path.loadR:blendTime(itemTime) end
|
||||||
|
if path.loadL then path.loadL:blendTime(itemTime) end
|
||||||
|
if path.spearR then path.spearR:blendTime(itemTime) end
|
||||||
|
if path.spearL then path.spearL:blendTime(itemTime) end
|
||||||
|
if path.spyglassR then path.spyglassR:blendTime(itemTime) end
|
||||||
|
if path.spyglassL then path.spyglassL:blendTime(itemTime) end
|
||||||
|
if path.hornR then path.hornR:blendTime(itemTime) end
|
||||||
|
if path.hornL then path.hornL:blendTime(itemTime) end
|
||||||
|
if path.brushR then path.brushR:blendTime(itemTime) end
|
||||||
|
if path.brushL then path.brushL:blendTime(itemTime) end
|
||||||
|
if path.attackR then path.attackR:blendTime(itemTime) end
|
||||||
|
if path.attackL then path.attackL:blendTime(itemTime) end
|
||||||
|
if path.mineR then path.mineR:blendTime(itemTime) end
|
||||||
|
if path.mineL then path.mineL:blendTime(itemTime) end
|
||||||
|
if path.holdR then path.holdR:blendTime(itemTime) end
|
||||||
|
if path.holdL then path.holdL:blendTime(itemTime) end
|
||||||
|
end
|
||||||
|
for _,value in pairs(holdRanims) do
|
||||||
|
value:blendTime(itemTime)
|
||||||
|
end
|
||||||
|
for _,value in pairs(holdLanims) do
|
||||||
|
value:blendTime(itemTime)
|
||||||
|
end
|
||||||
|
for _,value in pairs(attackRanims) do
|
||||||
|
value:blendTime(itemTime)
|
||||||
|
end
|
||||||
|
for _,value in pairs(attackLanims) do
|
||||||
|
value:blendTime(itemTime)
|
||||||
|
end
|
||||||
|
for _,value in pairs(mineRanims) do
|
||||||
|
value:blendTime(itemTime)
|
||||||
|
end
|
||||||
|
for _,value in pairs(mineLanims) do
|
||||||
|
value:blendTime(itemTime)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
wait(20,function()
|
||||||
|
assert(
|
||||||
|
next(bbmodels),
|
||||||
|
"§aCustom Script Warning: §6JimmyAnims isn't being required, or a blockbench model isn't being provided to it. \n".."§6 Put this code in a DIFFERENT script to use JimmyAnims: \n".."§flocal anims = require('JimmyAnims') \n"..
|
||||||
|
"§fanims(animations.BBMODEL_NAME_HERE) \n".."§6 Where you replace BBMODEL_NAME_HERE with the name of your bbmodel. \n".."§6 Or go to the top of the script or to the top of the Discord forum for more complete instructions.".."§c")
|
||||||
|
end)
|
||||||
|
|
||||||
|
local init = false
|
||||||
|
local animMT = {__call = function(self, ...)
|
||||||
|
local paths = {...}
|
||||||
|
local should_blend = true
|
||||||
|
if self.autoBlend ~= nil then should_blend = self.autoBlend end
|
||||||
|
if self.fall ~= nil then fallVel = self.fall end
|
||||||
|
|
||||||
|
errors(paths,self.dismiss)
|
||||||
|
|
||||||
|
for _, v in ipairs(paths) do
|
||||||
|
bbmodels[#bbmodels+1] = v
|
||||||
|
end
|
||||||
|
if #bbmodels >= 64 then
|
||||||
|
error(
|
||||||
|
"§aCustom Script Warning: §6You've reached the max limit of 64 bbmodels that can be added to JimmyAnims. To save your FPS the script has been stopped. \n"..
|
||||||
|
"To prevent this from happening accidentally you should move the function call out of any function it is in.§c"
|
||||||
|
,2
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Init stuff.
|
||||||
|
if init then return end
|
||||||
|
animInit()
|
||||||
|
if should_blend then blend(paths, self.excluBlendTime or 4, self.incluBlendTime or 4) end
|
||||||
|
events.TICK:register(tick)
|
||||||
|
init = true
|
||||||
|
end}
|
||||||
|
|
||||||
|
local function addAllAnimsController(...)
|
||||||
|
if #allAnims >= 1024 then
|
||||||
|
error(
|
||||||
|
"§aCustom Script Warning: §6You've reached the max limit of 1024 animations that can be added to the addAllAnimsController. To save your FPS the script has been stopped. \n"..
|
||||||
|
"To prevent this from happening accidentally you should move the function call out of any function it is in.§c"
|
||||||
|
,2
|
||||||
|
)
|
||||||
|
end
|
||||||
|
for _, v in ipairs{...} do
|
||||||
|
assert(
|
||||||
|
type(v) == "Animation",
|
||||||
|
"§aCustom Script Warning: §6addAllAnimsController was given something that isn't an animation, check its spelling for errors.§c")
|
||||||
|
allAnims[#allAnims+1] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function addExcluAnimsController(...)
|
||||||
|
if #excluAnims >= 1024 then
|
||||||
|
error(
|
||||||
|
"§aCustom Script Warning: §6You've reached the max limit of 1024 animations that can be added to the addExcluAnimsController. To save your FPS the script has been stopped. \n"..
|
||||||
|
"To prevent this from happening accidentally you should move the function call out of any function it is in.§c"
|
||||||
|
,2
|
||||||
|
)
|
||||||
|
end
|
||||||
|
for _, v in ipairs{...} do
|
||||||
|
assert(
|
||||||
|
type(v) == "Animation",
|
||||||
|
"§aCustom Script Warning: §6addExcluAnimsController was given something that isn't an animation, check its spelling for errors.§c")
|
||||||
|
excluAnims[#excluAnims+1] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function addIncluAnimsController(...)
|
||||||
|
if #incluAnims >= 1024 then
|
||||||
|
error(
|
||||||
|
"§aCustom Script Warning: §6You've reached the max limit of 1024 animations that can be added to the addIncluAnimsController. To save your FPS the script has been stopped. \n"..
|
||||||
|
"To prevent this from happening accidentally you should move the function call out of any function it is in.§c"
|
||||||
|
,2
|
||||||
|
)
|
||||||
|
end
|
||||||
|
for _, v in ipairs{...} do
|
||||||
|
assert(
|
||||||
|
type(v) == "Animation",
|
||||||
|
"§aCustom Script Warning: §6addIncluAnimsController was given something that isn't an animation, check its spelling for errors.§c")
|
||||||
|
incluAnims[#incluAnims+1] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function setAllOn(x)
|
||||||
|
setAllOnVar = x
|
||||||
|
end
|
||||||
|
|
||||||
|
local function setExcluOn(x)
|
||||||
|
setExcluOnVar = x
|
||||||
|
end
|
||||||
|
|
||||||
|
local function setIncluOn(x)
|
||||||
|
setIncluOnVar = x
|
||||||
|
end
|
||||||
|
|
||||||
|
local function oneJumpFunc(x)
|
||||||
|
oneJump = x
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If you're choosing to edit this script, don't put anything beneath the return line
|
||||||
|
|
||||||
|
return setmetatable(
|
||||||
|
{
|
||||||
|
animsList = animsList,
|
||||||
|
addAllAnimsController = addAllAnimsController,
|
||||||
|
addExcluAnimsController = addExcluAnimsController,
|
||||||
|
addIncluAnimsController = addIncluAnimsController,
|
||||||
|
setAllOn = setAllOn,
|
||||||
|
setExcluOn = setExcluOn,
|
||||||
|
setIncluOn = setIncluOn,
|
||||||
|
oneJump = oneJumpFunc,
|
||||||
|
},
|
||||||
|
animMT
|
||||||
|
)
|
||||||
16
3d_models/akizet/model 2/actionwheel.lua
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
--EMOTES--
|
||||||
|
|
||||||
|
local mainPage = action_wheel:newPage()
|
||||||
|
action_wheel:setPage(mainPage)
|
||||||
|
|
||||||
|
function pings.Emote(state)
|
||||||
|
animations.player_model.animation:setPlaying(state)
|
||||||
|
end
|
||||||
|
--------------------------------------------------------------------
|
||||||
|
|
||||||
|
mainPage:newAction()
|
||||||
|
:title("Emote")
|
||||||
|
:item("minecraft:lantern")
|
||||||
|
:hoverColor(1,1,0)
|
||||||
|
:onToggle(pings.Emote)
|
||||||
|
|
||||||
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.6 KiB |
13
3d_models/akizet/model 2/avatar.json
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
{
|
||||||
|
"authors": [
|
||||||
|
"oatmealine",
|
||||||
|
"akirapink"
|
||||||
|
],
|
||||||
|
"name": "Akizetesche qou Jokzi (V2)",
|
||||||
|
"description":"§e§lINHERITED CONTEXT::
|
||||||
|
§r§e+'vaznian surrealist influence'
|
||||||
|
+'mark of oltazni' : 'let fly the eyes!'
|
||||||
|
+'vel receptors, curled'
|
||||||
|
+'cousinly eyes' : 'i just think they are cool'
|
||||||
|
+'self-designed signature'"
|
||||||
|
}
|
||||||
BIN
3d_models/akizet/model 2/avatar.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
9
3d_models/akizet/model 2/script.lua
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
-- Autogenerated Essential => Figura script
|
||||||
|
local anims = require('JimmyAnims')
|
||||||
|
anims(animations.player_model)
|
||||||
|
vanilla_model.PLAYER:setVisible(false)
|
||||||
|
vanilla_model.ARMOR:setVisible(false)
|
||||||
|
models.player_model:setVisible(true)
|
||||||
|
vanilla_model.HELD_ITEMS:setVisible(true)
|
||||||
|
vanilla_model.ELYTRA:setVisible(true)
|
||||||
|
|
||||||
1
3d_models/akizet/model 2/script.lua~
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
-- Autogenerated Essential => Figura script
|
||||||
708
3d_models/akizet/model 3/EZAnims.lua
Normal file
|
|
@ -0,0 +1,708 @@
|
||||||
|
-- V2.1 for 0.1.0 and above
|
||||||
|
-- Made by JimmyHelp
|
||||||
|
|
||||||
|
local anims = {}
|
||||||
|
|
||||||
|
local controller = {}
|
||||||
|
local controllerMT = {__index = controller}
|
||||||
|
|
||||||
|
local objects = {}
|
||||||
|
|
||||||
|
local exList = {
|
||||||
|
"idle",
|
||||||
|
"walk",
|
||||||
|
"walkback",
|
||||||
|
"jumpup",
|
||||||
|
"jumpdown",
|
||||||
|
"walkjumpup",
|
||||||
|
"walkjumpdown",
|
||||||
|
"fall",
|
||||||
|
"sprint",
|
||||||
|
"sprintjumpup",
|
||||||
|
"sprintjumpdown",
|
||||||
|
"crouch",
|
||||||
|
"crouchwalk",
|
||||||
|
"crouchwalkback",
|
||||||
|
"crouchjumpup",
|
||||||
|
"crouchjumpdown",
|
||||||
|
"elytra",
|
||||||
|
"elytradown",
|
||||||
|
"trident",
|
||||||
|
"sleep",
|
||||||
|
"swim",
|
||||||
|
"sit",
|
||||||
|
"sitmove",
|
||||||
|
"sitmoveback",
|
||||||
|
"sitjumpup",
|
||||||
|
"sitjumpdown",
|
||||||
|
"sitpass",
|
||||||
|
"crawl",
|
||||||
|
"crawlstill",
|
||||||
|
"fly",
|
||||||
|
"flywalk",
|
||||||
|
"flywalkback",
|
||||||
|
"flysprint",
|
||||||
|
"flyup",
|
||||||
|
"flydown",
|
||||||
|
"climb",
|
||||||
|
"climbstill",
|
||||||
|
"climbdown",
|
||||||
|
"climbcrouch",
|
||||||
|
"climbcrouchwalk",
|
||||||
|
"water",
|
||||||
|
"waterwalk",
|
||||||
|
"waterwalkback",
|
||||||
|
"waterup",
|
||||||
|
"waterdown",
|
||||||
|
"watercrouch",
|
||||||
|
"watercrouchwalk",
|
||||||
|
"watercrouchwalkback",
|
||||||
|
"watercrouchup",
|
||||||
|
"watercrouchdown",
|
||||||
|
"hurt",
|
||||||
|
"death"
|
||||||
|
}
|
||||||
|
|
||||||
|
local incList = {
|
||||||
|
"attackR",
|
||||||
|
"attackL",
|
||||||
|
"mineR",
|
||||||
|
"mineL",
|
||||||
|
"holdR",
|
||||||
|
"holdL",
|
||||||
|
"eatR",
|
||||||
|
"eatL",
|
||||||
|
"drinkR",
|
||||||
|
"drinkL",
|
||||||
|
"blockR",
|
||||||
|
"blockL",
|
||||||
|
"bowR",
|
||||||
|
"bowL",
|
||||||
|
"loadR",
|
||||||
|
"loadL",
|
||||||
|
"crossR",
|
||||||
|
"crossL",
|
||||||
|
"spearR",
|
||||||
|
"spearL",
|
||||||
|
"spyglassR",
|
||||||
|
"spyglassL",
|
||||||
|
"hornR",
|
||||||
|
"hornL",
|
||||||
|
"brushR",
|
||||||
|
"brushL",
|
||||||
|
}
|
||||||
|
|
||||||
|
local GSAnimBlend
|
||||||
|
for _, key in ipairs(listFiles(nil,true)) do
|
||||||
|
if key:find("GSAnimBlend$") then
|
||||||
|
GSAnimBlend = require(key)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if GSAnimBlend then GSAnimBlend.safe = false end
|
||||||
|
|
||||||
|
local function setBlendTime(ex,inc,o)
|
||||||
|
for _,list in pairs(o.aList) do
|
||||||
|
for _,value in pairs(list.list) do
|
||||||
|
value:setBlendTime(list.type == "excluAnims" and ex or inc)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param ex? number
|
||||||
|
---@param inc? number
|
||||||
|
function controller:setBlendTimes(ex,inc)
|
||||||
|
if not GSAnimBlend then error("GSAnimBlend was not found in the avatar, and this function is for interacting with GSAnimBlend.",2) end
|
||||||
|
if type(ex) ~= "number" and ex ~= nil then
|
||||||
|
error("The first arg is a non-number value ("..type(ex).."), must be a number or nil.",2)
|
||||||
|
end
|
||||||
|
if type(inc) ~= "number" and inc ~= nil then
|
||||||
|
error("The second arg is a non-number value ("..type(inc).."), must be a number or nil.",2)
|
||||||
|
end
|
||||||
|
if ex == nil then
|
||||||
|
ex = 0
|
||||||
|
end
|
||||||
|
if inc == nil then
|
||||||
|
inc = ex
|
||||||
|
end
|
||||||
|
setBlendTime(ex,inc,self)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
local function getSeg(name)
|
||||||
|
local words = {}
|
||||||
|
for word in name:gmatch("[^_]+") do
|
||||||
|
words[#words+1] = word
|
||||||
|
end
|
||||||
|
return words
|
||||||
|
end
|
||||||
|
|
||||||
|
local flyinit
|
||||||
|
local function addAnims(bb,o)
|
||||||
|
local listy = o.aList
|
||||||
|
for _,anim in pairs(bb) do
|
||||||
|
for name,animation in pairs(anim) do
|
||||||
|
local words = getSeg(name)
|
||||||
|
if not flyinit then
|
||||||
|
if words[1]:find("fly") then
|
||||||
|
flyinit = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for key, _ in pairs(o.aList) do
|
||||||
|
if words[1] == key then
|
||||||
|
listy[key].list[#listy[key].list+1] = animation
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if GSAnimBlend then setBlendTime(4,4,o) end
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param anim table
|
||||||
|
---@param ifFly? boolean
|
||||||
|
function controller:setAnims(anim,ifFly)
|
||||||
|
flyinit = ifFly
|
||||||
|
for key, value in pairs(anim) do
|
||||||
|
self.aList[key].list = value
|
||||||
|
end
|
||||||
|
if GSAnimBlend then setBlendTime(4,4,self) end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
local fallVel = -0.6
|
||||||
|
---@param vel? number
|
||||||
|
function anims:setFallVel(vel)
|
||||||
|
if type(vel) ~= "number" and vel ~= nil then
|
||||||
|
error("Tried to set the velocity to a non-number value ("..type(vel)..").")
|
||||||
|
end
|
||||||
|
fallVel = vel or -0.6
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
local oneJump = false
|
||||||
|
---@param state? boolean
|
||||||
|
function anims:setOneJump(state)
|
||||||
|
oneJump = state or false
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
local auto = true
|
||||||
|
function anims:disableAutoSearch()
|
||||||
|
auto = false
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
local function getPlay(anim)
|
||||||
|
local exists, hold = pcall(anim.isHolding,anim)
|
||||||
|
return anim:isPlaying() or (exists and hold)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function getOverriders(type,o)
|
||||||
|
return o.overrideStates[type] or o.overrideStates.allAnims
|
||||||
|
end
|
||||||
|
|
||||||
|
local function addOverriders(self,type,...)
|
||||||
|
for _, value in pairs({...}) do
|
||||||
|
if #self.overriders[type] == 64 then
|
||||||
|
error("The max amount of overriding animations for "..type.." (64) was reached. Do not put the code for adding overriding animations in a function, it will infinitely add animations.",3)
|
||||||
|
end
|
||||||
|
self.overriders[type][#self.overriders[type]+1] = value
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param state? boolean
|
||||||
|
function controller:setAllOff(state)
|
||||||
|
self.setOverrides.allAnims = state
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param state? boolean
|
||||||
|
function controller:setExcluOff(state)
|
||||||
|
self.setOverrides.excluAnims = state
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param state? boolean
|
||||||
|
function controller:setIncluOff(state)
|
||||||
|
self.setOverrides.incluAnims = state
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param ... Animation
|
||||||
|
function controller:addExcluOverrider(...)
