168 lines
5 KiB
Text
168 lines
5 KiB
Text
|
|
||
|
seven[0].image = Image("7-1.png");
|
||
|
seven[0].sprite = Sprite(seven[0].image);
|
||
|
seven[0].sprite.SetOpacity (0.0);
|
||
|
|
||
|
for (i = 1; i < 106; i++){
|
||
|
seven[i].image = Image("7-" + i + ".png");
|
||
|
seven[i].sprite = Sprite(seven[i].image);
|
||
|
seven[i].sprite.SetOpacity (0.0);
|
||
|
}
|
||
|
|
||
|
x = 1;
|
||
|
lasti = 0;
|
||
|
loop = 0;
|
||
|
|
||
|
fun refresh () {
|
||
|
if (Math.Int (x/2) < 105) i = (Math.Int (x / 2)) % 105;
|
||
|
else{
|
||
|
i = 61 + (Math.Int (x / 2) - 61) % 45;
|
||
|
zoom = i;
|
||
|
}
|
||
|
seven[i].sprite.SetX(Window.GetWidth () / 2 - seven[i].image.GetWidth() / 2);
|
||
|
seven[i].sprite.SetY(Window.GetHeight () / 2 - seven[i].image.GetHeight() / 2);
|
||
|
seven[i].sprite.SetZ(10);
|
||
|
seven[lasti].sprite.SetOpacity(0.0);
|
||
|
seven[i].sprite.SetOpacity(1.0);
|
||
|
lasti = i;
|
||
|
x++;
|
||
|
}
|
||
|
|
||
|
Plymouth.SetRefreshFunction (refresh);
|
||
|
|
||
|
|
||
|
#----------------------------------------- Dialogue --------------------------------
|
||
|
|
||
|
status = "normal";
|
||
|
|
||
|
fun dialog_setup()
|
||
|
{
|
||
|
local.box;
|
||
|
local.lock;
|
||
|
local.entry;
|
||
|
|
||
|
box.image = Image("box.png");
|
||
|
lock.image = Image("lock.png");
|
||
|
entry.image = Image("entry.png");
|
||
|
|
||
|
box.sprite = Sprite(box.image);
|
||
|
box.x = Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||
|
box.y = Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||
|
box.z = 10000;
|
||
|
box.sprite.SetPosition(box.x, box.y, box.z);
|
||
|
|
||
|
lock.sprite = Sprite(lock.image);
|
||
|
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||
|
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||
|
lock.z = box.z + 1;
|
||
|
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||
|
|
||
|
entry.sprite = Sprite(entry.image);
|
||
|
entry.x = lock.x + lock.image.GetWidth();
|
||
|
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||
|
entry.z = box.z + 1;
|
||
|
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||
|
|
||
|
global.dialog.box = box;
|
||
|
global.dialog.lock = lock;
|
||
|
global.dialog.entry = entry;
|
||
|
global.dialog.bullet_image = Image("bullet.png");
|
||
|
dialog_opacity (1);
|
||
|
}
|
||
|
|
||
|
fun dialog_opacity(opacity)
|
||
|
{
|
||
|
dialog.box.sprite.SetOpacity (opacity);
|
||
|
dialog.lock.sprite.SetOpacity (opacity);
|
||
|
dialog.entry.sprite.SetOpacity (opacity);
|
||
|
for (index = 0; dialog.bullet[index]; index++)
|
||
|
{
|
||
|
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fun display_normal_callback ()
|
||
|
{
|
||
|
global.status = "normal";
|
||
|
if (global.dialog)
|
||
|
dialog_opacity (0);
|
||
|
}
|
||
|
|
||
|
fun display_password_callback (prompt, bullets)
|
||
|
{
|
||
|
global.status = "password";
|
||
|
if (!global.dialog)
|
||
|
dialog_setup();
|
||
|
else
|
||
|
dialog_opacity(1);
|
||
|
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||
|
{
|
||
|
if (!dialog.bullet[index])
|
||
|
{
|
||
|
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||
|
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||
|
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||
|
dialog.bullet[index].z = dialog.entry.z + 1;
|
||
|
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||
|
}
|
||
|
if (index < bullets)
|
||
|
dialog.bullet[index].sprite.SetOpacity(1);
|
||
|
else
|
||
|
dialog.bullet[index].sprite.SetOpacity(0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||
|
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||
|
|
||
|
#----------------------------------------- Progress Bar --------------------------------
|
||
|
|
||
|
progress_box.image = Image("progress_box.png");
|
||
|
#progress_box.sprite = Sprite(progress_box.image);
|
||
|
|
||
|
progress_box.x = Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
|
||
|
progress_box.y = Window.GetHeight() * 0.75 - progress_box.image.GetHeight() / 2;
|
||
|
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
|
||
|
|
||
|
progress_bar.original_image = Image("progress_bar.png");
|
||
|
#progress_bar.sprite = Sprite();
|
||
|
|
||
|
progress_bar.x = Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2;
|
||
|
progress_bar.y = Window.GetHeight() / 2 * 1.5 - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
|
||
|
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);
|
||
|
|
||
|
fun progress_callback (duration, progress)
|
||
|
{
|
||
|
if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
|
||
|
{
|
||
|
progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress, progress_bar.original_image.GetHeight());
|
||
|
progress_bar.sprite.SetImage (progress_bar.image);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#Plymouth.SetBootProgressFunction(progress_callback);
|
||
|
|
||
|
#----------------------------------------- Quit --------------------------------
|
||
|
|
||
|
fun quit_callback ()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
Plymouth.SetQuitFunction(quit_callback);
|
||
|
|
||
|
#----------------------------------------- Message --------------------------------
|
||
|
|
||
|
message_sprite = Sprite();
|
||
|
message_sprite.SetPosition(10, 10, 10000);
|
||
|
|
||
|
fun message_callback (text)
|
||
|
{
|
||
|
my_image = Image.Text(text, 1, 1, 1);
|
||
|
message_sprite.SetImage(my_image);
|
||
|
message_sprite.SetX(Window.GetWidth () / 2 - my_image.GetWidth() / 2);
|
||
|
message_sprite.SetY(Window.GetHeight () / 2 - my_image.GetHeight() / 2 + 100);
|
||
|
message.sprite.SetZ(11);
|
||
|
}
|
||
|
|
||
|
Plymouth.SetMessageFunction(message_callback);
|