|
||||||
|
addOverriders(self,"excluAnims",...)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param ... Animation
|
||||||
|
function controller:addIncluOverrider(...)
|
||||||
|
addOverriders(self,"incluAnims",...)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param ... Animation
|
||||||
|
function controller:addAllOverrider(...)
|
||||||
|
addOverriders(self,"allAnims",...)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param exState? string
|
||||||
|
---@param inState? string
|
||||||
|
function controller:setState(exState,inState)
|
||||||
|
if type(exState) ~= "string" and exState ~= nil then
|
||||||
|
error("The first arg is a non-string value ("..type(exState).."), must be a string or nil.",2)
|
||||||
|
end
|
||||||
|
if type(inState) ~= "string" and inState ~= nil then
|
||||||
|
error("The second arg is a non-string value ("..type(inState).."), must be a string or nil.",2)
|
||||||
|
end
|
||||||
|
self.toggleState = {excluAnims = exState or "",incluAnims = inState or exState or ""}
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
function controller:getState()
|
||||||
|
return self.toggleState
|
||||||
|
end
|
||||||
|
|
||||||
|
local function getStates(type,o)
|
||||||
|
return o.toggleState[type]
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param spec? string
|
||||||
|
function controller:getAnimationStates(spec)
|
||||||
|
if type(spec) ~= "string" and spec ~= nil then
|
||||||
|
error("The animation state is a non-string value ("..type(spec).."), must be a string or nil.",2)
|
||||||
|
end
|
||||||
|
if spec then
|
||||||
|
return self.aList[spec].active
|
||||||
|
else
|
||||||
|
local states = {}
|
||||||
|
for k,v in pairs(self.aList) do
|
||||||
|
states[k] = v.active
|
||||||
|
end
|
||||||
|
return states
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function setAnimation(anim,override,state,o)
|
||||||
|
local saved = o.aList[anim]
|
||||||
|
local exists = true
|
||||||
|
local words = {}
|
||||||
|
for _,value in pairs(saved.list) do
|
||||||
|
if getSeg(value:getName())[2] == state then
|
||||||
|
exists = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for _, value in pairs(saved.list) do
|
||||||
|
words = getSeg(value:getName())
|
||||||
|
if not words[2] then words[2] = not exists and "" or state end
|
||||||
|
if words[2] == "outro" then words[3] = "outro" words[2] = "" end
|
||||||
|
if words[1] == anim then
|
||||||
|
if words[3] == "outro" then
|
||||||
|
if words[2] == state then -- outro anims
|
||||||
|
value:setPlaying(not saved.active and not override)
|
||||||
|
else
|
||||||
|
value:stop()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if words[2] == state then -- not outro anims
|
||||||
|
if not saved.active and saved.stop then break end
|
||||||
|
if saved.active and saved.stop and not override then
|
||||||
|
value:restart()
|
||||||
|
end
|
||||||
|
value:setPlaying(saved.active and not override)
|
||||||
|
else
|
||||||
|
value:stop()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
value:stop()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local flying
|
||||||
|
function pings.EZAnims_cFly(x)
|
||||||
|
flying = x
|
||||||
|
end
|
||||||
|
|
||||||
|
local diff = false
|
||||||
|
local rightResult, leftResult, targetEntity, rightMine, leftMine, rightAttack, leftAttack, oldhitBlock, targetBlock, blockSuccess, blockResult, hitBlock
|
||||||
|
local yvel, grounded, oldgrounded, hasJumped, cFlying, oldcFlying
|
||||||
|
local cooldown = false
|
||||||
|
local updateTimer = 0
|
||||||
|
local toggleDiff
|
||||||
|
local timer = 10
|
||||||
|
local function getInfo()
|
||||||
|
if host:isHost() then
|
||||||
|
if flyinit then
|
||||||
|
cFlying = host:isFlying()
|
||||||
|
if cFlying ~= oldcFlying then
|
||||||
|
pings.EZAnims_cFly(cFlying)
|
||||||
|
end
|
||||||
|
oldcFlying = cFlying
|
||||||
|
|
||||||
|
updateTimer = updateTimer + 1
|
||||||
|
if updateTimer % 200 == 0 then
|
||||||
|
pings.EZAnims_cFly(cFlying)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local pose = player:getPose()
|
||||||
|
local velocity = player:getVelocity()
|
||||||
|
local moving = velocity.xz:length() > 0.01
|
||||||
|
local sprinty = player:isSprinting()
|
||||||
|
local vehicle = player:getVehicle()
|
||||||
|
local sitting = vehicle ~= nil or pose == "SITTING" -- if you're reading this code and see this, "SITTING" isn't a vanilla pose, this is for mods
|
||||||
|
local passenger = vehicle and vehicle:getControllingPassenger() ~= player
|
||||||
|
local creativeFlying = (flying or false) and not sitting
|
||||||
|
local standing = pose == "STANDING"
|
||||||
|
local crouching = pose == "CROUCHING" and not creativeFlying
|
||||||
|
local gliding = pose == "FALL_FLYING"
|
||||||
|
local spin = pose == "SPIN_ATTACK"
|
||||||
|
local sleeping = pose == "SLEEPING"
|
||||||
|
local swimming = pose == "SWIMMING"
|
||||||
|
local inWater = player:isUnderwater() and not sitting
|
||||||
|
local inLiquid = player:isInWater() or player:isInLava()
|
||||||
|
local liquidSwim = swimming and inLiquid
|
||||||
|
local crawling = swimming and not inLiquid
|
||||||
|
|
||||||
|
-- hasJumped stuff
|
||||||
|
|
||||||
|
yvel = velocity.y
|
||||||
|
local hover = yvel < .01 and yvel > -.01
|
||||||
|
local goingUp = yvel > .01
|
||||||
|
local goingDown = yvel < -.01
|
||||||
|
local falling = yvel < fallVel
|
||||||
|
local playerGround = world.getBlockState(player:getPos():add(0,-.1,0))
|
||||||
|
local vehicleGround = sitting and world.getBlockState(vehicle:getPos():add(0,-.1,0))
|
||||||
|
oldgrounded = grounded
|
||||||
|
grounded = playerGround:isSolidBlock() or player:isOnGround() or (sitting and vehicleGround:isSolidBlock() or sitting and vehicle:isOnGround())
|
||||||
|
|
||||||
|
local pv = velocity:mul(1, 0, 1):normalize()
|
||||||
|
local pl = models:partToWorldMatrix():applyDir(0,0,-1):mul(1, 0, 1):normalize()
|
||||||
|
local fwd = pv:dot(pl)
|
||||||
|
local backwards = fwd < -.8
|
||||||
|
--local sideways = pv:cross(pl)
|
||||||
|
--local right = sideways.y > .6
|
||||||
|
--local left = sideways.y < -.6
|
||||||
|
|
||||||
|
-- canJump stuff
|
||||||
|
local webbed = world.getBlockState(player:getPos()).id == "minecraft:cobweb"
|
||||||
|
local ladder = player:isClimbing() and not grounded and not flying
|
||||||
|
|
||||||
|
local canJump = not (inLiquid or webbed or grounded)
|
||||||
|
|
||||||
|
local hp = player:getHealth() + player:getAbsorptionAmount()
|
||||||
|
|
||||||
|
if oldgrounded ~= grounded and not grounded and yvel > 0 then
|
||||||
|
cooldown = true
|
||||||
|
timer = 0
|
||||||
|
end
|
||||||
|
if timer < 11 then
|
||||||
|
timer = timer + 1
|
||||||
|
end
|
||||||
|
if timer == 11 then
|
||||||
|
cooldown = false
|
||||||
|
end
|
||||||
|
|
||||||
|
if (oldgrounded ~= grounded and not grounded and yvel > 0) and canJump then hasJumped = true end
|
||||||
|
if (grounded and (yvel <= 0 and yvel > -0.1)) or (gliding or inLiquid) then hasJumped = false end
|
||||||
|
|
||||||
|
local neverJump = not (gliding or spin or sleeping or swimming or ladder)
|
||||||
|
local jumpingUp = hasJumped and goingUp and neverJump
|
||||||
|
local jumpingDown = hasJumped and goingDown and not falling and neverJump or (cooldown and not jumpingUp)
|
||||||
|
local isJumping = jumpingUp or jumpingDown or falling
|
||||||
|
local sprinting = sprinty and standing and not inLiquid and not sitting
|
||||||
|
local walking = moving and not sprinting and not isJumping and not sitting
|
||||||
|
local forward = walking and not backwards
|
||||||
|
local backward = walking and backwards
|
||||||
|
|
||||||
|
local handedness = player:isLeftHanded()
|
||||||
|
local rightItem = player:getHeldItem(handedness)
|
||||||
|
local leftItem = player:getHeldItem(not handedness)
|
||||||
|
local rightActive = handedness and "OFF_HAND" or "MAIN_HAND"
|
||||||
|
local leftActive = not handedness and "OFF_HAND" or "MAIN_HAND"
|
||||||
|
local activeness = player:getActiveHand()
|
||||||
|
local using = player:isUsingItem()
|
||||||
|
local rightSuccess = pcall(rightItem.getUseAction,rightItem)
|
||||||
|
if rightSuccess then rightResult = rightItem:getUseAction() else rightResult = "NONE" end
|
||||||
|
local usingR = using and activeness == rightActive and rightResult
|
||||||
|
local leftSuccess = pcall(leftItem.getUseAction,leftItem)
|
||||||
|
if leftSuccess then leftResult = leftItem:getUseAction() else leftResult = "NONE" end
|
||||||
|
local usingL = using and activeness == leftActive and leftResult
|
||||||
|
local swing = player:getSwingTime()
|
||||||
|
local arm = swing == 1 and not sleeping and player:getSwingArm()
|
||||||
|
local rTag= rightItem.tag
|
||||||
|
local lTag = leftItem.tag
|
||||||
|
local crossR = rTag and (rTag["Charged"] == 1 or (rTag["ChargedProjectiles"] and next(rTag["ChargedProjectiles"])~= nil)) or false
|
||||||
|
local crossL = lTag and (lTag["Charged"] == 1 or (lTag["ChargedProjectiles"] and next(lTag["ChargedProjectiles"])~= nil)) or false
|
||||||
|
local exclude = not (crossR or crossL or using)
|
||||||
|
local game = player:getGamemode()
|
||||||
|
local reach = game and 6 or 3
|
||||||
|
|
||||||
|
if swing == 1 then
|
||||||
|
targetEntity = type(player:getTargetedEntity(reach)) == "PlayerAPI" or type(player:getTargetedEntity(reach)) == "LivingEntityAPI"
|
||||||
|
rightMine = oldhitBlock and not targetEntity
|
||||||
|
leftMine = oldhitBlock and not targetEntity
|
||||||
|
rightAttack = (not oldhitBlock or targetEntity)
|
||||||
|
leftAttack = (not oldhitBlock or targetEntity)
|
||||||
|
end
|
||||||
|
|
||||||
|
for _,o in pairs(objects) do
|
||||||
|
|
||||||
|
o.diff = false
|
||||||
|
for types, tabs in pairs(o.overriders) do
|
||||||
|
o.overrideStates[types] = o.setOverrides[types] or false
|
||||||
|
for _, value in pairs(tabs) do
|
||||||
|
if getPlay(value) then
|
||||||
|
o.overrideStates[types] = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if o.oldoverStates[types] ~= o.overrideStates[types] then
|
||||||
|
o.diff = true
|
||||||
|
end
|
||||||
|
o.oldoverStates[types] = o.overrideStates[types]
|
||||||
|
end
|
||||||
|
|
||||||
|
local ob = o.aList
|
||||||
|
|
||||||
|
ob.flywalkback.active = creativeFlying and backward and (not (goingDown or goingUp))
|
||||||
|
ob.flysprint.active = creativeFlying and sprinting and not isJumping and (not (goingDown or goingUp))
|
||||||
|
ob.flyup.active = creativeFlying and goingUp
|
||||||
|
ob.flydown.active = creativeFlying and goingDown
|
||||||
|
ob.flywalk.active = creativeFlying and forward and (not (goingDown or goingUp)) and not sleeping or (ob.flysprint.active and next(ob.flysprint.list)==nil) or (ob.flywalkback.active and next(ob.flywalkback.list)==nil)
|
||||||
|
or (ob.flyup.active and next(ob.flyup.list)==nil) or (ob.flydown.active and next(ob.flydown.list)==nil)
|
||||||
|
ob.fly.active = creativeFlying and not sprinting and not moving and standing and not isJumping and (not (goingDown or goingUp)) and not sleeping or (ob.flywalk.active and next(ob.flywalk.list)==nil)
|
||||||
|
|
||||||
|
ob.watercrouchwalkback.active = inWater and crouching and backward and not goingDown
|
||||||
|
ob.watercrouchwalk.active = inWater and crouching and forward and not (goingDown or goingUp) or (ob.watercrouchwalkback.active and next(ob.watercrouchwalkback.list)==nil)
|
||||||
|
ob.watercrouchup.active = inWater and crouching and goingUp
|
||||||
|
ob.watercrouchdown.active = inWater and crouching and goingDown or (ob.watercrouchup.active and next(ob.watercrouchup.list)==nil)
|
||||||
|
ob.watercrouch.active = inWater and crouching and not moving and not (goingDown or goingUp) or (ob.watercrouchdown.active and next(ob.watercrouchdown.list)==nil) or (ob.watercrouchwalk.active and next(ob.watercrouchwalk.list)==nil)
|
||||||
|
|
||||||
|
ob.waterdown.active = inWater and goingDown and not falling and standing and not creativeFlying
|
||||||
|
ob.waterup.active = inWater and goingUp and standing and not creativeFlying
|
||||||
|
ob.waterwalkback.active = inWater and backward and hover and standing and not creativeFlying
|
||||||
|
ob.waterwalk.active = inWater and forward and hover and standing and not creativeFlying or (ob.waterwalkback.active and next(ob.waterwalkback.list)==nil) or (ob.waterdown.active and next(ob.waterdown.list)==nil)
|
||||||
|
or (ob.waterup.active and next(ob.waterup.list)==nil)
|
||||||
|
ob.water.active = inWater and not moving and standing and hover and not creativeFlying or (ob.waterwalk.active and next(ob.waterwalk.list)==nil)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
ob.crawlstill.active = crawling and not moving
|
||||||
|
ob.crawl.active = crawling and moving or (ob.crawlstill.active and next(ob.crawlstill.list)==nil)
|
||||||
|
|
||||||
|
ob.swim.active = liquidSwim or (ob.crawl.active and next(ob.crawl.list)==nil)
|
||||||
|
|
||||||
|
ob.elytradown.active = gliding and goingDown
|
||||||
|
ob.elytra.active = gliding and not goingDown or (ob.elytradown.active and next(ob.elytradown.list)==nil)
|
||||||
|
|
||||||
|
ob.sitpass.active = passenger and standing or false
|
||||||
|
ob.sitjumpdown.active = sitting and not passenger and standing and (jumpingDown or falling)
|
||||||
|
ob.sitjumpup.active = sitting and not passenger and jumpingUp and standing or (ob.sitjumpdown.active and next(ob.sitjumpdown.list)==nil)
|
||||||
|
ob.sitmoveback.active = sitting and not passenger and not isJumping and backwards and standing
|
||||||
|
ob.sitmove.active = velocity:length() > 0 and not passenger and not backwards and standing and sitting and not isJumping or (ob.sitmoveback.active and next(ob.sitmoveback.list)==nil) or (ob.sitjumpup.active and next(ob.sitjumpup.list)==nil)
|
||||||
|
ob.sit.active = sitting and not passenger and velocity:length() == 0 and not isJumping and standing or (ob.sitmove.active and next(ob.sitmove.list)==nil) or (ob.sitpass.active and next(ob.sitpass.list)==nil) or false
|
||||||
|
|
||||||
|
ob.trident.active = spin
|
||||||
|
ob.sleep.active = sleeping
|
||||||
|
ob.climbcrouchwalk.active = ladder and crouching and not inWater and (moving or yvel ~= 0)
|
||||||
|
ob.climbcrouch.active = ladder and crouching and hover and not moving or (ob.climbcrouchwalk.active and next(ob.climbcrouchwalk.list)==nil)
|
||||||
|
ob.climbdown.active = ladder and goingDown and not crouching
|
||||||
|
ob.climbstill.active = ladder and not crouching and hover
|
||||||
|
ob.climb.active = ladder and goingUp and not crouching or (ob.climbdown.active and next(ob.climbdown.list)==nil) or (ob.climbstill.active and next(ob.climbstill.list)==nil)
|
||||||
|
|
||||||
|
ob.crouchjumpdown.active = crouching and jumpingDown and not inWater and not ladder
|
||||||
|
ob.crouchjumpup.active = crouching and jumpingUp and not inWater and not ladder or (not oneJump and (ob.crouchjumpdown.active and next(ob.crouchjumpdown.list)==nil))
|
||||||
|
ob.crouchwalkback.active = backward and crouching and not inWater and not ladder or (ob.watercrouchwalkback.active and next(ob.watercrouchwalkback.list)==nil and next(ob.watercrouchwalk.list)==nil and next(ob.watercrouch.list)==nil)
|
||||||
|
ob.crouchwalk.active = forward and crouching and not (jumpingDown or jumpingUp) and not inWater and not ladder or (ob.crouchwalkback.active and next(ob.crouchwalkback.list)==nil) or (not oneJump and (ob.crouchjumpup.active and next(ob.crouchjumpup.list)==nil)) or ((ob.watercrouchwalk.active and not ob.watercrouchwalkback.active) and next(ob.watercrouchwalk.list)==nil and next(ob.watercrouch.list)==nil)
|
||||||
|
ob.crouch.active = crouching and not walking and not inWater and not isJumping and not ladder and not cooldown or (ob.crouchwalk.active and next(ob.crouchwalk.list)==nil) or (ob.climbcrouch.active and next(ob.climbcrouch.list)==nil) or ((ob.watercrouch.active and not ob.watercrouchwalk.active) and next(ob.watercrouch.list)==nil)
|
||||||
|
|
||||||
|
ob.fall.active = falling and not gliding and not creativeFlying and not sitting
|
||||||
|
|
||||||
|
ob.sprintjumpdown.active = jumpingDown and sprinting and not creativeFlying and not ladder or false
|
||||||
|
ob.sprintjumpup.active = jumpingUp and sprinting and not creativeFlying and not ladder or (not oneJump and (ob.sprintjumpdown.active and next(ob.sprintjumpdown.list)==nil)) or false
|
||||||
|
ob.walkjumpdown.active = jumpingDown and moving and not ladder and not sprinting and not crouching and not sitting and not sleeping and not gliding and not creativeFlying and not spin and not inWater
|
||||||
|
ob.walkjumpup.active = jumpingUp and moving and not ladder and not sprinting and not crouching and not sitting and not creativeFlying and not inWater or (not oneJump and (ob.walkjumpdown.active and next(ob.walkjumpdown.list)==nil)) or false
|
||||||
|
ob.jumpdown.active = jumpingDown and not moving and not ladder and not sprinting and not crouching and not sitting and not sleeping and not gliding and not creativeFlying and not spin and not inWater or (ob.fall.active and next(ob.fall.list)==nil) or (oneJump and (ob.sprintjumpdown.active and next(ob.sprintjumpdown.list)==nil)) or (oneJump and (ob.crouchjumpdown.active and next(ob.crouchjumpdown.list)==nil)) or (oneJump and (ob.walkjumpdown.active and next(ob.walkjumpdown.list)==nil))
|
||||||
|
ob.jumpup.active = jumpingUp and not moving and not ladder and not sprinting and not crouching and not sitting and not creativeFlying and not inWater or (ob.jumpdown.active and next(ob.jumpdown.list)==nil) or (ob.trident.active and next(ob.trident.list)==nil) or (oneJump and (ob.sprintjumpup.active and next(ob.sprintjumpup.list)==nil)) or (oneJump and (ob.walkjumpup.active and next(ob.walkjumpup.list)==nil))
|
||||||
|
|
||||||
|
ob.sprint.active = sprinting and not isJumping and not creativeFlying and not ladder and not cooldown and not inWater or (not oneJump and (ob.sprintjumpup.active and next(ob.sprintjumpup.list)==nil)) or false
|
||||||
|
ob.walkback.active = backward and standing and not creativeFlying and not ladder and not inWater or (ob.flywalkback.active and next(ob.flywalkback.list)==nil and next(ob.flywalk.list)==nil and next(ob.fly.list)==nil)
|
||||||
|
ob.walk.active = forward and standing and not creativeFlying and not ladder and not cooldown and not inWater or (ob.walkback.active and next(ob.walkback.list)==nil) or (ob.sprint.active and next(ob.sprint.list)==nil) or (ob.climb.active and next(ob.climb.list)==nil)
|
||||||
|
or (ob.swim.active and next(ob.swim.list)==nil) or (ob.elytra.active and next(ob.elytra.list)==nil) or (ob.waterwalk.active and (next(ob.waterwalk.list)==nil and next(ob.water.list)==nil)) or ((ob.flywalk.active and not ob.flywalkback.active) and next(ob.flywalk.list)==nil and next(ob.fly.list)==nil)
|
||||||
|
or (ob.crouchwalk.active and (next(ob.crouchwalk)==nil and next(ob.crouch.list)==nil)) or (not oneJump and ob.walkjumpup.active and next(ob.walkjumpup.list)==nil)
|
||||||
|
ob.idle.active = not moving and not sprinting and standing and not isJumping and not sitting and not inWater and not creativeFlying and not ladder or (ob.sleep.active and next(ob.sleep.list)==nil) or (ob.sit.active and next(ob.sit.list)==nil)
|
||||||
|
or ((ob.water.active and not ob.waterwalk.active) and next(ob.water.list)==nil) or ((ob.fly.active and not ob.flywalk.active) and next(ob.fly.list)==nil) or ((ob.crouch.active and not ob.crouchwalk.active) and next(ob.crouch.list)==nil) or (ob.jumpup.active and next(ob.jumpup.list)==nil)
|
||||||
|
|
||||||
|
ob.death.active = hp <= 0
|
||||||
|
ob.hurt.active = player:getNbt().HurtTime > 0 and hp > 0
|
||||||
|
|
||||||
|
ob.attackR.active = arm == rightActive and rightAttack
|
||||||
|
ob.attackL.active = arm == leftActive and leftAttack
|
||||||
|
ob.mineR.active = arm == rightActive and rightMine
|
||||||
|
ob.mineL.active = arm == leftActive and leftMine
|
||||||
|
ob.holdR.active = rightItem.id~="minecraft:air" and exclude
|
||||||
|
ob.holdL.active = leftItem.id~="minecraft:air" and exclude
|
||||||
|
ob.eatR.active = usingR == "EAT"
|
||||||
|
ob.eatL.active = usingL == "EAT"
|
||||||
|
ob.drinkR.active = usingR == "DRINK"
|
||||||
|
ob.drinkL.active = usingL == "DRINK"
|
||||||
|
ob.blockR.active = usingR == "BLOCK"
|
||||||
|
ob.blockL.active = usingL == "BLOCK"
|
||||||
|
ob.bowR.active = usingR == "BOW"
|
||||||
|
ob.bowL.active = usingL == "BOW"
|
||||||
|
ob.loadR.active = usingR == "CROSSBOW"
|
||||||
|
ob.loadL.active = usingL == "CROSSBOW"
|
||||||
|
ob.crossR.active = crossR
|
||||||
|
ob.crossL.active = crossL
|
||||||
|
ob.spearR.active = usingR == "SPEAR"
|
||||||
|
ob.spearL.active = usingL == "SPEAR"
|
||||||
|
ob.spyglassR.active = usingR == "SPYGLASS"
|
||||||
|
ob.spyglassL.active = usingL == "SPYGLASS"
|
||||||
|
ob.hornR.active = usingR == "TOOT_HORN"
|
||||||
|
ob.hornL.active = usingL == "TOOT_HORN"
|
||||||
|
ob.brushR.active = usingR == "BRUSH"
|
||||||
|
ob.brushL.active = usingL == "BRUSH"
|
||||||
|
|
||||||
|
for key,value in pairs(o.aList) do
|
||||||
|
if (value.active ~= o.oldList[key].active) then
|
||||||
|
setAnimation(key,getOverriders(value.type,o),getStates(value.type,o),o)
|
||||||
|
end
|
||||||
|
if (o.toggleDiff or o.diff) and value.active then
|
||||||
|
setAnimation(key,getOverriders(value.type,o),getStates(value.type,o),o)
|
||||||
|
end
|
||||||
|
o.oldList[key].active = value.active
|
||||||
|
end
|
||||||
|
|
||||||
|
o.toggleDiff = false
|
||||||
|
for key,_ in pairs(o.toggleState) do
|
||||||
|
if o.oldToggle[key] ~= o.toggleState[key] then
|
||||||
|
o.toggleDiff = true
|
||||||
|
end
|
||||||
|
o.oldToggle[key] = o.toggleState[key]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
oldhitBlock = hitBlock
|
||||||
|
targetBlock = player:getTargetedBlock(true, game and 5 or 4.5)
|
||||||
|
blockSuccess, blockResult = pcall(targetBlock.getTextures, targetBlock)
|
||||||
|
if blockSuccess then hitBlock = not (next(blockResult) == nil) else hitBlock = true end
|
||||||
|
end
|
||||||
|
|
||||||
|
function events.tick()
|
||||||
|
getInfo()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function getBBModels()
|
||||||
|
local bbmodels = {}
|
||||||
|
for _,layer in pairs(models:getChildren()) do
|
||||||
|
local name = layer:getName()
|
||||||
|
if animations[name] then
|
||||||
|
bbmodels[name] = animations[name]
|
||||||
|
else
|
||||||
|
for _,layer2 in pairs(layer:getChildren()) do
|
||||||
|
local name2 = name.."."..layer2:getName()
|
||||||
|
bbmodels[name2] = animations[name2]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if next(bbmodels) == nil then
|
||||||
|
error("No blockbench models containing animations were found.")
|
||||||
|
end
|
||||||
|
|
||||||
|
local aList = {}
|
||||||
|
local oldList = {}
|
||||||
|
for _, value in pairs(exList) do
|
||||||
|
aList[value] = {active = false,list = {},type = "excluAnims"}
|
||||||
|
oldList[value] = {active = false}
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, value in pairs(incList) do
|
||||||
|
aList[value] = {active = false,list = {},type = "incluAnims"}
|
||||||
|
oldList[value] = {active = false}
|
||||||
|
end
|
||||||
|
|
||||||
|
aList.attackR.stop = true
|
||||||
|
aList.attackL.stop = true
|
||||||
|
aList.mineR.stop = true
|
||||||
|
aList.mineL.stop = true
|
||||||
|
aList.hurt.stop = true
|
||||||
|
|
||||||
|
local o = setmetatable(
|
||||||
|
{
|
||||||
|
bbmodels=bbmodels,
|
||||||
|
aList=aList,
|
||||||
|
oldList=oldList,
|
||||||
|
toggleState = {excluAnims="",incluAnims=""},
|
||||||
|
oldToggle = {excluAnims="",incluAnims=""},
|
||||||
|
toggleDiff = toggleDiff,
|
||||||
|
overriders = {excluAnims = {},incluAnims = {}, allAnims = {}},
|
||||||
|
overrideStates = {excluAnims = false,incluAnims = false, allAnims = false},
|
||||||
|
oldoverStates = {excluAnims = false,incluAnims = false, allAnims = false},
|
||||||
|
setOverrides = {excluAnims = false,incluAnims = false, allAnims = false},
|
||||||
|
diff = diff
|
||||||
|
},
|
||||||
|
controllerMT)
|
||||||
|
objects[1] = o
|
||||||
|
addAnims(bbmodels,o)
|
||||||
|
end
|
||||||
|
|
||||||
|
function events.entity_init()
|
||||||
|
if #objects == 0 then getBBModels() end
|
||||||
|
end
|
||||||
|
|
||||||
|
local firstRun = true
|
||||||
|
---@param ... table
|
||||||
|
function anims:addBBModel(...)
|
||||||
|
local bbmodels = {...}
|
||||||
|
if next(bbmodels) == nil then
|
||||||
|
error("The blockbench model provided couldn't be found because it has no animations, or because of a typo or some other mistake.",2)
|
||||||
|
end
|
||||||
|
|
||||||
|
local aList = {}
|
||||||
|
local oldList = {}
|
||||||
|
for _, value in pairs(exList) do
|
||||||
|
aList[value] = {active = false,list = {},type = "excluAnims"}
|
||||||
|
oldList[value] = {active = false}
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, value in pairs(incList) do
|
||||||
|
aList[value] = {active = false,list = {},type = "incluAnims"}
|
||||||
|
oldList[value] = {active = false}
|
||||||
|
end
|
||||||
|
|
||||||
|
aList.attackR.stop = true
|
||||||
|
aList.attackL.stop = true
|
||||||
|
aList.mineR.stop = true
|
||||||
|
aList.mineL.stop = true
|
||||||
|
aList.hurt.stop = true
|
||||||
|
|
||||||
|
local o = setmetatable(
|
||||||
|
{
|
||||||
|
bbmodels=bbmodels,
|
||||||
|
aList=aList,
|
||||||
|
oldList=oldList,
|
||||||
|
toggleState = {excluAnims="",incluAnims=""},
|
||||||
|
oldToggle = {excluAnims="",incluAnims=""},
|
||||||
|
toggleDiff = toggleDiff,
|
||||||
|
overriders = {excluAnims = {},incluAnims = {}, allAnims = {}},
|
||||||
|
overrideStates = {excluAnims = false,incluAnims = false, allAnims = false},
|
||||||
|
oldoverStates = {excluAnims = false,incluAnims = false, allAnims = false},
|
||||||
|
setOverrides = {excluAnims = false,incluAnims = false, allAnims = false},
|
||||||
|
diff = diff
|
||||||
|
},
|
||||||
|
controllerMT)
|
||||||
|
objects[#objects+1] = o
|
||||||
|
if #objects == 16 then
|
||||||
|
error("The max amount of blockbench models (16) was reached. Do not put the code for adding blockbench models in a function, it will infinitely add blockbench models.",3)
|
||||||
|
end
|
||||||
|
if auto then addAnims(bbmodels,o) end
|
||||||
|
return o
|
||||||
|
end
|
||||||
|
|
||||||
|
anims.controller = controller
|
||||||
|
return anims
|
||||||
2277
3d_models/akizet/model 3/GSAnimBlend.lua
Normal file
16
3d_models/akizet/model 3/actionwheel.lua
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
--EMOTES--
|
||||||
|
|
||||||
|
local mainPage = action_wheel:newPage()
|
||||||
|
action_wheel:setPage(mainPage)
|
||||||
|
|
||||||
|
function pings.Emote(state)
|
||||||
|
animations.player_model.animation:setPlaying(state)
|
||||||
|
end
|
||||||
|
--------------------------------------------------------------------
|
||||||
|
|
||||||
|
mainPage:newAction()
|
||||||
|
:title("Emote")
|
||||||
|
:item("minecraft:lantern")
|
||||||
|
:hoverColor(1,1,0)
|
||||||
|
:onToggle(pings.Emote)
|
||||||
|
|
||||||
BIN
3d_models/akizet/model 3/akizet.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
3d_models/akizet/model 3/akizet_purple.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
3d_models/akizet/model 3/akizet_purple_new.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
13
3d_models/akizet/model 3/avatar.json
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
{
|
||||||
|
"authors": [
|
||||||
|
"oatmealine",
|
||||||
|
"akirapink"
|
||||||
|
],
|
||||||
|
"name": "Akizetesche qou Jokzi (V2)",
|
||||||
|
"description":"§e§lINHERITED CONTEXT::
|
||||||
|
§r§e+'vaznian surrealist influence'
|
||||||
|
+'mark of oltazni' : 'let fly the eyes!'
|
||||||
|
+'vel receptors, curled'
|
||||||
|
+'cousinly eyes' : 'i just think they are cool'
|
||||||
|
+'self-designed signature'"
|
||||||
|
}
|
||||||
BIN
3d_models/akizet/model 3/avatar.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
3d_models/akizet/model 3/ladybug_elytra.aseprite
Normal file
BIN
3d_models/akizet/model 3/ladybug_elytra.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
3d_models/akizet/model 3/ladybug_wings.png
Normal file
|
After Width: | Height: | Size: 610 B |
BIN
3d_models/akizet/model 3/ladybug_wings_cymk.png
Normal file
|
After Width: | Height: | Size: 926 B |
BIN
3d_models/akizet/model 3/mantis_wings.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
3d_models/akizet/model 3/mantis_wings_antialiased.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
3d_models/akizet/model 3/mantis_wings_antialiased.xcf
Normal file
10138
3d_models/akizet/model 3/player_model.bbmodel
Normal file
8
3d_models/akizet/model 3/script.lua
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
-- Autogenerated Essential => Figura script
|
||||||
|
local anims = require("EZAnims")
|
||||||
|
local example = anims:addBBModel(animations.player_model)
|
||||||
|
vanilla_model.PLAYER:setVisible(false)
|
||||||
|
vanilla_model.ARMOR:setVisible(false)
|
||||||
|
models.player_model:setVisible(true)
|
||||||
|
vanilla_model.HELD_ITEMS:setVisible(true)
|
||||||
|
vanilla_model.ELYTRA:setVisible(false)
|
||||||
1
3d_models/akizet/model 3/script.lua~
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
-- Autogenerated Essential => Figura script
|
||||||
8473
3d_models/akizet/player_model.bbmodel
Normal file
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
2277
3d_models/gordon/GSAnimBlend.lua
Normal file
924
3d_models/gordon/JimmyAnims.lua
Normal file
|
|
@ -0,0 +1,924 @@
|
||||||
|
-- + Made by Jimmy Hellp
|
||||||
|
-- + V6 for 0.1.0 and above
|
||||||
|
-- + Thank you GrandpaScout for helping with the library stuff!
|
||||||
|
-- + Automatically compatible with GSAnimBlend for automatic smooth animation blending
|
||||||
|
-- + Also includes Manuel's Run Later script
|
||||||
|
|
||||||
|
local animsList = {
|
||||||
|
-- Exclusive Animations
|
||||||
|
idle="idling",
|
||||||
|
walk="walking",
|
||||||
|
walkback="walking backwards",
|
||||||
|
jumpup="jumping up caused via the jump key",
|
||||||
|
jumpdown="jumping down after a jump up",
|
||||||
|
fall="falling after a while",
|
||||||
|
|
||||||
|
sprint = "sprinting",
|
||||||
|
sprintjumpup="sprinting and jumping up caused via the jump key",
|
||||||
|
sprintjumpdown="sprinting and jumping down after a jump up",
|
||||||
|
|
||||||
|
crouch = "crouching",
|
||||||
|
crouchwalk = "crouching and walking",
|
||||||
|
crouchwalkback = "crouching and walking backwards",
|
||||||
|
crouchjumpup = "crouching and jumping up caused via the jump key",
|
||||||
|
crouchjumpdown = "crouching and jumping down after a jump up",
|
||||||
|
|
||||||
|
elytra = "elytra flying",
|
||||||
|
elytradown = "flying down/diving while elytra flying",
|
||||||
|
|
||||||
|
trident = "riptide trident lunging",
|
||||||
|
sleep = "sleeping",
|
||||||
|
swim = "while swimming",
|
||||||
|
|
||||||
|
sit = "while in any vehicle or modded sitting",
|
||||||
|
sitmove = "while in any vehicle and moving",
|
||||||
|
sitmoveback = "while in any vehicle and moving backwards",
|
||||||
|
sitjumpup = "while in any vehicle and jumping up",
|
||||||
|
sitjumpdown = "while in any vehicle and jumping down",
|
||||||
|
sitpass = "while in any vehicle as a passenger",
|
||||||
|
|
||||||
|
crawl = "crawling and moving",
|
||||||
|
crawlstill = "crawling and still",
|
||||||
|
|
||||||
|
fly = "creative flying",
|
||||||
|
flywalk = "flying and moving",
|
||||||
|
flywalkback = "flying and moving backwards",
|
||||||
|
flysprint = "flying and sprinting",
|
||||||
|
flyup = "flying and going up",
|
||||||
|
flydown = "flying and going down",
|
||||||
|
|
||||||
|
climb = "climbing a ladder",
|
||||||
|
climbstill = "not moving on a ladder without crouching (hitting a ceiling usually)",
|
||||||
|
climbdown = "going down a ladder",
|
||||||
|
climbcrouch = "crouching on a ladder",
|
||||||
|
climbcrouchwalk = "crouching on a ladder and moving",
|
||||||
|
|
||||||
|
water = "being in water without swimming",
|
||||||
|
waterwalk = "in water and moving",
|
||||||
|
waterwalkback = "in water and moving backwards",
|
||||||
|
waterup = "in water and going up",
|
||||||
|
waterdown = "in water and going down",
|
||||||
|
watercrouch = "in water and crouching",
|
||||||
|
watercrouchwalk = "in water and crouching and walking",
|
||||||
|
watercrouchwalkback = "in water and crouching and walking backwards",
|
||||||
|
watercrouchdown = "in water and crouching and going down",
|
||||||
|
watercrouchup = "in water and crouching and going up. only possible in bubble columns",
|
||||||
|
|
||||||
|
hurt = "MUST BE IN PLAY ONCE LOOP MODE. when hurt",
|
||||||
|
death = "dying",
|
||||||
|
|
||||||
|
-- Inclusive Animations:
|
||||||
|
|
||||||
|
attackR = "MUST BE IN PLAY ONCE LOOP MODE. attacking with the right hand",
|
||||||
|
attackL = "MUST BE IN PLAY ONCE LOOP MODE. attacking with the left hand",
|
||||||
|
mineR = "MUST BE IN PLAY ONCE LOOP MODE. mining with the right hand",
|
||||||
|
mineL = "MUST BE IN PLAY ONCE LOOP MODE. mining with the left hand",
|
||||||
|
|
||||||
|
eatR = "eating from the right hand",
|
||||||
|
eatL = "eating from the left hand",
|
||||||
|
drinkR = "drinking from the right hand",
|
||||||
|
drinkL = "drinking from the left hand",
|
||||||
|
blockR = "blocking from the right hand",
|
||||||
|
blockL = "blocking from the left hand",
|
||||||
|
bowR = "drawing back a bow from the right hand",
|
||||||
|
bowL = "drawing back a bow from the left hand",
|
||||||
|
loadR = "loading a crossbow from the right hand",
|
||||||
|
loadL = "loading a crossbow from the left hand",
|
||||||
|
crossbowR = "holding a loaded crossbow in the right hand",
|
||||||
|
crossbowL = "holding a loaded crossbow in the left hand",
|
||||||
|
spearR = "holding up a trident in the right hand",
|
||||||
|
spearL = "holding up a trident in the left hand",
|
||||||
|
spyglassR = "holding up a spyglass from the right hand",
|
||||||
|
spyglassL = "holding up a spyglass from the left hand",
|
||||||
|
hornR = "using a horn in the right hand",
|
||||||
|
hornL = "using a horn in the left hand",
|
||||||
|
brushR = "using a brush in the right hand",
|
||||||
|
brushL = "using a brush in the left hand",
|
||||||
|
|
||||||
|
holdR = "holding an item in the right hand",
|
||||||
|
holdL = "holding an item in the left hand",
|
||||||
|
}
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
local function errors(paths,dismiss)
|
||||||
|
assert(
|
||||||
|
next(paths),
|
||||||
|
"§aCustom Script Warning: §6No blockbench models were found, or the blockbench model found contained no animations. \n" .." Check that there are no typos in the given bbmodel name, or that the bbmodel has animations by using this line of code at the top of your script: \n"
|
||||||
|
.."§f logTable(animations.BBMODEL_NAME_HERE) \n ".."§6If this returns nil your bbmodel name is wrong or it has no animations. You can use \n".."§f logTable(models:getChildren()) \n".."§6 to get the name of every bbmodel in your avatar.§c"
|
||||||
|
)
|
||||||
|
|
||||||
|
for _, path in pairs(paths) do
|
||||||
|
for _, anim in pairs(path) do
|
||||||
|
if anim:getName():find("%.") and not dismiss then
|
||||||
|
error(
|
||||||
|
"§aCustom Script Warning: §6The animation §b'"..anim:getName().."'§6 has a period ( . ) in its name, the handler can't use that animation and it must be renamed to fit the handler's accepted animation names. \n" ..
|
||||||
|
" If the animation isn't meant for the handler, you can dismiss this error by adding §fanims.dismiss = true§6 after the require but before setting the bbmodel.§c")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local setAllOnVar = true
|
||||||
|
local setIncluOnVar = true
|
||||||
|
local setExcluOnVar = true
|
||||||
|
|
||||||
|
local allAnims = {}
|
||||||
|
local excluAnims = {}
|
||||||
|
local incluAnims = {}
|
||||||
|
local animsTable= {
|
||||||
|
allVar = false,
|
||||||
|
excluVar = false,
|
||||||
|
incluVar = false
|
||||||
|
}
|
||||||
|
local excluState
|
||||||
|
local incluState
|
||||||
|
|
||||||
|
local holdRanims = {}
|
||||||
|
local holdLanims = {}
|
||||||
|
local attackRanims = {}
|
||||||
|
local attackLanims = {}
|
||||||
|
local mineRanims = {}
|
||||||
|
local mineLanims = {}
|
||||||
|
|
||||||
|
local hasJumped = false
|
||||||
|
local oneJump = false
|
||||||
|
|
||||||
|
local hitBlock
|
||||||
|
|
||||||
|
local cFlying = false
|
||||||
|
local oldcFlying = cFlying
|
||||||
|
local flying = false
|
||||||
|
local updateTimer = 0
|
||||||
|
local flyinit = false
|
||||||
|
local distinit = false
|
||||||
|
|
||||||
|
local dist = 4.5
|
||||||
|
local oldDist = dist
|
||||||
|
local reach = 4.5
|
||||||
|
|
||||||
|
local yvel
|
||||||
|
local cooldown
|
||||||
|
|
||||||
|
local grounded
|
||||||
|
local oldgrounded
|
||||||
|
|
||||||
|
local fallVel = -0.6
|
||||||
|
|
||||||
|
-- wait code from Manuel
|
||||||
|
local timers = {}
|
||||||
|
|
||||||
|
local function wait(ticks,next)
|
||||||
|
table.insert(timers,{t=world.getTime()+ticks,n=next})
|
||||||
|
end
|
||||||
|
|
||||||
|
events.TICK:register(function()
|
||||||
|
for key,timer in pairs(timers) do
|
||||||
|
if world.getTime() >= timer.t then
|
||||||
|
timer.n()
|
||||||
|
timers[key] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
--
|
||||||
|
|
||||||
|
local bbmodels = {} -- don't put things in here
|
||||||
|
|
||||||
|
function pings.JimmyAnims_cFly(x)
|
||||||
|
flying = x
|
||||||
|
end
|
||||||
|
|
||||||
|
function pings.JimmyAnims_Distance(x)
|
||||||
|
reach = x
|
||||||
|
end
|
||||||
|
|
||||||
|
function pings.JimmyAnims_Update(fly,dis)
|
||||||
|
flying = fly
|
||||||
|
reach = dis
|
||||||
|
end
|
||||||
|
|
||||||
|
local prev
|
||||||
|
local function JimmyAnims_Swing(anim)
|
||||||
|
-- test how this works with multiple bbmodels
|
||||||
|
for _,path in pairs(bbmodels) do
|
||||||
|
if path[prev] then path[prev]:stop() end
|
||||||
|
if path[anim] then path[anim]:play() end
|
||||||
|
prev = anim
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function anims()
|
||||||
|
for _, value in ipairs(allAnims) do
|
||||||
|
if value:isPlaying() then
|
||||||
|
animsTable.allVar = true
|
||||||
|
break
|
||||||
|
else
|
||||||
|
animsTable.allVar = false or not setAllOnVar
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if next(allAnims) == nil then
|
||||||
|
animsTable.allVar = not setAllOnVar
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, value in ipairs(excluAnims) do
|
||||||
|
if value:isPlaying() then
|
||||||
|
animsTable.excluVar = true
|
||||||
|
break
|
||||||
|
else
|
||||||
|
animsTable.excluVar = false or not setExcluOnVar
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if next(excluAnims) == nil then
|
||||||
|
animsTable.excluVar = not setExcluOnVar
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, value in ipairs(incluAnims) do
|
||||||
|
if value:isPlaying() then
|
||||||
|
animsTable.incluVar = true
|
||||||
|
break
|
||||||
|
else
|
||||||
|
animsTable.incluVar = false or not setIncluOnVar
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if next(incluAnims) == nil then
|
||||||
|
animsTable.incluVar = not setIncluOnVar
|
||||||
|
end
|
||||||
|
|
||||||
|
excluState = not animsTable.allVar and not animsTable.excluVar
|
||||||
|
incluState = not animsTable.allVar and not animsTable.incluVar
|
||||||
|
|
||||||
|
if host:isHost() then
|
||||||
|
if flyinit and not distinit then
|
||||||
|
cFlying = host:isFlying()
|
||||||
|
if cFlying ~= oldcFlying then
|
||||||
|
pings.JimmyAnims_cFly(cFlying)
|
||||||
|
end
|
||||||
|
oldcFlying = cFlying
|
||||||
|
|
||||||
|
updateTimer = updateTimer + 1
|
||||||
|
if updateTimer % 200 == 0 then
|
||||||
|
pings.JimmyAnims_cFly(cFlying)
|
||||||
|
end
|
||||||
|
elseif distinit and not flyinit then
|
||||||
|
dist = host:getReachDistance()
|
||||||
|
if dist ~= oldDist then
|
||||||
|
pings.JimmyAnims_Distance(dist)
|
||||||
|
end
|
||||||
|
oldDist = dist
|
||||||
|
|
||||||
|
updateTimer = updateTimer + 1
|
||||||
|
if updateTimer % 200 == 0 then
|
||||||
|
pings.JimmyAnims_Distance(dist)
|
||||||
|
end
|
||||||
|
elseif distinit and flyinit then
|
||||||
|
cFlying = host:isFlying()
|
||||||
|
if cFlying ~= oldcFlying then
|
||||||
|
pings.JimmyAnims_cFly(cFlying)
|
||||||
|
end
|
||||||
|
oldcFlying = cFlying
|
||||||
|
|
||||||
|
dist = host:getReachDistance()
|
||||||
|
if dist ~= oldDist then
|
||||||
|
pings.JimmyAnims_Distance(dist)
|
||||||
|
end
|
||||||
|
oldDist = dist
|
||||||
|
|
||||||
|
updateTimer = updateTimer + 1
|
||||||
|
if updateTimer % 200 == 0 then
|
||||||
|
pings.JimmyAnims_Update(cFlying,dist)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local pose = player:getPose()
|
||||||
|
local velocity = player:getVelocity()
|
||||||
|
local moving = velocity.xz:length() > 0.01
|
||||||
|
local sprinty = player:isSprinting()
|
||||||
|
local vehicle = player:getVehicle()
|
||||||
|
local sitting = vehicle ~= nil or pose == "SITTING" -- if you're reading this code and see this, "SITTING" isn't a vanilla pose, this is for mods
|
||||||
|
local passenger = vehicle and vehicle:getControllingPassenger() ~= player
|
||||||
|
local creativeFlying = flying and not sitting
|
||||||
|
local standing = pose == "STANDING"
|
||||||
|
local crouching = pose == "CROUCHING" and not creativeFlying
|
||||||
|
local gliding = pose == "FALL_FLYING"
|
||||||
|
local spin = pose == "SPIN_ATTACK"
|
||||||
|
local sleeping = pose == "SLEEPING"
|
||||||
|
local swimming = pose == "SWIMMING"
|
||||||
|
local inWater = player:isUnderwater() and not sitting
|
||||||
|
local inLiquid = player:isInWater() or player:isInLava()
|
||||||
|
local liquidSwim = swimming and inLiquid
|
||||||
|
local crawling = swimming and not inLiquid
|
||||||
|
|
||||||
|
-- hasJumped stuff
|
||||||
|
|
||||||
|
yvel = velocity.y
|
||||||
|
local hover = yvel < .01 and yvel > -.01
|
||||||
|
local goingUp = yvel > .01
|
||||||
|
local goingDown = yvel < -.01
|
||||||
|
local falling = yvel < fallVel
|
||||||
|
local playerGround = world.getBlockState(player:getPos():add(0,-.1,0))
|
||||||
|
local vehicleGround = sitting and world.getBlockState(vehicle:getPos():add(0,-.1,0))
|
||||||
|
oldgrounded = grounded
|
||||||
|
grounded = playerGround:isSolidBlock() or player:isOnGround() or (sitting and vehicleGround:isSolidBlock() or sitting and vehicle:isOnGround())
|
||||||
|
|
||||||
|
local pv = velocity:mul(1, 0, 1):normalize()
|
||||||
|
local pl = models:partToWorldMatrix():applyDir(0,0,-1):mul(1, 0, 1):normalize()
|
||||||
|
local fwd = pv:dot(pl)
|
||||||
|
local backwards = fwd < -.8
|
||||||
|
--local sideways = pv:cross(pl)
|
||||||
|
--local right = sideways.y > .6
|
||||||
|
--local left = sideways.y < -.6
|
||||||
|
|
||||||
|
-- canJump stuff
|
||||||
|
local webbed = world.getBlockState(player:getPos()).id == "minecraft:cobweb"
|
||||||
|
local ladder = player:isClimbing() and not grounded and not flying
|
||||||
|
|
||||||
|
local canJump = not (inLiquid or webbed or grounded)
|
||||||
|
|
||||||
|
local hp = player:getHealth() + player:getAbsorptionAmount()
|
||||||
|
|
||||||
|
if oldgrounded ~= grounded and not grounded and yvel > 0 then
|
||||||
|
cooldown = true
|
||||||
|
wait(10,function() cooldown = false end)
|
||||||
|
end
|
||||||
|
|
||||||
|
if (oldgrounded ~= grounded and not grounded and yvel > 0) and canJump then hasJumped = true end
|
||||||
|
if (grounded and (yvel <= 0 and yvel > -0.1)) or (gliding or inLiquid) then hasJumped = false end
|
||||||
|
|
||||||
|
local neverJump = not (gliding or spin or sleeping or swimming or ladder)
|
||||||
|
local jumpingUp = hasJumped and goingUp and neverJump
|
||||||
|
local jumpingDown = hasJumped and goingDown and not falling and neverJump or (cooldown and not jumpingUp)
|
||||||
|
local isJumping = jumpingUp or jumpingDown or falling
|
||||||
|
local sprinting = sprinty and standing and not inLiquid and not sitting
|
||||||
|
local walking = moving and not sprinting and not isJumping and not sitting
|
||||||
|
local forward = walking and not backwards
|
||||||
|
local backward = walking and backwards
|
||||||
|
|
||||||
|
-- we be holding items tho
|
||||||
|
local handedness = player:isLeftHanded()
|
||||||
|
local rightActive = handedness and "OFF_HAND" or "MAIN_HAND"
|
||||||
|
local leftActive = not handedness and "OFF_HAND" or "MAIN_HAND"
|
||||||
|
local activeness = player:getActiveHand()
|
||||||
|
local using = player:isUsingItem()
|
||||||
|
local rightSwing = player:getSwingArm() == rightActive and not sleeping
|
||||||
|
local leftSwing = player:getSwingArm() == leftActive and not sleeping
|
||||||
|
local targetEntity = type(player:getTargetedEntity()) == "PlayerAPI" or type(player:getTargetedEntity()) == "LivingEntityAPI"
|
||||||
|
local targetBlock = player:getTargetedBlock(true, reach)
|
||||||
|
local swingTime = player:getSwingTime() == 1
|
||||||
|
local success, result = pcall(targetBlock.getTextures, targetBlock)
|
||||||
|
if success then hitBlock = not (next(result) == nil) else hitBlock = true end
|
||||||
|
local rightMine = rightSwing and hitBlock and not targetEntity
|
||||||
|
local leftMine = leftSwing and hitBlock and not targetEntity
|
||||||
|
local rightAttack = rightSwing and (not hitBlock or targetEntity)
|
||||||
|
local leftAttack = leftSwing and (not hitBlock or targetEntity)
|
||||||
|
local rightItem = player:getHeldItem(handedness)
|
||||||
|
local leftItem = player:getHeldItem(not handedness)
|
||||||
|
local usingR = activeness == rightActive and rightItem:getUseAction()
|
||||||
|
local usingL = activeness == leftActive and leftItem:getUseAction()
|
||||||
|
|
||||||
|
local crossR = rightItem.tag and rightItem.tag["Charged"] == 1
|
||||||
|
local crossL = leftItem.tag and leftItem.tag["Charged"] == 1
|
||||||
|
|
||||||
|
local drinkRState = using and usingR == "DRINK"
|
||||||
|
local drinkLState = using and usingL == "DRINK"
|
||||||
|
|
||||||
|
local eatRState = using and usingR == "EAT"
|
||||||
|
local eatLState = using and usingL == "EAT"
|
||||||
|
|
||||||
|
local blockRState = using and usingR == "BLOCK"
|
||||||
|
local blockLState = using and usingL == "BLOCK"
|
||||||
|
|
||||||
|
local bowRState = using and usingR == "BOW"
|
||||||
|
local bowLState = using and usingL == "BOW"
|
||||||
|
|
||||||
|
local spearRState = using and usingR == "SPEAR"
|
||||||
|
local spearLState = using and usingL == "SPEAR"
|
||||||
|
|
||||||
|
local spyglassRState = using and usingR == "SPYGLASS"
|
||||||
|
local spyglassLState = using and usingL == "SPYGLASS"
|
||||||
|
|
||||||
|
local hornRState = using and usingR == "TOOT_HORN"
|
||||||
|
local hornLState = using and usingL == "TOOT_HORN"
|
||||||
|
|
||||||
|
local loadRState = using and usingR == "CROSSBOW"
|
||||||
|
local loadLState = using and usingL == "CROSSBOW"
|
||||||
|
|
||||||
|
local brushRState = using and usingR == "BRUSH"
|
||||||
|
local brushLState = using and usingL == "BRUSH"
|
||||||
|
|
||||||
|
local exclude = not (using or crossR or crossL)
|
||||||
|
local rightHoldState = rightItem.id ~= "minecraft:air" and exclude
|
||||||
|
local leftHoldState = leftItem.id ~= "minecraft:air" and exclude
|
||||||
|
|
||||||
|
-- anim states
|
||||||
|
for _, path in pairs(bbmodels) do
|
||||||
|
|
||||||
|
local flywalkbackState = creativeFlying and backward and (not (goingDown or goingUp))
|
||||||
|
local flysprintState = creativeFlying and sprinting and not isJumping and (not (goingDown or goingUp))
|
||||||
|
local flyupState = creativeFlying and goingUp
|
||||||
|
local flydownState = creativeFlying and goingDown
|
||||||
|
local flywalkState = creativeFlying and forward and (not (goingDown or goingUp)) and not sleeping or (flysprintState and not path.flysprint) or (flywalkbackState and not path.flywalkback)
|
||||||
|
or (flyupState and not path.flyup) or (flydownState and not path.flydown)
|
||||||
|
local flyState = creativeFlying and not sprinting and not moving and standing and not isJumping and (not (goingDown or goingUp)) and not sleeping or (flywalkState and not path.flywalk)
|
||||||
|
|
||||||
|
local watercrouchwalkbackState = inWater and crouching and backward and not goingDown
|
||||||
|
local watercrouchwalkState = inWater and crouching and forward and not (goingDown or goingUp) or (watercrouchwalkbackState and not path.watercrouchwalkback)
|
||||||
|
local watercrouchupState = inWater and crouching and goingUp
|
||||||
|
local watercrouchdownState = inWater and crouching and goingDown or (watercrouchupState and not path.watercrouchup)
|
||||||
|
local watercrouchState = inWater and crouching and not moving and not (goingDown or goingUp) or (watercrouchdownState and not path.watercrouchdown) or (watercrouchwalkState and not path.watercrouchwalk)
|
||||||
|
|
||||||
|
local waterdownState = inWater and goingDown and not falling and standing and not creativeFlying
|
||||||
|
local waterupState = inWater and goingUp and standing and not creativeFlying
|
||||||
|
local waterwalkbackState = inWater and backward and hover and standing and not creativeFlying
|
||||||
|
local waterwalkState = inWater and forward and hover and standing and not creativeFlying or (waterwalkbackState and not path.waterwalkback) or (waterdownState and not path.waterdown)
|
||||||
|
or (waterupState and not path.waterup)
|
||||||
|
local waterState = inWater and not moving and standing and hover and not creativeFlying or (waterwalkState and not path.waterwalk)
|
||||||
|
|
||||||
|
local crawlstillState = crawling and not moving
|
||||||
|
local crawlState = crawling and moving or (crawlstillState and not path.crawlstill)
|
||||||
|
|
||||||
|
local swimState = liquidSwim or (crawlState and not path.crawl)
|
||||||
|
|
||||||
|
local elytradownState = gliding and goingDown
|
||||||
|
local elytraState = gliding and not goingDown or (elytradownState and not path.elytradown)
|
||||||
|
|
||||||
|
local sitpassState = passenger and standing
|
||||||
|
local sitjumpdownState = sitting and not passenger and standing and (jumpingDown or falling)
|
||||||
|
local sitjumpupState = sitting and not passenger and jumpingUp and standing or (sitjumpdownState and not path.sitjumpdown)
|
||||||
|
local sitmovebackState = sitting and not passenger and not isJumping and backwards and standing
|
||||||
|
local sitmoveState = velocity:length() > 0 and not passenger and not backwards and standing and sitting and not isJumping or (sitmovebackState and not path.sitmoveback) or (sitjumpupState and not path.sitjumpup)
|
||||||
|
local sitState = sitting and not passenger and velocity:length() == 0 and not isJumping and standing or (sitmoveState and not path.sitmove) or (sitpassState and not path.sitpass)
|
||||||
|
|
||||||
|
local tridentState = spin
|
||||||
|
local sleepState = sleeping
|
||||||
|
|
||||||
|
local climbcrouchwalkState = ladder and crouching and (moving or yvel ~= 0)
|
||||||
|
local climbcrouchState = ladder and crouching and hover and not moving or (climbcrouchwalkState and not path.climbcrouchwalk)
|
||||||
|
local climbdownState = ladder and goingDown
|
||||||
|
local climbstillState = ladder and not crouching and hover
|
||||||
|
local climbState = ladder and goingUp and not crouching or (climbdownState and not path.climbdown) or (climbstillState and not path.climbstill)
|
||||||
|
|
||||||
|
local crouchjumpdownState = crouching and jumpingDown and not ladder and not inWater
|
||||||
|
local crouchjumpupState = crouching and jumpingUp and not ladder or (not oneJump and (crouchjumpdownState and not path.crouchjumpdown))
|
||||||
|
local crouchwalkbackState = backward and crouching and not ladder and not inWater or (watercrouchwalkbackState and not path.watercrouchwalkback and not path.watercrouchwalk and not path.watercrouch)
|
||||||
|
local crouchwalkState = forward and crouching and not ladder and not inWater or (crouchwalkbackState and not path.crouchwalkback) or (not oneJump and (crouchjumpupState and not path.crouchjumpup)) or ((watercrouchwalkState and not watercrouchwalkbackState) and not path.watercrouchwalk and not path.watercrouch)
|
||||||
|
local crouchState = crouching and not walking and not isJumping and not ladder and not inWater and not cooldown or (crouchwalkState and not path.crouchwalk) or (climbcrouchState and not path.climbcrouch) or ((watercrouchState and not watercrouchwalkState) and not path.watercrouch)
|
||||||
|
|
||||||
|
local fallState = falling and not gliding and not creativeFlying and not sitting
|
||||||
|
|
||||||
|
local sprintjumpdownState = jumpingDown and sprinting and not creativeFlying and not ladder
|
||||||
|
local sprintjumpupState = jumpingUp and sprinting and not creativeFlying and not ladder or (not oneJump and (sprintjumpdownState and not path.sprintjumpdown))
|
||||||
|
local jumpdownState = jumpingDown and not sprinting and not crouching and not sitting and not gliding and not creativeFlying and not spin and not inWater or (fallState and not path.fall) or (oneJump and (sprintjumpdownState and not path.sprintjumpdown)) or (oneJump and (crouchjumpdownState and not path.crouchjumpdown))
|
||||||
|
local jumpupState = jumpingUp and not sprinting and not crouching and not sitting and not creativeFlying and not inWater or (jumpdownState and not path.jumpdown) or (tridentState and not path.trident) or (oneJump and (sprintjumpupState and not path.sprintjumpup)) or (oneJump and (crouchjumpupState and not path.crouchjumpup))
|
||||||
|
|
||||||
|
local sprintState = sprinting and not isJumping and not creativeFlying and not ladder and not cooldown or (not oneJump and (sprintjumpupState and not path.sprintjumpup))
|
||||||
|
local walkbackState = backward and standing and not creativeFlying and not ladder and not inWater or (flywalkbackState and not path.flywalkback and not path.flywalk and not path.fly)
|
||||||
|
local walkState = forward and standing and not creativeFlying and not ladder and not inWater and not cooldown or (walkbackState and not path.walkback) or (sprintState and not path.sprint) or (climbState and not path.climb)
|
||||||
|
or (swimState and not path.swim) or (elytraState and not path.elytra) or (jumpupState and not path.jumpup) or (waterwalkState and (not path.waterwalk and not path.water)) or ((flywalkState and not flywalkbackState) and not path.flywalk and not path.fly)
|
||||||
|
or (crouchwalkState and not path.crouch)
|
||||||
|
local idleState = not moving and not sprinting and standing and not isJumping and not sitting and not creativeFlying and not ladder and not inWater or (sleepState and not path.sleep) or (sitState and not path.sit)
|
||||||
|
or ((waterState and not waterwalkState) and not path.water) or ((flyState and not flywalkState) and not path.fly) or ((crouchState and not crouchwalkState) and not path.crouch)
|
||||||
|
|
||||||
|
local deadState = hp <= 0
|
||||||
|
|
||||||
|
if path.death then path.death:playing(excluState and deadState) end
|
||||||
|
|
||||||
|
-- anim play testing
|
||||||
|
if path.hurt and player:getNbt().HurtTime == 9 then
|
||||||
|
path.hurt:restart()
|
||||||
|
end
|
||||||
|
|
||||||
|
if path.idle then path.idle:playing(excluState and idleState) end
|
||||||
|
if path.walk then path.walk:playing(excluState and walkState) end
|
||||||
|
if path.walkback then path.walkback:playing(excluState and walkbackState) end
|
||||||
|
if path.sprint then path.sprint:playing(excluState and sprintState) end
|
||||||
|
if path.sprintjumpup then path.sprintjumpup:playing(excluState and sprintjumpupState) end
|
||||||
|
if path.sprintjumpdown then path.sprintjumpdown:playing(excluState and sprintjumpdownState) end
|
||||||
|
if path.crouch then path.crouch:playing(excluState and crouchState) end
|
||||||
|
if path.crouchwalk then path.crouchwalk:playing(excluState and crouchwalkState) end
|
||||||
|
if path.crouchwalkback then path.crouchwalkback:playing(excluState and crouchwalkbackState) end
|
||||||
|
if path.crouchjumpup then path.crouchjumpup:playing(excluState and crouchjumpupState) end
|
||||||
|
if path.crouchjumpdown then path.crouchjumpdown:playing(excluState and crouchjumpdownState) end
|
||||||
|
if path.jumpup then path.jumpup:playing(excluState and jumpupState) end
|
||||||
|
if path.jumpdown then path.jumpdown:playing(excluState and jumpdownState) end
|
||||||
|
if path.fall then path.fall:playing(excluState and fallState) end
|
||||||
|
if path.elytra then path.elytra:playing(excluState and elytraState) end
|
||||||
|
if path.elytradown then path.elytradown:playing(excluState and elytradownState) end
|
||||||
|
if path.trident then path.trident:playing(excluState and tridentState) end
|
||||||
|
if path.sleep then path.sleep:playing(excluState and sleepState) end
|
||||||
|
if path.swim then path.swim:playing(excluState and swimState) end
|
||||||
|
if path.sit then path.sit:playing(excluState and sitState) end
|
||||||
|
if path.sitmove then path.sitmove:playing(excluState and sitmoveState) end
|
||||||
|
if path.sitmoveback then path.sitmoveback:playing(excluState and sitmovebackState) end
|
||||||
|
if path.sitjumpup then path.sitjumpup:playing(excluState and sitjumpupState) end
|
||||||
|
if path.sitjumpdown then path.sitjumpdown:playing(excluState and sitjumpdownState) end
|
||||||
|
if path.sitpass then path.sitpass:playing(excluState and sitpassState) end
|
||||||
|
if path.crawl then path.crawl:playing(excluState and crawlState) end
|
||||||
|
if path.crawlstill then path.crawlstill:playing(excluState and crawlstillState) end
|
||||||
|
if path.fly then path.fly:playing(excluState and flyState) end
|
||||||
|
if path.flywalk then path.flywalk:playing(excluState and flywalkState) end
|
||||||
|
if path.flywalkback then path.flywalkback:playing(excluState and flywalkbackState) end
|
||||||
|
if path.flysprint then path.flysprint:playing(excluState and flysprintState) end
|
||||||
|
if path.flyup then path.flyup:playing(excluState and flyupState) end
|
||||||
|
if path.flydown then path.flydown:playing(excluState and flydownState) end
|
||||||
|
if path.climb then path.climb:playing(excluState and climbState) end
|
||||||
|
if path.climbstill then path.climbstill:playing(excluState and climbstillState) end
|
||||||
|
if path.climbdown then path.climbdown:playing(excluState and climbdownState) end
|
||||||
|
if path.climbcrouch then path.climbcrouch:playing(excluState and climbcrouchState) end
|
||||||
|
if path.climbcrouchwalk then path.climbcrouchwalk:playing(excluState and climbcrouchwalkState) end
|
||||||
|
if path.water then path.water:playing(excluState and waterState) end
|
||||||
|
if path.waterwalk then path.waterwalk:playing(excluState and waterwalkState) end
|
||||||
|
if path.waterwalkback then path.waterwalkback:playing(excluState and waterwalkbackState) end
|
||||||
|
if path.waterup then path.waterup:playing(excluState and waterupState) end
|
||||||
|
if path.waterdown then path.waterdown:playing(excluState and waterdownState) end
|
||||||
|
if path.watercrouch then path.watercrouch:playing(excluState and watercrouchState) end
|
||||||
|
if path.watercrouchwalk then path.watercrouchwalk:playing(excluState and watercrouchwalkState) end
|
||||||
|
if path.watercrouchwalkback then path.watercrouchwalkback:playing(excluState and watercrouchwalkbackState) end
|
||||||
|
if path.watercrouchdown then path.watercrouchdown:playing(excluState and watercrouchdownState) end
|
||||||
|
if path.watercrouchup then path.watercrouchup:playing(excluState and watercrouchupState) end
|
||||||
|
|
||||||
|
if path.eatR then path.eatR:playing(incluState and eatRState or (drinkRState and not path.drinkR)) end
|
||||||
|
if path.eatL then path.eatL:playing(incluState and eatLState or (drinkLState and not path.drinkL)) end
|
||||||
|
if path.drinkR then path.drinkR:playing(incluState and drinkRState) end
|
||||||
|
if path.drinkL then path.drinkL:playing(incluState and drinkLState) end
|
||||||
|
if path.blockR then path.blockR:playing(incluState and blockRState) end
|
||||||
|
if path.blockL then path.blockL:playing(incluState and blockLState) end
|
||||||
|
if path.bowR then path.bowR:playing(incluState and bowRState) end
|
||||||
|
if path.bowL then path.bowL:playing(incluState and bowLState) end
|
||||||
|
if path.loadR then path.loadR:playing(incluState and loadRState) end
|
||||||
|
if path.loadL then path.loadL:playing(incluState and loadLState) end
|
||||||
|
if path.crossbowR then path.crossbowR:playing(incluState and crossR) end
|
||||||
|
if path.crossbowL then path.crossbowL:playing(incluState and crossL) end
|
||||||
|
if path.spearR then path.spearR:playing(incluState and spearRState) end
|
||||||
|
if path.spearL then path.spearL:playing(incluState and spearLState) end
|
||||||
|
if path.spyglassR then path.spyglassR:playing(incluState and spyglassRState) end
|
||||||
|
if path.spyglassL then path.spyglassL:playing(incluState and spyglassLState) end
|
||||||
|
if path.hornR then path.hornR:playing(incluState and hornRState) end
|
||||||
|
if path.hornL then path.hornL:playing(incluState and hornLState) end
|
||||||
|
if path.brushR then path.brushR:playing(incluState and brushRState) end
|
||||||
|
if path.brushL then path.brushL:playing(incluState and brushLState) end
|
||||||
|
|
||||||
|
if path.holdR then path.holdR:playing(incluState and rightHoldState) end
|
||||||
|
if path.holdL then path.holdL:playing(incluState and leftHoldState) end
|
||||||
|
end
|
||||||
|
|
||||||
|
if swingTime then
|
||||||
|
local specialAttack = false
|
||||||
|
if rightAttack and incluState then
|
||||||
|
for _, value in pairs(attackRanims) do
|
||||||
|
if value:getName():find("ID_") then
|
||||||
|
if rightItem.id:find(value:getName():gsub("_attackR",""):gsub("ID_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
elseif value:getName():find("Name_") then
|
||||||
|
if rightItem:getName():find(value:getName():gsub("_attackR",""):gsub("Name_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not specialAttack then
|
||||||
|
JimmyAnims_Swing("attackR")
|
||||||
|
end
|
||||||
|
elseif leftAttack and incluState then
|
||||||
|
for _, value in pairs(attackLanims) do
|
||||||
|
if value:getName():find("ID_") then
|
||||||
|
if leftItem.id:find(value:getName():gsub("_attackL",""):gsub("ID_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
elseif value:getName():find("Name_") then
|
||||||
|
if leftItem:getName():find(value:getName():gsub("_attackL",""):gsub("Name_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if specialAttack == false then
|
||||||
|
JimmyAnims_Swing("attackL")
|
||||||
|
end
|
||||||
|
elseif rightMine and incluState then
|
||||||
|
for _, value in pairs(mineRanims) do
|
||||||
|
if value:getName():find("ID_") then
|
||||||
|
if rightItem.id:find(value:getName():gsub("_mineR",""):gsub("ID_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
elseif value:getName():find("Name_") then
|
||||||
|
if rightItem:getName():find(value:getName():gsub("_mineR",""):gsub("Name_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not specialAttack then
|
||||||
|
JimmyAnims_Swing("mineR")
|
||||||
|
end
|
||||||
|
elseif leftMine and incluState then
|
||||||
|
for _, value in pairs(mineLanims) do
|
||||||
|
if value:getName():find("ID_") then
|
||||||
|
if leftItem.id:find(value:getName():gsub("_mineL",""):gsub("ID_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
elseif value:getName():find("Name_") then
|
||||||
|
if leftItem:getName():find(value:getName():gsub("_mineL",""):gsub("Name_","")) then
|
||||||
|
JimmyAnims_Swing(value:getName())
|
||||||
|
specialAttack = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not specialAttack then
|
||||||
|
JimmyAnims_Swing("mineL")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _,value in pairs(holdRanims) do
|
||||||
|
if value:getName():find("ID_") then
|
||||||
|
value:setPlaying(rightItem.id:find(value:getName():gsub("_holdR",""):gsub("ID_","")) and incluState and exclude)
|
||||||
|
elseif value:getName():find("Name_") then
|
||||||
|
value:setPlaying(rightItem:getName():find(value:getName():gsub("_holdR",""):gsub("Name_","")) and incluState and exclude)
|
||||||
|
end
|
||||||
|
if value:isPlaying() then
|
||||||
|
for _, path in pairs(bbmodels) do
|
||||||
|
if path.holdR then path.holdR:stop() end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _,value in pairs(holdLanims) do
|
||||||
|
if value:getName():find("ID_") then
|
||||||
|
value:setPlaying(leftItem.id:find(value:getName():gsub("_holdL",""):gsub("ID_","")) and incluState and exclude)
|
||||||
|
elseif value:getName():find("Name_") then
|
||||||
|
value:setPlaying(leftItem:getName():find(value:getName():gsub("_holdL",""):gsub("Name_","")) and incluState and exclude)
|
||||||
|
end
|
||||||
|
if value:isPlaying() then
|
||||||
|
for _, path in pairs(bbmodels) do
|
||||||
|
if path.holdL then path.holdL:stop() end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local attackinit = true
|
||||||
|
local function animInit()
|
||||||
|
for _, path in pairs(bbmodels) do
|
||||||
|
for _,anim in pairs(path) do
|
||||||
|
if (anim:getName():find("attackR") or anim:getName():find("attackL") or anim:getName():find("mineR") or anim:getName():find("mineL")) and attackinit then
|
||||||
|
attackinit = false
|
||||||
|
distinit = true
|
||||||
|
end
|
||||||
|
if anim:getName():find("^fly") then
|
||||||
|
flyinit = true
|
||||||
|
end
|
||||||
|
if anim:getName():find("_holdR") then
|
||||||
|
holdRanims[#holdRanims+1] = anim
|
||||||
|
end
|
||||||
|
if anim:getName():find("_holdL") then
|
||||||
|
holdLanims[#holdLanims+1] = anim
|
||||||
|
end
|
||||||
|
if anim:getName():find("_attackR") then
|
||||||
|
attackRanims[#attackRanims+1] = anim
|
||||||
|
end
|
||||||
|
if anim:getName():find("_attackL") then
|
||||||
|
attackLanims[#attackLanims+1] = anim
|
||||||
|
end
|
||||||
|
if anim:getName():find("_mineR") then
|
||||||
|
mineRanims[#mineRanims+1] = anim
|
||||||
|
end
|
||||||
|
if anim:getName():find("_mineL") then
|
||||||
|
mineLanims[#mineLanims+1] = anim
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function tick()
|
||||||
|
anims()
|
||||||
|
end
|
||||||
|
|
||||||
|
local GSAnimBlend
|
||||||
|
for _, key in ipairs(listFiles(nil,true)) do
|
||||||
|
if key:find("GSAnimBlend$") then
|
||||||
|
GSAnimBlend = require(key)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if GSAnimBlend then GSAnimBlend.safe = false end
|
||||||
|
|
||||||
|
local function blend(paths, time, itemTime)
|
||||||
|
if not GSAnimBlend then return end
|
||||||
|
for _, path in pairs(paths) do
|
||||||
|
if path.walk then path.walk:blendTime(time) end
|
||||||
|
if path.idle then path.idle:blendTime(time) end
|
||||||
|
if path.crouch then path.crouch:blendTime(time) end
|
||||||
|
if path.walkback then path.walkback:blendTime(time) end
|
||||||
|
if path.sprint then path.sprint:blendTime(time) end
|
||||||
|
if path.crouchwalk then path.crouchwalk:blendTime(time) end
|
||||||
|
if path.crouchwalkback then path.crouchwalkback:blendTime(time) end
|
||||||
|
if path.elytra then path.elytra:blendTime(time) end
|
||||||
|
if path.elytradown then path.elytradown:blendTime(time) end
|
||||||
|
if path.fly then path.fly:blendTime(time) end
|
||||||
|
if path.flywalk then path.flywalk:blendTime(time) end
|
||||||
|
if path.flywalkback then path.flywalkback:blendTime(time) end
|
||||||
|
if path.flysprint then path.flysprint:blendTime(time) end
|
||||||
|
if path.flyup then path.flyup:blendTime(time) end
|
||||||
|
if path.flydown then path.flydown:blendTime(time) end
|
||||||
|
if path.sit then path.sit:blendTime(time) end
|
||||||
|
if path.sitmove then path.sitmove:blendTime(time) end
|
||||||
|
if path.sitmoveback then path.sitmoveback:blendTime(time) end
|
||||||
|
if path.sitjumpup then path.sitjumpup:blendTime(time) end
|
||||||
|
if path.sitjumpdown then path.sitjumpdown:blendTime(time) end
|
||||||
|
if path.sitpass then path.sitpass:blendTime(time) end
|
||||||
|
if path.sleep then path.sleep:blendTime(time) end
|
||||||
|
if path.climb then path.climb:blendTime(time) end
|
||||||
|
if path.climbstill then path.climbstill:blendTime(time) end
|
||||||
|
if path.climbdown then path.climbdown:blendTime(time) end
|
||||||
|
if path.climbcrouch then path.climbcrouch:blendTime(time) end
|
||||||
|
if path.climbcrouchwalk then path.climbcrouchwalk:blendTime(time) end
|
||||||
|
if path.swim then path.swim:blendTime(time) end
|
||||||
|
if path.crawl then path.crawl:blendTime(time) end
|
||||||
|
if path.crawlstill then path.crawlstill:blendTime(time) end
|
||||||
|
if path.fall then path.fall:blendTime(time) end
|
||||||
|
if path.jumpup then path.jumpup:blendTime(time) end
|
||||||
|
if path.jumpdown then path.jumpdown:blendTime(time) end
|
||||||
|
if path.sprintjumpup then path.sprintjumpup:blendTime(time) end
|
||||||
|
if path.sprintjumpdown then path.sprintjumpdown:blendTime(time) end
|
||||||
|
if path.crouchjumpup then path.crouchjumpup:blendTime(time) end
|
||||||
|
if path.crouchjumpdown then path.crouchjumpdown:blendTime(time) end
|
||||||
|
if path.trident then path.trident:blendTime(time) end
|
||||||
|
if path.death then path.death:blendTime(time) end
|
||||||
|
if path.water then path.water:blendTime(time) end
|
||||||
|
if path.waterwalk then path.waterwalk:blendTime(time) end
|
||||||
|
if path.waterwalkback then path.waterwalkback:blendTime(time) end
|
||||||
|
if path.waterup then path.waterup:blendTime(time) end
|
||||||
|
if path.waterdown then path.waterdown:blendTime(time) end
|
||||||
|
if path.watercrouch then path.watercrouch:blendTime(time) end
|
||||||
|
if path.watercrouchwalk then path.watercrouchwalk:blendTime(time) end
|
||||||
|
if path.watercrouchwakback then path.watercrouchwakback:blendTime(time) end
|
||||||
|
if path.watercrouchdown then path.watercrouchdown:blendTime(time) end
|
||||||
|
if path.watercrouchup then path.watercrouchup:blendTime(time) end
|
||||||
|
|
||||||
|
if path.eatR then path.eatR:blendTime(itemTime) end
|
||||||
|
if path.eatL then path.eatL:blendTime(itemTime) end
|
||||||
|
if path.drinkR then path.drinkR:blendTime(itemTime) end
|
||||||
|
if path.drinkL then path.drinkL:blendTime(itemTime) end
|
||||||
|
if path.blockR then path.blockR:blendTime(itemTime) end
|
||||||
|
if path.blockL then path.blockL:blendTime(itemTime) end
|
||||||
|
if path.bowR then path.bowR:blendTime(itemTime) end
|
||||||
|
if path.bowL then path.bowL:blendTime(itemTime) end
|
||||||
|
if path.crossbowR then path.crossbowR:blendTime(itemTime) end
|
||||||
|
if path.crossbowL then path.crossbowL:blendTime(itemTime) end
|
||||||
|
if path.loadR then path.loadR:blendTime(itemTime) end
|
||||||
|
if path.loadL then path.loadL:blendTime(itemTime) end
|
||||||
|
if path.spearR then path.spearR:blendTime(itemTime) end
|
||||||
|
if path.spearL then path.spearL:blendTime(itemTime) end
|
||||||
|
if path.spyglassR then path.spyglassR:blendTime(itemTime) end
|
||||||
|
if path.spyglassL then path.spyglassL:blendTime(itemTime) end
|
||||||
|
if path.hornR then path.hornR:blendTime(itemTime) end
|
||||||
|
if path.hornL then path.hornL:blendTime(itemTime) end
|
||||||
|
if path.brushR then path.brushR:blendTime(itemTime) end
|
||||||
|
if path.brushL then path.brushL:blendTime(itemTime) end
|
||||||
|
if path.attackR then path.attackR:blendTime(itemTime) end
|
||||||
|
if path.attackL then path.attackL:blendTime(itemTime) end
|
||||||
|
if path.mineR then path.mineR:blendTime(itemTime) end
|
||||||
|
if path.mineL then path.mineL:blendTime(itemTime) end
|
||||||
|
if path.holdR then path.holdR:blendTime(itemTime) end
|
||||||
|
if path.holdL then path.holdL:blendTime(itemTime) end
|
||||||
|
end
|
||||||
|
for _,value in pairs(holdRanims) do
|
||||||
|
value:blendTime(itemTime)
|
||||||
|
end
|
||||||
|
for _,value in pairs(holdLanims) do
|
||||||
|
value:blendTime(itemTime)
|
||||||
|
end
|
||||||
|
for _,value in pairs(attackRanims) do
|
||||||
|
value:blendTime(itemTime)
|
||||||
|
end
|
||||||
|
for _,value in pairs(attackLanims) do
|
||||||
|
value:blendTime(itemTime)
|
||||||
|
end
|
||||||
|
for _,value in pairs(mineRanims) do
|
||||||
|
value:blendTime(itemTime)
|
||||||
|
end
|
||||||
|
for _,value in pairs(mineLanims) do
|
||||||
|
value:blendTime(itemTime)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
wait(20,function()
|
||||||
|
assert(
|
||||||
|
next(bbmodels),
|
||||||
|
"§aCustom Script Warning: §6JimmyAnims isn't being required, or a blockbench model isn't being provided to it. \n".."§6 Put this code in a DIFFERENT script to use JimmyAnims: \n".."§flocal anims = require('JimmyAnims') \n"..
|
||||||
|
"§fanims(animations.BBMODEL_NAME_HERE) \n".."§6 Where you replace BBMODEL_NAME_HERE with the name of your bbmodel. \n".."§6 Or go to the top of the script or to the top of the Discord forum for more complete instructions.".."§c")
|
||||||
|
end)
|
||||||
|
|
||||||
|
local init = false
|
||||||
|
local animMT = {__call = function(self, ...)
|
||||||
|
local paths = {...}
|
||||||
|
local should_blend = true
|
||||||
|
if self.autoBlend ~= nil then should_blend = self.autoBlend end
|
||||||
|
if self.fall ~= nil then fallVel = self.fall end
|
||||||
|
|
||||||
|
errors(paths,self.dismiss)
|
||||||
|
|
||||||
|
for _, v in ipairs(paths) do
|
||||||
|
bbmodels[#bbmodels+1] = v
|
||||||
|
end
|
||||||
|
if #bbmodels >= 64 then
|
||||||
|
error(
|
||||||
|
"§aCustom Script Warning: §6You've reached the max limit of 64 bbmodels that can be added to JimmyAnims. To save your FPS the script has been stopped. \n"..
|
||||||
|
"To prevent this from happening accidentally you should move the function call out of any function it is in.§c"
|
||||||
|
,2
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Init stuff.
|
||||||
|
if init then return end
|
||||||
|
animInit()
|
||||||
|
if should_blend then blend(paths, self.excluBlendTime or 4, self.incluBlendTime or 4) end
|
||||||
|
events.TICK:register(tick)
|
||||||
|
init = true
|
||||||
|
end}
|
||||||
|
|
||||||
|
local function addAllAnimsController(...)
|
||||||
|
if #allAnims >= 1024 then
|
||||||
|
error(
|
||||||
|
"§aCustom Script Warning: §6You've reached the max limit of 1024 animations that can be added to the addAllAnimsController. To save your FPS the script has been stopped. \n"..
|
||||||
|
"To prevent this from happening accidentally you should move the function call out of any function it is in.§c"
|
||||||
|
,2
|
||||||
|
)
|
||||||
|
end
|
||||||
|
for _, v in ipairs{...} do
|
||||||
|
assert(
|
||||||
|
type(v) == "Animation",
|
||||||
|
"§aCustom Script Warning: §6addAllAnimsController was given something that isn't an animation, check its spelling for errors.§c")
|
||||||
|
allAnims[#allAnims+1] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function addExcluAnimsController(...)
|
||||||
|
if #excluAnims >= 1024 then
|
||||||
|
error(
|
||||||
|
"§aCustom Script Warning: §6You've reached the max limit of 1024 animations that can be added to the addExcluAnimsController. To save your FPS the script has been stopped. \n"..
|
||||||
|
"To prevent this from happening accidentally you should move the function call out of any function it is in.§c"
|
||||||
|
,2
|
||||||
|
)
|
||||||
|
end
|
||||||
|
for _, v in ipairs{...} do
|
||||||
|
assert(
|
||||||
|
type(v) == "Animation",
|
||||||
|
"§aCustom Script Warning: §6addExcluAnimsController was given something that isn't an animation, check its spelling for errors.§c")
|
||||||
|
excluAnims[#excluAnims+1] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function addIncluAnimsController(...)
|
||||||
|
if #incluAnims >= 1024 then
|
||||||
|
error(
|
||||||
|
"§aCustom Script Warning: §6You've reached the max limit of 1024 animations that can be added to the addIncluAnimsController. To save your FPS the script has been stopped. \n"..
|
||||||
|
"To prevent this from happening accidentally you should move the function call out of any function it is in.§c"
|
||||||
|
,2
|
||||||
|
)
|
||||||
|
end
|
||||||
|
for _, v in ipairs{...} do
|
||||||
|
assert(
|
||||||
|
type(v) == "Animation",
|
||||||
|
"§aCustom Script Warning: §6addIncluAnimsController was given something that isn't an animation, check its spelling for errors.§c")
|
||||||
|
incluAnims[#incluAnims+1] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function setAllOn(x)
|
||||||
|
setAllOnVar = x
|
||||||
|
end
|
||||||
|
|
||||||
|
local function setExcluOn(x)
|
||||||
|
setExcluOnVar = x
|
||||||
|
end
|
||||||
|
|
||||||
|
local function setIncluOn(x)
|
||||||
|
setIncluOnVar = x
|
||||||
|
end
|
||||||
|
|
||||||
|
local function oneJumpFunc(x)
|
||||||
|
oneJump = x
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If you're choosing to edit this script, don't put anything beneath the return line
|
||||||
|
|
||||||
|
return setmetatable(
|
||||||
|
{
|
||||||
|
animsList = animsList,
|
||||||
|
addAllAnimsController = addAllAnimsController,
|
||||||
|
addExcluAnimsController = addExcluAnimsController,
|
||||||
|
addIncluAnimsController = addIncluAnimsController,
|
||||||
|
setAllOn = setAllOn,
|
||||||
|
setExcluOn = setExcluOn,
|
||||||
|
setIncluOn = setIncluOn,
|
||||||
|
oneJump = oneJumpFunc,
|
||||||
|
},
|
||||||
|
animMT
|
||||||
|
)
|
||||||
38
3d_models/gordon/actionwheel.lua
Normal file
|
|
@ -0,0 +1,38 @@
|
||||||
|
--EMOTES--
|
||||||
|
|
||||||
|
local mainPage = action_wheel:newPage()
|
||||||
|
action_wheel:setPage(mainPage)
|
||||||
|
|
||||||
|
function pings.Emote(state)
|
||||||
|
animations.player_model.animation:setPlaying(state)
|
||||||
|
end
|
||||||
|
|
||||||
|
function pings.Disguise()
|
||||||
|
models.player_model:setPrimaryTexture("CUSTOM", textures["gordon-mk1"])
|
||||||
|
end
|
||||||
|
|
||||||
|
function pings.HEV()
|
||||||
|
models.player_model:setPrimaryTexture("CUSTOM", textures["gordon-nojacket"])
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------------------------------------------------
|
||||||
|
|
||||||
|
mainPage:newAction()
|
||||||
|
:title("Emote")
|
||||||
|
:item("minecraft:lantern")
|
||||||
|
:hoverColor(1,1,0)
|
||||||
|
:onToggle(pings.Emote)
|
||||||
|
|
||||||
|
|
||||||
|
mainPage:newAction()
|
||||||
|
:title("Disguise")
|
||||||
|
:item("minecraft:brown_terracotta")
|
||||||
|
:hoverColor(1,1,0)
|
||||||
|
:onLeftClick(pings.Disguise)
|
||||||
|
|
||||||
|
mainPage:newAction()
|
||||||
|
:title("H.E.V.")
|
||||||
|
:item("minecraft:orange_wool")
|
||||||
|
:hoverColor(1,1,0)
|
||||||
|
:onLeftClick(pings.HEV)
|
||||||
|
|
||||||
7
3d_models/gordon/avatar.json
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
{
|
||||||
|
"authors": [
|
||||||
|
"akirapink"
|
||||||
|
],
|
||||||
|
"name": "Gordon Freeman",
|
||||||
|
"description":"From Half Life"
|
||||||
|
}
|
||||||
11894
3d_models/gordon/player_model.bbmodel
Normal file
10
3d_models/gordon/script.lua
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
-- Autogenerated Essential => Figura script
|
||||||
|
require("GSAnimBlend")
|
||||||
|
local anims = require('JimmyAnims')
|
||||||
|
anims(animations.player_model)
|
||||||
|
vanilla_model.PLAYER:setVisible(false)
|
||||||
|
vanilla_model.ARMOR:setVisible(false)
|
||||||
|
models.player_model:setVisible(true)
|
||||||
|
vanilla_model.HELD_ITEMS:setVisible(true)
|
||||||
|
vanilla_model.ELYTRA:setVisible(true)
|
||||||
|
|
||||||
8
3d_models/jillo/avatar.json
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
{
|
||||||
|
"authors": [
|
||||||
|
"oatmealine",
|
||||||
|
"akirapink"
|
||||||
|
],
|
||||||
|
"name": "Jillo",
|
||||||
|
"description":"Is the goop? That"
|
||||||
|
}
|
||||||
1
3d_models/jillo/model/HUDTextures.bbmodel
Normal file
588
3d_models/jillo/model/RWHUD.lua
Normal file
|
|
@ -0,0 +1,588 @@
|
||||||
|
if not host:isHost() then return false end
|
||||||
|
|
||||||
|
config:setName("RWHUD")
|
||||||
|
local lib = config:load("AllConfig") or {
|
||||||
|
food = {
|
||||||
|
enabled = true,
|
||||||
|
ringColour = vec(1, 1, 1, 1),
|
||||||
|
pipColour = vec(1, 1, 1, 1),
|
||||||
|
quarterColour = vec(0.75, 0.75, 0.75, 1),
|
||||||
|
barColour = vec(1, 1, 1, 1),
|
||||||
|
sleepRequirement = 4, -- Pips before the seperator bar
|
||||||
|
maxValue = 7, -- Total amount of pips
|
||||||
|
value = 0, -- How much food you have - can be quarters
|
||||||
|
customValues = false -- uses the above 3 values for food, false is vanilla hunger bar functionality
|
||||||
|
},
|
||||||
|
karma = {
|
||||||
|
enabled = true,
|
||||||
|
colour = vec(1, 1, 1, 1),
|
||||||
|
value = 9, --Current karma value and reinforcement
|
||||||
|
reinforced = true,
|
||||||
|
maxValue = 9, --Maximum karma value
|
||||||
|
customValues = false -- uses the above 3 values for karma, false is rain world functionality
|
||||||
|
},
|
||||||
|
rainTimer = {
|
||||||
|
enabled = true,
|
||||||
|
maxValue = 12000, --Maximum time left until rain
|
||||||
|
value = 12000, --Time left until rain
|
||||||
|
customValues = false, -- uses the above 2 values for cycle time, false is the time left until night
|
||||||
|
colour = vec(1, 1, 1, 1)
|
||||||
|
},
|
||||||
|
dangerBar = {
|
||||||
|
enabled = true,
|
||||||
|
value = 0, -- how much in danger you are, from 0-5
|
||||||
|
customValues = false, -- uses the above value for threat level, false takes in nearby mobs/projectiles and calculates threat based on distance to you
|
||||||
|
colour = vec(1, 0, 0, 1)
|
||||||
|
},
|
||||||
|
airBar = {
|
||||||
|
enabled = true,
|
||||||
|
value = 300, -- ticks left until drowning
|
||||||
|
maxValue = 300, -- maximum ticks left until drowning
|
||||||
|
customValues = false, -- uses the above 2 values for air, false is your current vanilla air level
|
||||||
|
colour = vec(1, 1, 1, 1)
|
||||||
|
},
|
||||||
|
tempBar = {
|
||||||
|
enabled = true,
|
||||||
|
value = 2, -- body temperature: 2 is fine, 0 is freezing and 4 is overheating
|
||||||
|
customValues = false, -- uses the above value for temperature, false takes the value from the Tough as Nails mod (if installed)
|
||||||
|
overheatingColour = vec(1, 0, 0, 1),
|
||||||
|
colour = vec(1, 1, 1, 1)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
local VanillaKarma = config:load("karmaValue") or 4
|
||||||
|
local pips = {}
|
||||||
|
local DangerPips = {}
|
||||||
|
local AirPips = {}
|
||||||
|
local RainPips = {}
|
||||||
|
local TempPips = {}
|
||||||
|
local RingTextures = {}
|
||||||
|
local FoodBar = models:newPart("FoodBar","HUD")
|
||||||
|
local Separator = FoodBar:newPart("Separator","HUD")
|
||||||
|
local Background = FoodBar:newPart("BG","HUD")
|
||||||
|
local DangerBar = models:newPart("DangerBar","HUD")
|
||||||
|
local AirBar = models:newPart("AirBar","HUD")
|
||||||
|
local KarmaDisplay = models:newPart("KarmaDisplay","HUD")
|
||||||
|
local RainDisplay = models:newPart("RainTimer", "HUD")
|
||||||
|
local TempBar = models:newPart("TempBar", "HUD")
|
||||||
|
local size = -client:getScaledWindowSize()
|
||||||
|
local ExhaustionState
|
||||||
|
local ActualFoodValue
|
||||||
|
local Gamemode
|
||||||
|
local ActualSleepReq
|
||||||
|
local ActualMaxVal
|
||||||
|
local KarmaReinforced
|
||||||
|
local TrueDangerValue = 0
|
||||||
|
local DangerBarTick = 1
|
||||||
|
local DangerBarScale = 1
|
||||||
|
local DangerPulseFrequency
|
||||||
|
local ActualTemp = 2
|
||||||
|
local bannedMobs = {"minecraft:player", "minecraft:item", "minecraft:item_frame", "minecraft:glow_item_frame", "minecraft:armor_stand",
|
||||||
|
"minecraft:pig", "minecraft:cow", "minecraft:sheep", "minecraft:chicken", "minecraft:frog", "minecraft:tadpole",
|
||||||
|
"minecraft:cod", "minecraft:salmon", "minecraft:tropical_fish", "minecraft:villager", "minecraft:wandering_trader",
|
||||||
|
"minecraft:squid", "minecraft:glow_squid", "minecraft:minecart", "minecraft:chest_minecart", "minecraft:boat",
|
||||||
|
"minecraft:command_block_minecart", "minecraft:furnace_minecart", "minecraft:hopper_minecart", "minecraft:bee",
|
||||||
|
"minecraft:block_display", "minecraft:item_display", "minecraft:text_display", "minecraft:interaction", "minecraft:camel",
|
||||||
|
"minecraft:llama", "minecraft:trader_llama", "minecraft:allay", "minecraft:experience_orb", "minecraft:experience_bottle",
|
||||||
|
"minecraft:eye_of_ender", "minecraft:armadillo", "minecraft:pufferfish", "minecraft:cat", "minecraft:axolotl", "minecraft:wolf",
|
||||||
|
"minecraft:horse", "minecraft:donkey", "minecraft:mule", "minecraft:chest_boat", "minecraft:parrot"}
|
||||||
|
for i = 1, 14 do
|
||||||
|
RingTextures[i] = textures:copy("RingTexture"..i,textures["HUDTextures.Full Circle"]):applyFunc(0, 0, 32, 32, function(_, x, y)
|
||||||
|
if ((x - 15.5) ^ 2) + ((y - 15.5) ^ 2) <= i ^ 2 then return vec(0, 0, 0, 0) end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
if lib.food.customValues then ActualSleepReq = lib.food.sleepRequirement else ActualSleepReq = 3 end
|
||||||
|
if lib.food.customValues then ActualMaxVal = lib.food.maxValue else ActualMaxVal = 10 end
|
||||||
|
|
||||||
|
local function isInList(Item, List)
|
||||||
|
for _, Element in ipairs(List) do
|
||||||
|
if Item == Element then return true end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local function RemoveFromTable(item, table)
|
||||||
|
for i, element in ipairs(table) do
|
||||||
|
if item == element then return table.remove(table,i) end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--get a 1x1 colour texture
|
||||||
|
local function Colour(rgba, textureName)
|
||||||
|
return textures:newTexture(textureName,1,1):setPixel(0,0,rgba)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Parametric(radius, angle, origin)
|
||||||
|
angle = math.map(angle, 0, 360, math.pi * 0.5, math.pi * 2.5)
|
||||||
|
local x = origin.x + radius * -math.cos(angle)
|
||||||
|
local y = origin.y + radius * math.sin(angle)
|
||||||
|
return x, y
|
||||||
|
end
|
||||||
|
|
||||||
|
--wrap a number momento
|
||||||
|
local function wrap(number,min,max)
|
||||||
|
local range = max - min
|
||||||
|
while number < min do
|
||||||
|
number = number + range
|
||||||
|
end
|
||||||
|
while number > max do
|
||||||
|
number = number - range
|
||||||
|
end
|
||||||
|
return number
|
||||||
|
end
|
||||||
|
|
||||||
|
local RenderX = 40
|
||||||
|
local function RenderSeparator()
|
||||||
|
Separator:newSprite("SepSprite"):setTexture(Colour(lib.food.barColour, "SeparatorColour")):setSize(2, 12)
|
||||||
|
Separator:setPrimaryRenderType("EMISSIVE"):setPos(-8 - (RenderX), size.y + 41, 0):setVisible(lib.food.enabled)
|
||||||
|
RenderX = RenderX + 14
|
||||||
|
end
|
||||||
|
|
||||||
|
local function RenderPips()
|
||||||
|
for i = 1, ActualMaxVal do
|
||||||
|
pips[i] = models.FoodBar:newPart("FoodPip"..i,"HUD"):setPrimaryRenderType("EMISSIVE"):setScale(0.75):setVisible(lib.food.enabled)
|
||||||
|
for g = 1,3 do
|
||||||
|
pips[i]:newSprite("QuarterSprite"..i.."-"..g):setTexture(textures["HUDTextures.Full Circle"], 5, 5):setDimensions(16,16):setRegion(8, 8):setUVPixels(8, 8):setColor(lib.food.quarterColour):setRot(0, 0, -90 * g - 90):setVisible(false)
|
||||||
|
end
|
||||||
|
pips[i]:newSprite("RingSprite"..i):setTexture(RingTextures[14], 16, 16):setColor(lib.food.ringColour):setPos(8, 8, 0)
|
||||||
|
pips[i]:newSprite("PipSprite"..i):setTexture(textures["HUDTextures.Full Circle"], 10, 10):setColor(lib.food.pipColour):setPos(5, 5, 0):setVisible(false)
|
||||||
|
pips[i]:setPos(-8 - (RenderX), size.y + 35, 0)
|
||||||
|
if i == ActualSleepReq and ActualSleepReq > 0 then
|
||||||
|
RenderX = RenderX + 12
|
||||||
|
RenderSeparator()
|
||||||
|
else
|
||||||
|
RenderX = RenderX + 15
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if ActualFoodValue > 0 then
|
||||||
|
for i = 1, math.floor(ActualFoodValue) do
|
||||||
|
pips[i]:getTask("PipSprite"..i):setVisible(true)
|
||||||
|
end
|
||||||
|
local Quarters = (ActualFoodValue % 1) / 0.25
|
||||||
|
if Quarters > 0 then for g = 1, Quarters do
|
||||||
|
pips[math.floor(ActualFoodValue) + 1]:getTask("QuarterSprite"..(math.floor(ActualFoodValue + 1)).."-"..g):setVisible(true)
|
||||||
|
end end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function RenderKarma()
|
||||||
|
KarmaDisplay:removeTask()
|
||||||
|
local KarmaUsed = lib.karma.customValues and lib.karma.value or VanillaKarma
|
||||||
|
KarmaDisplay:setPos(-35, size.y + 35, 0):newSprite("KarmaRing"):setTexture(RingTextures[14], 32, 32):setColor(lib.karma.colour):setPos(16, 16, 0)
|
||||||
|
if KarmaUsed > 4 and lib.karma.maxValue > 4 then
|
||||||
|
KarmaDisplay:newSprite("KarmaFill"):setTexture(textures["HUDTextures.Karma"..KarmaUsed.."-"..lib.karma.maxValue], 32, 32):setColor(lib.karma.colour):setPos(16, 16, 0)
|
||||||
|
else
|
||||||
|
KarmaDisplay:newSprite("KarmaFill"):setTexture(textures["HUDTextures.Karma"..KarmaUsed], 32, 32):setColor(lib.karma.colour):setPos(16, 16, 0)
|
||||||
|
end
|
||||||
|
if KarmaReinforced then
|
||||||
|
KarmaDisplay:newSprite("KarmaReinforce"):setTexture(textures["HUDTextures.KarmaReinforce"], 44, 44):setColor(lib.karma.colour):setPos(22, 22, 0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function RenderRain()
|
||||||
|
for _, pip in ipairs(RainPips) do
|
||||||
|
pip:removeTask()
|
||||||
|
pip:remove()
|
||||||
|
end
|
||||||
|
local ActualRainTime
|
||||||
|
local ActualMaxTime
|
||||||
|
if lib.rainTimer.customValues then
|
||||||
|
ActualRainTime = lib.rainTimer.value
|
||||||
|
ActualMaxTime = lib.rainTimer.maxValue
|
||||||
|
else
|
||||||
|
ActualRainTime = 12000 - world:getDayTime()
|
||||||
|
ActualMaxTime = 12000
|
||||||
|
end
|
||||||
|
local MaxPips = ActualMaxTime / 1000
|
||||||
|
if (player:getDimensionName() ~= "minecraft:the_nether") and (player:getDimensionName() ~= "minecraft:the_end") then
|
||||||
|
if ActualRainTime <= 0 then return end
|
||||||
|
for i = 1, math.floor(ActualRainTime / 1000) do
|
||||||
|
local RainPipX, RainPipY = Parametric(KarmaReinforced and 26 or 20, (i - 1) * (360 / MaxPips), vec(-35, size.y + 35))
|
||||||
|
RainPips[i] = models.RainTimer:newPart("RainPip"..i, "HUD"):setPos(RainPipX, RainPipY, 0)
|
||||||
|
RainPips[i]:newSprite("RainPip"..i):setTexture(textures["HUDTextures.Full Circle"], 4, 4):setPos(2, 2, 0):setColor(lib.rainTimer.colour)
|
||||||
|
end
|
||||||
|
if math.floor(ActualRainTime / 1000) < ActualMaxTime / 1000 then
|
||||||
|
local RainPipX, RainPipY = Parametric(KarmaReinforced and 26 or 20, math.floor(ActualRainTime / 1000) * (360 / MaxPips), vec(-35, size.y + 35))
|
||||||
|
RainPips[math.floor(ActualRainTime / 1000) + 1] = models.RainTimer:newPart("RainPip"..math.floor(ActualRainTime / 1000) + 1, "HUD"):setPos(RainPipX, RainPipY, 0)
|
||||||
|
RainPips[math.floor(ActualRainTime / 1000) + 1]:newSprite("RainPip"..math.floor(ActualRainTime / 1000) + 1):setTexture(RingTextures[10], 4, 4):setPos(2, 2, 0):setColor(lib.rainTimer.colour)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
for i = 1, MaxPips do
|
||||||
|
local RainPipX, RainPipY = Parametric(KarmaReinforced and 26 or 20, (i - 1) * (360 / MaxPips), vec(-35, size.y + 35))
|
||||||
|
RainPips[i] = models.RainTimer:newPart("RainPip"..i, "HUD"):setPos(RainPipX, RainPipY, 0)
|
||||||
|
RainPips[i]:newSprite("RainPip"..i):setTexture(RingTextures[10], 4, 4):setPos(2, 2, 0):setColor(lib.rainTimer.colour)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function UpdateBar()
|
||||||
|
for _, pip in ipairs(pips) do
|
||||||
|
pip:removeTask()
|
||||||
|
pip:remove()
|
||||||
|
end
|
||||||
|
Separator:removeTask()
|
||||||
|
Background:removeTask()
|
||||||
|
pips = {}
|
||||||
|
if player:isLoaded() then Gamemode = player:getGamemode() == "SURVIVAL" or player:getGamemode() == "ADVENTURE" or lib.food.customValues else Gamemode = lib.food.customValues end
|
||||||
|
if Gamemode then
|
||||||
|
if lib.food.customValues then ActualSleepReq = lib.food.sleepRequirement else ActualSleepReq = 3 end
|
||||||
|
if lib.food.customValues then ActualMaxVal = lib.food.maxValue else ActualMaxVal = 10 end
|
||||||
|
if (not lib.food.customValues) and player:isLoaded() then if player:getSaturation() == 0 then ExhaustionState = math.floor(wrap(player:getExhaustion()/2,0,2)) else ExhaustionState = 0 end else ExhaustionState = 0 end
|
||||||
|
if lib.food.customValues then ActualFoodValue = lib.food.value else ActualFoodValue = player:getFood()/2 - ExhaustionState/4 end
|
||||||
|
RenderX = KarmaReinforced and 64 or 58
|
||||||
|
if ActualSleepReq == 0 then RenderX = RenderX - 3 RenderSeparator() end
|
||||||
|
RenderPips()
|
||||||
|
end
|
||||||
|
for _, pip in ipairs(pips) do
|
||||||
|
pip:setVisible(lib.food.enabled and Gamemode)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function RenderDangerBar()
|
||||||
|
for _, pip in ipairs(DangerPips) do
|
||||||
|
pip:removeTask()
|
||||||
|
pip:remove()
|
||||||
|
end
|
||||||
|
DangerPips = {}
|
||||||
|
if lib.dangerBar.customValues then TrueDangerValue = math.clamp(lib.dangerBar.value, 0, 5) end
|
||||||
|
if TrueDangerValue > 0.05 then
|
||||||
|
RenderX = ((size.x / 2) + math.ceil(TrueDangerValue) * 8) - 8
|
||||||
|
for i = 1, math.floor(TrueDangerValue) do
|
||||||
|
DangerPips[i] = models.DangerBar:newPart("DangerPip"..i,"HUD"):setPrimaryRenderType("EMISSIVE"):setScale(0.75):setVisible(lib.dangerBar.enabled):setPos(RenderX, size.y + 65, 0)
|
||||||
|
DangerPips[i]:newSprite("DangerPipSprite"..i):setTexture(textures["HUDTextures.Full Circle"], 16, 16):setColor(lib.dangerBar.colour):setPos(DangerBarScale * 8, DangerBarScale * 8, 0):setScale(DangerBarScale, DangerBarScale, 1)
|
||||||
|
RenderX = RenderX - 16
|
||||||
|
end
|
||||||
|
if TrueDangerValue < 5 then
|
||||||
|
local LastPipScale = TrueDangerValue % 1
|
||||||
|
DangerPips[math.floor(TrueDangerValue) + 1] = models.DangerBar:newPart("DangerPip"..math.floor(TrueDangerValue) + 1,"HUD"):setPrimaryRenderType("EMISSIVE"):setScale(0.75):setVisible(lib.dangerBar.enabled):setPos(RenderX, size.y + 65, 0)
|
||||||
|
DangerPips[math.floor(TrueDangerValue) + 1]:newSprite("DangerPipSprite"..math.floor(TrueDangerValue) + 1):setTexture(RingTextures[math.round(math.map(LastPipScale, 0, 1, 14, 1))], 16, 16):setColor(lib.dangerBar.colour):setPos(DangerBarScale * 8, DangerBarScale * 8, 0):setScale(DangerBarScale, DangerBarScale, 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function RenderAirBar()
|
||||||
|
for _, pip in ipairs(AirPips) do
|
||||||
|
pip:removeTask()
|
||||||
|
pip:remove()
|
||||||
|
end
|
||||||
|
AirPips = {}
|
||||||
|
local AirLevel = lib.airBar.customValues and math.map(lib.airBar.value, 0, lib.airBar.maxValue, 0, 5) or math.map(host:getAir(), 0, player:getMaxAir(), 0, 5)
|
||||||
|
if AirLevel < 4.5 then
|
||||||
|
RenderX = (size.x / 2) + 32
|
||||||
|
for i = 1, 5 do
|
||||||
|
AirPips[i] = models.AirBar:newPart("AirPip"..i,"HUD"):setPrimaryRenderType("EMISSIVE"):setScale(0.75):setVisible(lib.airBar.colour):setPos(RenderX, size.y + 80, 0)
|
||||||
|
AirPips[i]:newSprite("AirRingSprite"..i):setTexture(RingTextures[14], 16, 16):setColor(lib.airBar.colour):setPos(8, 8, 0)
|
||||||
|
if i < math.floor(AirLevel) + 1 then AirPips[i]:newSprite("AirPipSprite"..i):setTexture(textures["HUDTextures.Full Circle"], 16, 16):setColor(lib.airBar.colour):setPos(8, 8, 0) end
|
||||||
|
RenderX = RenderX - 16
|
||||||
|
if i == math.floor(AirLevel) + 1 then
|
||||||
|
local LastPipScale = AirLevel % 1
|
||||||
|
AirPips[i]:newSprite("AirPipSprite"..i):setTexture(RingTextures[math.round(math.map(LastPipScale, 0, 1, 14, 1))], 16, 16):setColor(lib.airBar.colour):setPos(8, 8, 0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local _health = 0
|
||||||
|
local _day = world.getDay()
|
||||||
|
function events.entity_init()
|
||||||
|
_health=player:getHealth()
|
||||||
|
UpdateBar()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function RenderTempBar()
|
||||||
|
for _, pip in ipairs(TempPips) do
|
||||||
|
pip:removeTask()
|
||||||
|
pip:remove()
|
||||||
|
end
|
||||||
|
TempPips = {}
|
||||||
|
if (1.9 > ActualTemp) or (ActualTemp > 2.1) then
|
||||||
|
local UsedTemp = math.map(ActualTemp, 0, 4, 0, 20)
|
||||||
|
RenderX = -64
|
||||||
|
for i = 1, 10 do
|
||||||
|
TempPips[i] = models.TempBar:newPart("TempPip"..i,"HUD"):setPrimaryRenderType("EMISSIVE"):setScale(0.75):setVisible(lib.tempBar.enabled):setPos(RenderX, size.y + 20, 0)
|
||||||
|
if i > math.floor(UsedTemp) + 1 then TempPips[i]:newSprite("TempRing"..i):setTexture(RingTextures[14], 12, 12):setColor(lib.tempBar.colour):setPos(6, 6, 0) end
|
||||||
|
if i < math.floor(UsedTemp) + 1 then TempPips[i]:newSprite("TempPipSprite"..i):setTexture(textures["HUDTextures.Full Circle"], 12, 12):setColor(lib.tempBar.colour):setPos(6, 6, 0) end
|
||||||
|
if i < math.floor(UsedTemp) - 9 then TempPips[i]:getTask("TempPipSprite"..i):setColor(lib.tempBar.overheatingColour) end
|
||||||
|
RenderX = RenderX - 12
|
||||||
|
if i == math.floor(UsedTemp) + 1 then
|
||||||
|
local LastPipScale = UsedTemp % 1
|
||||||
|
TempPips[i]:newSprite("TempPipSprite"..i):setTexture(RingTextures[math.round(math.map(LastPipScale, 0, 1, 14, 1))], 12, 12):setColor(lib.tempBar.colour):setPos(6, 6, 0)
|
||||||
|
end
|
||||||
|
if i == math.floor(UsedTemp) - 9 then
|
||||||
|
local LastPipScale = UsedTemp % 1
|
||||||
|
TempPips[i]:getTask("TempPipSprite"..i):setColor(math.lerp(lib.tempBar.colour.xyz, lib.tempBar.overheatingColour.xyz, LastPipScale))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function events.tick()
|
||||||
|
if not lib.karma.customValues then
|
||||||
|
local health = player:getHealth()
|
||||||
|
if health < _health then
|
||||||
|
if health <= 0 then
|
||||||
|
VanillaKarma = math.clamp(VanillaKarma - 1, 0, lib.karma.maxValue)
|
||||||
|
config:save("karmaValue", VanillaKarma)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if _day < world.getDay() then
|
||||||
|
VanillaKarma = math.clamp(VanillaKarma + 1, 0, lib.karma.maxValue)
|
||||||
|
config:save("karmaValue", VanillaKarma)
|
||||||
|
end
|
||||||
|
_health = health
|
||||||
|
_day = world.getDay()
|
||||||
|
end
|
||||||
|
if lib.karma.customValues then KarmaReinforced = lib.karma.reinforced else KarmaReinforced = (player:getHeldItem(false).id == "minecraft:totem_of_undying") or (player:getHeldItem(true).id == "minecraft:totem_of_undying") end
|
||||||
|
|
||||||
|
size = -client:getScaledWindowSize()
|
||||||
|
if (player:getSaturation() == 0) and (not lib.food.customValues) then ExhaustionState = math.floor(wrap(player:getExhaustion()/2,0,2)) else ExhaustionState = 0 end
|
||||||
|
UpdateBar()
|
||||||
|
|
||||||
|
local DangerValue = 0
|
||||||
|
local PlayerPos = player:getPos()
|
||||||
|
for _, entity in ipairs(world.getEntities(PlayerPos.x - 10, PlayerPos.y - 10, PlayerPos.z - 10, PlayerPos.x + 10, PlayerPos.y + 10, PlayerPos.z + 10)) do
|
||||||
|
if not isInList(entity:getType(), bannedMobs) then
|
||||||
|
if entity:getNbt()["Owner"] ~= nil then
|
||||||
|
local PlayerUUIDInt = {client:uuidToIntArray(player:getUUID())}
|
||||||
|
local EntityOwner = entity:getNbt()["Owner"]
|
||||||
|
local OwnerIsPlayer = PlayerUUIDInt[1] == EntityOwner[1] and PlayerUUIDInt[2] == EntityOwner[2] and PlayerUUIDInt[3] == EntityOwner[3] and PlayerUUIDInt[4] == EntityOwner[4]
|
||||||
|
if (not OwnerIsPlayer) and (entity:getNbt()["inGround"] == 0 or entity:getNbt()["inGround"] == nil) then
|
||||||
|
local DistanceToMob = PlayerPos:sub(entity:getPos()):clampLength(0, 25):length()
|
||||||
|
TrueDangerValue = TrueDangerValue + (1 / math.clamp(DistanceToMob, 1, 25))
|
||||||
|
end
|
||||||
|
else
|
||||||
|
local DistanceToMob = PlayerPos:sub(entity:getPos()):clampLength(0, 25):length()
|
||||||
|
DangerValue = DangerValue + math.clamp((3 - (DistanceToMob/10)), 0, 3)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if lib.tempBar.enabled then
|
||||||
|
if (not lib.tempBar.customValues) and client:isModLoaded("toughasnails") then
|
||||||
|
local targetTemp = player:getNbt()["temperatureLevel"]
|
||||||
|
ActualTemp = math.lerp(ActualTemp, targetTemp, 0.01)
|
||||||
|
else
|
||||||
|
ActualTemp = lib.tempBar.value
|
||||||
|
end
|
||||||
|
RenderTempBar()
|
||||||
|
else
|
||||||
|
for _, pip in ipairs(TempPips) do
|
||||||
|
pip:removeTask()
|
||||||
|
pip:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if lib.dangerBar.enabled then
|
||||||
|
if not lib.dangerBar.customValues then
|
||||||
|
if TrueDangerValue > DangerValue then TrueDangerValue = TrueDangerValue * 0.995 end
|
||||||
|
if TrueDangerValue < DangerValue then TrueDangerValue = TrueDangerValue + ((DangerValue - TrueDangerValue) * 0.05) end
|
||||||
|
TrueDangerValue = math.clamp(TrueDangerValue, 0, 5)
|
||||||
|
else TrueDangerValue = lib.dangerBar.value end
|
||||||
|
DangerBarTick = DangerBarTick + 1
|
||||||
|
if DangerBarTick >= 50 / TrueDangerValue then
|
||||||
|
DangerBarScale = 1.25
|
||||||
|
DangerBarTick = 1
|
||||||
|
end
|
||||||
|
RenderDangerBar()
|
||||||
|
DangerBarScale = DangerBarScale - (TrueDangerValue / 100)
|
||||||
|
DangerBarScale = math.clamp(DangerBarScale, 1, 1.25)
|
||||||
|
else
|
||||||
|
for _, pip in ipairs(DangerPips) do
|
||||||
|
pip:removeTask()
|
||||||
|
end
|
||||||
|
DangerPips = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
if lib.airBar.enabled then
|
||||||
|
RenderAirBar()
|
||||||
|
else
|
||||||
|
for _, pip in ipairs(AirPips) do
|
||||||
|
pip:removeTask()
|
||||||
|
end
|
||||||
|
AirPips = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
if lib.karma.enabled then
|
||||||
|
RenderKarma()
|
||||||
|
else
|
||||||
|
KarmaDisplay:removeTask()
|
||||||
|
end
|
||||||
|
|
||||||
|
if lib.rainTimer.enabled then
|
||||||
|
RenderRain()
|
||||||
|
else
|
||||||
|
for _, pip in ipairs(RainPips) do
|
||||||
|
pip:removeTask()
|
||||||
|
pip:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if lib.food.customValues then ActualFoodValue = lib.food.value else ActualFoodValue = player:getFood()/2 - ExhaustionState/4 end
|
||||||
|
Gamemode = player:getGamemode() == "SURVIVAL" or player:getGamemode() == "ADVENTURE" or lib.food.customValues
|
||||||
|
end
|
||||||
|
|
||||||
|
function lib:setFoodEnabled(bool)
|
||||||
|
lib.food.enabled = bool
|
||||||
|
UpdateBar()
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setFoodRingColour(col)
|
||||||
|
lib.food.ringColour = col
|
||||||
|
UpdateBar()
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setFoodPipColour(col)
|
||||||
|
lib.food.pipColour = col
|
||||||
|
UpdateBar()
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setFoodSeperatorColour(col)
|
||||||
|
lib.food.barColour = col
|
||||||
|
UpdateBar()
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setFoodQuarterColour(col)
|
||||||
|
lib.food.quarterColour = col
|
||||||
|
UpdateBar()
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setFoodSleepReq(num)
|
||||||
|
lib.food.sleepRequirement = math.clamp(num, 0, lib.food.maxValue)
|
||||||
|
UpdateBar()
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setFoodValue(num)
|
||||||
|
lib.food.value = math.clamp(num, 0, lib.food.maxValue)
|
||||||
|
UpdateBar()
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setFoodMaxValue(num)
|
||||||
|
lib.food.maxValue = math.max(1, num)
|
||||||
|
lib:setFoodValue(math.min(lib.food.value, lib.food.maxValue)):setFoodSleepReq(math.min(lib.food.sleepRequirement, lib.food.maxValue))
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setFoodIsCustom(bool)
|
||||||
|
lib.food.customValues = bool
|
||||||
|
UpdateBar()
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
function lib:setKarmaEnabled(bool)
|
||||||
|
lib.karma.enabled = bool
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setKarmaColour(col)
|
||||||
|
lib.karma.colour = col
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setKarmaValue(num)
|
||||||
|
lib.karma.value = math.clamp(num, 0, lib.karma.maxValue)
|
||||||
|
config:save("karmaValue", math.clamp(num, 0, lib.karma.maxValue))
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setKarmaMaxValue(num)
|
||||||
|
lib.karma.maxValue = math.clamp(num, 0, 9)
|
||||||
|
lib:setKarmaValue(math.min(lib.karma.value, lib.karma.maxValue))
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setKarmaReinforced(bool)
|
||||||
|
lib.karma.reinforced = bool
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setKarmaIsCustom(bool)
|
||||||
|
lib.karma.customValues = bool
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
function lib:setRainTimerEnabled(bool)
|
||||||
|
lib.rainTimer.enabled = bool
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setRainTimerIsCustom(bool)
|
||||||
|
lib.rainTimer.customValues = bool
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setRainTimerColour(col)
|
||||||
|
lib.rainTimer.colour = col
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setRainTimerValue(num)
|
||||||
|
lib.rainTimer.value = math.clamp(num, 0, lib.rainTimer.maxValue)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setRainTimerMaxValue(num)
|
||||||
|
lib.rainTimer.maxValue = num
|
||||||
|
lib:setRainTimerValue(math.min(lib.rainTimer.value, lib.rainTimer.maxValue))
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
function lib:setDangerBarEnabled(bool)
|
||||||
|
lib.dangerBar.enabled = bool
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setDangerBarIsCustom(bool)
|
||||||
|
lib.dangerBar.customValues = bool
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setDangerBarColour(col)
|
||||||
|
lib.dangerBar.colour = col
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setDangerBarValue(num)
|
||||||
|
lib.dangerBar.value = math.clamp(num, 0, 5)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
function lib:setAirBarEnabled(bool)
|
||||||
|
lib.airBar.enabled = bool
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setAirBarIsCustom(bool)
|
||||||
|
lib.airBar.customValues = bool
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setAirBarColour(col)
|
||||||
|
lib.airBar.colour = col
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setAirBarValue(num)
|
||||||
|
lib.airBar.value = math.clamp(num, 0, lib.airBar.maxValue)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setAirBarMaxValue(num)
|
||||||
|
lib.airBar.maxValue = num
|
||||||
|
lib:setAirBarValue(math.min(lib.airBar.value, lib.airBar.maxValue))
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
function lib:setTemperatureEnabled(bool)
|
||||||
|
lib.tempBar.enabled = bool
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setTemperatureIsCustom(bool)
|
||||||
|
lib.tempBar.customValues = bool
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setTemperatureColour(col)
|
||||||
|
lib.tempBar.colour = col
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setTemperatureOverheatColour(col)
|
||||||
|
lib.tempBar.overheatingColour = col
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:setTemperatureValue(num)
|
||||||
|
lib.tempBar.value = math.clamp(num, 0, 4)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
function lib:saveConfig()
|
||||||
|
config:save("AllConfig", lib)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
function lib:loadConfig()
|
||||||
|
lib = config:load("AllConfig")
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
return lib
|
||||||
8
3d_models/jillo/model/avatar.json
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
{
|
||||||
|
"authors": [
|
||||||
|
"oatmealine",
|
||||||
|
"akirapink"
|
||||||
|
],
|
||||||
|
"name": "Jillo",
|
||||||
|
"description":"Is the goop? That"
|
||||||
|
}
|
||||||
|
Before Width: | Height: | Size: 554 B After Width: | Height: | Size: 554 B |
6
3d_models/jillo/model/script.lua
Normal file
|
|
@ -0,0 +1,6 @@
|
||||||
|
vanilla_model.PLAYER:setVisible(false)
|
||||||
|
vanilla_model.ARMOR:setVisible(false)
|
||||||
|
vanilla_model.HELD_ITEMS:setVisible(true)
|
||||||
|
vanilla_model.ELYTRA:setVisible(true)
|
||||||
|
vanilla_model.CAPE:setVisible(false)
|
||||||
|
|
||||||